Old 01-13-2019, 04:37 PM   #2581
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Default Re: FFR Suggestions

The colored line to represent AAAs on the score graphs doesn't actually represent how long you held a AAA for, it stays gold as long as you have <1 raw good, so players can still get 4 boos before it changes
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Old 01-13-2019, 04:38 PM   #2582
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Default Re: FFR Suggestions

ok that wasn't really a suggestion, just a bug report

i suggest correcting it

edit:
I might've gotten ahead of myself, I forgot to mention I'm still playing on flash so if its fixed on air sorry for my posts

Last edited by Fallaise; 01-13-2019 at 04:47 PM..
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Old 01-14-2019, 05:49 PM   #2583
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Default Re: FFR Suggestions

Not sure if you are able to in the new engine, but is there an option for the score list to pop down and make a sound when you get a AAA like the old engine? I miss that, as in if I AAA'd an 11 (FMO) I used to close my eyes and hope I didn't get 1 boo or 1 great and that sound you hear with your eyes closed was a very very satisfying sound haha.
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Old 01-29-2019, 05:49 PM   #2584
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Default Re: FFR Suggestions

Is is possible to make it so one can have the ability to customize the dimensions/size of the engine window for the standalone?

I currently just stretch the window to my liking, but the trade off is I have to deal with the notes during gameplay being poor resolution. Would be nice to be able to have the window be the preferred size and not lose overall resolution of the graphics while playing.

If there is already a way and I'm just completely missing it let me know, but dont think there is haha
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Old 01-30-2019, 12:18 PM   #2585
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Default Re: FFR Suggestions

Implementing solo, double, 5k, and holds would send this spaceship into the next parsec.
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Old 01-30-2019, 12:27 PM   #2586
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Default Re: FFR Suggestions

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Originally Posted by Travis_Flesher View Post
Implementing solo, double, 5k, and holds would send this spaceship into the next parsec.
And also turn ffr into SM and make the engines lag like hell. They already have so many features that they are barely stable haha
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Old 01-30-2019, 02:15 PM   #2587
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Default Re: FFR Suggestions

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Originally Posted by Travis_Flesher View Post
Implementing solo, double, 5k, and holds would send this spaceship into the next parsec.
I think I remember a long time ago when FFR held a public vote to include holds in the game, and people voted for no holds
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Old 01-30-2019, 06:03 PM   #2588
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Default Re: FFR Suggestions

suggestion to have FFR staff get payed in the currency of the game
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Old 01-30-2019, 11:44 PM   #2589
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Default Re: FFR Suggestions

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Originally Posted by Travis_Flesher View Post
Implementing solo, double, 5k, and holds would send this spaceship into the next parsec.
you should try keybeat, http://www.keybeat.net/

i think it came around when FFR was down for a bit and if i recall correctly it has solo and holds
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Old 02-8-2019, 07:16 AM   #2590
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Default Re: FFR Suggestions

Is it possible to implement an option to autofail if you have accumulated a set number of raw goods? This gives players more flexibility when trying to improve scores.
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Old 02-8-2019, 08:10 AM   #2591
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Default Re: FFR Suggestions

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Is it possible to implement an option to autofail if you have accumulated a set number of raw goods? This gives players more flexibility when trying to improve scores.
I was actually thinking about this a few days ago. This is a great idea.
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Old 02-27-2019, 11:59 AM   #2592
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Default Re: FFR Suggestions

I was thinking of a form of skill analyzer tests for determining your level without the need of another person in multiplayer.
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Old 02-27-2019, 12:11 PM   #2593
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I was thinking of a form of skill analyzer tests for determining your level without the need of another person in multiplayer.
http://www.flashflashrevolution.com/...rname=JamieZee
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Old 02-27-2019, 02:48 PM   #2594
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I was thinking of a form of skill analyzer tests for determining your level without the need of another person in multiplayer.
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Old 03-2-2019, 08:20 AM   #2595
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Quote:
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Is it possible to implement an option to autofail if you have accumulated a set number of raw goods? This gives players more flexibility when trying to improve scores.
I think I suggested this some time ago. I would like such an option myself.
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Old 03-7-2019, 09:46 PM   #2596
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Cool Re: FFR Suggestions

An option to sort the songs by how many AAA's they have on them in total would be an interesting idea. Would help to try harder on the ones that already have a bunch of AAA's on them
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Old 03-8-2019, 06:37 PM   #2597
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Default Re: FFR Suggestions

CIA Rave
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Old 03-9-2019, 09:50 AM   #2598
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Default Re: FFR Suggestions

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An option to sort the songs by how many AAA's they have on them in total would be an interesting idea. Would help to try harder on the ones that already have a bunch of AAA's on them
Level ranks pretty much do this already. The results will be heavily skewed to the oldest songs.
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Old 03-9-2019, 07:41 PM   #2599
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Default Re: FFR Suggestions

Yeah, that is most played l am talking about AAAs + in game as well. So you can sort only showing songs that havn’t been AAA’d yet + sort by the ones with the most AAAs that you have yet to get. It would help to push harder on those more AAA’d ones IMO.
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Old 03-10-2019, 03:22 AM   #2600
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Default Re: FFR Suggestions

You should be able to stack premade song queues (e.g., Dance2 and unplayed) also you should add difficulty ranges to the premade queues. For example, I want to play all very challenging unplayed.
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