12-20-2015, 05:24 PM | #81 |
FFR Player
Join Date: Oct 2014
Location: Atlanta, GA
Age: 28
Posts: 100
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Re: [SM5.0.8+][WIP] spawncamping-wallhack
Would this theme work on SM5.0.7? and if not, how do I update to 5.0.8 without messing up my noteskins/themes/songpacks?
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12-20-2015, 06:11 PM | #82 |
ur worst nitemare
Join Date: Jan 2003
Age: 32
Posts: 1,626
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Re: [SM5.0.8+][WIP] spawncamping-wallhack
just run the installer for a newer version, it'll uninstall the old one first
uninstalling doesn't delete anything you added to the game, so everything you listed will be fine just make sure you install the new version to the same folder as the old one
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some feathery f**k Last edited by lurker; 12-20-2015 at 06:11 PM.. |
12-20-2015, 06:16 PM | #83 |
FFR Player
Join Date: Oct 2014
Location: Atlanta, GA
Age: 28
Posts: 100
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Re: [SM5.0.8+][WIP] spawncamping-wallhack
yeah I just tried that and now I get stack overflow crash when I start the game. is there a way to go back to 5.0.7? :/
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12-20-2015, 06:43 PM | #84 | |||
FFR Player
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Re: [SM5.0.8+][WIP] spawncamping-wallhack
Quote:
As for the stack overflow issue when switching to 5.0.10 from an older version: Quote:
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Quote:
Last edited by ca25nada; 12-20-2015 at 06:48 PM.. |
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12-20-2015, 07:39 PM | #85 | |
FFR Player
Join Date: Dec 2014
Age: 38
Posts: 125
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Re: [SM5.0.8+][WIP] spawncamping-wallhack
Quote:
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12-23-2015, 11:45 AM | #86 |
FFR Player
Join Date: Mar 2015
Location: my zone
Age: 24
Posts: 5
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Re: [SM5.0.8+][WIP] spawncamping-wallhack
how would i go about removing those "beat ticks" that scroll down the playfield?
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12-23-2015, 12:09 PM | #87 |
Wubalubadubdub
Join Date: May 2005
Age: 36
Posts: 1,697
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Re: [SM5.0.8+][WIP] spawncamping-wallhack
Set all of these to 0:
BarMeasureAlpha=0 Bar4thAlpha=0 Bar8thAlpha=0 That's how I've been doing it anyways.
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boop |
12-23-2015, 01:03 PM | #88 | |
FFR Player
Join Date: Mar 2015
Location: my zone
Age: 24
Posts: 5
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Re: [SM5.0.8+][WIP] spawncamping-wallhack
Quote:
now i can finally use this great theme
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12-24-2015, 02:45 PM | #89 | |
FFR Player
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Re: [SM5.0.8+][WIP] spawncamping-wallhack
More updates since the last post:
Anything related to lane widths now scale correctly based on mini mod being used. (this includes lane cover, screen filter, etc.) "Best Score" Pacemaker graph now account for the current rate mod being used. e.g. When playing with 1.2x rate, Graph will show the best score from scores played with 1.2x rate. "Current Score" Pacemaker graph will also show the current average score graph underneath the original additive score graph. Mid-Game Pausing. Tapping <Select> twice during gameplay will pause/unpause the game. The number of times the game has been paused will show up on eval. Full Combo effects
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Quote:
Last edited by ca25nada; 12-24-2015 at 02:51 PM.. |
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12-24-2015, 02:57 PM | #90 |
Forum User
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Re: [SM5.0.8+][WIP] spawncamping-wallhack
Holy shit a pause? I didn't know that was a thing in music games lol
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Twitch | Stepping Stones 2! | Stepping Stones 3! | Stepping Stones 4! Submit to this - |
01-4-2016, 12:31 PM | #91 |
FFR Player
Join Date: Oct 2014
Location: Atlanta, GA
Age: 28
Posts: 100
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Re: [SM5.0.10][WIP] spawncamping-wallhack
Will it be possible for lane covers to not cover receptors/judgement and only cover the arrows? also why are some songs purple regardless of colour code?
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01-4-2016, 07:18 PM | #92 | ||
FFR Player
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Re: [SM5.0.10][WIP] spawncamping-wallhack
Quote:
It just applies for whatever color is set for the oni/insane difficulty (which is purple) if the difficulty meter is above a certain point. I'll probably change it back to a red color like every other theme. Also added a message that will show up once you hit the maximum score limit on a simfile in eval. (because no one ever changes the value from the default one)
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Quote:
Last edited by ca25nada; 01-4-2016 at 07:39 PM.. |
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01-6-2016, 01:59 PM | #93 | |
FFR Player
Join Date: Oct 2014
Location: Atlanta, GA
Age: 28
Posts: 100
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Re: [SM5.0.10][WIP] spawncamping-wallhack
Quote:
Is there somewhere in the metrics I can change this? Last edited by Nano Desu; 01-6-2016 at 02:00 PM.. |
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01-6-2016, 06:41 PM | #94 | ||
FFR Player
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Re: [SM5.0.10][WIP] spawncamping-wallhack
Quote:
search up ExtraColor= in [SongManager]
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Quote:
Last edited by ca25nada; 01-6-2016 at 06:42 PM.. |
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01-6-2016, 07:18 PM | #95 | |
FFR Player
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Re: [SM5.0.10][WIP] spawncamping-wallhack
Quote:
If I recall correctly, someone else recompiled the source to fix this bug for themselves, but I don't remember who. Its not in the noteskin realm unfortunately. |
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01-6-2016, 08:40 PM | #96 |
FFR Simfile Author
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Re: [SM5.0.10][WIP] spawncamping-wallhack
That's a bug? I thought that was just part of the game and the modifier itself.
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01-9-2016, 11:17 PM | #97 |
FFR Player
Join Date: Jan 2014
Age: 30
Posts: 131
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Re: [SM5.0.10][WIP] spawncamping-wallhack
Thanks for all the work you have done for this theme; it's great! Keep up the good work.
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01-10-2016, 12:02 AM | #98 | |
FFR Player
Join Date: Dec 2014
Age: 38
Posts: 125
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Re: [SM5.0.10][WIP] spawncamping-wallhack
Quote:
When an arrow crosses the line from visible to hidden in Stepmania, the notefield ramps down a value called PercentVisible. PercentVisible is used to calculate glow and alpha values for the arrow. The glow layer is a white layer with the same shape that is drawn over the arrow. As PercentVisible goes from 1 to 0.5, alpha stays at 1 (opaque), and glow goes up to 1.3 (white). When PercentVisible is less than or equal to 0.5, alpha is 0. As PercentVisible goes from 0.5 to 0, glow goes from 1.3 to 0. So the arrow starts out colored normally, then is gradually covered by a bright white version fading in. Then the colored arrow disappears entirely and the white version fades out. In 5.1, themers will be able to make mods that control the alpha and the glow separately, so it will be possible to make arrows fade without flashing, purely in lua. This is an example where the arrows fade in and out, and each column is slightly different. Not exactly what you have in mind, but it does show that alpha and glow will be separated and controllable in detail by the theme. This is an example that changes glow.
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Stepmania Development in action: Last edited by Kyzentun; 01-10-2016 at 12:02 AM.. |
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01-11-2016, 04:56 PM | #99 | |
FFR Player
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Re: [SM5.0.10][WIP] spawncamping-wallhack
Added the NPS graph which can be enabled in player options.
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Quote:
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01-11-2016, 06:06 PM | #100 |
FFR Player
Join Date: Dec 2014
Age: 38
Posts: 125
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Re: [SM5.0.10][WIP] spawncamping-wallhack
The best part of playing as Player 2 is that I get the full combo splash for every song.
https://github.com/ca25nada/spawncam...combo.lua#L138
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