Old 06-7-2013, 10:41 PM   #161
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Default Re: Beta Engine: R^3 [Updated 6/7/13]

oh never mind it doesn't save oops.

ps framerates work amazingly<3
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Old 06-7-2013, 10:49 PM   #162
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Default Re: Beta Engine: R^3 [Updated 6/7/13]

just played 60 fps

what the actual **** jesus this is amazing

also i'm dumb, where do we change rates?
nvm i see i need higher flash
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Old 06-7-2013, 10:55 PM   #163
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Default Re: Beta Engine: R^3 [Updated 6/7/13]

Hard to get a good reading on the framerate because my eyes are bugging out at the shear awesomeness, and I normally have to restart two or three times when I play from the cafe anyways while the song buffers so it doesn't lag. I don't have to restart as much (re: at all) when playing at 60 for whatever reason, but I'm not sure if I'm doing better/worse at parts because I'm just used to having lag. I would try it more but I'm too close to 10b grand total and I want my score... The second I'm done that though... (Rates too much fun, CIA sounds hilarious at 1.5 btw)

*edit*
If you made a replay @60 (or any non-30 for that matter) would the current replay thing support it? Would it be possible to tell there are any judgement differences by seeing what the replay @30 would do on a play that was @60/20/etc? (I'm clueless as to how this would work, or even how it exactly saves the replays)
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Old 06-7-2013, 11:11 PM   #164
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Default Re: Beta Engine: R^3 [Updated 6/7/13]

hey arc, how hard would it be to add in a bpm display?

also how do you guys feel about a separate scoreboard for rated scores?
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Old 06-7-2013, 11:18 PM   #165
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Default Re: Beta Engine: R^3 [Updated 6/7/13]

rates are broken for me. it worked for a song but then every other song when trying to play on rates just breaks the mp3 and plays the song at like 2.0. the file scrolls at the selected rate the song just shits itself though
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Old 06-7-2013, 11:21 PM   #166
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Default Re: Beta Engine: R^3 [Updated 6/7/13]

did that for cia rave for me
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Old 06-7-2013, 11:42 PM   #167
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Default Re: Beta Engine: R^3 [Updated 6/7/13]

Too bad having higher frame rates makes the score not record.
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Old 06-8-2013, 05:10 AM   #168
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Default Re: Beta Engine: R^3 [Updated 6/7/13]

In case this hasn't been requested yet:
In random play I'd love an option to play any random non AAA'd song. Right now all I see if 1-99 filter if that's correct?
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Old 06-8-2013, 07:40 AM   #169
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Default Re: Beta Engine: R^3 [Updated 6/7/13]

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hey arc, how hard would it be to add in a bpm display?
I would imagine every file would need the original stepartist to tell its BPM. For synthlight and legacy files this will obviously be an issue as the notes don't follow a specific beat.

By the way there isn't any such thing as a "BPM" in FFR (the array of data in the swf is just frames) so this is another reason why you'd have to contact the original stepartists for the BPM of songs.
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Old 06-8-2013, 07:49 AM   #170
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Default Re: Beta Engine: R^3 [Updated 6/7/13]

I feel like i get random goods and that the timing is completely off :s

Otherwise this was a really good update!
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Old 06-8-2013, 06:42 PM   #171
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Default Re: Beta Engine: R^3 [Updated 6/7/13]

omg the frame rate thing lets me actually play ffr again
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Old 06-8-2013, 07:27 PM   #172
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Default Re: Beta Engine: R^3 [Updated 6/7/13]

Framerate addon works amazingly...I play with absolutely no frameskips on 100 fps, it looks so...SM like!

This needs to be ranked soon x3 brb getting fun rated scores
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Old 06-8-2013, 07:28 PM   #173
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Default Re: Beta Engine: R^3 [Updated 6/7/13]

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I would imagine every file would need the original stepartist to tell its BPM. For synthlight and legacy files this will obviously be an issue as the notes don't follow a specific beat.

By the way there isn't any such thing as a "BPM" in FFR (the array of data in the swf is just frames) so this is another reason why you'd have to contact the original stepartists for the BPM of songs.
I can see where legacy files would be an issue. But couldn't they pull the bpm data from the original .sm? Or do they not keep the original and instead just keep the conversion?
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Old 06-8-2013, 07:41 PM   #174
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Default Re: Beta Engine: R^3 [Updated 6/7/13]

I got teary eyed after playing a song with 60fps

can I play at 120fps when I get my 120hz monitor?!


I have to relearn ffr because I currently use a huge screen cut with 2x speed to make up for the frame rate making it hard to play fast speeds
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Old 06-8-2013, 07:42 PM   #175
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Default Re: Beta Engine: R^3 [Updated 6/7/13]

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can I play at 120fps when I get my 120hz monitor?!
Yep
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Old 06-8-2013, 10:46 PM   #176
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Default Re: Beta Engine: R^3 [Updated 6/7/13]

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I can see where legacy files would be an issue. But couldn't they pull the bpm data from the original .sm? Or do they not keep the original and instead just keep the conversion?
Legacy files were made either using an old step recording program (explaining the offsync blue note files synthlight made) or in notepad. Getting the .dwi or .sm in the first place would require the original song folder.

I mean I could start listing the BPMs for some of the current files in game, but I'd like to know if listing the BPM will actually be something implemented into the engine
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Old 06-8-2013, 10:52 PM   #177
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Default Re: Beta Engine: R^3 [Updated 6/7/13]

i honestly dont see how knowing the bpm would help lol. unless it would just be, like, a nice fact about the file

but then what would happen with files that have tons of bpms?
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Old 06-8-2013, 11:50 PM   #178
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Default Re: Beta Engine: R^3 [Updated 6/7/13]

Displaying a file's BPM gives the player an idea what to expect when playing the file but the bpm change thing is also a valid point to factor in. If anyone wants a reference for what BPM my files are:


Dossar file BPMs
----------------
A Kidney Stone: 210-420
Jamais Deux: 120-240
Positively Inclined RMX: 128
Metro: 300
Ding Dong Song [Light]: 132
Fall Silenty: 146
Keep On Driving: 128
Mourning The Lost: 101.054-280.445
Reality Hits You Hard Bro: 118
Slashmaid (instrumental): 104-282
Satanic Unicorn Orgy: 144
Super Signal Force: 200
The Bird's Concrete Nosedive: 250
Crowdpleaser v2: 120-1920
Euromorroc (Clean Edit): 91-182
Hero Reconsidering: 254
Jamais Vu: 230
Case Closed: 86.5
Breakbeat Acid: 257.76
Ball of Malt v2: 73-104.05
Entry: 140
2-9: 230
W: 179.4
Snow [Ca5]: 200
Not Our Tomorrow: 130-260


Dossar collaboration file BPMs
------------------------------
DownTemperature: 200
Miss Candy on TV: 190
Just Why: 70-140
Toxic: 143-143.1
/mu/tant corecore: 260
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Old 06-9-2013, 12:04 AM   #179
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Default Re: Beta Engine: R^3 [Updated 6/7/13]

it also helps with rates.
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Old 06-9-2013, 03:21 AM   #180
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Default Re: Beta Engine: R^3 [Updated 6/7/13]

http://www.flashflashrevolution.com/...ad.php?t=34509 has the bpm of the songs that existed when it was made, although a few of them are ??? and some of them are variable rates, such as the games we played. Anyway, I have a few suggestions:

I wish it would display more information when you completed a song. You can see your old best rank but not your best score so it's not necessarily that good of an indicator of how close you are to getting your new best. Also I would like more info. when choosing songs. It doesn't have some stats such as your best rank by them, nor is there an option to sort them by rank or in various other ways that they could be sortable. Also I notice the high scores button doesn't work. And it'd be really awesome of the mods that don't let you save your scores would still give you points and credits. I figure eventually they're probably going to be allowed for everyone and then high scores using them will start counting, and so will the other stuff, so the way I see it, we should get the other stuff from them now.
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