Old 07-10-2016, 08:33 PM   #1641
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Default Re: 11th Official Tournament - Round 3

D6 is ridiculously savage this time around - we've been getting easier songs relative to our skill level than anyone else, and the range of skill that the division encompasses just so happens to be that there's a bunch of people straddling the line between D6 and D7
(And also low D6 has gotten skewered with the skill gap between low and high D6)

Also, I really don't think the D5 song is very difficult ._. It's more of a test of speed, and not really comparable to the D6 song. I sightread blackflagged the D5 song with lag, but couldn't really get over the awkwardness of Kanon, where speed simply isn't the issue

Because Kanon's a bitch to whore I ended up playing harder songs (Hatsune Miku, SFS) and used Kanon as a rest file. Because the hard part's like 70% of the way through my arms were pretty much fine by then, and it made playing Kanon a lot more enjoyable and a lot less frustrating

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Old 07-10-2016, 09:14 PM   #1642
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Default Re: 11th Official Tournament - Round 3

woo boy, Stress Free Style is not my cup of tea. Sitting in 12th right now; gonna have to put some work into it on some more free time to get a bit higher up. This file definitely plays against my skillset, eek.
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Old 07-10-2016, 10:19 PM   #1643
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Default Re: 11th Official Tournament - Round 3

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Also, I really don't think the D5 song is very difficult ._. It's more of a test of speed, and not really comparable to the D6 song. I sightread blackflagged the D5 song with lag, but couldn't really get over the awkwardness of Kanon, where speed simply isn't the issue
Very true, but if you don't have the speed you're pretty screwed and would likely score better on the D6 file. it's a good file for D5 to cut people based on speed. obv D6 players would crush the D5 file tho
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Old 07-10-2016, 11:22 PM   #1644
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D6 is the most ridiculous division in the official. Every other division minus D7 has barely had 5 AAA's on ANY file thus far. Yet D6 has the most. In all honesty, they should cut D6 out completely. Since the same people seem to do so well every damn round, just make it all one division. Legit. 6 Divisions, be done with it.
I agree there's literally no difference between a lvl 80 and a lvl 87, some >85s aaa'd some 83s, all these "skill ratings" and "file difficulties" are arbitarily assigned without thought or consideration and mean absolutely nothing in regards to how difficult a file is or how much skill is required to play them. why don't we just merge all divisions <8? All these numbers just make things confusing.
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Old 07-10-2016, 11:38 PM   #1645
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Default Re: 11th Official Tournament - Round 3

Hmmm, no one talking about D2 as of late. Hands are kicking my ass. XD
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Old 07-11-2016, 12:11 AM   #1646
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Default Re: 11th Official Tournament - Round 3

lol this is absurd, luck is playing such a massive role in whether or not I get to PA a file

FFR's been running like shit the vast majority of tourney time but the fact that it's inconsistently shit is even more frustrating...couldn't nail SFS after trying for like half an hour because frame staggering during a tech file is impossible to counter, so played a few other files for shits

magically got what looked to be a completely lagless run on nuts, so immediately I go back to SFS thinking the lag cleaned up but nope fp is seizing again

for comparison here's both nuts scores accuracies, first from last round and second from just now (drastically different despite me paying no attention to AA in either run)...was lagging pretty damn hard last round, and I'm starting to wonder if the dashboard has something to do with this


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Old 07-11-2016, 12:30 AM   #1647
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Default Re: 11th Official Tournament - Round 3

About that suggestion to merge d6 and d7 lolnope. I agree d5's song felt harder than d6's on my first play through but I can't be to analytical about that. D6 has been wierd easy short songs which I wish I could have competed harder on, d7 songs, and d7 players versus d6, and the song choices this tourney are incomprable, maybe a couple high d6 might do something in d7 but probably not really. D6 has been really easy and D6 is very strong and tight knit this year, its going to be sick to watch.

Edit: Hi19 wut I do to you D= why what huh?

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Old 07-11-2016, 01:22 AM   #1648
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Hmmm, no one talking about D2 as of late. Hands are kicking my ass. XD
It's not just you. I'm putting in so much effort to try and learn hands to get to the next round of this tournament, and i've JUST broken the 40k score about ten minutes ago.

I have heard unpause the heat for literally hours over the past few days, but handstreams are the bane of my existence ;~;
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Old 07-11-2016, 03:26 AM   #1649
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Default Re: 11th Official Tournament - Round 3

Do I try this round?



Guess not.
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Old 07-11-2016, 04:29 AM   #1650
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Default Re: 11th Official Tournament - Round 3

Am i crazy in thinking that amazing and perfect provide the same score?
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Old 07-11-2016, 04:42 AM   #1651
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Default Re: 11th Official Tournament - Round 3

Nope. Amazing is just there for people who want an -even more precise- scoring of their accuracy. "Perfect" is actually (correct me if I'm wrong) 3 frames worth of accuracy. The frame the arrow is actually on, and the frame before/after it. So an Amazing was added to show when you got it exactly on-frame.
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Old 07-11-2016, 04:42 AM   #1652
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Default Re: 11th Official Tournament - Round 3

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Am i crazy in thinking that amazing and perfect provide the same score?
Yep, same score. Amazing vs. perfect is just to get an idea for how good your accuracy is. You can turn amazings off in the settings if you don't want them.

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"Perfect" is actually (correct me if I'm wrong) 3 frames worth of accuracy. The frame the arrow is actually on, and the frame before/after it. So an Amazing was added to show when you got it exactly on-frame.
It was originally 3 frames for a perfect, yeah. IIRC, on R^3, where the fps can be set to any value, the amazing and perfect windows are fixed time amounts (I assume 1/10 and 1/30 of a second).
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Repeating, please no retarded files that aren't even going with the song

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Old 07-11-2016, 05:34 AM   #1653
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Default Re: 11th Official Tournament - Round 3

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I agree there's literally no difference between a lvl 80 and a lvl 87, some >85s aaa'd some 83s, all these "skill ratings" and "file difficulties" are arbitarily assigned without thought or consideration and mean absolutely nothing in regards to how difficult a file is or how much skill is required to play them. why don't we just merge all divisions <8? All these numbers just make things confusing.
wait i think i disagree with absolutely everything in this post ??
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Old 07-11-2016, 07:40 AM   #1654
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Default Re: 11th Official Tournament - Round 3

supermoe1985 booflag Stress Free Style. I'm seeing many other players get surprising scores!
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Old 07-11-2016, 07:53 AM   #1655
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D6 is the most ridiculous division in the official. Every other division minus D7 has barely had 5 AAA's on ANY file thus far. Yet D6 has the most. In all honesty, they should cut D6 out completely. Since the same people seem to do so well every damn round, just make it all one division. Legit. 6 Divisions, be done with it.
Two things here:
1: Pretty sure this is just a post because of anger but heck i'll respond to it anyway. Also you haven't given a reason why to cut out D6 so I'll have to guess one (in this case the players fault)

2: Cutting out d6 is a stupid idea and you know it. You blame the D6 players for trying to do well on their files? It's not the players fault they've gotten three pretty easy files. Nothing has been above a 81 so far imo. Diamante or Kanon would have been fine for the round 1 song, but not round 2+ At the moment its been fairly consistent for all three rounds, which shouldn't be happening. We should be seeing a 82/83 last round, and a 84/85 now (or possibly harder than this), but that hasn't happened. If anything, it's a result organisers of picking the wrong files for d6. However they may not have had a choice. maybe they had no other option and had to pick those files for the first three rounds, I don't know the answer to that. (This has now been addressed below) For the lower divisions, in particular d2/d3, they have been getting this difficulty progression perfectly. D6 is the only one to haven't really been getting this, so possibly waiting to get some more files within the d6 range would have been better.

It also doesn't help that I don't think that Kanon in particular is the best file for a tournament, with a second half far harder than the first. (not as bad as system doctor was though)

To reiterate this point: It's not the players fault, it's the files being too easy, and a lack of difficulty progression over the three rounds

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I agree there's literally no difference between a lvl 80 and a lvl 87, some >85s aaa'd some 83s, all these "skill ratings" and "file difficulties" are arbitarily assigned without thought or consideration and mean absolutely nothing in regards to how difficult a file is or how much skill is required to play them. why don't we just merge all divisions <8? All these numbers just make things confusing.
Whilst there is some debate about how precise a difficulty you can give a file, saying there's no difference between a 80 and a 87 seems a bit incoherent.

For example, I think Kanon is an 80 and Stress Free Style is an 87/88, there's a pretty considerable difference between them don't you think? Or for perhaps a better comparison, take Love and Justice and Love Hurts. Similar jumpstream files, one rated 80 and the other 85, yet there is a clear difference between them which differentiates them. (In this case speed and overall intensity of the files)

Oh and
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why don't we just merge all divisions <8? All these numbers just make things confusing.
Hope you're joking there.
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Old 07-11-2016, 07:54 AM   #1656
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supermoe1985 booflag Stress Free Style. I'm seeing many other players get surprising scores!
Senpai noticed me!
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Old 07-11-2016, 08:12 AM   #1657
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Default Re: 11th Official Tournament - Round 3

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Two things here:
Diamante or Kanon would have been fine for the round 1 song, but not round 2+ At the moment its been fairly consistent for all three rounds, which shouldn't be happening. We should be seeing a 82/83 last round, and a 84/85 now (or possibly harder than this), but that hasn't happened. If anything, it's a result organisers of picking the wrong files for d6. However they may not have had a choice. maybe they had no other option and had to pick those files for the first three rounds, I don't know the answer to that.
Wanted to quickly address this and basically give a bit of an explanation: we had ideas of what we thought the file difficulties were for Carnaval/Diamante. Those were very much intended to be round 1 and round 2 files. Keep in mind that previous official tournaments opened out at much lower difficulties, even if the files were underrated. D6's highest opener since the 6 (or 7) division tournament setup was Lexus Cyanixs, which was merely a 74. Carnaval was something that we personally considered (and still personally consider) to be worth giving out Scarhand, making it at least a 5 point jump from previous officials. Given Diamante's structure and presence with 300 BPM streams that are spread out throughout the chart with rather technical midsections outside of those areas -- it seemed reasonable to rate that at least two points higher.

Objectively, Diamante Spectrasplosion is quite a bit more demanding in speed, whereas the densest/most objectively difficult parts of Carnaval cumulatively last for a substantially shorter amount of time. The extraneous parts outside of the main difficulty for both files differ quite a bit as well; you're mostly doing 8th notes or very basic 16th streams in Carnaval, whereas Diamante's patterns are laced with mini-jacks, mini-trill bursts, and some heavier layering.

The reason that Kanon ended up as round 3 is because the jump from Diamante (given that you guys somehow found it easier) and what round 3 was (which is now a round later) was absolutely enormous. For those of you waiting for the file difficulties to step up in D6: you won't have to wait too much longer.

It was a logical shift. You guys might not like it, but keep this in mind too: even at a difficulty of 79 for round 3 (and I think it's fair to give this Scarhand personally), this structure is still at least comparable to previous tournaments. Yeah, the goal was to make things harder - well, as I've said: you'll feel it next round, for sure.
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Old 07-11-2016, 08:21 AM   #1658
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Default Re: 11th Official Tournament - Round 3

hype for d6 hard file

although ill still try and AAA it
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Old 07-11-2016, 08:25 AM   #1659
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Default Re: 11th Official Tournament - Round 3

I think that's fair, and I don't think anyone would suggest carnaval/diamante is easier than the previous openers have been, but I think it's also worth noting that the parameters of D6 have shifted. D6 is a more skilled division than it used to be, and while it's difficult to predict every division's collective performance on eight different songs (especially when many players are coming back from retirement) it's kind of a given that the difficulty would be shifted up too.

Sorry this is probably really wordy I'm on mobile
Edit: okay hopefully I make more sense now

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Old 07-11-2016, 09:24 AM   #1660
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The reason that Kanon ended up as round 3 is because the jump from Diamante (given that you guys somehow found it easier) and what round 3 was (which is now a round later) was absolutely enormous. For those of you waiting for the file difficulties to step up in D6: you won't have to wait too much longer.

It was a logical shift. You guys might not like it, but keep this in mind too: even at a difficulty of 79 for round 3 (and I think it's fair to give this Scarhand personally), this structure is still at least comparable to previous tournaments. Yeah, the goal was to make things harder - well, as I've said: you'll feel it next round, for sure.
see this seems oddly counter to the goal of having a harder tournament though. sticking kanon in round 3 and shifting other things down implies that the D6 scale used to be harder, except D6 have also been the ones absolutely wrecking everything they play so far.

6 isn't an odd number though so

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