Old 06-16-2015, 11:42 PM   #2301
Kawaii025
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Default Re: FFR Suggestions

With the addition of 'Recent Achievements' widget to the front page, I would like to know if it is possible to add Quickdraw to the Token Unlocks?

In my opinion, to FC 50% of the songs in the game is a bit difficult for some players, and it only becomes that much harder when new songs are added. I can attest to this as I unlocked Quickdraw a couple hours ago when I reached 50%. After the new Songs of the Week were posted, I checked my Level Rank and it has naturally decreased to 49.91%.
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My List of FFR Tournaments
Pre-10/16/16
Highest AAA: Connect (HOUSE SOUL REMIX) & Case Closed (54)
Highest Blackflag: Survive (60)
Highest FC: Challenge the final mission! (68)
Highest SDG: The Fusion (63)
Otaku Speedvibe [Heavy] unlocked 03/04/15 - On The Origin of Species (Evolution) (50)

Highest AAA:Case Closed (58)
Highest Blackflag: Survive (58)
Highest Booflag: Fill Me Up With Snacky Happiness & Suit Up (55)
Highest FC: Challenge the final mission! (72)
Highest SDG: The Fusion (67)
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Old 07-31-2015, 08:34 AM   #2302
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Default Re: FFR Suggestions

Investigating the claims against "Here We Go" Token and it should really be changed.

99% of the current total of songs (1742) is 1724.58, meaning in order to barely scrape by the requirements in earning the token, you have to have at least 1724 (if rounded then 1725) FCs in total. This leads into having only 17 non-FC'd scores.

Players have already suggested changing the % from 99 to 90, and this is exactly what should happen because it is more realistic and achievable as the game progresses with more songs. Having the % be at 90 would lead into having to obtain 1567.8 FCs (If rounded 1568 FCs). I believe that if it was set to 90% instead of 99% it would stabilize the amounts of FCs needed to 200 - Maximum amount of FCs achievable.

That said, I think it is much more realistic to set the requirements to 90% of FCs, where you can have ~200 non-FC scores, where as currently you can only have 17 non-FC scores at 99%.
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Old 07-31-2015, 09:29 AM   #2303
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Default Re: FFR Suggestions

Especially considering the implementation of raw scoring, where non-FCs can overwrite FCs
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Old 08-27-2015, 11:18 AM   #2304
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Default Re: FFR Suggestions

Not a suggestion but I just wanted to point out something

If you play fiffer while you have level ranks open, it'll automatically update everything as it just did for my 1,300 full combos (I have the tab open for level ranks for average rank clearing).

Now here's a suggestion: please read some of these!
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Old 08-27-2015, 02:10 PM   #2305
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Default Re: FFR Suggestions

A small suggestion for top 10 level stats

Could we possibly be allowed to add token scores to this list as well?
Currently when you go through the top 10 editor there are no token songs, only public songs.
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Old 09-8-2015, 06:42 PM   #2306
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Default Re: FFR Suggestions

In line with some of the amazing MA scores OWA has been getting lately, what if we had a top 200 Amazing Count scoreboard for each song? Then there could not only be a AAA rank, but a way to rank accuracy past AAAs.

I know that there are framer issues in FFR, but better players still have better MA and it will show in their skill despite the individual framer issues.
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Old 10-1-2015, 05:25 AM   #2307
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Default Re: FFR Suggestions

Add the official Facebook and Twitter account besides the Google+ share button on the homepage. (and Youtube when it will be launched)

I'll make a sketch in a few minutes of what it could look like.

edit1 : unclicked


edit2 : all clicked

Last edited by noname219; 10-1-2015 at 06:22 AM..
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Old 10-2-2015, 02:19 PM   #2308
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Default Re: FFR Suggestions

Can we add a color blind mode for R^3's menus?

or change some colours up when you mark a box


i know maybe changing the colour might ruin the aesthetic but dam i can't see anything.



edit: also second what noname said

Editedit:
add something similar to what pro chat has for multiplayer indicating who/how many people are in it on the front page.


i think we had this before but maybe we got rid of it cause of the low activity?
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Old 10-11-2015, 09:47 PM   #2309
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Default Re: FFR Suggestions

I don't know if it's possible or not, but it be awesome if there was an official FFR mobile game. I know there are mobile stepmania clones, but it would be nice to be able to play FFR on the go too. Maybe making a version of the R^3 engine that works on mobile would also work.
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Old 10-12-2015, 12:21 AM   #2310
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Default Re: FFR Suggestions

Tokens for each division promotion in the FFR Leaderboards. It would unlock your token upon refreshing the leaderboards after a promotion. Would apply this for divisions 2 through 7.
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Old 10-19-2015, 12:01 PM   #2311
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Default Re: FFR Suggestions

So I've recommended it a few times in the past few years, but maybe posting it in the actual suggestions thread will do some good. Is there any chance of getting a "mini" mod? I must stress that I do NOT mean the same mini in the Legacy/Velocity engine where the notes start out massive, and shrink to minuscule half way up the screen. I mean making the receptors smaller, and the arrows smaller (not shrinking - smaller the entire time they are visible on the screen) and effectively "lengthening" the playscreen of the game. I use a 40% mini mod on Stepmania that does this, mostly to emulate the long field of view that Thirdstyle has.
Is there any possibility of this? It's essentially just scaling the arrows and receptors down, and it would make it so me (and maybe some others) could play FFR with a higher scroll speed and be able to read dense sections better. plsplszplz?
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Old 10-19-2015, 01:11 PM   #2312
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Default Re: FFR Suggestions

Quote:
Originally Posted by dell2150 View Post
So I've recommended it a few times in the past few years, but maybe posting it in the actual suggestions thread will do some good. Is there any chance of getting a "mini" mod? I must stress that I do NOT mean the same mini in the Legacy/Velocity engine where the notes start out massive, and shrink to minuscule half way up the screen. I mean making the receptors smaller, and the arrows smaller (not shrinking - smaller the entire time they are visible on the screen) and effectively "lengthening" the playscreen of the game. I use a 40% mini mod on Stepmania that does this, mostly to emulate the long field of view that Thirdstyle has.
Is there any possibility of this? It's essentially just scaling the arrows and receptors down, and it would make it so me (and maybe some others) could play FFR with a higher scroll speed and be able to read dense sections better. plsplszplz?
I'll ask Zageron about this when he gets back from vacation. Until then, you can try manipulating the R^3 interface for some extra reading space: http://imgur.com/a/2wwh2
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Old 10-21-2015, 01:45 PM   #2313
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Default Re: FFR Suggestions

Quote:
Originally Posted by PrawnSkunk View Post
I'll ask Zageron about this when he gets back from vacation. Until then, you can try manipulating the R^3 interface for some extra reading space: http://imgur.com/a/2wwh2
Tyvm for doing this and screenshotting and putting it all together for me I have done that, as well as tried the extending via ODS or similar screen recording program, however the latter causes lag for me. This is definitely a nice temporary solution.
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Old 10-23-2015, 10:45 AM   #2314
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Default Re: FFR Suggestions

Quote:
Originally Posted by dell2150 View Post
So I've recommended it a few times in the past few years, but maybe posting it in the actual suggestions thread will do some good. Is there any chance of getting a "mini" mod? I must stress that I do NOT mean the same mini in the Legacy/Velocity engine where the notes start out massive, and shrink to minuscule half way up the screen. I mean making the receptors smaller, and the arrows smaller (not shrinking - smaller the entire time they are visible on the screen) and effectively "lengthening" the playscreen of the game. I use a 40% mini mod on Stepmania that does this, mostly to emulate the long field of view that Thirdstyle has.
Is there any possibility of this? It's essentially just scaling the arrows and receptors down, and it would make it so me (and maybe some others) could play FFR with a higher scroll speed and be able to read dense sections better. plsplszplz?
Quote:
Originally Posted by PrawnSkunk View Post
I'll ask Zageron about this when he gets back from vacation. Until then, you can try manipulating the R^3 interface for some extra reading space: http://imgur.com/a/2wwh2
I will have some time to look in to this in a few days.

Last edited by Zageron; 10-23-2015 at 10:45 AM..
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Old 11-1-2015, 09:19 PM   #2315
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Default Re: FFR Suggestions

Quote:
Originally Posted by Zageron View Post
I will have some time to look in to this in a few days.
I appreciate it! any updates on this?
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Old 11-30-2015, 12:29 PM   #2316
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Default Re: FFR Suggestions

Minor suggestion: More displays of best score on songs in engine.
Right now it has
AAA
Blackflag
SDG
FC
Unplayed.

Without combo scoring, this isnt really enough information.
Can we add
Passed
Single digit Miss?

I want to be able to tell if I quit out of a song and didnt play it all the way through.
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Old 11-30-2015, 03:19 PM   #2317
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Default Re: FFR Suggestions

Quote:
Originally Posted by emulord View Post
Minor suggestion: More displays of best score on songs in engine.
Right now it has
AAA
Blackflag
SDG
FC
Unplayed.

Without combo scoring, this isnt really enough information.
Can we add
Passed
Single digit Miss?

I want to be able to tell if I quit out of a song and didnt play it all the way through.
If the bolded is all you're concerned about, you can tell by seeing a score with no score indicator (blank) and you actually having a score shown in the bottom right side of the engine screen.

Though, I would like to see more indicators like Booflag, Missflag, etc.
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Old 11-30-2015, 07:42 PM   #2318
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Quote:
Originally Posted by dell2150 View Post
I appreciate it! any updates on this?
How about updates now?
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Old 12-5-2015, 09:28 PM   #2319
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Default Re: FFR Suggestions

Quote:
Originally Posted by dell2150 View Post
How about updates now?
40% mini mod will be included in the next engine update! (soon!)

Last edited by PrawnSkunk; 12-5-2015 at 09:31 PM..
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Old 12-7-2015, 06:44 PM   #2320
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Default Re: FFR Suggestions

Is it possible to make it so we can see who downvotes/upvotes our comments in FPPs/Random thoughts/Videos etc?
I dunno it's probably gonna sound almost as trivial as the people who downvote shit for no reason, but I like to know who all the toxic pieces of shit are just so I don't accidentally waste my time being polite.

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