09-11-2013, 02:43 PM | #401 |
FFR Player
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resizeable arrow notes
I'm coming from the velocity engine and was trying r^3 engine and would like to have the option to adjust the size of the arrow notes.
Is this possible or is my idea just a crazy one? |
09-11-2013, 03:06 PM | #402 |
¯\_(ツ)_/¯
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Re: Beta Engine: R^3 [Updated 7/26/13]
That's actually a neat idea
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^FFP_D0pey btw |
09-14-2013, 07:52 PM | #403 |
FFR Veteran
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Re: Beta Engine: R^3 [Updated 7/26/13]
I'm thinking about PMing people through the friends tab or maybe search for songs by author.
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09-14-2013, 11:33 PM | #404 |
stepmania archaeologist
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Re: Beta Engine: R^3 [Updated 7/26/13]
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Best AAA: Policy In The Sky [Oni] (81) Best SDG: PANTS (86) Best FC: Future Invasion (93) |
09-22-2013, 12:33 AM | #405 |
Falcon Paaaauuuunch!!!!!!
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Re: Beta Engine: R^3 [Updated 7/26/13]
I've noticed that the combined stats of all the songs you played when you used the queue don't seem to display anymore. Also I was just playing EHHS and I clicked the button to play it again and then the screen turned to this and stayed that way; no idea why.
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09-27-2013, 11:35 PM | #406 | |
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Re: Beta Engine: R^3 [Updated 7/26/13]
Quote:
My original thread: http://www.flashflashrevolution.com/...92#post3983292 |
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10-11-2013, 05:03 PM | #407 |
FFR Player
Join Date: Nov 2012
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Re: Beta Engine: R^3 [Updated 7/26/13] HELP!!!!
So I have been trying to figure this out but nothing seems to be working. Everytime I play FFR R^3 and play a song right when its done loading its says Shockwave player has crash! Can anyone help me? Please reply!
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10-11-2013, 06:07 PM | #408 |
Doing the wrong thing the right way since 2010.
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Re: Beta Engine: R^3 [Updated 7/26/13]
Last edited by Velocity; 10-11-2013 at 06:11 PM.. |
10-11-2013, 08:14 PM | #409 |
The FFRchiver
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Re: Beta Engine: R^3 [Updated 7/26/13]
That queue system looks awesome, I will probably start using the queue feature once that comes out!
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10-12-2013, 05:02 PM | #410 | |
davai
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Re: Beta Engine: R^3 [Updated 7/26/13]
Quote:
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10-12-2013, 05:05 PM | #411 |
🥓<strong><span style="col
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Re: Beta Engine: R^3 [Updated 7/26/13]
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10-12-2013, 05:32 PM | #412 |
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Re: Beta Engine: R^3 [Updated 7/26/13]
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10-12-2013, 05:46 PM | #413 |
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Re: Beta Engine: R^3 [Updated 7/26/13]
So I can write a "Rage at this Game" language, and title Legacy genre as "Complete Shit"?
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10-12-2013, 06:25 PM | #414 |
Doing the wrong thing the right way since 2010.
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Re: Beta Engine: R^3 [Updated 7/26/13]
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10-12-2013, 06:45 PM | #415 | ||
TWG Chaos
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Re: Beta Engine: R^3 [Updated 7/26/13]
Quote:
Quote:
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10-17-2013, 11:09 PM | #416 |
Wubalubadubdub
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Re: Beta Engine: R^3 [Updated 7/26/13]
So, I'm trying out R^3 to see if the higher frame rate will make it easier to read dense stuff since I have such major issues with it and I'm having major lag issues like most everyone. I'm using flash 11.7.700.224 standalone at 60 FPS and I've already put up the flash memory limit to unlimited (as previously mentioned by popsicle_3000). Anything I'm missing? Do I need to use an older version or something?
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10-17-2013, 11:11 PM | #417 |
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Re: Beta Engine: R^3 [Updated 7/26/13]
Well Flash 10 works a lot better on my computer than Flash 11, so try that maybe?
Wish rates worked on Flash 9 though, smoothest flash player for me, almost completely lag free. |
10-17-2013, 11:14 PM | #418 |
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Re: Beta Engine: R^3 [Updated 7/26/13]
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10-17-2013, 11:24 PM | #419 |
Falcon Paaaauuuunch!!!!!!
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Re: Beta Engine: R^3 [Updated 7/26/13]
I got an idea that I would really like but I don't know if anyone else supports it or not. An option to make it so that there's some way to tell if you were early or late when you get a good. So it could just say Early Good or Late Good instead of just Good or something like that. I still get too many goods where I don't know if I was too early or too late so it's hard for me to improve my timing.
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10-21-2013, 03:16 PM | #420 |
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Re: Beta Engine: R^3 [Updated 7/26/13]
Play enough and you should be able to tell if you're late or early
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