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Old 08-9-2009, 11:00 PM   #161
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Default Re: FFR 6-key Prototype Files

metabar would be a +
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Old 08-9-2009, 11:00 PM   #162
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Default Re: FFR 6-key Prototype Files

a noteskin with colors based on lanes rather than timing would be awesome
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Old 08-9-2009, 11:11 PM   #163
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Default Re: FFR 6-key Prototype Files

Those are all easy things to do with this engine.
These files were made to prove it's easy as hell to rewrite the engine, since it took me 2 days to write it from scratch, but I don't think this will be implemented in the current FFR engine, which is written in AS2 and has very little room for change. I don't even think they could easily add up 2 more arrows, but who knows. At least multiplayer would get screwed up for good.
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Old 08-9-2009, 11:13 PM   #164
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Default Re: FFR 6-key Prototype Files

Did you rewrite it in AS3?
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Old 08-9-2009, 11:20 PM   #165
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Default Re: FFR 6-key Prototype Files

yeah so we hit a snag with the sync issue

turns out you guys aren't getting the updates as soon as I expected

but you'll get them soon enough that's for sure
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Old 08-9-2009, 11:23 PM   #166
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Default Re: FFR 6-key Prototype Files

Yes build it in AS3.
The only things from FFR are the arrows, combo, hp bar and score bar. Everything else was built from scratch in AS3.
Speaking of which, since AS3 is a lot faster than AS2, I wanted to ask anyone with vista to see if these files lag?
I have a hunch they don't.
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Old 08-9-2009, 11:39 PM   #167
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Default Re: FFR 6-key Prototype Files

The song's on beat for me... annoying jack-thing to PA though lol
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Old 08-9-2009, 11:44 PM   #168
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Default Re: FFR 6-key Prototype Files

I don't know how you guys are syncing, but generally ffr does it by placing the mp3 on its own timeline so that the sound is consistent with the frames. And then the note data is created such that it coincides with the correct frames.
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Old 08-9-2009, 11:48 PM   #169
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Default Re: FFR 6-key Prototype Files

I wanna say song suggestions.

Lune Noir(heavy or oni)
Nightfall(any diff.)
Rockhill(heavy or oni)
St. Scarhand(for giggles and toughness )

These are just some song i like. If any are used, difficulty up to you, I just suggested the ones I preferred.
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Old 08-9-2009, 11:59 PM   #170
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Default Re: FFR 6-key Prototype Files

probably not gonna add those, so don't cross your fingers on them haha
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Old 08-10-2009, 12:14 AM   #171
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Default Re: FFR 6-key Prototype Files

Quote:
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probably not gonna add those, so don't cross your fingers on them haha
oh darn. :P Well, they are just suggestions, cant assure from them.
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Old 08-10-2009, 12:16 AM   #172
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Default Re: FFR 6-key Prototype Files

Quote:
Originally Posted by Plan_Bsk81127 View Post
I wanna say song suggestions.

Lune Noir(heavy or oni)
Nightfall(any diff.)
Rockhill(heavy or oni)
St. Scarhand(for giggles and toughness )
haha almost there lul
nuff said
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Old 08-10-2009, 12:39 AM   #173
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Default Re: FFR 6-key Prototype Files

did someone say 3y3s?

Also awesome work guys, this is the new third style.
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Old 08-10-2009, 12:42 AM   #174
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Default Re: FFR 6-key Prototype Files

good stuff.. hope to see 6 key officially on FFR in the (near) future
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Old 08-10-2009, 12:52 AM   #175
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Default Re: FFR 6-key Prototype Files

Can we get more 4, 5, and 6 lvl'd songs?
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Old 08-10-2009, 01:19 AM   #176
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Default Re: FFR 6-key Prototype Files

can we get world's end yama xanadu?
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Old 08-10-2009, 01:32 AM   #177
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Default Re: FFR 6-key Prototype Files

Stupid question.
Does FFR 6 key have the same difficulty scale as FFR 4 key?
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Old 08-10-2009, 01:32 AM   #178
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Default Re: FFR 6-key Prototype Files

Waiting for Vertex Beta vsolorofl
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Old 08-10-2009, 01:51 AM   #179
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Default Re: FFR 6-key Prototype Files

river flows in you plz
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Old 08-10-2009, 03:50 AM   #180
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Default Re: FFR 6-key Prototype Files

Could you make this 60fps by any chance?
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