02-24-2016, 04:46 PM | #41 |
TWG Princess
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Re: TWG - ChatChit
there aren't enough people in the discord yet, come join. we have a bot that will do dicerolls and everything, it's great
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02-24-2016, 06:12 PM | #42 |
TWG Veteran
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Re: TWG - ChatChit
Joining discord now <--
personal opinion on jTWG at the moment - Friday seems find, we've already lost enough to fill like half a game anyway. The demand for, and met, of 19 players was actually not as hard as it seems (inactivity is making us bias), the 3 original replacement sign ups would have met the requirements. That said, a game of maybe 10-14 people in conjunction with a game of 10-12 people actually seems like an amazing idea jTWG revival x3 |
02-24-2016, 07:16 PM | #43 |
TWG Princess
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Re: TWG - ChatChit
Current plan is a 12 player jTWG. Still working out the specifics, but I've got a pretty good simple framework in mind. I'd also definitely join the next TWG, since I haven't played in a long time and am itching to get back into things.
Current preliminary jTWG plan: 12 players 1 vigi (one shot) 1 seer 1 master wolf 2 regular wolves 7 regular humans cardflipping ON (colors only, MW flips red) night start, vigi cannot use their kill n0 nighttalk off/no-lynch on/no-kill off/OOTchat off/phantoms off/kitb on/3 quality posts per phase Again, this is preliminary and I will take suggestions and feedback into account before posting it up this weekend. Last edited by Makilaz; 02-24-2016 at 07:37 PM.. |
02-24-2016, 07:57 PM | #44 |
End of the road
Join Date: Oct 2006
Location: Canada
Age: 31
Posts: 3,692
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Re: TWG - ChatChit
id throw in an extra vanilla, good ole 13 player game
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02-24-2016, 09:36 PM | #45 |
Gᴇᴛ ᴀ ɢʀɪᴘ ᴜ ɴᴇʀᴅ
Join Date: Feb 2005
Age: 33
Posts: 2,025
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Re: TWG - ChatChit
this would also add a day start.
fyi, day starts are kinda the thing to go with nowadays. Night starts are actually uncommon |
02-24-2016, 09:51 PM | #46 |
TWG Princess
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Re: TWG - ChatChit
If people would prefer a day start, I'm fine with that. I much prefer a night start, as you can get a surprising amount of information based on who gets killed off the first night. This does have the unfortunate side effect of someone not getting to participate, though.
Informal poll time! Would you folks rather play a 12 player night start or a 13 player day start? I'm perfectly fine hosting either one. |
02-24-2016, 10:07 PM | #47 | |
Celestial Harbor
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Re: TWG - ChatChit
Quote:
(i'm all about the daystarts)
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Last edited by YoshL; 02-24-2016 at 10:08 PM.. |
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02-24-2016, 10:14 PM | #48 | |
TWG Princess
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Re: TWG - ChatChit
Quote:
In the meantime, I'll tally your vote in the appropriate column, and I thank you for the input. |
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02-24-2016, 10:17 PM | #49 |
Waifus
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Re: TWG - ChatChit
daystart always
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02-24-2016, 10:33 PM | #50 | |
Celestial Harbor
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Re: TWG - ChatChit
Quote:
while in the game, you have absolutely no idea about intentions and all you can do is assume. There's not even any game interactions to conjecture about i think |
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02-24-2016, 10:34 PM | #51 |
Role Tide
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Re: TWG - ChatChit
after reading this thread if I'm ever a wolf on a nightstart game on FFR I'm 100% making the kill using random.org
ty for future wifom
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02-24-2016, 10:46 PM | #52 |
new hand moves = dab
Join Date: Dec 2002
Location: he/they
Age: 33
Posts: 10,094
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Re: TWG - ChatChit
n0 kills are still an interesting mechanic IMO, even if I'm partial to daystarts. I was just thinking it over, and I realized that if, say, manti died every game n0, then I would probably opt to kill him n0 most of my wolf games too, because I wouldn't want to stand out.
#mindgames |
02-24-2016, 10:48 PM | #53 | |
new hand moves = dab
Join Date: Dec 2002
Location: he/they
Age: 33
Posts: 10,094
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Re: TWG - ChatChit
Quote:
meaningful != accurate, but it's definitely meaningful. |
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02-24-2016, 10:52 PM | #54 |
~ お ま ん こ ~
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Re: TWG - ChatChit
I think it really sucks if you sign up for a game and then you get killed before you can actually do anything
that's my reasoning against nightstarts |
02-24-2016, 10:55 PM | #55 | |
Role Tide
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Re: TWG - ChatChit
Quote:
its a pretty shitty one though. it \does\ get the game started off of at least one piece of information, which is the main thing. Its 100% possible to determine alignments off of them, or at least partially do so. It does suck that in most games, someone will die without having done anything, but its what happens. I am partial to day starts as well in, at the very least, smaller setups.
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02-24-2016, 10:59 PM | #56 |
RIP Storn D0-D0
Join Date: Jun 2012
Posts: 3,453
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Re: TWG - ChatChit
One problem with no I find is that you effectively kick someone out of the game without letting them really play (assuming night talk is off and such) also offers it gives the woofs a free chance to kill a town pr
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02-24-2016, 11:04 PM | #57 | |
Role Tide
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Re: TWG - ChatChit
Quote:
all claims later on down the road get the added "the real role could've died n0"
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02-24-2016, 11:08 PM | #58 |
new hand moves = dab
Join Date: Dec 2002
Location: he/they
Age: 33
Posts: 10,094
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Re: TWG - ChatChit
*given no cardflips
*sunfan is a dm whore |
02-24-2016, 11:11 PM | #59 |
Role Tide
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Re: TWG - ChatChit
yeah yeah yeah
sry I play real man mode
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02-24-2016, 11:13 PM | #60 |
Snivy! Dohoho!
Join Date: Mar 2006
Age: 33
Posts: 6,161
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Re: TWG - ChatChit
Wow, get out of here, scrub
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