Old 02-23-2018, 07:23 AM   #1
Hakulyte
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Default Difficulty Changes (Changelog)

(February 15th, 2018):

Public:

Drive of Unliving Things 66 -> 70
Lust for Blood 67 -> 74
The Impresario 37 -> 50
gorechestra 86 -> 88
Head Banger : 89 -> 87
We won't be alone: 30 -> 36

Tokens:

BEER 85 -> 86
Cruel Whole (Abelcain Remix) v2 84 -> 88
Dreamin' attraction!! (Extended) 105 -> 107

(February 23rd, 2018):

Public:

The Disappearance of Hatsune Miku -Theatrical Version- 103 -> 102
Heterochromia Iridis 102 -> 101
Music -corrupted mix- 100 -> 101
Rave 7 101 -> 100
Call me it. (500 Tortures) 100 -> 99
cold (Kurorak's Bootleg) 100 -> 101

How it affected ranks:


(April 4th, 2018):

Public:

Jews 1 Oppressors 0 67 -> 58
Anima 91 -> 92
A Dichroic Glass Snafu 99 -> 100

(April 28th, 2018):

Public:

Glaciate 32 -> 17
Zauberkugel 71 -> 73
Galaxy in Toybox [Heavy] 87 -> 88
Paraclete [Oni] 88 -> 86
Ant IDM 88 -> 87
gorechestra 88 -> 89
oppIrish (GYPSYCOREremix) 97 -> 98
Stress Free Style 98 -> 99
Epileptic Crisis 99 -> 100
Metro 102 -> 101
Inspector Gadget 87 -> 86
Horizon Remix 43 -> 48
Aggressor [hi19hi19] 91 -> 89

(June 10th, 2018):

Sis Puella Magica 50 -> 53
ABCDEath 54 -> 48
Anima 92 -> 93
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Old 02-23-2018, 02:40 PM   #2
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Default Re: Difficulty Changes (Changelog)

When I finally update the TCG, I'm going to have to swap out call me it for an equivalent tier for someone lol
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Old 02-26-2018, 02:12 PM   #3
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Default Re: Difficulty Changes (Changelog)

damn, that change on the impresario!
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Old 02-27-2018, 10:15 AM   #4
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Default Re: Difficulty Changes (Changelog)

Interesting
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Old 03-1-2018, 10:14 AM   #5
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Default Re: Difficulty Changes (Changelog)

Welp getting 100 is now even less in my range than ever gg
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Old 03-1-2018, 01:46 PM   #6
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Default Re: Difficulty Changes (Changelog)

I improved 2 ranks for doing nothing weee
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Old 03-1-2018, 01:48 PM   #7
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Default Re: Difficulty Changes (Changelog)

How did a song go from 37 to 50? Holy hell.
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whats more dense, a black hole or an icyworld file
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Old 03-1-2018, 03:23 PM   #8
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Default Re: Difficulty Changes (Changelog)

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How did a song go from 37 to 50? Holy hell.
Long songs are often underrated when they first release
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Old 03-2-2018, 12:11 AM   #9
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Default Re: Difficulty Changes (Changelog)

The Impresario has a pretty nasty dunk at the end too...
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Old 10-28-2018, 12:09 PM   #10
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Default Re: Difficulty Changes (Changelog)

does anyone disagree with my idea that Go 60 Go should be bumped to a 70 at least

edit: also lol at the fact that abcdeath is now equivalent to an old mid-8 when 9 vs 10 was a big debate
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Old 10-28-2018, 04:42 PM   #11
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Default Re: Difficulty Changes (Changelog)

It's around my skill level. I score on it consistently like other 67s. The only tough bits is the jump section at around 640~ notes and some of the minijacks. Otherwise it doesn't feel too bad.
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Old 10-30-2018, 08:15 PM   #12
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Default Re: Difficulty Changes (Changelog)

The PA ability required on that file is absolutely insane and the stats on it are much worse than many other 70-71s from around the same era or newer (Crimson Flood, Her Majesty, You Goddamn Fish). I'd be less annoyed with the rating if it was a short file but the amount of time it runs means you need a ridiculous amount of consistency with the constant switch from 64th swing to regular 16ths then back (or worse they're all mixed together), and frame conversions mean you can't just treat it all as swing or stream.

Comboing might be mid-high VC, but if someone actually managed to AAA that file as their first FMO I'd argue that's a HIGHLY deserved Oni unlock.

EDIT: Comparing the PA difficulty to Feldschacht which I always assumed was considered the VERY border, Feld has its PA-fucky parts a lot more spread out and its densest parts are roughly as dense as Go 60 Gos.
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Old 05-28-2019, 10:02 PM   #13
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Default Re: Difficulty Changes (Changelog)

I'm kind of feeling Choprite's difficulty level should be bumped up to at least 71 or 72. Reason being:

At around 300 combos there is a 32nd note burst that quickly changes into a 24th note burst. Not exactly difficult to hit, but tricky enough to throw others off.

Some deal somewhere later on in the song. There also is a section with a light blue note (43!2,1,4). This little burst isn't hard to hit either. But I feel like this part should be enough to bump the chart up to at least 71. A 48th note right before a 12th note, followed by 16th to a 4th. Though it's technically a mash roll and I understand this isn't hard to hit, it's not really suitable to be qualified as a level 70 burst. Personally, I feel like this is like a level 76 or 77 given the speed.

There are other bursts around 800 and 960 combos where, as before, 32nd note bursts into 24th note bursts. These sections feel a bit clunky in a way as the finger coordination required is a bit tricky to master at that speed.

Overall, the chart itself isn't exactly hard. It's just those bursts that make it feel like it's a bit harder than where it's been set at. Just my personal opinion.
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