Old 01-12-2012, 03:14 AM   #1
EzExZeRo7497
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Default Kono spoon, suteki desu ne [11 or 12]

To begin with, I admit pretty much most of the parts in Kono spoon is pretty easy, probably 8-10 material.

Looking at a difficulty in terms of FC-ing, it is very similar to Skeletor (Which is a low 11 in terms of FC-ing), with the walls being able to be jumptrilled. However, unlike Skeletor, the rolls are all over the song, instead of just one concentrated area.

If you look in terms of AAA-ing though, it's way harder compared to similar files such as Skeletor. You have 23 NPS walls with different patterns, rather than just your typical 1234 or 1423 patterns. Also, they can't be jumptrilled to AAA easily, since the speed of it is not fast enough to jumptrill to AAA.

With that, you need quite some speed (and luck) to AAA just one roll, you'll need even more luck (and speed) to AAA every roll in the file due its different patterns in each of the rolls.

The colour changes can also be decieving as well, if it were just plain 32nds it'll be slightly easier in my opinion.

Also comparing to other high FMOs such as Piano Etude (Gymnastics) or He's a Radical Rat, Kono spoon is a little harder.
Basically, I think kono spoon should be a 12. Any thoughts?
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Old 01-12-2012, 08:46 AM   #2
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Default Re: Kono spoon, suteki desu ne [11 or 12]

first off you should get a poll going for voting so that the thread doesn't get thrown into CC :P

I agree that this would be Borderline Guru...
Compared to Skelator this is insanely hard to be consistent on, the rolls are very awkward and pop up at the most unconvenient times...
patterns such as 1 2 3 4 that can be enterpreted as [12] [34] if you time it perfectly which in most cases never happens...
unless you have learned to control your jump trills or know how to roll properly then your pretty much screw PA wise :O
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Old 01-12-2012, 09:29 AM   #3
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Default Re: Kono spoon, suteki desu ne [11 or 12]

This file clearly stresses the ability to roll without jumptrilling, and that's a skill you can be either good or bad at. For some people, I guess the different colors affect their reading ability as well.

I have a particular problem with 1324 rolls, which appear at least twice throughout the song. It makes the song much harder to AAA. But when I consider a FC, it's not as bad. AAAing shouldn't be the ultimate determinant of a song's difficulty that's supposed to be representative of as many users on this site as possible.

Due to the frequency, variety, and length of the rolls, I'm going to stick with a very high 11, which may be easier for some and harder for others.

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first off you should get a poll going for voting so that the thread doesn't get thrown into CC :P
You're not supposed to add a poll to the thread.
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Old 01-12-2012, 09:42 AM   #4
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Default Re: Kono spoon, suteki desu ne [11 or 12]

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I have a particular problem with 1324 rolls, which appear at least twice throughout the song.

Your not supposed to add a poll to the thread.

The 1324 rolls can be hit as jump trills but mind blocks are extremely easy to get while attempting it... and there are 3 of them XD yellow white and green :P

also Jae told be that polls need to be in threads or else they get moved to CC
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Old 01-12-2012, 09:56 AM   #5
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Default Re: Kono spoon, suteki desu ne [11 or 12]

The notes are far enough that you'll end up getting goods when you treat the walls as jumps.

The white section is also very, very hard to read and annoying as well. Although the rest of the file is easy, I do think you need some luck to AAA the file.

Meh.. can't decide between 11 and 12. Definitely a very high 11 or low 12.
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Old 01-12-2012, 11:29 AM   #6
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Default Re: Kono spoon, suteki desu ne [11 or 12]

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Originally Posted by jprox445 View Post
The 1324 rolls can be hit as jump trills but mind blocks are extremely easy to get while attempting it... and there are 3 of them XD yellow white and green :P

also Jae told be that polls need to be in threads or else they get moved to CC
http://www.flashflashrevolution.com/...81&postcount=4

Not sure if Jae suddenly changed his mind for some reason.


Anyways, the 1324 rolls are too slow to be hit as [13][24] jumptrills, so in essence you have to do a consistently broken version of it to hit it right, which is hard to do. Often when I try doing a split/broken [13][24], one trill ends up faster/slower than the other, and I end up with goods. (This is also why I can't AAA For FFR.)
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Old 01-12-2012, 11:38 AM   #7
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Default Re: Kono spoon, suteki desu ne [11 or 12]

Quote:
Originally Posted by bmah View Post
http://www.flashflashrevolution.com/...81&postcount=4

Not sure if Jae suddenly changed his mind for some reason.


Anyways, the 1324 rolls are too slow to be hit as [13][24] jumptrills, so in essence you have to do a consistently broken version of it to hit it right, which is hard to do. Often when I try doing a split/broken [13][24], one trill ends up faster/slower than the other, and I end up with goods. (This is also why I can't AAA For FFR.)
I see your point there... never really thought of it that way D:
and doing a [13][24] jump trill is really hard anyways ;-;
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Old 01-12-2012, 11:45 AM   #8
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Default Re: Kono spoon, suteki desu ne [11 or 12]

The frame placements are inconsistent. The white 13241324 split roll that's being mentioned actually has some zero frame intervals, while the other long rolls have either 1 frame or 2 frame intervals.

What this file contains that a lot of other high FMO's don't have is interpreting patterns. You can interpret those split rolls as two one handed trills that are slightly off from each other, and studying frame intervals helps explain why you may be dumping goods all over this place.

This is definitely a high 11 at the least, but doesn't quite cut it for low 12. It's a file you have to legitimately do instead of jumptrill.
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Old 01-13-2012, 07:57 AM   #9
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Default Re: Kono spoon, suteki desu ne [11 or 12]

what i've found is that it emphasizes luck a ton more than skill. I took over half an hour of straight whoring to get the aaa, but I knew I could and it was just a matter of waiting for the lucky run.

Thing is, AAA'ing it isn't exactly a milestone ==.
It's an FMO.

and while you need to legitimately roll it, that isn't so hard, to be honest. Skeletor is much faster iirc.
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Old 01-13-2012, 07:35 PM   #10
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Default Re: Kono spoon, suteki desu ne [11 or 12]

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Originally Posted by bmah View Post
For some people, I guess the different colors affect their reading ability as well.
Am I the only one who doesn't have a problem with reading note colors or...?
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Old 01-13-2012, 08:07 PM   #11
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Default Re: Kono spoon, suteki desu ne [11 or 12]

Trogdor, it's not just you. Color gimmicks don't affect me too much either. (for example, yellow-cyan-cyan-yellow in Tosh's OP are just 24ths bumped down by a 16th interval)

I'm for Kono spoon being a 12 because I find myself having to mash to keep combo when the pattern isn't straight rolls (which does happen late in the song, thus demanding a certain amount of stamina as well), and the rolls themselves are by design almost impossible to cheat when other 11s like Master Maid have roll sections that are very jumptrill-friendly...hell, even Time To Eye finds its 48ths being exploited as a 24th jumptrill by everyone that knows what they're doing.

This combination of raw speed and technical proficiency necessary to do well means that I'm giving my vote for it to be a 12.
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Old 01-13-2012, 08:10 PM   #12
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Default Re: Kono spoon, suteki desu ne [11 or 12]

Kono spoon was my first FMO FC. I find the rolls are the only hard part of the file, and even then, they're simplistic patterns for the most part. It's sort of easy to FC but I can imagine it's tough to AAA. Am I the only one who could see this as a high 10?
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Old 01-13-2012, 09:22 PM   #13
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Default Re: Kono spoon, suteki desu ne [11 or 12]

lol it's definitely not a high 10

and really the 1324 patterns can be read as two one-handed trills. It makes everything so much easier and once you have that down it's simply a matter of whoring.

and it's not jumptrill-friendly because it's SLOW enough to get goods when jumptrilling. imo it doesn't really take guru-level speed to be able to roll the speed required by the step.

again, it's more luck-dependent than most of the other files on ffr. But it doesn't take much skill. and even then, once you get the patterns down it's actually quite easy to score consistently (2-good, blackflag, aaa) on.
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Old 01-14-2012, 02:19 AM   #14
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Default Re: Kono spoon, suteki desu ne [11 or 12]

It's a very subjective file based on how well you can roll/inverse roll/one hand trill through many strangely colored walls, weird bursts and speed changes. It is a file that depends almost completely on luck at certain parts, because it's so easy to split. It is a high FMO from looking at the chart, but the luck factor in this song is off the charts, more than any other, depending so much on luck for the non god PA players that it could push the FGO line, but I really just see it as a really, really high 11. One that I will probably not AAA for, maybe ever. It's one of my worst files and took 3 hours of straight whoring to pull my lucky SDG, a bad one at that.
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Old 01-14-2012, 11:55 AM   #15
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Default Re: Kono spoon, suteki desu ne [11 or 12]

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Originally Posted by magicturbo View Post
Kono spoon was my first FMO FC. I find the rolls are the only hard part of the file, and even then, they're simplistic patterns for the most part. It's sort of easy to FC but I can imagine it's tough to AAA. Am I the only one who could see this as a high 10?
No, you're not - JX has this listed as a 10 before the file was released (and before Kayla and I looked at it).

The rolls themselves are a manageable speed compared to rolls that happen in other 11s, they're just a bit longer and awkwardly colored. The trickiest roll revolves around a flam-entry from a down-up jump, which is very difficult to time properly, but nowhere near impossible. All of the 16ths/24ths/color tricks don't force much speed or technicality outside of the rolls, either.

The file is very split heavy, which makes AAA difficulty considerably higher than most 11s, but this file simply can't qualify as a 12.
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Old 01-14-2012, 01:58 PM   #16
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Default Re: Kono spoon, suteki desu ne [11 or 12]

Yeah, after playing it a few more times I'm with AJ on this one...

...if only because I do not get scores as clean as 30-0-0-2 on anything that should dare to call itself For Gurus Only.
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