06-15-2020, 05:46 PM | #21 |
[Nobody liked that.]
Join Date: Sep 2012
Posts: 3,358
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Re: Defeating some old SM curses
Not calling bs, I'm not good enough at the game to even comment on that, but I'd love to see this explained in a video with a shot of it being done linked, just because it'd be fun to see if it could be replicated from others seeing it.
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06-15-2020, 05:57 PM | #22 |
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Join Date: Aug 2008
Posts: 3,652
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Re: Defeating some old SM curses
you just roll two fingers onto 1 key, kind of like hitting a colored jump on ffr that's 1 frame apart, except you do it onto one key
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06-15-2020, 06:23 PM | #23 | |
Banned
Join Date: Nov 2013
Posts: 8,563
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Re: Defeating some old SM curses
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not clasically legit imo Last edited by choof; 06-15-2020 at 06:24 PM.. |
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06-15-2020, 07:09 PM | #24 | ||||
FFR Player
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Re: Defeating some old SM curses
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Once I start playing actively again, I'll maybe give some attempts on it again. It's definitely doable.
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06-15-2020, 07:48 PM | #25 | |
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Join Date: Aug 2008
Posts: 3,652
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Re: Defeating some old SM curses
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i mean there are no other keys in use here and you're just using your fingers as intended, i remember when people called spread cheating!
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06-15-2020, 10:27 PM | #26 | |
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Join Date: Nov 2013
Posts: 8,563
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Re: Defeating some old SM curses
Quote:
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06-16-2020, 09:35 AM | #27 |
The Dominator
Join Date: Sep 2005
Location: North Bay, ON
Age: 34
Posts: 8,987
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Re: Defeating some old SM curses
I've always been vocal about calling out mirrored scores as inequivalent and the like but meh, this seems fine.
I can remember someone playing jackhammer madness by trilling the jacks on one key as a proof of concept. I tried it myself but couldn't figure it out lol I'd say this is a rare situation where the technique is useful. It's not like double-setup which itself seems ludicrous to practice but imagine what you could do if you mastered using it. |
06-16-2020, 06:03 PM | #28 | ||||
FFR Player
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Re: Defeating some old SM curses
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Unless you mindblock both like me, then you're fucced. Same goes for trilling long jacks on two fingers. Virtually every quality file wouldn't even have such jacks to begin with so the debate normally doesn't even exist, but in the case of something like Angelic Layer, you *should* have that option imo. It's just a matter of player integrity at that point and you won't develop good long jack fundamentals for other files anyways, so it punishes what it needs to for the most part. As long as you're staying within the boundaries of a normal keyboard with four keys only, there's not really anything that constitutes as cheating from a technical standpoint. It's just incredibly cheesy and reduces your development for better fundamentals. And yeah, I've MFC'd a few jacks in Jackhammer madness using the start. If my left hand could do it as well as my right, I could probably SDP the entire thing tbh.
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Last edited by EtienneSM; 06-16-2020 at 06:04 PM.. |
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06-16-2020, 06:11 PM | #29 | |
Rhythm game specialist.
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Re: Defeating some old SM curses
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You basically double up on the inputs on each key so that you're able to do twice as many inputs with half as much strain. Doing it in White Flag is impressive because you've basically gotta buffer the first input slightly early to not only get a marv, but also to not be victimized by debouncing/input polling. Last edited by TC_Halogen; 06-16-2020 at 06:12 PM.. |
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06-22-2020, 02:25 AM | #30 |
DADALADAH
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Re: Defeating some old SM curses
that BtE score is unbelievable. like i know i've been gone for over a decade but i cant believe how good people have gotten. jesus
also as long as people are using the same four keys idk what the issue is
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Last edited by sertman; 06-22-2020 at 02:26 AM.. |
07-11-2020, 12:13 AM | #31 |
FFR Player
Join Date: Jan 2017
Age: 43
Posts: 21
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Re: Defeating some old SM curses
WTF
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