Old 06-12-2014, 04:04 PM   #61
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Old 06-12-2014, 04:07 PM   #62
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now trending: stop posting pseudo
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Old 06-12-2014, 04:09 PM   #63
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I saw some white guys in there choof
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Old 06-12-2014, 04:15 PM   #64
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it's like you suck at reading or something
It's like you suck at making a point or something. Suikoden is incomparable exactly because its emphasis is on 2D. The few 3D backgrounds they use are simple as all hell and I don't know what you consider "better presented" about it. They might as well have gone with pre-rendered backgrounds while they were at it, cause it's not dynamic at all unlike the games I linked screenshots of.

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le epic imgur maymay.gif
maybe if you understood why your "technically x" point was so dumb you wouldn't be saying that.
It was a fucking joke in the first place you bumbling moron. And you still didn't explain your point. You just dismissed it lol

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I'm not disputing this. PS1 was way better than N64 graphically and there's literally nothing you can say to prove otherwise, because quite frankly the proof doesn't exist. All the screens you provided look millions of times better than anything I've seen on the N64.
Ok so you're just gonna ignore all the pics I posted like a fucking 12 year old? And you say n64 fanboys are cancerous.. (not that I am even a n64 fanboy, I just give credit where credit is due)

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The hardware was worse. Get over it.
Your point? That doesn't make the games worse visually or gameplay wise.

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edit2: I took the time to look at your broken ass image and no wonder you think it looks good. It's at a tiny resolution, which is what the N64 was intended for.


Both ps1 and n64 had native resolutions that small you insufferable thundercunt.
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Old 06-12-2014, 04:36 PM   #65
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Both ps1 and n64 had native resolutions that small you insufferable thundercunt.
maybe I sucked at wording it, but you were posting higher res screenshots of the PS1 games and then a small res N64 to prove a point. Hence "intended"

I don't need to restate my points for people who just can't read. I already talked about why my Suikoden point was somewhat of a cheap-shot. Or are you someone who is obsessed with obvious points?

edit: FF7 was made before OOT, and featured way cleaner looking GFX that focused on 3D with very little 2D support.

Would you look at how clean these textures are???

Oh man Xenogears you and your fully 3D environments <3

damn PS1 you used Sprites as textures and it didn't look like shit!

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Old 06-12-2014, 04:46 PM   #66
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maybe I sucked at wording it, but you were posting higher res screenshots of the PS1 games and then a small res N64 to prove a point. Hence "intended"
They were the only screenshots that I could find that quickly that weren't taken from an emulator and they were only slightly bigger. Want me to blow up the zelda screen to the same sizes?..

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I don't need to restate my points for people who just can't read. I already talked about why my Suikoden point was somewhat of a cheap-shot.
That just leaves everything else you said that doesn't make sense (e.g. ps1 is just better i ignore proof, your monkey argument, better hardware).
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Old 06-12-2014, 04:50 PM   #67
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Both ps1 and n64 had native resolutions that small you insufferable thundercunt.
That is still one of my favorite things to call people.
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you double dad loving dipshit
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dammit now i have to smoke a picture of choof out of a bong
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I can't be the only guy who has wondered what it'd be like to menstruate all over the shower.
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Old 06-12-2014, 04:54 PM   #68
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but this

is better than this

right?

this

was obviously better than


and

was clearly superior to


dunno!
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Old 06-12-2014, 04:57 PM   #69
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Sonic is better than Mario
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All in all I would say that Charu not only won this game, his play made me reconsider how I play it.
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Old 06-12-2014, 05:00 PM   #70
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Just pointing it out here, but Pseudo is 18 years old. He was barely even alive when OoT came out, so he is likely vastly overestimating what was feasible back then. Advanced real-time rendering technologies really blew up during the 2000's, but were still in heavy development prior to that. Remember that Wolfenstein 3D and Doom (which came out in the early 90's) were considered insane at the time of release.

Or Beyond the Mind's Eye from 1993 (I watched the shit out of this as a kid), which was a showcase of some advanced graphics tech at the time:

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Old 06-12-2014, 05:28 PM   #71
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Spoiler cause the images make the post really big
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edit: FF7 was made before OOT, and featured way cleaner looking GFX that focused on 3D with very little 2D support.
Oh hey nice emulator screencap and it still looks jaggedy as fuck.

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Would you look at how clean these textures are???
Nice pre-rendered background, very real time.

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Originally Posted by Pseudo Enigma View Post
Oh man Xenogears you and your fully 3D environments <3
Xenogears as far as I can tell is mostly boxy models with pixel edge textures so naturally that's going to look quite crisp cause it's basically 2D pixel art slapped on precisely measured box models. Also heavy use of sprites. Not that it doesn't look good but it's really not as impressive tech wise.

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damn PS1 you used Sprites as textures and it didn't look like shit!
Similar story here, lots of repepetetive elements and tileable textures much like how a 2D pixel art game would be made with some elements of 3D. Both games are pretty far away from the elements too. Again, not as impressive tech-wise.

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but this

is better than this

right?

this

was obviously better than


and

was clearly superior to


dunno!

You're basically cherry picking examples at this point and taking incomparable examples (pre-rendered environments/3D + pixel art hybrids etc vs real-time rendering) while also ignoring impressive factors such as the fact that mario kart 64 is the 7th released game on the n64 (released in 1996) and it's 8 fucking mb in size while gran turismo is a whopping 320 mb.

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Or Beyond the Mind's Eye from 1993 (I watched the shit out of this as a kid), which was a showcase of some advanced graphics tech at the time:


Beyond the Mind's Eye was is amazing haha. I loved watching it.
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Old 06-12-2014, 05:29 PM   #72
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donkey kong 64 was a much larger game than crash bandicoot
mario kart came out in 97 and was in development for 2 years; gt came out in 98 and was in development for 5

but let's be honest, a mildly autistic teenager could make a better rpg than quest64 in fucen rpg maker
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Old 06-12-2014, 05:33 PM   #73
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My Jaguar is better than your 3DO

...My parents actually did own a 3DO once upon a time. The only good games I remember playing constantly on that beauty was Gex and the first Need for Speed.
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All in all I would say that Charu not only won this game, his play made me reconsider how I play it.
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Old 06-12-2014, 05:33 PM   #74
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Mario kart came out in 1996 yo
Also one more thing about donkey kong 64 and crash bandicoot is that donkey kong is just a little less than 27 mb in size while crash bandicoot is 439 mb
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Old 06-12-2014, 05:35 PM   #75
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Also one more thing about donkey kong 64 and crash bandicoot is that donkey kong is just a little less than 27 mb in size while crash bandicoot is 439 mb
wat
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Old 06-12-2014, 05:38 PM   #76
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I think music + pre-rendered cutscenes are the bulk in many of those Playstation Games.

It's still really impressive though to see that Donkey Kong 64 was almost 100x smaller than the average PC game at the time.

...Reminds me of Sonic CD for the Sega CD. The main game size is probably not even no more than 1-2MB big. Everything else though is what takes up the space to make the game 300MB or so.
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All in all I would say that Charu not only won this game, his play made me reconsider how I play it.
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Old 06-12-2014, 05:40 PM   #77
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IIRC DK64 came with that RAM expansion pack, but only because it was the only way to prevent a game-breaking glitch
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Old 06-12-2014, 06:03 PM   #78
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but let's be honest, a mildly autistic teenager could make a better rpg than quest64 in fucen rpg maker
Hey, I liked that game.
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Old 06-12-2014, 06:49 PM   #79
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Screenshots don't show differences in frame rates, animation smoothness, or camera panning smoothness and quickness. The Playstation had a lot of tricks it could use to make individual frames look incredible, but trust me when I say the N64 had a maniacally snappy 3d rendering engine for its time and price. The N64's strength was real time 3d animation. The Playstation's strength was having space for amazing textures and pre-rendered BGs and videos.

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I could listen to forest temple music for hours
Personally that one creeps me out a bit, heh. This is more my speed, even if it's not technically Zelda:
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Old 06-12-2014, 07:44 PM   #80
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Hey, I liked that game.
you're definitely in the minority there
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