04-22-2008, 03:18 PM | #1 |
Very Grave Indeed
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TWG LXIII Host Sign Up
I strongly suggest you keep the game to 12 people, if just to try and encourage either more activity, or a game that will end faster when all the inactivity sets in.
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04-22-2008, 08:30 PM | #2 |
FFR Player
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Re: TWG LXIII Host Sign Up
TWG LXIII: I just made this one up on the spot: The final battle
It is the year 2234. After a ravaging war spanning millennia between the human population and the werewolves, the two sides had arrived at a stalemate. The wolves have taken over all of North America, South America, Australia, Africa, and Asia leaving the humans with Europe. With their total world domination at hand, the wolves prepare to mount their final assault on the humans, but even after suffering many losses in the past, they had mounted a considerable defense. However it was not enough. The European countries began to fall one by one until only four remained. France, Germany, Switzerland, and Luxemburg. It was then that the humans finally completed their secret technology that would even the tables before they were wiped out. "Project Annie", they called it. It was a device so secret that only 18 people in the world knew of its existence. The device was a bomb, in fact, many bombs, all capable of DNA disintegration meant to wipe out any living creature that had human or wolf DNA. On March 15th, 2234, Project Annie was completed and used. Wolves were completely wiped out from every continent of the Earth, save for Europe. The bombs would kill humans and there were far too few people left to risk detonating a bomb within 1000 miles of any human colonies. The wolves had been dealt a massive blow, but lucky for them, the entire wolf army was within 600 miles of the final human territory. But there was another problem. The wolves had no technology that could even touch the human defenses except for one, covert. Zugsluch, the wolf spy champion was given the task of infiltrating the human territory and killing all of the military tacticians that were going to be in a meeting in exactly one week. Their intel told them that the humans were preparing a final assault that would take out the remainder of the werewolf population. It was now or never and Zugsluch had gathered his team of elite werewolves to infiltrate the meeting and to kill everyone in it. Teams: Wolves Zugsluch (zug-sluh-ch) (master wolf) seers green Erethta (ee-ree-th-tuh) (brutal wolf- if lynched, he will kill a random human before he is killed) seers red Azulati (a-zoo-la-tee) (iron wolf- items cannot affect him) seers red Dashra (dosh-raw) (experimental wolf- uses experimental technologies to kill an extra human every night. 70% chance his kill fails.) seers red Humans All humans seer green. The military leaders No human leader got where they were without becoming experts at their field first. Hans (specializes in: covert ops. Uses his covert/anti-covert technologies to ) Jack (specializes in: defensive ops. Uses his brute strength to absorb one kill attempt against himself (wolfing, lynching, item kill etc.) Samuel (specializes in: special ops. Uses his highly advanced technological abilities to project a force field over anyone he chooses, preventing them from being wolfed for TWO nights. His technology is experimental though and there is a 65% chance the force field will disappear after one night.) Horace (specializes in: offensive ops. Uses his years of training to kill anyone, anytime.(kill will be completed BEFORE the phase is over. Will override insta if kill PM is sent before insta vote is posted.)) Guards Two guards will receive double item chances throughout the whole game 4 guards ITEMS Max. 3 item slots Only one item can be used per phase. NOTE: If item get chances seem too hard, too bad. This game will not be ruled by items. poison dart (1/25 chance of getting)- It kills your target. 25% chance of missing due to bad aim. force field generator (1/30 chance of getting)- Protects anyone you want from being wolfed the night you use it. If I get any PMs saying "use it on whoever is going to be wolfed, the magical overlord will take it away. chicken (1/40 chance of getting)- Freshly imported from bucketheadland! This lovely little pet will absorb any kill attempt made against you. However, you will be so depressed from the loss of your chicken that you will not use any items for three phases. And a lovely twist you won't see coming |
04-22-2008, 08:58 PM | #3 |
FFR Player
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Re: TWG LXIII Host Sign Up
and it's 12 people too =O
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04-22-2008, 09:05 PM | #4 |
woah shrooms
Join Date: Nov 2005
Posts: 3,840
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Re: TWG LXIII Host Sign Up
not meno for a TON of reasons that im sure all of you know
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04-22-2008, 09:07 PM | #5 |
FFR Player
Join Date: Sep 2006
Posts: 370
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Re: TWG LXIII Host Sign Up
not hoochan cause he hasn't got any ideas at all, but still doesn't like others ideas
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04-22-2008, 09:07 PM | #6 |
FFR Player
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Re: TWG LXIII Host Sign Up
yeah... no.
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04-22-2008, 10:10 PM | #7 |
八一
Join Date: Aug 2004
Location: Xinjiang, PRC
Age: 31
Posts: 2,904
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Re: TWG LXIII Host Sign Up
probably another meteor
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04-22-2008, 10:12 PM | #8 | |
TWG Overlord
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Re: TWG LXIII Host Sign Up
Hey userbase.
Stop sucking and being inactive. This game is made by people putting their suspicions out there, not holding them to themselves, or not making any at all. If you guys continue to wreck games by not playing in them, i'm going to put a hold on TWG games untill people Actually want to play again.
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Last edited by DarkManticoreX2; 04-22-2008 at 10:15 PM.. |
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04-22-2008, 10:17 PM | #9 |
FFR Player
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Re: TWG LXIII Host Sign Up
i concur with manti. this is out of hand guys. these arent even games anymore.
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04-22-2008, 11:44 PM | #10 | ||
FFR Player
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Re: TWG LXIII Host Sign Up
Actually, a hold on TWG right now would be good. Most of us are doing mid-terms/studying for AP Exams/finishing Sr. Projects...or just out having a life. A break (don't know how long) would be nice. Wait for people to miss playing the game?
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04-23-2008, 05:04 AM | #11 |
FFR Player
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Re: TWG LXIII Host Sign Up
I agree break until the end of my spring break so I don't miss a game
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04-23-2008, 07:41 AM | #12 |
FFR Player
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Re: TWG LXIII Host Sign Up
I don't know what you're doing about the break, but I had an idea for a game, I am not sure if I would want to host or not, but I wanted to see what people thought.
It is just a general concept, and could be developed by someone if they wanted, but I would like to see a game where everyone is paired up, so they can trust and talk openly with one other person the whole game. Not sure if this has ever been done before, but I think it would be cool and might boost activity, because you always have someone to talk to and bounce ideas and strategy off of. I don't know if one person is killed their partner would die or not, I just recently came up with this idea. What do you guys think? |
04-23-2008, 08:37 AM | #13 |
FFR Player
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Re: TWG LXIII Host Sign Up
Alright, after talking it over for awhile, I am writing up a basic setup.
So if anyone else thinks my game could be cool, let me know! |
04-23-2008, 09:42 AM | #14 |
FFR Veteran
Join Date: May 2006
Age: 33
Posts: 1,863
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Re: TWG LXIII Host Sign Up
TWG Deathnote
Rawr you know wat i'll keep it a mystery game for you guys. |
04-23-2008, 02:21 PM | #15 | |||
FFR Player
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Re: TWG LXIII Host Sign Up
Quote:
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04-23-2008, 05:09 PM | #16 |
FFR Player
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Re: TWG LXIII Host Sign Up
oh man my mystery game sense is tingling
but heavylee's game sounds pretty cool too too bad i can't play in any of them
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04-23-2008, 05:10 PM | #17 | ||
FFR Player
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Re: TWG LXIII Host Sign Up
unless we suddenly quit. LOL
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04-23-2008, 05:53 PM | #18 | |
TWG Veteran
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Re: TWG LXIII Host Sign Up
Quote:
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04-23-2008, 06:05 PM | #19 | |
TWG Veteran
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Re: TWG LXIII Host Sign Up
Quote:
If I can't find my game or invent something soon I pick meno's game because ya'll know I love them complicated. |
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04-23-2008, 06:10 PM | #20 |
FFR Player
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Re: TWG LXIII Host Sign Up
hey guys i don't really think making simple games is really helping. the inactivity has just been more rampant.
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