01-11-2016, 06:54 PM | #101 | |
FFR Player
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Re: [SM5.0.10][WIP] spawncamping-wallhack
whoops guess i overlooked that zzz
EDIT: should be fixed
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Last edited by ca25nada; 01-11-2016 at 07:04 PM.. |
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01-11-2016, 07:12 PM | #102 | |||
FFR Player
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Re: [SM5.0.10][WIP] spawncamping-wallhack
Is there any way to add the nps counter into another theme?
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01-11-2016, 07:22 PM | #103 |
FFR Player
Join Date: Oct 2014
Location: Atlanta, GA
Age: 28
Posts: 100
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Re: [SM5.0.10][WIP] spawncamping-wallhack
yeah just downolad sm5 and install this theme and then you have both the nps counter and another theme. :^)
Last edited by Nano Desu; 01-11-2016 at 07:22 PM.. |
01-12-2016, 10:43 PM | #104 | |
FFR Player
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Re: [SM5.0.10][WIP] spawncamping-wallhack
Measure lines can be toggled in theme options now.
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01-13-2016, 08:01 AM | #105 |
FFR Player
Join Date: Jan 2014
Age: 30
Posts: 131
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Re: [SM5.0.10][WIP] spawncamping-wallhack
I was about to ask about this. Thanks! I do still have one question, though: I can see my mouse cursor on the screen, but I am unable to bring it down low enough to actually select the tabs on the bottom after I have played a song. I can select the tabs themselves with the number keys, but the mouse cursor just won't budge that far. Is this a problem on my end? I'm running the game at 2880x1800, on Windows 10.
Last edited by CaptainAhab; 01-13-2016 at 08:02 AM.. |
01-13-2016, 07:23 PM | #106 | ||
FFR Player
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Re: [SM5.0.10][WIP] spawncamping-wallhack
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I tried running stepmania on different resolutions and aspect ratios but all seemed to work fine.
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01-13-2016, 07:24 PM | #107 | |
Accuracy Player
Join Date: Mar 2011
Location: Connecticut
Age: 28
Posts: 4,628
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Re: [SM5.0.10][WIP] spawncamping-wallhack
Quote:
EDIT: Does your mouse cursor reset to the middle of the window?
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Last edited by _Zenith_; 01-13-2016 at 07:25 PM.. |
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01-14-2016, 02:20 PM | #108 |
FFR Player
Join Date: Jan 2014
Age: 30
Posts: 131
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Re: [SM5.0.10][WIP] spawncamping-wallhack
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01-18-2016, 07:27 PM | #109 |
Accuracy Player
Join Date: Mar 2011
Location: Connecticut
Age: 28
Posts: 4,628
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Re: [SM5.0.10][WIP] spawncamping-wallhack
Where specifically because there is no measure line affecting option within theme options and I haven't found this anywhere else within the theme in any option?
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01-18-2016, 10:47 PM | #110 | |
FFR Player
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Re: [SM5.0.10][WIP] spawncamping-wallhack
Theme Options → Measure Lines → Off
And then you'll have to reload metrics by pressing Shift+F2 Also updated color settings screen to support multiple entries now. http://imgur.com/a/jLDTi
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01-18-2016, 11:18 PM | #111 |
Accuracy Player
Join Date: Mar 2011
Location: Connecticut
Age: 28
Posts: 4,628
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Re: [SM5.0.10][WIP] spawncamping-wallhack
Strange, I don't have any of the options below NPS Window though I downloaded the recent update (excluding this color update) :/
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01-18-2016, 11:56 PM | #112 |
FFR Player
Join Date: Dec 2014
Age: 38
Posts: 125
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Re: [SM5.0.10][WIP] spawncamping-wallhack
Use the THEME:ReloadMetrics lua binding.
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01-19-2016, 08:18 PM | #113 |
D7 Elite Keymasher
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Re: [SM5.0.10][WIP] spawncamping-wallhack
Is there a way to stop the judgement text from bouncing so much every time you hit a note?
edit: found it sorry for wasting your time
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01-19-2016, 09:04 PM | #114 |
Forum User
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Re: [SM5.0.10][WIP] spawncamping-wallhack
That's a SM thing, not a theme thing. I can't remember which file it is but it's in the fallback stuff
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01-19-2016, 10:24 PM | #115 |
FFR Player
Join Date: Dec 2014
Age: 38
Posts: 125
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Re: [SM5.0.10][WIP] spawncamping-wallhack
Judgement message bouncing is totally a theme thing.
If you look at Graphics/Player judgment/default.lua, you can see it loading metrics for the things to do when a judgment occurs. Those metrics are in the Judgment section of metrics.ini. So the way the judgment bounces is entirely controlled by the theme. Making a judgment that doesn't move at all, or one that eats the whole screen is easy.
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01-19-2016, 10:32 PM | #116 |
Forum User
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Re: [SM5.0.10][WIP] spawncamping-wallhack
Ah cool, thanks for the correction. I should write all my changes down next time
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02-3-2016, 02:52 PM | #117 | |
FFR Player
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Re: [SM5.0.10][WIP] spawncamping-wallhack
Added support for osu! style song previews. It can be set from Theme Options → Song Preview.
1. SM Style Default. Preview loops from SAMPLESTART to SAMPLESTART+SAMPLELENGTH. 2. osu! Style (Current) Preview loops from SAMPLESTART to the end of the song. If a person exits midway during gameplay (without going to eval) the preview will start from that point. (and then loop from SAMPLESTART afterwards) 3. osu! Style (Old) Preview plays from SAMPLESTART to the end of the song. Then the preview loops from the start to the end of the song. If a person exits midway during gameplay (without going to eval) the preview will start from that point. (and then loop from the beginning afterwards)
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Last edited by ca25nada; 02-3-2016 at 02:59 PM.. |
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02-4-2016, 03:29 PM | #118 |
Dark Chancellor
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Re: [SM5.0.10][WIP] spawncamping-wallhack
when's the brazilian p90 rush theme coming out?
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02-6-2016, 03:48 PM | #119 |
Wubalubadubdub
Join Date: May 2005
Age: 36
Posts: 1,697
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Re: [SM5.0.10][WIP] spawncamping-wallhack
What's the "Unstable Rate" I keep seeing on my results screen sometimes? Does that mean it's going to mess with the timing windows or something because it's rendering at weird FPS?
For example:
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boop Last edited by shenjoku; 02-6-2016 at 03:51 PM.. |
02-6-2016, 04:05 PM | #120 |
Forum User
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Re: [SM5.0.10][WIP] spawncamping-wallhack
It's for osu users. I have never played it but there is a speed thing called unstable rate but I have zero idea how it works lol.
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