04-23-2008, 06:24 PM | #21 |
TWG Veteran
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Re: TWG LXIII Host Sign Up
I'll come up with something you'll love, pnt
I'll pop it up at about eightish because I'm doing vollyball until 8 and I went job hunting today... again |
04-23-2008, 06:40 PM | #22 |
FFR Player
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Re: TWG LXIII Host Sign Up
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04-23-2008, 07:02 PM | #23 |
FFR Player
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Re: TWG LXIII Host Sign Up
ok, here goes nothing, it's rough but it should make sense I think...
Don't have a theme yet, thinking about it though 16 or 18 players (I know this is a lot, but in the game it's only like 8 or 9, so hopefully there will be enough interest) Everyone gets paired up, you will have someone to talk with, to scheme with, and to die with. Everyone will be paired up, and partners can be revealed, or left secret, depends on you the players. So, when one person is lynched or wolved their partners will die with them. So if you do reveal your partners, you better be honest about it. 2 pairs of wolves The pairs of wolves will know each other, because two wolvings would be too much, and there is also a chance of them wolving the other wolves. (If anyone can see of a way this would work with them not knowing each other, let me know) 1 or 2 pairs of blues There are several ways I could do this one, I will list some examples, and then get some feedback from you guys. a)2 pairs of blues (e.g. a pair of seers and a pair of guards) who get their normal actions during the night. b)1 or 2 pairs of blues (all actions) so at night they would get a choice of either seering, guarding, etc. However if both pairs choose the same action, it would not happen. b could be played many ways, so I want feedback from you guys on which way you think would be the best. c) completely different roles, I don't know too many special roles, so I need feedback for this one too. 4 or 5 pairs of humans Regular humans no special roles. Alright, this is as much as I have come up with so far. I am open to any suggestions or help if you want to give me any. |
04-23-2008, 07:08 PM | #24 |
TWG Veteran
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Re: TWG LXIII Host Sign Up
TWG: The Salem Witch Trials (The Crucible)
The Wolves - Abigail Williams (Master Wolf) - Thomas Putnam (regular wolf) - Reverend Paris (regular wolf) The Accused Town-Folk (blues) - John Proctor (guardian) - Giles Corey (seer) - Rebecca Nurse (cured human but gets one vigi to balance it out, Dies Day 2) The Towns Folk (humans) 6 or 8 regular humans Anyone who has ever read the book The Crucible will truely appreciate how well the accusations of witch craft and actual lynchings of towns folk will flow so well with The Werewolf Game I'mBored andhaveabsolutelynothingto doand figured this wouldcatch someone's eye, socongratulationsforlooking :*). Last edited by rzr; 04-23-2008 at 09:37 PM.. |
04-24-2008, 11:48 AM | #25 |
FFR Player
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Re: TWG LXIII Host Sign Up
alright no votes in a day means a definite lack of activity. I think we should do something about it for sure. Don't know what though
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04-24-2008, 01:34 PM | #26 |
TWG Veteran
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Re: TWG LXIII Host Sign Up
I agree. It's rather disappointing to come to this thread approximately every half hour and not only to not see any new posts, but also noone ever viewing the thread!
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04-24-2008, 01:37 PM | #27 |
#swagdog
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Re: TWG LXIII Host Sign Up
Heavy....
Also, I stopped and read your colorful message rzr. |
04-24-2008, 03:08 PM | #28 | |
TWG Veteran
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Re: TWG LXIII Host Sign Up
Quote:
NOTE: I said "almost" half ready |
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04-24-2008, 10:10 PM | #29 | |
FFR Player
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Re: TWG LXIII Host Sign Up
Well, I guess I'll propose one as well.
In the Land of the Warriors 12-players The Evil Ones: 1 Shadow Swordsman 1 Kamikaze Swordsman (when lynched, will take down one green or blue that voted for him/her) 1 Shadow Commander (Master Wolf) The Good Ones: 1 Elder (Seer) 1 Master Guardian (Modified Guardian: May guard one person per night as usual. Only twice during the game, the guardian may choose to guard him/herself. If he/she is attacked on this night, not only will he/she be spared death, but will also kill an Evil One. If the first self-guard yields a successful Evil One killing, then the second usage of the power will yield not kill an Evil One, regardless of whether or not he had been attacked during the night. Also, the Master Guardian WILL SEER AS RED) 1 Scapegoat Human (If this person voted for the kamikaze on the day he/she is lynched, this person will sacrifice him/herself instead of having someone else die)(will be cardflipped in this event) 6 Humans
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BRAWL FRIEND CODE: 4639-8622-1756 PM with your code for add. |
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04-25-2008, 12:54 AM | #30 |
FFR Player
Join Date: Sep 2006
Posts: 370
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Re: TWG LXIII Host Sign Up
Why did you have to include this part? It hasn't happened to me, but if it did, I would probably enjoy this role less than a bland human.
PS ironic how one little typo reversed the meaning of the word completely. Last edited by dooey100; 04-25-2008 at 12:56 AM.. |
04-25-2008, 02:06 AM | #31 |
TWG Veteran
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Re: TWG LXIII Host Sign Up
Because to just specify on how exactly the cursed human is cursed. But where did everyone go? :'( thunder, freaky, BDN, EnR, FJ, anyone? It's like the game is dying out...
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04-25-2008, 12:18 PM | #32 |
nobody fiffers anymore.
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Re: TWG LXIII Host Sign Up
REVENGE OF THE RUNES
Credit to FictionJunction for original idea, which I found quite interesting. Seering in the game is controlled by Sages, who function just like seers but with one twist: in order to get their readings, they must take a rune to a player's house. These runes give the receiver the power to either protect or kill any person of their choosing. Basically, in order to seer, they must also empower. 15 Players 3 Wolves 1 Master Wolf - On the first night, the Master Wolf must PM me with the color they want to be seered as. If they receives a Pure Rune from the Sage, (s)he will appear whatever color (s)he specified. If the MW does not send a PM, they will show up as MASTER WOLF if seered. This will be true until they send the required PM. 1 Wolf Sage - Spawns one Tainted Rune every night, and gives it to a player for a seering. Wolf Sage cannot distribute the Tainted Rune to fellow wolves. If the Wolf Sage receives a Pure Rune from the Sage, (s)he appears RED. 1 Regular Wolf - Nothing special. If (s)he receives a Pure Rune from the Sage, (s)he appears RED. 12 Humans 1 Sage - Spawns one Pure Rune every night, and gives it to a player to seer. If (s)he receives a Tainted Rune from the Wolf Sage, (s)he appears BLUE. 1 Tracer - Knows who entered his/her house the previous night, whatever their purpose was. If the Tracer recieves a rune from the Sage, (s)he appears BLUE. 1 Stone Seeker - Knows who the Sages give runes to every night, but not which one is which. If the Stone Seeker recieves a rune from the Sage, (s)he appears GREEN. 1 Thief - The Theif's objective is to foil the Sage's seerings by stealing a Pure Rune from someone who has one. The Red Theif works for the wolves, but does not need to be lynched in order for humans to win. Appears GREEN to the Sage, and RED to the Wolf Sage. 8 Regular Humans - Normal Meat. If a Human recieves a rune from the Sage, (s)he appears GREEN. How Runes Work The runes in this game are basically seering tools. Sages produce one every night and send it to a player. If the rune is not stolen during the night, the Sage will receive seer results from the person that (s)he gave the rune to. Pure Rune: Spawned and distributed by the Sage every night. Cannot be distributed to self. Tainted Rune: Spawned and distributed by the Wolf Sage every night. Cannot be distributed to self or fellow wolves. There is no distinguishing feature between the Pure and Tainted Runes, so people who recieve a rune will not know which it is. Runes have two abilities. Protection: Protect one player of your choosing from death. You may choose yourself. Destruction: Kill one player of your choosing. You may choose yourself. Only one ability may be used, and the Rune is gone once you use it. If you receive a rune and do not use it, it will disappear into a burst of light corresponding to your color upon daybreak. MW will burst whatever color specified, wolves and thief burst red, sage and tracer burst blue, and seeker bursts purple. A sage who does not distribute their rune is subject to the burst penalty. Stealing Stuff If a thief successfully steals a rune, he will be notified next day, and will have the chance to use the rune the following night. So, what happens during each phase: Night Wolves send in kill. Sages distribute runes. Thief attempts to steal. Targets receive runes. Runes are used. Tracer gets report. Seeker gets report. Sages get readings/failure notices. Bursts appear. Day Wolving and other kills are announced. Theif gets a report. People vote. Someone is lynched. Uncool people get phantoms. As you can see, there is a strong emphasis on the night phase in this game. If you are inactive in this game, especially if you have a special role, you will lose very fast.
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~ OFFICIALLY RETIRED FROM FFR THE GAME AND FFR TWG ~
Thanks for the memories, folks. u da bes Last edited by Brilliant Dynamite Neon; 04-25-2008 at 12:32 PM.. |
04-25-2008, 12:50 PM | #33 |
TWG Veteran
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Re: TWG LXIII Host Sign Up
8 players!
Yes, I said 8 players. Man- hunt game. 2 wolves 6 humans The voices told me this would be good. |
04-26-2008, 09:48 AM | #34 |
FFR Player
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Re: TWG LXIII Host Sign Up
manhunt is when it's only 1 wolf
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04-26-2008, 10:22 AM | #35 |
#swagdog
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Re: TWG LXIII Host Sign Up
Dispite the misnomer, I think that rzr's idea is a very good one.
Changing my vote to rzr. Heavy, post your idea again when there's a bit more activity. |
04-26-2008, 11:43 AM | #36 |
TWG Veteran
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Re: TWG LXIII Host Sign Up
I'm sorry. And pnt, how is it you don't have time to play but you can still post enough? o.O it makes me cry inside
@ trav: I was considering bumping up to 8-10 but... well it's sort of self explainitory why I didn't. Someone should IM the others and let them know what's going on. @ heavy: I actually really like your idea. I really hope we can get around to playing it soon, we just need people. @ TWG: this sucks, guys. |
04-26-2008, 12:42 PM | #37 | |
Gᴇᴛ ᴀ ɢʀɪᴘ ᴜ ɴᴇʀᴅ
Join Date: Feb 2005
Age: 33
Posts: 2,025
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Re: TWG LXIII Host Sign Up
Quote:
Actually, I'm changing one thing in this. 1 Seer Gambler - Rolls a 3-sided die, results: 1/3 - Cardflip self in thread 2/3 - Cardflip and vigi a player of choice 3/3 - Gain a seer You can only get successful gambles once. I.e., the seer gambler cannot gain 2 seers, card/vigi 2 people, or be cardflipped twice. Last edited by roundbox; 04-26-2008 at 12:45 PM.. |
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04-26-2008, 04:09 PM | #38 |
FFR Player
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Re: TWG LXIII Host Sign Up
rzr come on people...
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04-27-2008, 12:43 PM | #39 |
woah shrooms
Join Date: Nov 2005
Posts: 3,840
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Re: TWG LXIII Host Sign Up
rzr man hunt game
i really want to play bdn's eventually though |
04-28-2008, 09:03 AM | #40 |
nobody fiffers anymore.
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Re: TWG LXIII Host Sign Up
rzr make signups etc.
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~ OFFICIALLY RETIRED FROM FFR THE GAME AND FFR TWG ~
Thanks for the memories, folks. u da bes |
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