Go Back   Flash Flash Revolution > Gaming > The Werewolf Game
Register FAQ Community Calendar Today's Posts Search

Reply
 
Thread Tools Display Modes
Old 08-11-2007, 06:52 PM   #21
Yesssss
FFR Player
 
Yesssss's Avatar
 
Join Date: Jul 2005
Location: In a Lawnmower
Age: 35
Posts: 2,522
Send a message via AIM to Yesssss
Default Re: jTWG XXXIII: The Curse of the Dead Man's End

人間
Yesssss is offline   Reply With Quote
Old 08-11-2007, 06:53 PM   #22
Boatz
FFR Player
 
Boatz's Avatar
 
Join Date: Jun 2007
Posts: 179
Default Re: jTWG XXXIII: The Curse of the Dead Man's End

Don't mind me. I generally keep talking until someone stops me.
__________________



You really shouldn't click here. or here.
But you should click here.
And you should use this:


Tokens: 18
Skill Tokens: 10
Boatz is offline   Reply With Quote
Old 08-11-2007, 06:57 PM   #23
Yesssss
FFR Player
 
Yesssss's Avatar
 
Join Date: Jul 2005
Location: In a Lawnmower
Age: 35
Posts: 2,522
Send a message via AIM to Yesssss
Default Re: jTWG XXXIII: The Curse of the Dead Man's End

ok
Yesssss is offline   Reply With Quote
Old 08-11-2007, 07:15 PM   #24
travman301
#swagdog
FFR Veteran
 
travman301's Avatar
 
Join Date: Mar 2004
Age: 33
Posts: 2,641
Send a message via AIM to travman301
Default Re: jTWG XXXIII: The Curse of the Dead Man's End

Ok, I'm a human this game.

And I agree with flaw's post about Resurrections 100%, except for one more additional circumstance.

If the captain finds out who seer is and they are killed, then the captain should most definitely take the chance of offing a regular human in order to bring back a blue.
travman301 is offline   Reply With Quote
Old 08-11-2007, 07:29 PM   #25
hoochan
woah shrooms
FFR Veteran
 
hoochan's Avatar
 
Join Date: Nov 2005
Posts: 3,840
Default Re: jTWG XXXIII: The Curse of the Dead Man's End

Quote:
Originally Posted by travman301 View Post
Ok, I'm a human this game.

And I agree with flaw's post about Resurrections 100%, except for one more additional circumstance.

If the captain finds out who seer is and they are killed, then the captain should most definitely take the chance of offing a regular human in order to bring back a blue.
He doesn't get to choose who to resurrect.
hoochan is offline   Reply With Quote
Old 08-11-2007, 07:30 PM   #26
travman301
#swagdog
FFR Veteran
 
travman301's Avatar
 
Join Date: Mar 2004
Age: 33
Posts: 2,641
Send a message via AIM to travman301
Default Re: jTWG XXXIII: The Curse of the Dead Man's End

Quote:
Originally Posted by hoochan View Post
He doesn't get to choose who to resurrect.
Lmao. Well disreguard that then.
travman301 is offline   Reply With Quote
Old 08-11-2007, 08:01 PM   #27
Lightknight924
FFR Player
 
Lightknight924's Avatar
 
Join Date: Jul 2005
Location: New York
Age: 31
Posts: 1,164
Send a message via AIM to Lightknight924
Default Re: jTWG XXXIII: The Curse of the Dead Man's End

Yes he does.
Lightknight924 is offline   Reply With Quote
Old 08-11-2007, 10:27 PM   #28
travman301
#swagdog
FFR Veteran
 
travman301's Avatar
 
Join Date: Mar 2004
Age: 33
Posts: 2,641
Send a message via AIM to travman301
Default Re: jTWG XXXIII: The Curse of the Dead Man's End

Quote:
Originally Posted by Lightknight924 View Post
Yes he does.
In that case, stfu hoochan. I'm reading everything over. And as I said, if the captain finds a blue, then it would be worth the chance of sacrificing a green in order to bring them back.
travman301 is offline   Reply With Quote
Old 08-12-2007, 12:48 AM   #29
heavylee
FFR Player
 
heavylee's Avatar
 
Join Date: Mar 2007
Location: Canada
Posts: 961
Send a message via AIM to heavylee
Default Re: jTWG XXXIII: The Curse of the Dead Man's End

hhaa ok first off. drunk. second off, i already asked hooch if he sent mass pm's. I was captain jack sparrow... and now i am not, that sucks haha. So anyways, he knew that it wasn't fair already. So, I had something else to say, but now I forget what it was. Oh well. Talk to you all in the morning, whe I'm a little more sober.
heavylee is offline   Reply With Quote
Old 08-12-2007, 01:11 AM   #30
flawofhumanity
MMM WATCHA SAY
FFR Veteran
 
flawofhumanity's Avatar
 
Join Date: Apr 2004
Location: Texas
Age: 34
Posts: 628
Send a message via AIM to flawofhumanity
Default Re: jTWG XXXIII: The Curse of the Dead Man's End

Quote:
Originally Posted by travman301 View Post
In that case, stfu hoochan. I'm reading everything over. And as I said, if the captain finds a blue, then it would be worth the chance of sacrificing a green in order to bring them back.
God damnit. Human again, what a ****ing useless reroll.

PS. Screw you farka.

PPS. (this is the real part of my post)

I agree. I thought it was random as to who would be ressed. But the important thing is, if he messed up, we effectively lose a chance. Later in the game, we'll have to be more careful. but what's EXTREMELY important is setting an alliance up quickly. If we don't know who the blues are, we can't res them. As such, we HAVE to get an alliance.

So far my only suggestion is to have the seer seer someone, (hopefully a blue) If this were to happen, it's an awesome night 1 alliance start, and then we don't have to worry about the master wolf business. Other than that, I think if the seering for night 1 returns human, we should take our 1/7 chance that he hit the master wolf and begin an alliance through said human.

Now, if this were to happen, here's how it would go:

Seer tells human his role.
Human tells thread about what just happened.
We allow for counterclaims (this is where the real seer should come out if there's a fake seer. A wolf for a blue that can be ressed? I'll take it.)
No counterclaims? Good. All blues go to said human.
Allow for counterclaims, (ie. incase two people claim to be vigi, or two people claim to be sparrow)
No counterclaims? Good. We have a 4 person alliance on Day1.

Worst case scenario? We hit the MW, and then we basically have to win without blues. (which is more possible than you think if we're not retarded.)

I think it's worth the chance. If you guys don't like it, suggest a better plan, and we'll do that. Or we can twiddle our thumbs until they kill us all off because we're unorganized.
__________________
Quote:
Originally Posted by pntballa18 View Post
flaw cause he's well hung


flawofhumanity is offline   Reply With Quote
Old 08-12-2007, 05:47 AM   #31
Boatz
FFR Player
 
Boatz's Avatar
 
Join Date: Jun 2007
Posts: 179
Default Re: jTWG XXXIII: The Curse of the Dead Man's End

There is only one flaw, flaw.

If two people come forward as a Seer/Vigi/Cptain, then how can we 100% guarantee who is who? I mean:

Two Seers come forward
Both argue over who is the real Seer
Someone is Seer'd, and they both report different outcomes

So who is right? Some good fishing would have to be done. And plus, these two Seers will
eventually both bring their argument to the thread and both get wolf'd.

Just my 1/50th of a dollar. But I can't think of another plan.

I also have a big hunch that LK might not have changed the roles at all....
__________________



You really shouldn't click here. or here.
But you should click here.
And you should use this:


Tokens: 18
Skill Tokens: 10
Boatz is offline   Reply With Quote
Old 08-12-2007, 05:52 AM   #32
flawofhumanity
MMM WATCHA SAY
FFR Veteran
 
flawofhumanity's Avatar
 
Join Date: Apr 2004
Location: Texas
Age: 34
Posts: 628
Send a message via AIM to flawofhumanity
Default Re: jTWG XXXIII: The Curse of the Dead Man's End

Quote:
Originally Posted by Boatz View Post
There is only one flaw, flaw.

If two people come forward as a Seer/Vigi/Cptain, then how can we 100% guarantee who is who? I mean:

Two Seers come forward
Both argue over who is the real Seer
Someone is Seer'd, and they both report different outcomes

So who is right? Some good fishing would have to be done. And plus, these two Seers will
eventually both bring their argument to the thread and both get wolf'd.

Just my 1/50th of a dollar. But I can't think of another plan.

I also have a big hunch that LK might not have changed the roles at all....
I'm sure he did. Otherwise it would make this game pretty much academic, seeing as there are 3 blues, and we are only allowed 3 mistakes. We would be able to just lynch everyone who wasn't included as a human in the PM and win the game for sure.

Now then, if two seers were to come forward, we settle this the same way that we would in TWG. If two seers come forward, we lynch them both. If we find out who the REAL seer is later, we can res him. The wolves, however, are out a wolf and we're down to two GUARANTEED. A guaranteed wolf for a blue is a deal that I will take.
__________________
Quote:
Originally Posted by pntballa18 View Post
flaw cause he's well hung


flawofhumanity is offline   Reply With Quote
Old 08-12-2007, 08:18 AM   #33
Lightknight924
FFR Player
 
Lightknight924's Avatar
 
Join Date: Jul 2005
Location: New York
Age: 31
Posts: 1,164
Send a message via AIM to Lightknight924
Default Re: jTWG XXXIII: The Curse of the Dead Man's End

Trust me, I changed the roles around. I'm not joking at all.
Lightknight924 is offline   Reply With Quote
Old 08-12-2007, 08:22 AM   #34
X3R0H0UR
FFR Player
 
X3R0H0UR's Avatar
 
Join Date: Jan 2007
Age: 39
Posts: 540
Send a message via AIM to X3R0H0UR
Default Re: jTWG XXXIII: The Curse of the Dead Man's End

I like flaws plan, especially because (if I'm reading it right) the master wolf, the only one that can come out as the seer, is the one who has the ability to resurrect.

Even with two shots I'm still a damn human. One day I'll get to play red, and it will be good.
__________________
Gynecologist, Saturday nights only.
X3R0H0UR is offline   Reply With Quote
Old 08-12-2007, 08:46 AM   #35
heavylee
FFR Player
 
heavylee's Avatar
 
Join Date: Mar 2007
Location: Canada
Posts: 961
Send a message via AIM to heavylee
Default Re: jTWG XXXIII: The Curse of the Dead Man's End

There is no guardian though, but you're saying we try to ressurect the seer until we do? That is kind of risky, it's a 50 percent chance, so we could end up killing people a few times before it actually works. I don't see any other way to do this though, so I will say I'm not the seer haha, I am human. I have kind of a dumb question, lightknight never actually put it in the description, but the master wolf shows up as blue or green to the seer?
heavylee is offline   Reply With Quote
Old 08-12-2007, 09:10 AM   #36
X3R0H0UR
FFR Player
 
X3R0H0UR's Avatar
 
Join Date: Jan 2007
Age: 39
Posts: 540
Send a message via AIM to X3R0H0UR
Default Re: jTWG XXXIII: The Curse of the Dead Man's End

green to the seer
__________________
Gynecologist, Saturday nights only.
X3R0H0UR is offline   Reply With Quote
Old 08-12-2007, 09:31 AM   #37
travman301
#swagdog
FFR Veteran
 
travman301's Avatar
 
Join Date: Mar 2004
Age: 33
Posts: 2,641
Send a message via AIM to travman301
Default Re: jTWG XXXIII: The Curse of the Dead Man's End

Quote:
Originally Posted by heavylee View Post
There is no guardian though, but you're saying we try to ressurect the seer until we do? That is kind of risky, it's a 50 percent chance, so we could end up killing people a few times before it actually works. I don't see any other way to do this though, so I will say I'm not the seer haha, I am human. I have kind of a dumb question, lightknight never actually put it in the description, but the master wolf shows up as blue or green to the seer?
Its well worth sacrificing a few greens to revive a seer. One seering can win the game for humans.
travman301 is offline   Reply With Quote
Old 08-12-2007, 09:45 AM   #38
Boatz
FFR Player
 
Boatz's Avatar
 
Join Date: Jun 2007
Posts: 179
Default Re: jTWG XXXIII: The Curse of the Dead Man's End

One thing though...

This whole plan could go up in smoke if one of two things happen.

1. Seer wolf'd
2. Captain wolf'd

Both of these things have a 1/8 chance of happening. Them happening 1 after the other is lower, but still possible. And, if the wolf seer finds them out, probability of win gets super low.

So. We'll just have to cross our fingers.

EDIT -- My AIM names is Palapatation if you didn't catch it before.
__________________



You really shouldn't click here. or here.
But you should click here.
And you should use this:


Tokens: 18
Skill Tokens: 10
Boatz is offline   Reply With Quote
Old 08-12-2007, 09:49 AM   #39
heavylee
FFR Player
 
heavylee's Avatar
 
Join Date: Mar 2007
Location: Canada
Posts: 961
Send a message via AIM to heavylee
Default Re: jTWG XXXIII: The Curse of the Dead Man's End

I frigin forgot they had a wolf seer. This one seems tough, but I guess nothing happens till an alliance is formed. Since the game was screwed up, does night end tonight?
heavylee is offline   Reply With Quote
Old 08-12-2007, 10:36 AM   #40
Boatz
FFR Player
 
Boatz's Avatar
 
Join Date: Jun 2007
Posts: 179
Default Re: jTWG XXXIII: The Curse of the Dead Man's End

Yup, first wolfin' happens tonight. It'll be me, after I caused all the crap with the PMs.
__________________



You really shouldn't click here. or here.
But you should click here.
And you should use this:


Tokens: 18
Skill Tokens: 10
Boatz is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump



All times are GMT -5. The time now is 01:02 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright FlashFlashRevolution