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Old 07-2-2009, 02:38 PM   #1
Kil14
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Lightbulb Puppet's Dark Chancellors Pack 2 (Submissions Open)

DCP2

Behold. The next Dark Chancellor undertaking is now begun. We are aiming for around 35-40 files this time around. Under Dark Chancellor doctrine, if an author is able to produce one good file, it has a good chance of being included, with each successive submission by the author being judged more strictly than the last. So all you small fries out there, get to work making that one awesome file, or more if you think you're good enough.

Bewitness the resplendent submissions email address
darkchancellors2@gmail.com (submissions open to the public)

Look upon the rules and know true peace
- You can submit index files or anything you want, but they're going to be judged as spread files, except for maybe the one token index file that finds its way into every pack.
-As a general rule, primary charts (the main chart intended to be played) should not be below 1 on the DCP difficulty scale nor exceed 10. No file will be rejected on this basis alone but it will play as a factor and we may request an additional chart be added before acceptance.
-Hands, quads, mines, freezes etc are all permitted to any extent. Rolls (modified freezes that must be tapped continuously to hold) are not as they will crash certain versions of SM.

Behold the judges
The dark chancellors will be judging the pack. Anyone with access to the DCP2 forum is currently a judge. We're still discussing whether or not we need more.

Active judges at the moment:
Puppet
Kil
npv
stargroup
random other people I can't remember


Kil quick guide to making files
Making a simfile is surprisingly easy. You don't need to know any nonsense about layering or pitch relevancy or notes accurate to 192nd timing. Since the game is about music, what you ought to be worrying about is how to accentuate the good parts of the music through the arrows. Think about the song. What makes it sound good? (hint it's usually not the mechanical 16th drums in the background) What combination of arrows can bring the music to life? The only thing left is to test your hypothesis in the simfile editor. This is the only efficient way of testing whether or not your steps feel fun and totally bring out the spirit of the music. By playtesting every single bar in the editor over and over, you can create a perfect file. You will have created life where there was none. You will in effect become, a god............................................................



By the way if your song isn't good, it's not possible to make good steps for it.

Regard the majesty of the submitted files
1. (who_cares) Abstract Art*
2. (Puppet) Battaglia Dietro La Cascata*
3. (Jimerax) Binary Rendezvous*
4. (npv) Brand X*
5. (npv) Dajoolgeh*
6. (who_cares) Directly Perfectly*
7. (BDN) Girls Boys and Toys*
8. (Patashu) My Future Day*
9. (Puppet vs. Kil) Night and Day*
10. (npv) Ossuary*
11. (moches) Sunrag*
12. (moches) Vanity*
13. (Beatrice) Visitor
14. (Beatrice) Magun
15. (moches) Quake*
16. (Scylaax vs. i love Gabber) 冥界*
17. (i love Gabber) One Phrase Blues*
18. (paexaea) 2hot2eat *
19. (Djr dance rapper) Bloody Tears*
20. (BDN) Sick on Sunday *
21. (Coolboyrulez) Hell Prominence *
22. (Kommisar) Futsuu no Uta *
23. (Mrbob) Icicles*
24. (some guy) Guitar Hero*
25. (Patashu} Infinity 301
26. (Bluearrowll) Accept The Fact
27. (Bynary Fission) Goddess Bound*
28. (Dimentio) Mugen
29. (linus) The Wanderlast

Leer upon the vainglorious accepted files
1. (who_cares) Abstract Art
2. (Puppet) Battaglia Dietro La Cascata
3. (Jimerax) Binary Rendezvous
4. (who_cares) Directly Perfectly
5. (Patashu) My Future Day
6. (Puppet vs. Kil) Night and Day
7. (npv) Ossuary
8. (moches) Vanity
9. (moches) Quake
10. (Mrbob) Icicles
11. (paexaea) 2hot2eat


Critiques for files will be featured in the next post (maybe)

Last edited by Kil14; 08-24-2009 at 05:47 PM..
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Old 07-2-2009, 02:39 PM   #2
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Default Re: Kil's Dark Chancellors Pack 2 (Submissions Open)

reserving for critiques (maybe)
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Old 07-2-2009, 02:54 PM   #3
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Default Re: Kil's Dark Chancellors Pack 2 (Submissions Open)

Dear me...!
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その里にて二人が口にし岸を探れ。
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Old 07-2-2009, 03:01 PM   #4
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Default Re: Kil's Dark Chancellors Pack 2 (Submissions Open)

I saw this coming
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Old 07-2-2009, 03:13 PM   #5
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Default Re: Kil's Dark Chancellors Pack 2 (Submissions Open)

o snap sounds like fun
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Old 07-2-2009, 03:20 PM   #6
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Default Re: Kil's Dark Chancellors Pack 2 (Submissions Open)

You forgot about GLoVE
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Old 07-2-2009, 03:29 PM   #7
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Default Re: Kil's Dark Chancellors Pack 2 (Submissions Open)

added glove even though he basically quit
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Old 07-2-2009, 03:30 PM   #8
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Default Re: Kil's Dark Chancellors Pack 2 (Submissions Open)

Hopefully this is as good as the first pack, if not even better.

I have high expectations.
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Old 07-2-2009, 04:09 PM   #9
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Default Re: Kil's Dark Chancellors Pack 2 (Submissions Open)

wat, kils actualy taking the helm of it all..................................................
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Old 07-2-2009, 04:12 PM   #10
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Default Re: Kil's Dark Chancellors Pack 2 (Submissions Open)

Why is The Least 100 being stepped so many times?
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Old 07-2-2009, 04:45 PM   #11
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Default Re: Kil's Dark Chancellors Pack 2 (Submissions Open)

I don't understand why did you make a thread on ffr when the last Dark Chancellors Pack submission is ODI. Last one was a surprise for the community.

And i remember kommi posted a link to a "secret" darkchancellors forums lol

out of artist?
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Old 07-2-2009, 04:59 PM   #12
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Default Re: Kil's Dark Chancellors Pack 2 (Submissions Open)

Quote:
Originally Posted by Djr Rap dancer View Post
I don't understand why did you make a thread on ffr when the last Dark Chancellors Pack submission is ODI. Last one was a surprise for the community.

And i remember kommi posted a link to a "secret" darkchancellors forums lol

out of artist?
all packs released on odi get a ****ty reception and the pack threads turn gay so I won't bother

someone else can make the topic
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Old 07-2-2009, 05:16 PM   #13
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Default Re: Kil's Dark Chancellors Pack 2 (Submissions Open)

How many judges need to approve before a said file gets accepted?
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Old 07-2-2009, 06:08 PM   #14
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Default Re: Kil's Dark Chancellors Pack 2 (Submissions Open)

probably until the accumulated judgments make it obvious whether a file is worthy or not
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Old 07-2-2009, 06:27 PM   #15
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Default Re: Kil's Dark Chancellors Pack 2 (Submissions Open)

huh oh hi

edit: dunno what to step :< I'm sure I'll find something when I feel like it (still making solo stuff)
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Old 07-2-2009, 07:50 PM   #16
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Default Re: Kil's Dark Chancellors Pack 2 (Submissions Open)

Sounds fun. Might submit.
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Old 07-2-2009, 11:15 PM   #17
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Default Re: Kil's Dark Chancellors Pack 2 (Submissions Open)

Wow.

I loved the first pack. I can't wait to see what this one will be like.
Maybe I might submit something and hope it gets accepted.
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Old 07-2-2009, 11:34 PM   #18
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Default Re: Kil's Dark Chancellors Pack 2 (Submissions Open)

will try to make something accepted
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Old 07-2-2009, 11:37 PM   #19
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Default Re: Kil's Dark Chancellors Pack 2 (Submissions Open)

Quote:
Originally Posted by Kil14 View Post
all packs released on odi get a ****ty reception and the pack threads turn gay so I won't bother
Hehe Awwww Im going to miss those threads.

The creaters of the pack pissing all over their own pack.. Was fun to read LOL but ironic. good times.

Im not working on **** while IM in Nanjing and I wont be in taiwan until the 25th. Not like anyone would care though, but got some decent songs lined up waiting to be stepped.
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Old 07-2-2009, 11:41 PM   #20
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Default Re: Kil's Dark Chancellors Pack 2 (Submissions Open)

gotta step good fielz for dis !_!
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