05-31-2017, 12:40 AM | #21 |
Confirmed Heartbreaker
Join Date: Jul 2012
Age: 35
Posts: 5,858
|
Re: Turbo XIV: Fourteen - Postgame
Don't worry I believed you freezin
__________________
|
05-31-2017, 12:49 AM | #22 | |
FFR Player
Join Date: May 2005
Location: Don't forget 3.oct.11
Posts: 91
|
Re: Turbo XIV: Fourteen - Postgame
GAME NOTES:
series of unfortunate events for wolf team tbh. d1: funny got nailed d1. She's done the whole afk wolf thing one too many times and got dinged for it early. 2 dead votes on me gave wolves a way out. unfortunately, it also doomed them because the door got slammed in their face when mello and haku both went against funny, leaving the wolf team out cold on the wrong wagon and one member down. i also sniff cel as a wolf near end of the day, which laid the foundations for my suspicions. n1: blind kill. love it or hate it, it wasnt a terrible kill. it was just the ultimate wifom. d2: today was all about figuring out the mindset of the surviving wolf, and checking it against the facts. Bussing in a 2 wolf setup is almost never a thing so that made clearing a large amount of people till f3 extremely easy. Cel was the obvious first choice here with the 3rd vote on me, with nakah/FFA bringing up the rear. all that was left to do was resolve it and town wins. this quote pretty much sums everything i was thinking near the end Quote:
__________________
======== To let the world be. ======== |
|
05-31-2017, 12:54 AM | #23 |
FFR Veteran
Join Date: Sep 2012
Posts: 6
|
Re: Turbo XIV: Fourteen - Postgame
I saw mentioned in the game that ffr almost never does night starts and is there a specific reason for that? TBH I like the format DM has a lot better where there is always a night start and there is never card flips. I know forum and live have a lot of differences and I'm sure there's a good reason for why forum needs to use different standards but I have no idea what they would be.
|
05-31-2017, 12:58 AM | #24 |
FFR Veteran
Join Date: Sep 2012
Posts: 6
|
Re: Turbo XIV: Fourteen - Postgame
I really wanted to play this one but I knew I would have to be gone for most if not all of the eods. Looked like a fun game.
|
05-31-2017, 01:02 AM | #25 | |
Picker @ JAX2
Join Date: Aug 2011
Posts: 505
|
Re: Turbo XIV: Fourteen - Postgame
Quote:
back in twg history we did have games with no cardflips. i suspect not having a night start is so people have a chance to play each game and at least post. there is the occasional game without role flips, or with a night start (Tokzic's Allies and Adversaries was a recent one with a night start), but otherwise i'm not sure that we have different standards, just things we've done that seemed to work out ok so we kept doing them |
|
05-31-2017, 01:14 AM | #26 |
FFR Veteran
Join Date: Sep 2012
Posts: 6
|
Re: Turbo XIV: Fourteen - Postgame
Have you guys ever run the "all-star" setup (3 mafia 2 kp til 2, parity cop, nerfed medic, and a vigi, night start, no card flips)? It's our standard format on DM. I'd be interested to see how it ran on forum compared to live.
|
05-31-2017, 01:18 AM | #27 |
Confirmed Heartbreaker
Join Date: Jul 2012
Age: 35
Posts: 5,858
|
Re: Turbo XIV: Fourteen - Postgame
Also thoughts on my playing c/c plz
__________________
|
05-31-2017, 01:22 AM | #28 | |
Picker @ JAX2
Join Date: Aug 2011
Posts: 505
|
Re: Turbo XIV: Fourteen - Postgame
Quote:
only thing i'd need to know to do it myself is what's nerfed about the medic, because i just see the name all the time and don't know what it is |
|
05-31-2017, 01:45 AM | #29 |
Snivy! Dohoho!
Join Date: Mar 2006
Age: 33
Posts: 6,161
|
Re: Turbo XIV: Fourteen - Postgame
...I feel like we did once actually (run a DM setup).
But it's been a super hot minute since last time so... |
05-31-2017, 02:20 AM | #30 |
the Haku
Join Date: Jul 2005
Age: 35
Posts: 4,519
|
Re: Turbo XIV: Fourteen - Postgame
Stay more null and balance out your interactions so you don't look like someone that's trying to figure out what's the best check tonight because this is one of the ways for wolves to find you.
Getting town read is good for avoiding the lynch, but it's also dangerous for avoiding the night kill. I would have checked FreezinIce N1 after Funny flipped just to gain 100% information about the votes since we only had 2 wagons. That's just a preference for pushing the game forward. Blind check was fine too because it was a controversial slot D0. You played well imo for your first PR game. (?) Last edited by Hakulyte; 05-31-2017 at 02:23 AM.. |
05-31-2017, 02:30 AM | #31 |
FFR's Resident Trashpanda
Join Date: Sep 2012
Location: Michigan
Age: 29
Posts: 1,095
|
Re: Turbo XIV: Fourteen - Postgame
|
05-31-2017, 03:02 AM | #32 |
FFR Player
Join Date: May 2005
Location: Don't forget 3.oct.11
Posts: 91
|
Re: Turbo XIV: Fourteen - Postgame
you ask good questions and you're really good at putting things together.
playing as a PR is different depending on the situation but you nailed one important aspect of it, which is dont try to lead the game if you want to avoid the night kill. You did a good job of projecting town while not controlling the flow of the game. tbh the thing that tipped me off you were seer first was your check on a dead player, its the kind of thing that people who are faking seer dont think to do. your so good its scary tbh for such a new player and you're improving, keep it up!
__________________
======== To let the world be. ======== |
05-31-2017, 03:31 AM | #33 | |
[Nobody liked that.]
Join Date: Sep 2012
Posts: 3,358
|
Re: Turbo XIV: Fourteen - Postgame
Quote:
|
|
05-31-2017, 04:39 AM | #34 |
FFR Player
Join Date: Mar 2017
Age: 29
Posts: 444
|
Re: Turbo XIV: Fourteen - Postgame
Freezin's reads hit the nail on the head so gj dude
The read on Cel playing like a traveler going on a journey with the destination already in mind was :100emoji: For the same reason people are criticizing the blind kill, I think WV was a bad kill for the same reasons. His response to the idea of seer cover felt to me like there was no way he was ever the seer. You have to remember that the seer is going to try to NOT look like the seer, and WV is a player that is going to try and do this. This is all hindsight here though on my end.
__________________
TWG Stats: https://docs.google.com/spreadsheets...it?usp=sharing FFR is a pretty good place somehow. |
05-31-2017, 07:59 AM | #35 | |
T-Force's Rival
Join Date: Dec 2010
Age: 27
Posts: 1,865
|
Re: Turbo XIV: Fourteen - Postgame
Quote:
sorry celery. i feel like this game woulda gone differently if i werent a dumb dumb |
|
05-31-2017, 11:53 AM | #36 | |
Picker @ JAX2
Join Date: Aug 2011
Posts: 505
|
Re: Turbo XIV: Fourteen - Postgame
Quote:
(sunfan was not spoiled btw) |
|
05-31-2017, 01:04 PM | #37 | |
Waifus
|
Re: Turbo XIV: Fourteen - Postgame
Quote:
agree on WV, keep it up dude
__________________
|
|
05-31-2017, 01:05 PM | #38 |
Waifus
|
Re: Turbo XIV: Fourteen - Postgame
nerfed medic can't save same person twice in a row
__________________
|
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
|
|