Old 01-3-2012, 09:51 PM   #261
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Default Re: Pseudo Skill Tokens ~2012 Remix~

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Originally Posted by rushyrulz View Post
need 215 misses and 214 combo, not the other way around :P

PS, updating.
Gah fml x.x I'll try again tomorrow.
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Old 01-3-2012, 09:59 PM   #262
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Default Re: Pseudo Skill Tokens ~2012 Remix~

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Originally Posted by yo man im awesome View Post
On JULIA, Have both your misses and averages over 50, have more misses than averages, have more than 500 boos, and pass.

On JULIAN, have less than 600 perfects, less than 250 goods, have more than 100 averages, have more than 200 misses, and more than 300 boos, and have a combo less than 100, and pass.



Pick one of these to be the requirement, you can add the second when you unlock 10 other tokens, seeing as these two seem like two different entities.

EDIT: come to think, both of these seem kinda random, could you come up with a new requirement entirely?
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Old 01-3-2012, 10:00 PM   #263
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Default Re: Pseudo Skill Tokens ~2012 Remix~

Damn I need to re-AAA Pants XD
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Old 01-4-2012, 12:25 AM   #264
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Default Re: Pseudo Skill Tokens ~2012 Remix~

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Originally Posted by iironiic View Post
I don't know how else to show proof of this but I think this will do:

Token #9:



gj wilson



ps stop getting drunk scores
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Old 01-4-2012, 01:35 AM   #265
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Default Re: Pseudo Skill Tokens ~2012 Remix~

Trogdor, I just noticed your best score on Staring at my Spaceship is 16-0-0-1. Better turn that into 0-1-0-0 before your token gets approved :P

@justin, I can't seem to get diagonal scroll to register any of the arrows, is there something we're supposed to do to make it work?
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Old 01-4-2012, 02:11 AM   #266
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Default Re: Pseudo Skill Tokens ~2012 Remix~

17:



18:

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Old 01-4-2012, 02:26 AM   #267
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Default Re: Pseudo Skill Tokens ~2012 Remix~

You didn't watch my video :<

1.2 or slower works, faster doesn't as far as I can tell...and you have to remap.
Left == a
Down == s
Up == d
Right == f

becomes

Left == d
Down == a
Up == s
Right == f
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Old 01-4-2012, 02:49 AM   #268
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Default Re: Pseudo Skill Tokens ~2012 Remix~

thanks for giving me a reason to play again rushy

token #13
Code:
lmao my rank rose on these songs so much because i've played so much more SM than FFR these past years










.









.
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Old 01-4-2012, 04:52 AM   #269
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Default Re: Pseudo Skill Tokens ~2012 Remix~

confirmed, subin. Also, OP updated.
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Old 01-4-2012, 05:04 AM   #270
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Default Re: Pseudo Skill Tokens ~2012 Remix~

dammit didn't save my higan replay

I'll do this after finals
god I hate finals
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Old 01-4-2012, 05:10 AM   #271
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Default Re: Pseudo Skill Tokens ~2012 Remix~

LOL just blackflagged Gradeus on the last note. Haven't done that on a song in a while xD

EDIT: And then proceeded to AAA it two times in a row then screw up on the third. FML
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Old 01-4-2012, 06:38 AM   #272
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Default Re: Pseudo Skill Tokens ~2012 Remix~

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Originally Posted by rushyrulz View Post
* Token creation limits are as follows:
1st token: Free
2nd token: 10 unlocks
3rd token: 25 unlocks
4th token: 50 unlocks
5th token: 100 unlocks
Quote:
Originally Posted by nois-or-e View Post
What about those of us who suck at ffr?

Why not make it that if you make secondary tokens, it MUST be a file unlocked, and have someone (say rushy/carlos/~insert seasoned player or stepper here~) judge whether it is a legit file. That way people submitting extra tokens must be able to pass them themselves, and provide a well-stepped file to be unlocked from it.

//not liking the way this is heading with good players being able to pump out shit tokens with w/e unlock rewards just cos they are better at the game ;___;
I certainly hope the people making 2nd/3rd tokens aren't going to be cop-outs in the way of token rewards. The fact that some tokens reward nothing is allowing people to make easy (for most) tokens that are worth nothing (in the way of reward or effort from the token creators perspective), thus giving the more skilled players more weight in creating more tokens...

Just suggesting that rewards be more prevalent (at least) in secondary tokens so that there is some thread of effort in making more than one...

//rant
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Old 01-4-2012, 06:59 AM   #273
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Default Re: Pseudo Skill Tokens ~2012 Remix~

Token #18 unlocked \o/

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Old 01-4-2012, 07:41 AM   #274
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Default Re: Pseudo Skill Tokens ~2012 Remix~

Since you want it to be achievable on the standard engines, you can make my token: Bronze victory: 3000+ combo. Silver: 4000+, Gold:7000+, Platinum: 15000+
Just color the names differently or something.
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Old 01-4-2012, 02:37 PM   #275
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Default Re: Pseudo Skill Tokens ~2012 Remix~

Still unachievable on the standard engines.. Maybe amass a running total of 15,000 combo across a string of songs in a row?
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Old 01-4-2012, 02:54 PM   #276
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Default Re: Pseudo Skill Tokens ~2012 Remix~

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Originally Posted by rushyrulz View Post
Trogdor, I just noticed your best score on Staring at my Spaceship is 16-0-0-1. Better turn that into 0-1-0-0 before your token gets approved :P
I'm trying, the best I've gotten so far is 3-1-1-4, I rarely FC this song. >.>
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Old 01-4-2012, 03:02 PM   #277
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Default Re: Pseudo Skill Tokens ~2012 Remix~

I'mma just scrap this req then, you can make another if you'd like.
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Old 01-4-2012, 03:11 PM   #278
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Default Re: Pseudo Skill Tokens ~2012 Remix~

Just let it stay, the requirement isnt that absurd to where it cant be done/accepted. The whole "the user must be able to get it" rule is kinda dumb imo.
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Old 01-4-2012, 03:55 PM   #279
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Default Re: Pseudo Skill Tokens ~2012 Remix~

It's ok, I have something else in mind anyway. :P
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Old 01-4-2012, 03:59 PM   #280
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Default Re: Pseudo Skill Tokens ~2012 Remix~

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Just let it stay, the requirement isnt that absurd to where it cant be done/accepted. The whole "the user must be able to get it" rule is kinda dumb imo.
The requirement is feasible, but we have too many super hard tokens. This rule is in place so we don't get a lot of super hard tokens.

Quote:
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It's ok, I have something else in mind anyway. :P
lets hear it.
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