Old 05-1-2019, 04:19 PM   #1
the sun fan
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Default TWG CLXXXV: C9+++++++++ Game Thread

48 Hour Days, 24 Hour Nights (Days and Nights may be expedited if needed).
5 Post Minimum. I will replace any player that does not meet this requirement by any EOD, assuming that there was not an extremely early insta. If I cannot find a replacement immediately, that player will be modkilled.

Phases will revolve around 7 PM Server Time.

I will accept Role Actions through all mediums where I can be reached. Discord messages, FFR private messages, physical mail delivered to my address, all of these are acceptable role action submission methods. All role action submissions should clearly and explicitly state what the intended target(s) of the role action(s) are.

Cardflipping: On, full role flips
Phantoms: Off
KitB: On
OOTC: Off, excepting Wolfchat and Masonchat
Nighttalk: Off, excepting Wolfchat and Masonchat
Insta: On
No Lynch/No Kill: On, cannot be done two day/night phases in a row.

Changes from Vanilla C9++ are listed beneath this spoiler


The randomization is based upon the following list:

1-50 = T (Townie)
51-60 = C (Cop)
61-70 = A (Angel)
71-80 = V (Vigilante)
81-90 = M (Mason)
91-100 = B (Blocker)

------------------------------------------------------------------------

The role distribution has been changed to:

TTTTTTT = 1-Shot Roleblocker + Godfather, Serial Killer

TTTTTT = 1-Shot Role Cop + Godfather

TTTTT = 1-Shot Role Cop + Godfather, Serial Killer

TTTT = 1-Shot Role Cop + Roleblocker + Godfather

TTT = Role Cop + Roleblocker + Godfather, Serial Killer

TT = Role Cop + Roleblocker + Godfather

T = Role Cop + Roleblocker + Godfather, Serial Killer

0 Ts = 2 Role Cops + Roleblocker


C = 1-Shot Cop

CC = Cop

CCC = Cop, 1-Shot Cop

CCCC = 2 Cops

CCCCC = 2 Cops, 1-Shot Cop

CCCCCC = 3 Cops

A = Angel

AA = Angel + 1-Shot Angel

AAA = 2 Angels

AAAA = 2 Angels + 1-Shot Angel

AAAAA = 3 Angels

V = 1-Shot Vigilante

VV = Vigilante

VVV = Vigilante, 1-Shot Vigilante

VVVV = 2 Vigilantes

VVVVV = 2 Vigilantes, 1-Shot Vigilante

M = Innocent Child

MM = 2 Masons

MMM = 2 Masons + Innocent Child

MMMM = 3 Masons

MMMMM = 2 Masons + 2 Masons (i.e. two separate pairings)

B = Roleblocker

BB = Roleblocker + 1-Shot Roleblocker

BBB = 2 Roleblockers

BBBB = 2 Roleblockers + 1-Shot Roleblocker

Should more letters be rolled than a setup is meant to contain, they will be converted into T's.


Wolves and masons, if present, may communicate with one another in their private locations whenever they so choose.

A Serial Killer, if present, will always be both Investigation Immune and have a 1-shot Bulletproof Vest.

All mafia roles will be able to both perform any of their role actions AND also make the nightkill.

The Doctor has been completely replaced with an Angel. The Angel targets a player each night, and then on the following night, that player is protected from one nightkill, refer to the example below.

Sunfan is an Angel. He targets star-crossed on Night One. star-crossed is targeted by a kill on Night One, and because Sunfan's Angel save is not yet in effect, star-crossed dies.

Sunfan is an Angel. He targets star-crossed on Night One. star-crossed is targeted by a kill on Night Two, and because Sunfan's Angel save is in effect, star-crossed does not die.

Sunfan's save would go through even if Sunfan died between using his ability on Night One and star-crossed being targeted by a killing action on Night Two.

Beneath the OP in the game thread will be this image:


This image can be posted only by an Innocent Child when they choose to reveal that they are the Innocent Child. Anyone else posting this image will be modkilled, likely with further punishment.



Beneath the following spoiler are important mechanics resolutions:

Should the final two roles alive be a Serial Killer and any other role, the Serial Killer wins. In the situation where the final three roles alive are Serial Killer, Wolf and any town role, the game proceeds as normal.

If any role does not submit any action during a night phase, I will interpret this as intent not to use the action. No action will ever be randomized by the host.

The Serial Killer will be informed immediately if their vest has been shot at.

The 1-shot Bulletproof Vest does not fail to work if the Serial Killer is targeted by a roleblocker.

The only time that a player will be told that they are roleblocked is if they are expecting a result. This refers only to Cops, 1-shot Cops, Role Cops and 1-shot Role Cops.

Angels and Roleblockers (of both alignments) may never target the same player two nights in a row.

The factional wolfkill is performed by the mafia sending a specific member to make the nightkill.

Wolves will be told the role(s) of their partner(s) upon entrance to wolfchat.

In order for a Town Roleblocker to Roleblock the wolfkill, the Town Roleblocker must target the Wolf that is making the kill.

If a 1-shot action is roleblocked, that action is not refunded.

A Cop will receive their results in the following manner:
Cop checks any town role, the Serial Killer, or the Godfather: Green
Cop checks any mafia role other than Godfather: Red
Cop is Roleblocked while attempting to perform a check: No Result

A Mafia Role Cop performing their action will grant the entire Mafia team the exact Role PM of the targeted player upon the start of the following day phase. This will be sent through FFR PM to all living Mafia members.

The nightkills are not differentiated, meaning that if the mafia kills Sunfan, the Serial Killer kills Fiction and the vigilante kills Daikyi, the Start of Day post is written like:

Sunfan has died. He was...
[insert role here]

Fiction has died. He was...
[insert role here]

Daikyi has died. He was...
[insert role here]

There is not meant to be any differentiation between the different kinds of killing actions.

No role may ever target themselves. Mafia roles, including the factional nightkill, can target other mafia.

Roleblocking a mason or a wolf does not prevent the mason or the wolf from communicating during the night phase. Roleblocking a Godfather or a Serial Killer does not make them appear to be seered as Red during the night phase. Roleblocking an Innocent Child does not prevent them from revealing their Innocence during the following day phase.

The following is an incredibly improbable series of resolution events should multiple roleblocking roles target one another:
What happens when Roleblocker A targets Roleblocker B who targets Player C, assuming Player C attempts to use a night action?
Player B is Roleblocked, all other actions take place.
What happens when Roleblocker A targets Roleblocker B who targets Roleblocker C who targets Player D, assuming Player D attempts to use a night action?
Both Roleblocker B and Player D are Roleblocked, all other actions take place.
What happens when Roleblocker A targets Roleblocker B who targets Roleblocker C who targets Roleblocker D who targets Player E, assuming Player E attempts to use a night action?
Roleblocker B and Roleblocker D are Roleblocked, all other actions take place.

If a Serial Killer, who has their vest in tact, is targeted by a killing action on the current night and a saving action on the previous night, their vest will remain in tact.

If a Serial Killer, who has their vest in tact, is targeted by two different killing actions, and one saving action on the previous night, their vest will be hit.

If a Serial Killer, who has their vest in tact, is targeted by two different killing actions, and two different saving actions on the previous night, their vest will remain in tact.


Beneath the spoiler is a list of all of the Sample Role PMs for all roles that may exist in the game.

Welcome, [Player Name], you are a Vanilla Townie.
Abilities:

You have no abilities other than your voice and your vote.
Win condition:

You win when all threats to the town have been eliminated and there is at least one town player alive.

Welcome, [Player Name], you are a Town Cop.
Abilities:

Investigate: Each night phase, you may target one player in the game to investigate them. You will receive a result of "Green", "Red", or "No Result".
Win condition:

You win when all threats to the town have been eliminated and there is at least one town player alive.

Welcome, [Player Name], you are a Town 1-Shot Cop.
Abilities:

Investigate: Once, at night, you may target one player in the game to investigate them. You will receive a result of "Green", "Red", or "No Result".
Win condition:

You win when all threats to the town have been eliminated and there is at least one town player alive.

Welcome, [Player Name], you are a Town Angel.
Abilities:

Heal: Each night phase, you may target one player in the game to heal them on the following night phase. They will be protected from a single kill on the following night phase. You may not target yourself. You may not target the same player two nights in a row.
Win condition:

You win when all threats to the town have been eliminated and there is at least one town player alive.

Welcome, [Player Name], you are a Town 1-Shot Angel.
Abilities:

Heal: Once, at night, you may target one player in the game to heal them on the following night phase. They will be protected from a single kill on the following night phase. You may not target yourself.
Win condition:

You win when all threats to the town have been eliminated and there is at least one town player alive.

Welcome, [Player Name], you are a Town Vigilante.
Abilities:

Kill: Each night phase, you may target another player in the game to attempt to kill them.
Win condition:

You win when all threats to the town have been eliminated and there is at least one town player alive.

Welcome, [Player Name], you are a Town 1-Shot Vigilante.
Abilities:

Kill: Once, at night, you may target another player in the game to attempt to kill them.
Win condition:

You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Welcome, [Player Name], you are a Town Innocent Child.
Abilities:

Reveal: Beneath the OP, there is an image. You may post this image at any time during any day phase. Doing so will reveal that you are the Innocent Child.
Win condition:

You win when all threats to the town have been eliminated and there is at least one town player alive.

Welcome, [Player Name], you are a Town Mason along with your partner(s) [Player Name] (and [Player Name]).
Abilities:

Masons: You, [Player1], [and {Player2}] all know each other to be town. You may communicate with one another in a private chatroom at any point, including pre-game. This private chatroom may be anywhere, so long as I may access it at all times.
Win condition:

You win when all threats to the town have been eliminated and there is at least one town player alive.

Welcome, [Player Name], you are a Town Roleblocker.
Abilities:

Roleblock: Each night phase, you may target another player in the game to attempt to block them from performing any night actions. You may not target the same player two nights in a row.
Win condition:

You win when all threats to the town have been eliminated and there is at least one town player alive.

Welcome, [Player Name], you are a Town 1-Shot Roleblocker.
Abilities:

Roleblock: Once, at night, you may target another player in the game to attempt to block them from performing any night actions.
Win condition:

You win when all threats to the town have been eliminated and there is at least one town player alive.

Welcome, [Player Name]. You are a 1-shot Mafia Roleblocker, along with your partner, [Player Name].
Abilities:

Factional Communication: At any time, including pre-game, you may communicate with one another in a private chatroom. This private chatroom may be anywhere, so long as I may access it at all times.
Factional Kill: Each night phase, you may send a member of your group to target another player in the game, attempting to kill them.
Roleblock: Once, at night, you may target another player in the game to attempt to block them from performing any night actions.

Welcome, [Player Name]. You are a Mafia Roleblocker, along with your partners, [Player Name] and [Player Name].
Abilities:

Factional Communication: At any time, including pre-game, you may communicate with one another in a private chatroom. This private chatroom may be anywhere, so long as I may access it at all times.
Factional Kill: Each night phase, you may send a member of your group to target another player in the game, attempting to kill them.
Roleblock: Each night phase, you may target another player in the game to attempt to block them from performing any night actions. You may not target the same player two nights in a row.
Win condition:

You win when the Mafia obtain a majority or nothing can prevent this from occurring.

Welcome, [Player Name]. You are a Mafia Godfather, along with your partner(s), [Player Name] (and [Player Name]).
Abilities:

Factional Communication: At any time, including pre-game, you may communicate with one another in a private chatroom. This private chatroom may be anywhere, so long as I may access it at all times.
Factional Kill: Each night phase, you may send a member of your group to target another player in the game, attempting to kill them.
Investigation Immune: You will appear as "Green" to any alignment checks.
Win condition:

You win when the Mafia obtain a majority or nothing can prevent this from occurring.

Welcome, [Player Name]. You are a 1-shot Mafia Role Cop, along with your partner(s), [Player Name] (and [Player Name]).
Abilities:

Factional Communication: At any time, including pre-game, you may communicate with one another in a private chatroom. This private chatroom may be anywhere, so long as I may access it at all times.
Factional Kill: Each night phase, you may send a member of your group to target another player in the game, attempting to kill them.
Investigate: You may, once, during the night, perform a Role Cop check on any player. If performed, upon the beginning of the following day phase, all living mafia members will receive a private message with the exact Role PM of the targeted player.
Win condition:

You win when the Mafia obtain a majority or nothing can prevent this from occurring.

Welcome, [Player Name]. You are a Mafia Role Cop, along with your partner(s), [Player Name] (and [Player Name]).
Abilities:

Factional Communication: At any time, including pre-game, you may communicate with one another in a private chatroom. This private chatroom may be anywhere, so long as I may access it at all times.
Factional Kill: Each night phase, you may send a member of your group to target another player in the game, attempting to kill them.
Investigate: Each night phase, you may perform a Role Cop check on any player. If performed, upon the beginning of the following day phase, all living mafia members will receive a private message with the exact Role PM of the targeted player.
Win condition:

You win when the Mafia obtain a majority or nothing can prevent this from occurring.

Welcome, [Player Name]. You are a Serial Killer.
Abilities:

Investigation Immune: You will appear as "Green" to any alignment checks.
Passive Nightkill Immunity: You will survive a single attempt on your life, losing the 1-shot Bulletproof Vest if such an action occurs. You will be informed that your Vest was shot at if such an action occurs.
Kill: Each night phase, you may target another player in the game to attempt to kill them.
Win condition:

You win when you are the last player alive, or if you and exactly one mafia member is alive, or if nothing can prevent either situation from occurring.


Signups:
1) Daikyi Vanilla Town, Won at Endgame
2) roundbox Town Roleblocker, Killed n3
3) star-crossed Vanilla Town, Killed n1
4) MixMasterLar Town Cop, Lynched d3
5) Gradiant Vanilla Town, Killed n5
6) Wayward Vagabond Vanilla Town, Lynched d0
7) inDheart Vanilla Town, Killed n4
8) XelNya Vanilla Town, Killed n2
9) flashflash account Vanilla Town, Lynched d1
10) Antori 1-Shot Mafia Rolecop, Lynched d2
11) Hakulyte Mafia Roleblocker, Lynched d4
12) mellonxcollie Godfather, Lynched d5
13) ShadoWolfe Vanilla Town, Won at Endgame
Replacements:
1) TWG Jade Harley (FreezinIce alt)
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FFR is a pretty good place somehow.

Last edited by the sun fan; 05-15-2019 at 10:29 PM..
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Old 05-1-2019, 04:21 PM   #2
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Default Re: TWG CLXXXV: C9+++++++++ Game Thread

Beneath the spoiler is an image:



This image can be posted only by an Innocent Child when they choose to reveal that they are the Innocent Child. Anyone else posting this image will be modkilled, likely with further punishment.
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Old 05-1-2019, 04:23 PM   #3
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Default Re: TWG CLXXXV: C9+++++++++ Game Thread

The game is being rolled now. I will say when PMs are being sent out.
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Old 05-1-2019, 04:48 PM   #4
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Default Re: TWG CLXXXV: C9+++++++++ Game Thread

Roles are going out now.
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Old 05-1-2019, 04:50 PM   #5
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Default Re: TWG CLXXXV: C9+++++++++ Game Thread

Roles have been sent out. If you have received nothing, or there is some other problem, please contact me immediately.

The game will begin at 7:00 PM Central (Server) time tonight.
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Old 05-1-2019, 05:01 PM   #6
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Default Re: TWG CLXXXV: C9+++++++++ Game Thread

The game is being rerolled.
Please make scumchat in a private server on discord, if that is the location you so choose, instead of a subserver inside of another server, even if the server is private.

New players joining this server could give information to exceptionally keen observers.
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Old 05-1-2019, 05:04 PM   #7
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Default Re: TWG CLXXXV: C9+++++++++ Game Thread

93, 72, 98, 54, 50, 98, 9

CVBBBTT
Town: 1-Shot Cop, 1-Shot Vigilante, 2 Roleblockers
Scum: Role Cop, Roleblocker, Godfather

Antori- Mafia Role Cop
ShadoWolfe- Mafia Roleblocker
flashflash account- Godfather
Hakulyte- 1-shot Cop
XelNya- 1-shot Vigi
Daikyi- Roleblocker
mellonxcollie- Roleblocker
roundbox- vt
star- vt
Lar- vt
Gradiant- vt
WV- vt
inD- vt

was the setup
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Old 05-1-2019, 05:07 PM   #8
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Default Re: TWG CLXXXV: C9+++++++++ Game Thread

The game is being reranded and roles are going out shortly.
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Old 05-1-2019, 05:27 PM   #9
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Default Re: TWG CLXXXV: C9+++++++++ Game Thread

the new roles are going out now
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Old 05-1-2019, 05:29 PM   #10
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Default Re: TWG CLXXXV: C9+++++++++ Game Thread

the new roles have been sent out. If you have received nothing, or there is some other problem, please contact me immediately.

The game will begin at 7:00 PM Central (Server) time tonight.
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Old 05-1-2019, 07:01 PM   #11
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Default Re: TWG CLXXXV: C9+++++++++ Game Thread

you may begin posting

Day 0 will last 48 hours ending at 7:00 PM Central (Server) Time Friday, May 3rd.
Day 0 begins now.
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Old 05-1-2019, 07:02 PM   #12
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Default Re: TWG CLXXXV: C9+++++++++ Game Thread

hey
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I'd be too tiny to be a bouncer
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Old 05-1-2019, 07:04 PM   #13
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Default Re: TWG CLXXXV: C9+++++++++ Game Thread

hey.
2nd
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Quote:
Originally Posted by Hakulyte
I followed the "by the book" play, but I was reading the "not to do" page.
Quote:
Originally Posted by XelNya View Post
" I'd suck a dick in a dark, dark alley."
Quote:
Originally Posted by YoshL View Post
"i gave you 20 ducks, and spent a lot of time making one of them quack, and pointed at the particular one and asked "is that one the worst quacker"" ... "you could still give somewhat of an answer based on the quality of the quacks, and the other random quacks from the ducks surrounding that weren't the center of focus."
Quote:
Originally Posted by mellon_collie
"I love Wolfe's duck avi so much. Shado's Duck Shrine is the best!!
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Old 05-1-2019, 07:07 PM   #14
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Default Re: TWG CLXXXV: C9+++++++++ Game Thread

Considering my inevitable absence til the morrow, I'd love to use this opportunity to kick off a chain of haikus so that I have something fun to read when I'm back.

I, should have been first
But, roundbox stole that from me
He sucks, don't you see?
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Quote:
Originally Posted by Hakulyte
I followed the "by the book" play, but I was reading the "not to do" page.
Quote:
Originally Posted by XelNya View Post
" I'd suck a dick in a dark, dark alley."
Quote:
Originally Posted by YoshL View Post
"i gave you 20 ducks, and spent a lot of time making one of them quack, and pointed at the particular one and asked "is that one the worst quacker"" ... "you could still give somewhat of an answer based on the quality of the quacks, and the other random quacks from the ducks surrounding that weren't the center of focus."
Quote:
Originally Posted by mellon_collie
"I love Wolfe's duck avi so much. Shado's Duck Shrine is the best!!
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Old 05-1-2019, 07:09 PM   #15
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Default Re: TWG CLXXXV: C9+++++++++ Game Thread

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Old 05-1-2019, 07:10 PM   #16
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Default Re: TWG CLXXXV: C9+++++++++ Game Thread

I hate everything

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Old 05-1-2019, 07:12 PM   #17
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Default Re: TWG CLXXXV: C9+++++++++ Game Thread

Save your applause, friend
For who knows when this will end
A time wasting trend
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Quote:
Originally Posted by Hakulyte
I followed the "by the book" play, but I was reading the "not to do" page.
Quote:
Originally Posted by XelNya View Post
" I'd suck a dick in a dark, dark alley."
Quote:
Originally Posted by YoshL View Post
"i gave you 20 ducks, and spent a lot of time making one of them quack, and pointed at the particular one and asked "is that one the worst quacker"" ... "you could still give somewhat of an answer based on the quality of the quacks, and the other random quacks from the ducks surrounding that weren't the center of focus."
Quote:
Originally Posted by mellon_collie
"I love Wolfe's duck avi so much. Shado's Duck Shrine is the best!!
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Old 05-1-2019, 07:13 PM   #18
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Default Re: TWG CLXXXV: C9+++++++++ Game Thread

shado

obligatory lolffa
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Old 05-1-2019, 07:19 PM   #19
XelNya
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Default Re: TWG CLXXXV: C9+++++++++ Game Thread

Quote:
Originally Posted by ShadoWolfe View Post
Save your applause, friend
For who knows when this will end
A time wasting trend
Your gimmick better not be speaking in some sort of poetic structure.

I'm gonna get tired of that real quick.
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Old 05-1-2019, 07:20 PM   #20
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Default Re: TWG CLXXXV: C9+++++++++ Game Thread

AlSo, hAKU
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