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Old 10-28-2016, 01:18 PM   #441
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Default Re: 2nd Post-Official Team Tournament Extravaganza (Hosted by DDRNGGin and Deadlyx39)

Actually double posting because I just realized something.

This is an elimination round correct?

If that is the case, the usage of these items should NEVER be allowed. Elimination rounds should be raw skill based, not influenced by outside means based.
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Old 10-28-2016, 01:24 PM   #442
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Default Re: 2nd Post-Official Team Tournament Extravaganza (Hosted by DDRNGGin and Deadlyx39)

^^
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Old 10-28-2016, 01:35 PM   #443
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Default Re: 2nd Post-Official Team Tournament Extravaganza (Hosted by DDRNGGin and Deadlyx39)

[quote=TheThong;4488263]
Quote:
Originally Posted by DDRNGGin View Post
- Attack Level 3...I can see that will be the one that people will complain about the most; however, for the attack to work, both the user and the targeted player(s) must have AAA'd the chosen song(s) within the round.

So there isn't really a benefit to using this one. If you've aaa'd the song, and someone wants to attack - you're saying both players need to have the ' chosen song ' aaa'd so it doesn't actually do anything. Or have you just worded it incorrectly? XD
This seems like it's intended to reverse the effects of an Attack Level One on an AAA.
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Old 10-28-2016, 02:13 PM   #444
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Default Re: 2nd Post-Official Team Tournament Extravaganza (Hosted by DDRNGGin and Deadlyx39)

quick question: do i play all the songs in D6 and all the scores count, or am i sposed to choose one?
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Old 10-28-2016, 02:15 PM   #445
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Default Re: 2nd Post-Official Team Tournament Extravaganza (Hosted by DDRNGGin and Deadlyx39)









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Old 10-28-2016, 02:39 PM   #446
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Default Re: 2nd Post-Official Team Tournament Extravaganza (Hosted by DDRNGGin and Deadlyx39)

also don't people know by now that powerpoints in a tournament is taboo? lol
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Old 10-28-2016, 02:57 PM   #447
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Default Re: 2nd Post-Official Team Tournament Extravaganza (Hosted by DDRNGGin and Deadlyx39)

Yes, you have to play all of the songs within your division. As far as the songs go, they were RNG'd.
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Old 10-28-2016, 04:14 PM   #448
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Default Re: 2nd Post-Official Team Tournament Extravaganza (Hosted by DDRNGGin and Deadlyx39)

Quote:
Originally Posted by DDRNGGin View Post
Yes, you have to play all of the songs within your division. As far as the songs go, they were RNG'd.
Any chance you can re-roll call of the sea ponies? It has no audio after 11 seconds, it would seem. Rather obnoxious.
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Old 10-28-2016, 04:30 PM   #449
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Default Re: 2nd Post-Official Team Tournament Extravaganza (Hosted by DDRNGGin and Deadlyx39)

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Originally Posted by Felyx View Post
Any chance you can re-roll call of the sea ponies? It has no audio after 11 seconds, it would seem. Rather obnoxious.
Nooo. I like sea ponies! XD the sound seems to work for me. Maybe you need to use a different flash player link thing?
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Old 10-28-2016, 04:37 PM   #450
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Default Re: 2nd Post-Official Team Tournament Extravaganza (Hosted by DDRNGGin and Deadlyx39)

btw the yellow for d5...
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Old 10-28-2016, 05:06 PM   #451
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Default Re: 2nd Post-Official Team Tournament Extravaganza (Hosted by DDRNGGin and Deadlyx39)

Quote:
Originally Posted by Felyx View Post
Any chance you can re-roll call of the sea ponies? It has no audio after 11 seconds, it would seem. Rather obnoxious.
Song works fine for me as well.

Quote:
Originally Posted by _Zenith_ View Post
This is an elimination round correct?

If that is the case, the usage of these items should NEVER be allowed. Elimination rounds should be raw skill based, not influenced by outside means based.
I think this needs a small adjustment- attack items should never be allowed. Some sort of bonus that gives a score boost for playing at a disadvantage, or a one-time use score copy would be fine as every team is still playing on their own merits.

As it stands the eliminated team is going to be the team screwed over the most, and that's dumb.
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Last edited by Ihavenoname248; 10-28-2016 at 06:38 PM..
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Old 10-29-2016, 01:05 AM   #452
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Default Re: 2nd Post-Official Team Tournament Extravaganza (Hosted by DDRNGGin and Deadlyx39)

Sooo, as said before, it would be really nice if you could update the original tournament post with the new round, so people dont need to scroll through pages and look for the new round post.
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Old 10-30-2016, 10:01 AM   #453
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Default Re: 2nd Post-Official Team Tournament Extravaganza (Hosted by DDRNGGin and Deadlyx39)

Okay, I have the current overall results up to the first two rounds:

1st: Team SUCC: 110,000 Credits (1st Place in Round 1 and 2nd Place in Round 2 with 19/21 correct answers) - Likely safe from elimination
2nd: Team Egg Salad: 90,000 Credits (3rd Place in Round 1 and 1st place in Round 2. Had all 21 correct answers in Round 2) - Likely safe from eliminatiom
3rd: Team Mostly Downscroll: 50,000 Credits (2nd Place in Round 1, 3rd Place in Round 2. Had 17/21 correct answers in Round 2) - Unknown if safe from elimination
5th Place (Tie): Team 1 and Team 3: 10,000 Credits (Team 1 was 4th in Round 1, but 5th in Round 2 with 2/21 correct answers) (Team 3 had 11/21 correct answers in Round 2) - Higher placement of Team 1 or Team 3 avoids elimination for the higher placed teams.
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Old 10-30-2016, 05:25 PM   #454
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Default Re: 2nd Post-Official Team Tournament Extravaganza (Hosted by DDRNGGin and Deadlyx39)

Quote:
Originally Posted by DDRNGGin View Post
3rd: Team Mostly Downscroll: 50,000 Credits (2nd Place in Round 1, 3rd Place in Round 2. Had 17/21 correct answers in Round 2) - Unknown if safe from elimination
The only way we get eliminated is if Team 1 and Team 3 tie for first this round- as that's the only way both teams can gain at least 40,000 credits.

SUCC and Egg Salad are 100% safe.

Oh and here's a score- I'm mostly happy with my scores for all songs this round, but the strategy (as everyone seems to have noticed) encourages not posting them until the last minute.. there's also no 5th place team since there's two 4th place teams, so no double steal, woo!


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Highest 'low' SDG (68): asdfmovie song / The Strategy of Emperor (2-0-0-0) / Purple (3-0-0-0)
Highest BF (66): We Killed The Rave (1-0-0-0)
Highest AAA (66): HELLBEAT

Last edited by Ihavenoname248; 10-30-2016 at 05:44 PM..
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Old 10-30-2016, 05:58 PM   #455
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Default Re: 2nd Post-Official Team Tournament Extravaganza (Hosted by DDRNGGin and Deadlyx39)

Quote:
Originally Posted by Ihavenoname248 View Post
Oh and here's a score- I'm mostly happy with my scores for all songs this round, but the strategy (as everyone seems to have noticed) encourages not posting them until the last minute..
I messed up that strategy part... lol
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Old 10-31-2016, 06:24 PM   #456
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Default Re: 2nd Post-Official Team Tournament Extravaganza (Hosted by DDRNGGin and Deadlyx39)

Are we gonna get the solutions from round 2? Im curious
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Old 10-31-2016, 07:50 PM   #457
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Default Re: 2nd Post-Official Team Tournament Extravaganza (Hosted by DDRNGGin and Deadlyx39)

Since round 2 is finished, and my team figured out all of them, here are the solutions:

1. 111 max combo on Binary Rendezvous
2. 1883 max combo on World's Most Wanted Wiener
3. x-x-0-10 pa on We Interrupt This Program (AG Flash Floor Mix) [We Interrupt This Program ... With somebreaking news)
4. 1-9-5-6 pa on Playdoh
5. x-x-4-x on The Labyrinth of Skadi
6. x-5-0-x on Dendrite
7. 700-730 max combo on Sunny Side Up
8. 1-9-8-0 pa on I Hate The 80s
9. 1-9-9-7 pa on Do A Barrel Roll
10. 4-7-3-3 pa and 573 max combo on 4F73R M3 (FFR Edit) [note: ddrngg actually mistook it as 4-7-7-3 but both should be valid]
11. 57300-57390 raw score on Bloody Tears
12. x-x-0-10 on Youkoso! Himitsu no Janbaraya!
13. Get at most 66240 raw score on Frictional Nevada [the correct answers follow the pattern on "66240 - 180(x-1)" where 1 ≤ x ≤ 1840]
14. Get a Full Combo on Go Beyond!! -Jazzy mix-
15. Get 12 in any pa slot on Zodiac
16. Get at most 1500 combo on Intersect Thunderbolt
17. Full Combo with a pa of 2-0-0-5 on Incognito
18. 1-9-9-5 pa on Get Down [Get Down ... And do a little dance]
19. Get a Full Combo on Monsterous Turtles!
20. x-x-y-y pa on Double Helix where both y's are the same value
21. y-y-x-x-x pa on Ketsarku Mozgalom where both y's are the same value
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Old 11-1-2016, 12:37 AM   #458
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Default Re: 2nd Post-Official Team Tournament Extravaganza (Hosted by DDRNGGin and Deadlyx39)

Quote:
Originally Posted by DDRNGGin View Post
Okay, I have the current overall results up to the first two rounds:

1st: Team SUCC: 110,000 Credits (1st Place in Round 1 and 2nd Place in Round 2 with 19/21 correct answers) - Likely safe from elimination
2nd: Team Egg Salad: 90,000 Credits (3rd Place in Round 1 and 1st place in Round 2. Had all 21 correct answers in Round 2) - Likely safe from eliminatiom
3rd: Team Mostly Downscroll: 50,000 Credits (2nd Place in Round 1, 3rd Place in Round 2. Had 17/21 correct answers in Round 2) - Unknown if safe from elimination
5th Place (Tie): Team 1 and Team 3: 10,000 Credits (Team 1 was 4th in Round 1, but 5th in Round 2 with 2/21 correct answers) (Team 3 had 11/21 correct answers in Round 2) - Higher placement of Team 1 or Team 3 avoids elimination for the higher placed teams.
I'm aware this post isn't likely to change anything, but I feel like it's necessary to note that Team Egg Salad and Team 1 are both missing two divisions worth of song submissions for Round 1. With that said, it seems like it would only be fair to drop the two worst scores from every other team, in order to fairly evaluate team performances while including the teams that were missing two submissions each.

If you remove two submissions from every full team (allowing every team to compete with five members), you get these results for Round One:

1. Team Mostly Downscroll (0 Raw Goods)
2. Team SUCC (1 Raw Good)
3. Team 3 (5 Raw Goods)
4. Team Egg Salad (7 Raw Goods)
5. Team 1 (7.6 Raw Goods)

Given that this is a team tournament, I feel that it is only fair that you require the full team to participate, and I consider the above to be a generous concession to the teams that were not able to fully participate.

I don't know how that would impact the rankings after including the results of round two, but it strikes me as preposterous to, in a team tournament, take teams that were missing nearly a third of their required submissions and place them above a team that fulfilled the requirement, without even pausing to identify how that team would've performed without two submissions as well.

You might as well be saying, "If you have a bad score, don't play it! You'll be ranked higher for staying absent!"
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Quote:
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"I love Wolfe's duck avi so much. Shado's Duck Shrine is the best!!

Last edited by ShadoWolfe; 11-1-2016 at 12:38 AM..
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Old 11-1-2016, 05:35 AM   #459
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Default Re: 2nd Post-Official Team Tournament Extravaganza (Hosted by DDRNGGin and Deadlyx39)

As far as the results of Round 1, the reasoning is because there would be no knowledge of the performance of the players that didn't submit scores. Basically, I had to treat the results of 3 of the teams as if they didn't meet the under 55 Raw Goods requirement. If I did remove the outliers/worst scores from each teams, there would have been a significant skew of the data that would have thrown some people off. Keep in mind that participation of teammates was the main factor of the round 1 results. If Team Mostly Downscroll had a AAA sweep, they would have gotten 1st Place in Round 1, and they were capable of it because the team had 6 of the 7 members who AAA'd their songs. As far as Team 3, they had 31.6 Raw Goods, so it would have been extremely difficult to judge whether they would meet the under 55 Raw Goods objective or not with full participation. As far as Round 2 results, It's solely about solving the puzzles correctly. Team Egg Salad only had 2 members working on the puzzles, and managed all 21 correct answers. Thus, it would have been completely unfair if they were placed lower in Round 2 just because Team SUCC or Team Mostly Downscroll had nearly their entire team participate, despite having less than 21 correct answers.
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Highest AAA/PFC: Flight of the Bumblebee (Difficulty 80)

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Highest SDG: Choprite [3-0-0-1] (Difficulty 70)

Highest FC (Non-mashed): BB Revenge [14-1-0-3] (Difficulty 80)
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Old 11-1-2016, 05:52 AM   #460
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Default Re: 2nd Post-Official Team Tournament Extravaganza (Hosted by DDRNGGin and Deadlyx39)

Quote:
Originally Posted by DDRNGGin View Post
As far as the results of Round 1, the reasoning is because there would be no knowledge of the performance of the players that didn't submit scores. Basically, I had to treat the results of 3 of the teams as if they didn't meet the under 55 Raw Goods requirement.
Quote:
Originally Posted by DDRNGGin View Post
Keep in mind that participation of teammates was the main factor of the round 1 results.
Quote:
Originally Posted by DDRNGGin View Post
As far as Team 3, they had 31.6 Raw Goods, so it would have been extremely difficult to judge whether they would meet the under 55 Raw Goods objective or not with full participation.
I feel like there's a misunderstanding here. Team 3 did have full participation and under 55 raw goods. That's my argument entirely.
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Quote:
Originally Posted by Hakulyte
I followed the "by the book" play, but I was reading the "not to do" page.
Quote:
Originally Posted by XelNya View Post
" I'd suck a dick in a dark, dark alley."
Quote:
Originally Posted by YoshL View Post
"i gave you 20 ducks, and spent a lot of time making one of them quack, and pointed at the particular one and asked "is that one the worst quacker"" ... "you could still give somewhat of an answer based on the quality of the quacks, and the other random quacks from the ducks surrounding that weren't the center of focus."
Quote:
Originally Posted by mellon_collie
"I love Wolfe's duck avi so much. Shado's Duck Shrine is the best!!

Last edited by ShadoWolfe; 11-1-2016 at 05:58 AM..
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