08-11-2007, 06:52 PM | #21 |
FFR Player
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Re: jTWG XXXIII: The Curse of the Dead Man's End
人間
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08-11-2007, 06:53 PM | #22 |
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Re: jTWG XXXIII: The Curse of the Dead Man's End
Don't mind me. I generally keep talking until someone stops me.
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08-11-2007, 06:57 PM | #23 |
FFR Player
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Re: jTWG XXXIII: The Curse of the Dead Man's End
ok
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08-11-2007, 07:15 PM | #24 |
#swagdog
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Re: jTWG XXXIII: The Curse of the Dead Man's End
Ok, I'm a human this game.
And I agree with flaw's post about Resurrections 100%, except for one more additional circumstance. If the captain finds out who seer is and they are killed, then the captain should most definitely take the chance of offing a regular human in order to bring back a blue. |
08-11-2007, 07:29 PM | #25 | |
woah shrooms
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Re: jTWG XXXIII: The Curse of the Dead Man's End
Quote:
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08-11-2007, 07:30 PM | #26 |
#swagdog
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Re: jTWG XXXIII: The Curse of the Dead Man's End
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08-11-2007, 08:01 PM | #27 |
FFR Player
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Re: jTWG XXXIII: The Curse of the Dead Man's End
Yes he does.
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08-11-2007, 10:27 PM | #28 |
#swagdog
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Re: jTWG XXXIII: The Curse of the Dead Man's End
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08-12-2007, 12:48 AM | #29 |
FFR Player
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Re: jTWG XXXIII: The Curse of the Dead Man's End
hhaa ok first off. drunk. second off, i already asked hooch if he sent mass pm's. I was captain jack sparrow... and now i am not, that sucks haha. So anyways, he knew that it wasn't fair already. So, I had something else to say, but now I forget what it was. Oh well. Talk to you all in the morning, whe I'm a little more sober.
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08-12-2007, 01:11 AM | #30 | |
MMM WATCHA SAY
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Re: jTWG XXXIII: The Curse of the Dead Man's End
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PS. Screw you farka. PPS. (this is the real part of my post) I agree. I thought it was random as to who would be ressed. But the important thing is, if he messed up, we effectively lose a chance. Later in the game, we'll have to be more careful. but what's EXTREMELY important is setting an alliance up quickly. If we don't know who the blues are, we can't res them. As such, we HAVE to get an alliance. So far my only suggestion is to have the seer seer someone, (hopefully a blue) If this were to happen, it's an awesome night 1 alliance start, and then we don't have to worry about the master wolf business. Other than that, I think if the seering for night 1 returns human, we should take our 1/7 chance that he hit the master wolf and begin an alliance through said human. Now, if this were to happen, here's how it would go: Seer tells human his role. Human tells thread about what just happened. We allow for counterclaims (this is where the real seer should come out if there's a fake seer. A wolf for a blue that can be ressed? I'll take it.) No counterclaims? Good. All blues go to said human. Allow for counterclaims, (ie. incase two people claim to be vigi, or two people claim to be sparrow) No counterclaims? Good. We have a 4 person alliance on Day1. Worst case scenario? We hit the MW, and then we basically have to win without blues. (which is more possible than you think if we're not retarded.) I think it's worth the chance. If you guys don't like it, suggest a better plan, and we'll do that. Or we can twiddle our thumbs until they kill us all off because we're unorganized. |
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08-12-2007, 05:47 AM | #31 |
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Re: jTWG XXXIII: The Curse of the Dead Man's End
There is only one flaw, flaw.
If two people come forward as a Seer/Vigi/Cptain, then how can we 100% guarantee who is who? I mean: Two Seers come forward Both argue over who is the real Seer Someone is Seer'd, and they both report different outcomes So who is right? Some good fishing would have to be done. And plus, these two Seers will eventually both bring their argument to the thread and both get wolf'd. Just my 1/50th of a dollar. But I can't think of another plan. I also have a big hunch that LK might not have changed the roles at all....
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08-12-2007, 05:52 AM | #32 | |
MMM WATCHA SAY
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Re: jTWG XXXIII: The Curse of the Dead Man's End
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Now then, if two seers were to come forward, we settle this the same way that we would in TWG. If two seers come forward, we lynch them both. If we find out who the REAL seer is later, we can res him. The wolves, however, are out a wolf and we're down to two GUARANTEED. A guaranteed wolf for a blue is a deal that I will take. |
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08-12-2007, 08:18 AM | #33 |
FFR Player
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Re: jTWG XXXIII: The Curse of the Dead Man's End
Trust me, I changed the roles around. I'm not joking at all.
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08-12-2007, 08:22 AM | #34 |
FFR Player
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Re: jTWG XXXIII: The Curse of the Dead Man's End
I like flaws plan, especially because (if I'm reading it right) the master wolf, the only one that can come out as the seer, is the one who has the ability to resurrect.
Even with two shots I'm still a damn human. One day I'll get to play red, and it will be good.
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08-12-2007, 08:46 AM | #35 |
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Re: jTWG XXXIII: The Curse of the Dead Man's End
There is no guardian though, but you're saying we try to ressurect the seer until we do? That is kind of risky, it's a 50 percent chance, so we could end up killing people a few times before it actually works. I don't see any other way to do this though, so I will say I'm not the seer haha, I am human. I have kind of a dumb question, lightknight never actually put it in the description, but the master wolf shows up as blue or green to the seer?
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08-12-2007, 09:10 AM | #36 |
FFR Player
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Re: jTWG XXXIII: The Curse of the Dead Man's End
green to the seer
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08-12-2007, 09:31 AM | #37 | |
#swagdog
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Re: jTWG XXXIII: The Curse of the Dead Man's End
Quote:
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08-12-2007, 09:45 AM | #38 |
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Re: jTWG XXXIII: The Curse of the Dead Man's End
One thing though...
This whole plan could go up in smoke if one of two things happen. 1. Seer wolf'd 2. Captain wolf'd Both of these things have a 1/8 chance of happening. Them happening 1 after the other is lower, but still possible. And, if the wolf seer finds them out, probability of win gets super low. So. We'll just have to cross our fingers. EDIT -- My AIM names is Palapatation if you didn't catch it before.
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08-12-2007, 09:49 AM | #39 |
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Re: jTWG XXXIII: The Curse of the Dead Man's End
I frigin forgot they had a wolf seer. This one seems tough, but I guess nothing happens till an alliance is formed. Since the game was screwed up, does night end tonight?
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08-12-2007, 10:36 AM | #40 |
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Re: jTWG XXXIII: The Curse of the Dead Man's End
Yup, first wolfin' happens tonight. It'll be me, after I caused all the crap with the PMs.
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