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Old 02-24-2016, 04:46 PM   #41
Makilaz
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Default Re: TWG - ChatChit

there aren't enough people in the discord yet, come join. we have a bot that will do dicerolls and everything, it's great
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Old 02-24-2016, 06:12 PM   #42
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Default Re: TWG - ChatChit

Joining discord now <--

personal opinion on jTWG at the moment - Friday seems find, we've already lost enough to fill like half a game anyway. The demand for, and met, of 19 players was actually not as hard as it seems (inactivity is making us bias), the 3 original replacement sign ups would have met the requirements. That said, a game of maybe 10-14 people in conjunction with a game of 10-12 people actually seems like an amazing idea

jTWG revival x3
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Old 02-24-2016, 07:16 PM   #43
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Default Re: TWG - ChatChit

Current plan is a 12 player jTWG. Still working out the specifics, but I've got a pretty good simple framework in mind. I'd also definitely join the next TWG, since I haven't played in a long time and am itching to get back into things.

Current preliminary jTWG plan:
12 players
1 vigi (one shot)
1 seer
1 master wolf
2 regular wolves
7 regular humans
cardflipping ON (colors only, MW flips red)
night start, vigi cannot use their kill n0
nighttalk off/no-lynch on/no-kill off/OOTchat off/phantoms off/kitb on/3 quality posts per phase

Again, this is preliminary and I will take suggestions and feedback into account before posting it up this weekend.
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Old 02-24-2016, 07:57 PM   #44
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Default Re: TWG - ChatChit

id throw in an extra vanilla, good ole 13 player game
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Old 02-24-2016, 09:36 PM   #45
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id throw in an extra vanilla, good ole 13 player game
this would also add a day start.
fyi, day starts are kinda the thing to go with nowadays. Night starts are actually uncommon
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Old 02-24-2016, 09:51 PM   #46
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Default Re: TWG - ChatChit

If people would prefer a day start, I'm fine with that. I much prefer a night start, as you can get a surprising amount of information based on who gets killed off the first night. This does have the unfortunate side effect of someone not getting to participate, though.

Informal poll time! Would you folks rather play a 12 player night start or a 13 player day start? I'm perfectly fine hosting either one.
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Old 02-24-2016, 10:07 PM   #47
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Default Re: TWG - ChatChit

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If people would prefer a day start, I'm fine with that. I much prefer a night start, as you can get a surprising amount of information based on who gets killed off the first night. This does have the unfortunate side effect of someone not getting to participate, though.

Informal poll time! Would you folks rather play a 12 player night start or a 13 player day start? I'm perfectly fine hosting either one.
i think that's very debatable, as you have no idea whether a nightkill was just 100% randomized either - there's no previous interactions to base any true justification of a nightkill off of
(i'm all about the daystarts)
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Old 02-24-2016, 10:14 PM   #48
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i think that's very debatable, as you have no idea whether a nightkill was just 100% randomized either - there's no previous interactions to base any true justification of a nightkill off of
(i'm all about the daystarts)
It's something at least. I don't think I've ever participated in a game (on either side) where the n0 kill was completely randomized; there's usually some sort of justification for it. Daystarts just seem like you'd get absolutely nothing to work off of and then someone gets lynched for an arbitrary reason. I'm very much used to playing with nightstart, so I'll reserve judgement until I've played in more daystart games.

In the meantime, I'll tally your vote in the appropriate column, and I thank you for the input.
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Old 02-24-2016, 10:17 PM   #49
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Default Re: TWG - ChatChit

daystart always
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Old 02-24-2016, 10:33 PM   #50
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Default Re: TWG - ChatChit

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It's something at least. I don't think I've ever participated in a game (on either side) where the n0 kill was completely randomized; there's usually some sort of justification for it. Daystarts just seem like you'd get absolutely nothing to work off of and then someone gets lynched for an arbitrary reason. I'm very much used to playing with nightstart, so I'll reserve judgement until I've played in more daystart games.

In the meantime, I'll tally your vote in the appropriate column, and I thank you for the input.
i guess, the problem with that logic is that it's hindsight 20/20, and easy to see at the end of the game, also when you have access to like, a mafia chat log session thing

while in the game, you have absolutely no idea about intentions and all you can do is assume. There's not even any game interactions to conjecture about i think
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Old 02-24-2016, 10:34 PM   #51
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Default Re: TWG - ChatChit

after reading this thread if I'm ever a wolf on a nightstart game on FFR I'm 100% making the kill using random.org
ty for future wifom
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Old 02-24-2016, 10:46 PM   #52
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Default Re: TWG - ChatChit

n0 kills are still an interesting mechanic IMO, even if I'm partial to daystarts. I was just thinking it over, and I realized that if, say, manti died every game n0, then I would probably opt to kill him n0 most of my wolf games too, because I wouldn't want to stand out.

#mindgames
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Old 02-24-2016, 10:48 PM   #53
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Daystarts just seem like you'd get absolutely nothing to work off of and then someone gets lynched for an arbitrary reason.
but, in the context of this community in particular, I'd say this no longer applies. the generally accepted posting style lends itself to there being enough content in the first phase of the game to have a meaningful lynch.

meaningful != accurate, but it's definitely meaningful.
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Old 02-24-2016, 10:52 PM   #54
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Default Re: TWG - ChatChit

I think it really sucks if you sign up for a game and then you get killed before you can actually do anything

that's my reasoning against nightstarts
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Old 02-24-2016, 10:55 PM   #55
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I think it really sucks if you sign up for a game and then you get killed before you can actually do anything

that's my reasoning against nightstarts
there's a reason they exist.
its a pretty shitty one though.

it \does\ get the game started off of at least one piece of information, which is the main thing. Its 100% possible to determine alignments off of them, or at least partially do so. It does suck that in most games, someone will die without having done anything, but its what happens.

I am partial to day starts as well in, at the very least, smaller setups.
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Did you get a chance to kill that deadbeat sonuvabitch boyfriend of danceguys', "sunfan"? i hate that fucker. he's a stupid head. i'm way smarter and funnier and prettier and richer and more sensitive than him, and like i can get drunk and still hold complex logical conversations n shit and i bet that fucker cant.
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(Someone helpfully lectured us in postgame that we voted out the wrong inactive player with COVID on Day 1.)
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Old 02-24-2016, 10:59 PM   #56
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One problem with no I find is that you effectively kick someone out of the game without letting them really play (assuming night talk is off and such) also offers it gives the woofs a free chance to kill a town pr
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Old 02-24-2016, 11:04 PM   #57
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One problem with no I find is that you effectively kick someone out of the game without letting them really play (assuming night talk is off and such) also offers it gives the woofs a free chance to kill a town pr
the latter of this helps balance more than it hurts it
all claims later on down the road get the added "the real role could've died n0"
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Did you get a chance to kill that deadbeat sonuvabitch boyfriend of danceguys', "sunfan"? i hate that fucker. he's a stupid head. i'm way smarter and funnier and prettier and richer and more sensitive than him, and like i can get drunk and still hold complex logical conversations n shit and i bet that fucker cant.
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I'd suck a dick in a dark, dark alley.
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(Someone helpfully lectured us in postgame that we voted out the wrong inactive player with COVID on Day 1.)
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Old 02-24-2016, 11:08 PM   #58
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Default Re: TWG - ChatChit

*given no cardflips
*sunfan is a dm whore
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Old 02-24-2016, 11:11 PM   #59
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Default Re: TWG - ChatChit

yeah yeah yeah
sry I play real man mode
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Did you get a chance to kill that deadbeat sonuvabitch boyfriend of danceguys', "sunfan"? i hate that fucker. he's a stupid head. i'm way smarter and funnier and prettier and richer and more sensitive than him, and like i can get drunk and still hold complex logical conversations n shit and i bet that fucker cant.
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I'd suck a dick in a dark, dark alley.
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(Someone helpfully lectured us in postgame that we voted out the wrong inactive player with COVID on Day 1.)
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Old 02-24-2016, 11:13 PM   #60
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yeah yeah yeah
sry I play real man mode
Wow, get out of here, scrub
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All in all I would say that Charu not only won this game, his play made me reconsider how I play it.
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