Old 11-17-2019, 06:59 PM   #1
inDheart
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Default TWG 190 Postgame


TWG 190: Written in Blood and Betrayal

Hosted by: inDheart
Wolves Win
MVP: n/a

1. flashflash account - Vanilla Town, lost at endgame
2. mellonxcollie - Vanilla Town, lost at endgame
3. Funnygurl555 - Mafia 1-Shot Role Cop, survived to win
4. SubaruPoptart Wayward Vagabond - Mafia Roleblocker, modkilled Night 2
5. Shadow_God_10 - Town Mason, killed Night 3
6. psychoangel691 _Zenith_ Svaz - Vanilla Town, lynched Day 4
7. 123kappa3 - Vanilla Town, killed Night 2
8. Riotpolice - Vanilla Town, lynched Day 0
9. storn42 - Vanilla Town, lynched Day 1
10. DaBackpack TWG Keanu Reeves - Mafia Godfather, lynched Day 3
11. Charu - Vanilla Town, lynched Day 2
12. MixMasterLar - Town Mason, killed Night 4
13. XelNya - Town 1-Shot Vigilante, killed Night 1

besides nightkills, the only submitted action was that funny role copped svaz (vt) on night 2

48 Hour Days, 24 Hour Nights (Days and Nights may be expedited if needed).
5 Post Minimum. I will replace any player that does not meet this requirement by any EOD, assuming that there was not an extremely early insta. If I cannot find a replacement immediately, that player will be modkilled.

Phases will revolve around 10 PM Server Time.

I will accept Role Actions through all mediums where I can be reached. Discord messages, FFR private messages, physical mail delivered to my address, all of these are acceptable role action submission methods. All role action submissions should clearly and explicitly state what the intended target(s) of the role action(s) are.

Cardflipping: On, full role flips
Phantoms: Off
KitB: On
OOTC: Off, excepting Wolfchat and Masonchat
Nighttalk: Off, excepting Wolfchat and Masonchat
Insta: On
No Lynch/No Kill: On, cannot be done two day/night phases in a row.

I will roll 7 numbers between 1 and 100. Each number becomes a letter according to the following list:

1-50 = T (Townie)
51-60 = C (Cop)
61-70 = A (Angel)
71-80 = V (Vigilante)
81-90 = M (Mason)
91-100 = B (Blocker)

The letters then determine the power role distribution in the game according to these lists. Should more letters be rolled than a setup is meant to contain, they will be converted into Ts.
Antitown Roles
TTTTTTT = Mafia 1-Shot Roleblocker + Mafia Godfather, Serial Killer

TTTTTT = Mafia 1-Shot Role Cop + Mafia Godfather

TTTTT = Mafia 1-Shot Role Cop + Mafia Godfather, Serial Killer

TTTT = Mafia 1-Shot Role Cop + Mafia Roleblocker + Mafia Godfather

TTT = Mafia Role Cop + Mafia Roleblocker + Mafia Godfather, Serial Killer

TT = Mafia Role Cop + Mafia Roleblocker + Mafia Godfather

T = Mafia Role Cop + Mafia Roleblocker + Mafia Godfather, Serial Killer

0 Ts = 2 Mafia Role Cops + Mafia Roleblocker
Cop Roles
C = 1-Shot Cop

CC = Cop

CCC = Cop, 1-Shot Cop

CCCC = 2 Cops

CCCCC = 2 Cops, 1-Shot Cop

CCCCCC = 3 Cops
Angel Roles
A = Angel

AA = Angel + 1-Shot Angel

AAA = 2 Angels

AAAA = 2 Angels + 1-Shot Angel

AAAAA = 3 Angels
Vigilante Roles
V = 1-Shot Vigilante

VV = Vigilante

VVV = Vigilante, 1-Shot Vigilante

VVVV = 2 Vigilantes

VVVVV = 2 Vigilantes, 1-Shot Vigilante
Mason Roles
M = Innocent Child

MM = 2 Masons

MMM = 2 Masons + Innocent Child

MMMM = 3 Masons

MMMMM = 2 Masons + 2 Masons (i.e. two separate pairings)
Blocker Roles
B = Roleblocker

BB = Roleblocker + 1-Shot Roleblocker

BBB = 2 Roleblockers

BBBB = 2 Roleblockers + 1-Shot Roleblocker


Beneath the following spoiler are important mechanics resolutions:
Should the final two roles alive be a Serial Killer and any other role, the Serial Killer wins. In the situation where the final three roles alive are Serial Killer, Wolf and any town role, the game proceeds as normal.

If any role does not submit any action during a night phase, I will interpret this as intent not to use the action. No action will ever be randomized by the host.

The Serial Killer will be informed immediately if their vest has been shot at.

The 1-shot Bulletproof Vest does not fail to work if the Serial Killer is targeted by a roleblocker.

The only time that a player will be told that they are roleblocked is if they are expecting a result. This refers only to Cops, 1-shot Cops, Role Cops and 1-shot Role Cops.

Angels and Roleblockers (of both alignments) may never target the same player two nights in a row.

The factional wolfkill is performed by the mafia sending a specific member to make the nightkill.

Wolves will be told the role(s) of their partner(s) upon entrance to wolfchat.

In order for a Town Roleblocker to Roleblock the wolfkill, the Town Roleblocker must target the Wolf that is making the kill.

If a 1-shot action is roleblocked, that action is not refunded.

A Cop will receive their results in the following manner:
Cop checks any town role, the Serial Killer, or the Godfather: [Player Name] is Green
Cop checks any mafia role other than Godfather: [Player Name] is Red
Cop is Roleblocked while attempting to perform a check: No Result

A Mafia Role Cop performing their action will grant the entire Mafia team the exact Role PM of the targeted player upon the start of the following day phase. This will be sent through FFR PM to all living Mafia members.

The nightkills are not differentiated, meaning that if the mafia kills Sunfan, the Serial Killer kills Fiction and the vigilante kills Daikyi, the Start of Day post is written like:

Sunfan has died. He was...
[insert role here]

Fiction has died. He was...
[insert role here]

Daikyi has died. He was...
[insert role here]

There is not meant to be any differentiation between the different kinds of killing actions.

No role may ever self-target. Mafia roles, including the factional nightkill, can target other mafia.

All mafia roles will be able to both perform any of their role actions AND also make the nightkill in the same night.

Roleblocking a mason or a wolf does not prevent the mason or the wolf from communicating during the night phase. Roleblocking a Godfather or a Serial Killer does not make them appear to be seered as Red during the night phase. Roleblocking an Innocent Child does not prevent them from revealing their Innocence during the following day phase.

The following is an incredibly improbable series of resolution events should multiple roleblocking roles target one another:
Q: What happens when Roleblocker A targets Roleblocker B who targets Player C, assuming Player C attempts to use a night action?
A: Player B is Roleblocked, all other actions take place.
Q: What happens when Roleblocker A targets Roleblocker B who targets Roleblocker C who targets Player D, assuming Player D attempts to use a night action?
A: Both Roleblocker B and Player D are Roleblocked, all other actions take place.
Q: What happens when Roleblocker A targets Roleblocker B who targets Roleblocker C who targets Roleblocker D who targets Player E, assuming Player E attempts to use a night action?
A: Roleblocker B and Roleblocker D are Roleblocked, all other actions take place.

If a Serial Killer, who has their vest intact, is targeted by a killing action on the current night and a saving action on the previous night, their vest will remain in tact.

If a Serial Killer, who has their vest intact, is targeted by two different killing actions and one saving action on the previous night, their vest will be hit.

If a Serial Killer, who has their vest intact, is targeted by two different killing actions and two different saving actions on the previous night, their vest will remain in tact.

Sunfan is an Angel. He targets star-crossed on Night One. star-crossed is targeted by a kill on Night One, and because Sunfan's Angel save is not yet in effect, star-crossed dies.

Sunfan is an Angel. He targets star-crossed on Night One. star-crossed is targeted by a kill on Night Two, and because Sunfan's Angel save is in effect, star-crossed does not die.

Sunfan's save would go through even if Sunfan died between using his ability on Night One and star-crossed being targeted by a killing action on Night Two.

Beneath the OP in the game thread will be this image:


This image can be posted only by an Innocent Child when they choose to reveal that they are the Innocent Child. Anyone else posting this image will be modkilled, likely with further punishment.


Beneath the following spoiler is a list of all of the Sample Role PMs for all roles that may exist in the game.
Welcome, [Player Name], you are a Vanilla Townie.
Abilities:

You have no abilities other than your voice and your vote.
Win condition:

You win when all threats to the town have been eliminated and there is at least one town player alive.

Welcome, [Player Name], you are a Town Cop.
Abilities:

Investigate: Each night phase, you may target one player in the game to investigate them. You will receive a result of "Green", "Red", or "No Result".
Win condition:

You win when all threats to the town have been eliminated and there is at least one town player alive.

Welcome, [Player Name], you are a Town 1-Shot Cop.
Abilities:

Investigate: Once, at night, you may target one player in the game to investigate them. You will receive a result of "Green", "Red", or "No Result".
Win condition:

You win when all threats to the town have been eliminated and there is at least one town player alive.

Welcome, [Player Name], you are a Town Angel.
Abilities:

Heal: Each night phase, you may target one player in the game to heal them on the following night phase. They will be protected from a single kill on the following night phase. You may not target yourself. You may not target the same player two nights in a row.
Win condition:

You win when all threats to the town have been eliminated and there is at least one town player alive.

Welcome, [Player Name], you are a Town 1-Shot Angel.
Abilities:

Heal: Once, at night, you may target one player in the game to heal them on the following night phase. They will be protected from a single kill on the following night phase. You may not target yourself.
Win condition:

You win when all threats to the town have been eliminated and there is at least one town player alive.

Welcome, [Player Name], you are a Town Vigilante.
Abilities:

Kill: Each night phase, you may target another player in the game to attempt to kill them.
Win condition:

You win when all threats to the town have been eliminated and there is at least one town player alive.

Welcome, [Player Name], you are a Town 1-Shot Vigilante.
Abilities:

Kill: Once, at night, you may target another player in the game to attempt to kill them.
Win condition:

You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Welcome, [Player Name], you are a Town Innocent Child.
Abilities:

Reveal: Beneath the OP, there is an image. You may post this image at any time during any day phase. Doing so will reveal that you are the Innocent Child.
Win condition:

You win when all threats to the town have been eliminated and there is at least one town player alive.

Welcome, [Player Name], you are a Town Mason along with your partner(s) [Player Name] (and [Player Name]).
Abilities:

Masons: You, [Player1], [and {Player2}] all know each other to be town. You may communicate with one another in a private chatroom at any point, including pre-game. This private chatroom may be anywhere, so long as I may access it at all times.
Win condition:

You win when all threats to the town have been eliminated and there is at least one town player alive.

Welcome, [Player Name], you are a Town Roleblocker.
Abilities:

Roleblock: Each night phase, you may target another player in the game to attempt to block them from performing any night actions. You may not target the same player two nights in a row.
Win condition:

You win when all threats to the town have been eliminated and there is at least one town player alive.

Welcome, [Player Name], you are a Town 1-Shot Roleblocker.
Abilities:

Roleblock: Once, at night, you may target another player in the game to attempt to block them from performing any night actions.
Win condition:

You win when all threats to the town have been eliminated and there is at least one town player alive.

Welcome, [Player Name]. You are a 1-shot Mafia Roleblocker, along with your partner, [Player Name].
Abilities:

Factional Communication: At any time, including pre-game, you may communicate with one another in a private chatroom. This private chatroom may be anywhere, so long as I may access it at all times.
Factional Kill: Each night phase, you may send a member of your group to target another player in the game, attempting to kill them.
Roleblock: Once, at night, you may target another player in the game to attempt to block them from performing any night actions.

Welcome, [Player Name]. You are a Mafia Roleblocker, along with your partners, [Player Name] and [Player Name].
Abilities:

Factional Communication: At any time, including pre-game, you may communicate with one another in a private chatroom. This private chatroom may be anywhere, so long as I may access it at all times.
Factional Kill: Each night phase, you may send a member of your group to target another player in the game, attempting to kill them.
Roleblock: Each night phase, you may target another player in the game to attempt to block them from performing any night actions. You may not target the same player two nights in a row.
Win condition:

You win when the Mafia obtain a majority or nothing can prevent this from occurring.

Welcome, [Player Name]. You are a Mafia Godfather, along with your partner(s), [Player Name] (and [Player Name]).
Abilities:

Factional Communication: At any time, including pre-game, you may communicate with one another in a private chatroom. This private chatroom may be anywhere, so long as I may access it at all times.
Factional Kill: Each night phase, you may send a member of your group to target another player in the game, attempting to kill them.
Investigation Immune: You will appear as "Green" to any alignment checks.
Win condition:

You win when the Mafia obtain a majority or nothing can prevent this from occurring.

Welcome, [Player Name]. You are a 1-shot Mafia Role Cop, along with your partner(s), [Player Name] (and [Player Name]).
Abilities:

Factional Communication: At any time, including pre-game, you may communicate with one another in a private chatroom. This private chatroom may be anywhere, so long as I may access it at all times.
Factional Kill: Each night phase, you may send a member of your group to target another player in the game, attempting to kill them.
Investigate: You may, once, during the night, perform a Role Cop check on any player. If performed, upon the beginning of the following day phase, all living mafia members will receive a private message with the exact Role PM of the targeted player.
Win condition:

You win when the Mafia obtain a majority or nothing can prevent this from occurring.

Welcome, [Player Name]. You are a Mafia Role Cop, along with your partner(s), [Player Name] (and [Player Name]).
Abilities:

Factional Communication: At any time, including pre-game, you may communicate with one another in a private chatroom. This private chatroom may be anywhere, so long as I may access it at all times.
Factional Kill: Each night phase, you may send a member of your group to target another player in the game, attempting to kill them.
Investigate: Each night phase, you may perform a Role Cop check on any player. If performed, upon the beginning of the following day phase, all living mafia members will receive a private message with the exact Role PM of the targeted player.
Win condition:

You win when the Mafia obtain a majority or nothing can prevent this from occurring.

Welcome, [Player Name]. You are a Serial Killer.
Abilities:

Investigation Immune: You will appear as "Green" to any alignment checks.
Passive Nightkill Immunity: You will survive a single attempt on your life, losing the 1-shot Bulletproof Vest if such an action occurs. You will be informed that your Vest was shot at if such an action occurs.
Kill: Each night phase, you may target another player in the game to attempt to kill them.
Win condition:

You win when you are the last player alive, or if you and exactly one mafia member is alive, or if nothing can prevent either situation from occurring.


---

wolves win

talk here, will edit with other info/more stuff when i get to laptop

im debating not giving out mvp bc its kinda syduck:

thanks to the million replacements, sorry to force replaced people who suddenly wanted to play but missed arbitrary threshold one time

deadchat https://discord.gg/TH6W7ZF

Last edited by inDheart; 11-17-2019 at 08:34 PM..
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Old 11-17-2019, 07:35 PM   #2
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Default Re: TWG 190 Postgame

Was a pretty fun game even if it kinda slowed down towards the end
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i was pretty close to letting this slide tbh, but honestly your utter lack of understanding of the situation irritates me more than anything else at this point
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seriously everything i wrote went way over your head if your reading comprehension is so far below third grade level while people may care about your opinion you should refrain from giving it because it's worthless
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Old 11-17-2019, 07:44 PM   #3
MixMasterLar
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Default Re: TWG 190 Postgame

Town could have just sorted by postcount and lynched bottom up mindlessly and won the game. Again.

The majority of this community doesn't want to do anything about inactivity, so much that inactive wolves have slots surviving way past when they should and inactive town are just content to contribute nothing to the game.

The reason town lost this was because town refused to just mindlessly vote inactives, but only had a small player base of mostly towns left to try and solve legitly. The hard bus by wolves was a good plan to remove funny from consideration but DPB's slot should have never made it that far.

The reason we have post minimums is to actually have everyone contribute enough that the game can still be played, but replacing undermines the whole idea entirely.

And frankly, some of you townies played pretty poor. Svaz basically threw the game and I challenge Charu to provide an example of a roleplay gimmick that ever actually helped town, among others complaints I'll just spare everyone from. Funny played into the bad townie sucking at the game character and with so many actual town's just halfassing it there really wasn't a valid reason to call her out specifically.

I find that the last handful of games I've played have the same problems over and over and they're way too frustrating to deal with. I don't think finding the time in a 48 hour period to engage people is that much to ask, and I absolutely don't think anyone has any business agreeing to play if they feel different about that assessment. It's shitty and insulting to those who are actually wanting to play the game.
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Old 11-17-2019, 08:32 PM   #4
inDheart
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Default Re: TWG 190 Postgame

of the people that were replaced, 3 gave me advance notice that having a replacement for them would be a good idea if i did

it could be argued i didn't do pregame check-ins properly (anyone who posted in the signup thread the day the game filled, i treated as aware of its existence) and that i should probably just write up some cold, dispassionate boilerplate for when i poke people, e.g. "eod's in x hours and you committed to post y times when you signed up"

however, i did think the number of "oh didn't expect this to start already" comments was hilarious and the biggest argument that people don't actually hate pregame conf phases, and people confed their PMs back to me even though i didn't ask

i'm gonna defend force replacement, as opposed to modkilling, because you just don't use modkills for less than serious integrity violations or like, site bans. i could leave wayward's slot existing-but-not-replaced instead of mking but like. after i did the force replacements at the first eod, i was definitely in a mental state of "okay, i've shat the bed in one way, but if i continue to shit it consistently i can just throw out a single bed at the end." and so the rules in the OP dictate i deal with his slot right then, so i did

+ to the bit in the other thread, i talked about this in deadchat a bit but i feel like you gotta be really confident in your thread position to not name your partner as a potential lynch at 6-player mylo, and that confidence is a big ask when you've just subbed into that mylo and notice your predecessor's stock has fallen some. there's players that would go for the win there (boy do we know them) but lux is just some rando to most of y'all anyway

riot lynch was disgusting and then i didn't read like any of the midgame. town didn't find each other, people just talked past each other, wolves barely talked about night actions and didn't roleblock anyone all game. whatever, game's over, it's out of the hopper, the fortune tellers correctly predicted it would suck, and we can wait and play a game that people actually want to play when people have time
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Old 11-17-2019, 09:46 PM   #5
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Default Re: TWG 190 Postgame

You can defend your choice to stick with replacements in this game but you can't really defend the practice/continuing them.

The entire point of a post minimum is to ensure the game can actually be played by everyone by setting an expectation of about what amount of content a player is expected to contribute.

If a player fails to do this, replacing them doesn't actually solve the issue that they did nothing previously, it just passes the buck to another player.

Modkilling at least forces information (the flip) in the open. And since the game needs information to be played that's a better outcome.

I get that no one wants their side to lose because players won't play and yeah, I agree the game gets ruined when players don't play. At least with modkilling inactive can either be scared to trying or if not the game can go ahead and end. You seriously trying to tell me replacing people 3 times and watching the game bleed out is better then just offing people who won't contribute to a game about contributing and figuring out information?

Granted a lot of this could be solved by the community just shitting on low posters early game and either discourage players from trying to fly utr or discourage them from signing up next time and pulling the same stint, but something something 48 hours may not be enough give them some time something meh lynch infornation
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Old 11-17-2019, 09:49 PM   #6
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Default Re: TWG 190 Postgame

;_; I tried lar
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Old 11-17-2019, 09:49 PM   #7
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Default Re: TWG 190 Postgame

Also InD are you defending Riot saying "I made bad reads in purpose and dipped so you could talk about my bad reads. Here's my real reads that are also bad"?
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Old 11-17-2019, 09:50 PM   #8
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Default Re: TWG 190 Postgame

I'm sad I got killed early

I was having a fun game

ruin my fun why don't you all, rude. XD

Also saw someone get upset I didn't shoot that night

Yeah, why would I shoot? Mechanically maybe going for pure information is the way to go for most of you but I like to make more informed shots.

Also, I'd have shot Charu. Sure his gimmick is w.e. I refuse to read it either way, but I never have a read on him so I'd have shot him to eliminate the hardest to read player for myself since shooting anyone else is a gamble that was tasteless.

Lar, you're getting way too caught up in Charu's gimmick dude, you have got to learn to read between the lines and cut right through it. Charu just does that shit to keep the game fun for himself. Also Lar, saying you could lynch by post count is pure hindsight, don't act like it's not. If we play the game that way one it removes the game from the fucking game, and it encourages folks like me to keep mindlessly multi-posting because we know you lynch mindlessly.

tldr wish I hadn't died early, though i'm proud wolves finally had a game where they were like "oh kill him first" shit never happens to me. Not a day in my damn life.

Only commenting on Lar because his post above bothers me tbh. It's not like fuck you bothering, but it's just, not a hot take for me personally.

PS: Backpack for the day I kept tabs on the game you had me fooled pretty well mang.
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Old 11-17-2019, 09:53 PM   #9
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Default Re: TWG 190 Postgame

Quote:
Originally Posted by MixMasterLar View Post
Also InD are you defending Riot saying "I made bad reads in purpose and dipped so you could talk about my bad reads. Here's my real reads that are also bad"?


It was fine in that context.
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Old 11-17-2019, 10:00 PM   #10
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Default Re: TWG 190 Postgame

Quote:
Originally Posted by XelNya View Post
Also Lar, saying you could lynch by post count is pure hindsight, don't act like it's not.
I said it was going on in game so uhh...its not? Not the first game I called it either? I'm the one that started the whole Post Count Theory and was winning games with it until wolves had to intentionally start posting to skew the numbers. Which was amazing and lead to some pretty great games.

Quote:
Originally Posted by XelNya View Post

If we play the game that way one it removes the game from the fucking game, and it encourages folks like me to keep mindlessly multi-posting because we know you lynch mindlessly.
Yeah that's half my complaint, bro.
But what else is there to do because the alternative is to know it's happening and just chose to pick between the town that plays?

You want to talk about removing the game from the game? Like one entire side is more or less opting out as a recurring habit.

And I would rather someone post endless stupid memes and get caught not working on the game then someone not playing and having 3 other players defend because i DoN't THinK lYNchInğ inAçtIVes hElpß. I take that trade off every single time. Every. Single. Time.
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Old 11-17-2019, 10:01 PM   #11
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Default Re: TWG 190 Postgame

Not even trying to be a massive dick but this shit is getting old and I don't know why people just don't speak out about it.
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Old 11-17-2019, 10:35 PM   #12
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Default Re: TWG 190 Postgame

i'd support game bans if there was like, a larger scene than game-to-game that could actually be maintained (this is part of why i think trying to have a tournament, or any comprehensive format right now, is a bad idea, even in the summer). i still don't think you interfere with the game in progress more than you need to, to keep it moving. replacements, ideally (assuming they don't tell me they can play and then suddenly can't play once they're in), put a warm butt in the seat to make up for the prior lack of contribution. it's one of the mechanisms that let long-form forum twg keep being a thing. 48 hours is enough time and that needs to be policed by the players. imagine replacing into a turbo !_!

obviously i know the rand, but riot's tack ended up being "i wanted to make things happen" and i continue to fail to see how this is at all wolf motivated in a game where nothing is happening. i did it last game and i think the only difference here is how we reacted to getting shit on for it. i do think it's pretty frustrating, in a golden age of inactivity, to see someone who's actually making attempts at playing get driven away from the scene like this
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Old 11-17-2019, 11:22 PM   #13
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Default Re: TWG 190 Postgame

I was super wrong about storn

And then I was wrong about backpack since backpack did a thing that he had no business even doing as a wolf during that EoD.

backpack had me fooled. Storn though, he legit did look like a wolf.

Was right about Funny, but no one seemed to want Funny after y'all lynched backpack's replacement, which I also thought "why the heck is this even happening?"

Feel like both sides played not so good.
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All in all I would say that Charu not only won this game, his play made me reconsider how I play it.
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Old 11-17-2019, 11:24 PM   #14
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Default Re: TWG 190 Postgame

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The reason town lost this was because town refused to just mindlessly vote inactives, but only had a small player base of mostly towns left to try and solve legitly. The hard bus by wolves was a good plan to remove funny from consideration but DPB's slot should have never made it that far.

And frankly, some of you townies played pretty poor. Svaz basically threw the game and I challenge Charu to provide an example of a roleplay gimmick that ever actually helped town, among others complaints I'll just spare everyone from. Funny played into the bad townie sucking at the game character and with so many actual town's just halfassing it there really wasn't a valid reason to call her out specifically.
More like town lost because you guys picked lynch targets within very first part of the day phase and then either didn't post or flat-out refused to read. Can't really point fingers at others for 'throwing' after that shitshow of a third phase where you, ffa, and shadow tunneled onto charu, absolutely ignoring everything.
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Old 11-17-2019, 11:26 PM   #15
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Default Re: TWG 190 Postgame

All in all

Pretty meh game. I liked my posting style contrary to what others think.

If you can't read it, then that's not a "me" problem, that's a "you" problem. I stand by that and will always stand by it. Was there fluff? Yeah, sure, but I also make sure I make my opinion heard and known to the thread for record keeping.

Some people don't like fluff posting, I get it. However if you're gonna play this game completely analytical with no creative writing, then you're just a boring person! Sorry, that's the whole truth!
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Charu the red-nosed Snivy
Had a very shiny nose
And if you ever saw it
You could even say it glows

All of the other Snivies
Used to laugh and call him names
They never let poor Charu
Join in any Snivy games

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Originally Posted by Vendetta21 View Post
All in all I would say that Charu not only won this game, his play made me reconsider how I play it.
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Old 11-17-2019, 11:28 PM   #16
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Default Re: TWG 190 Postgame

Ok but the fact Riot dipped for almost a whole phase after reads really undersales the story you're pitching, inD. Had he been around to argue and refute arguments while defining his reads in the first half of the phase he wouldn't have been the lynch. You can not use this as an example of someone punished for activity because that's absolutely false.

...


The way I see the community is barely playing anyway, so I don't see how game bans hurt activity.

In all honestly if players who don't play get banned and then there's not enough players to play thats when you know it's time to sail from the dock and find another home for the ship. But in truth, we should probably just break for the season and maybe after everyone is passed the holidays they'll be more interest in playing TWG.
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Old 11-17-2019, 11:30 PM   #17
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Default Re: TWG 190 Postgame

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Can't really point fingers at others for 'throwing' after that shitshow of a third phase where you, ffa, and shadow tunneled onto charu, absolutely ignoring everything.
;_; I tried ok
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Old 11-17-2019, 11:31 PM   #18
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Default Re: TWG 190 Postgame

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In all honestly if players who don't play get banned and then there's not enough players to play thats when you know it's time to sail from the dock and find another home for the ship. But in truth, we should probably just break for the season and maybe after everyone is passed the holidays they'll be more interest in playing TWG.
Think FFRTWG is dead.

There, I pretty much just said it.
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Originally Posted by JohnRedWolf87 View Post
Charu the red-nosed Snivy
Had a very shiny nose
And if you ever saw it
You could even say it glows

All of the other Snivies
Used to laugh and call him names
They never let poor Charu
Join in any Snivy games

(Click the arrow to see the rest)


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Originally Posted by Vendetta21 View Post
All in all I would say that Charu not only won this game, his play made me reconsider how I play it.
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Old 11-17-2019, 11:33 PM   #19
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Default Re: TWG 190 Postgame

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;_; I tried ok
nah Mellon, you had some good posts and were considering multiple worlds. Wasn't talking about you
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Old 11-17-2019, 11:33 PM   #20
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Default Re: TWG 190 Postgame

Oh hold on, I wanna screencap something I thought was really funny
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Originally Posted by JohnRedWolf87 View Post
Charu the red-nosed Snivy
Had a very shiny nose
And if you ever saw it
You could even say it glows

All of the other Snivies
Used to laugh and call him names
They never let poor Charu
Join in any Snivy games

(Click the arrow to see the rest)


Quote:
Originally Posted by Vendetta21 View Post
All in all I would say that Charu not only won this game, his play made me reconsider how I play it.
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