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Old 03-15-2013, 05:48 PM   #41
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Default Re: "Play/Test/Judge my simfile" thread V2

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Originally Posted by Zyphoror View Post
WHO'S UP FOR MEGA HARDAIN LOL
Song: Daddy Can Change
Style: 4K
Length: 1:00
Difficulty: I labeled it as a 17 on my scale, 93-96 range on FFR
Stepped this recently as a challenge file.

http://www.mediafire.com/?4h1h9w71hsfy70s
Oh lawd, this looks really scary (worry).
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Old 03-15-2013, 07:41 PM   #42
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Default Re: "Play/Test/Judge my simfile" thread V2

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Originally Posted by Nick Skyline View Post
2/10
Wow, that hurt to play. Let me see if I can detail everything that's wrong here...Usage of holds, hands, and quads are ultimately awkward and do not seem to flow to the song at all...which, to me, isn't one of Freedom Call's better songs to begin with. Even the fact that it's kind of in sync doesn't even matter when your simfile is poorly made. Even the one pause you put in the file didn't seem to flow correctly. Overall, it's a very inconsistent train-wreck of a file.
could you be a bit more specific? i see what your talking about with the pause and will do what i need to fix that. I can understand the quads and will probably take them out. Im not exactly sure what you mean by hands though, keep in mind this is only my second simfile and i would like to improve. Also i can see what you mean with some of the holds but not all, and im not sure which ones you are talking about.

EDIT: ok so i went and fixed a bunch of things, mainly the flow. check original post for new link. tell me what you think of it now.

Last edited by storn42; 03-16-2013 at 01:43 AM..
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Old 03-27-2013, 02:04 AM   #43
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Default Re: "Play/Test/Judge my simfile" thread V2

would anyone be willing to go through one of my files and tell me what i need to do with it. PM me on here if you can spare the time so I can PM you the file.
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Old 04-2-2013, 11:22 PM   #44
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Default Re: "Play/Test/Judge my simfile" thread V2

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Originally Posted by Nick Skyline View Post
Song Name: Kick-Ass Kung Fu Carnival
Style: 4-key
Length: 3:15
Difficulty: 70-75 (FFR difficulties, planning to submit this into the batch)
Artist: t+pazolite

DL Link: http://dl.dropbox.com/u/94622807/Kic...20Skyline).zip
m23 the end triplet should be 4 24ths not 3 16ths, same thing going on at m31, unless you happen to be stepping the hi-hat not the melody

m37 some of the 4th notes aren't jumps

m38 missing an 8th note

m38 right at the end is 32nds, which you stepped as 24th in the following sections

m40 24ths are 32nds

m46 24ths are 32nds

m47 missing the bass drum on the 8th as is done in m42, for example

m48 24ths are 32nds

m49 what you have stepped as a jump on the first 8th is a tap right after, and it's not a jump in any other part

m50 those 16ths simply are not audible at 1x and would be better off stepping the noise that is prominent and has been stepped in the previous beats

m54 broken vocal is stepped as a gallop but is a tap right after at m55

m56 24ths are 32nds

m58 kind of the same 16ths issue as in m50

m62-63 nothing merits them being hands imo; they are the same sound that has been jumps throughout the song, but the first note at m63 could be due to the vocal, same with all others with vocals on them, also beat 253 has a sound at the 8th interval and you have a hand at 3/16ths

m66 missed a jump on the 8th

m68 don't understand the hand; there is no cymbal to start this section as in m64

m78 don't understand the taps. if they're going to the pseudo-vocal sound, they aren't at such intervals, although the last 16ths are right

m84 imo a jump works better than a hand going into the stream. really only the bass drum is audible -- example: m132 is better as a hand since the bass drum and cymbal are audible

m88 same thing, although you could keep the hand and in the following stream step every 8th note as a jump based on the percussion to increase difficulty and avoid repetition. the percussion eventually speeds up to 3/32nds and changes up a bit which is cool, and flows nicely into the climax which is pretty well done

m109 missing a few jumps

m113 and on 16th triplets are totally inaudible unless super slowed down (and there is actually at least 1 that is missed, but it'd be better if they not be stepped at all)

m135 imo double the bpm going into the end, and diversify the pattern rather than just repeated [12][34] jumptrill

i may have missed or hypercorrected some missed/extra jumps since it's hard to listen well to the prominent melody over the background to see which one should be a jump, but there were at least a few errors and i probably didn't get all of them

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would anyone be willing to go through one of my files and tell me what i need to do with it. PM me on here if you can spare the time so I can PM you the file.
just post it
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Old 04-17-2013, 11:13 AM   #45
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Default Re: "Play/Test/Judge my simfile" thread V2

Song: Pepper Steak
Artist: Alias Conrad Coldwood
Difficulty: 8 (using raw NPS scale, might be a 9 with fudge factor)
Style: 4k keyboard
Length: 2:19
link: http://www.mediafire.com/download.php?g94ppw5klvzv7d3

Just finished and adjusting the file myself but might need to change up the file a bit more.
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Old 04-29-2013, 11:50 PM   #46
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Default Re: "Play/Test/Judge my simfile" thread V2

Song: Those Who Fight Further
Artist: The Black Mages
Difficulty: 55-ish?
Style: 4key
Length: 4:23-ish
Link: https://mega.co.nz/#!qVVHBIaY!Kq78xQ...r4-4lyXsGOYPL4

Notes: I'm planning to submit this to the batch, so any comments would be greatly appreciated
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Old 05-1-2013, 07:42 PM   #47
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Default Re: "Play/Test/Judge my simfile" thread V2

dling both files, will post again later with reviews
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Old 05-22-2013, 07:25 PM   #48
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Default Re: "Play/Test/Judge my simfile" thread V2

nope

Last edited by rCaliberGX; 07-8-2013 at 12:06 AM..
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Old 06-3-2013, 12:07 AM   #49
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Default Re: "Play/Test/Judge my simfile" thread V2

Moving this post here since I put it in the wrong thread the first time. >.>

Song: Gourmet na Aitsu
Artist: YMCK
Difficulty: Not sure what the standard scale is so I just went off of the ODI3 pack scale. Put it as a 16 since the 48th run is pretty insane, but if anyone has a better number I'm all ears.
Style: 4key
Length: 3:40
Link: YMCK - Gourmet na Aitsu
Notes: I know some parts are a little messy but it's pretty much complete (for this difficulty anyways). The banner and background are just temp as well. I'm no artist :P Mostly just looking for tips since I haven't done this in years and I was never really super good at it to begin with I think.

EDIT: Updated the file so it now has three difficulties just for the hell of it and fixed some random things. Still doesn't feel right though...
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Old 06-10-2013, 02:20 AM   #50
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Default Re: "Play/Test/Judge my simfile" thread V2

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Originally Posted by shenjoku View Post
Moving this post here since I put it in the wrong thread the first time. >.>

Song: Gourmet na Aitsu
Artist: YMCK
Difficulty: Not sure what the standard scale is so I just went off of the ODI3 pack scale. Put it as a 16 since the 48th run is pretty insane, but if anyone has a better number I'm all ears.
Style: 4key
Length: 3:40
Link: YMCK - Gourmet na Aitsu
Notes: I know some parts are a little messy but it's pretty much complete (for this difficulty anyways). The banner and background are just temp as well. I'm no artist :P Mostly just looking for tips since I haven't done this in years and I was never really super good at it to begin with I think.

EDIT: Updated the file so it now has three difficulties just for the hell of it and fixed some random things. Still doesn't feel right though...
Offset is supposed to be 0.838 instead of 0.800.

just gave it a quick playthrough, im not a fan of hold usage. makes for some awkward patterns and seems extremely excessive almost all the time, but i did like the long holds that played along with the chorus holds.
The 13 should be the main chart. 48ths create ridiculous difficulty spike.

I'm sure someone else can give you more detailed notes. Has potential.

Last edited by sticklydude; 06-10-2013 at 02:23 AM..
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Old 06-11-2013, 12:11 PM   #51
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Default Re: "Play/Test/Judge my simfile" thread V2

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Originally Posted by sticklydude View Post
Offset is supposed to be 0.838 instead of 0.800.

just gave it a quick playthrough, im not a fan of hold usage. makes for some awkward patterns and seems extremely excessive almost all the time, but i did like the long holds that played along with the chorus holds.
The 13 should be the main chart. 48ths create ridiculous difficulty spike.

I'm sure someone else can give you more detailed notes. Has potential.
Yeah this one didn't turn out very well...Think I might just toss it XD Thanks for taking a look though.
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Old 07-6-2013, 05:00 AM   #52
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Default Re: "Play/Test/Judge my simfile" thread V2

Title: Daiki Kasho, Alan Brey - Princia Ramode's theme (from f-zero gx/ax)
Style: 4key
Length: 1:36
BPM: 120
Difficulty: hard 9footer
Additional info: i'd say it's complete (looking for crit though), and probably suited for spread players
dl: http://www.mediafire.com/download/jv...cia_ramode.rar

tried my hand at layering of some sort, in contrast to my other simfiles from years ago which were just notes after notes. also i have no idea how to add cdtitles, banners or backgrounds to it
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Old 07-7-2013, 10:35 PM   #53
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Default Re: "Play/Test/Judge my simfile" thread V2

do people even look at this thread anymore lol

may as well pm random people to get them to playtest
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Old 07-7-2013, 11:44 PM   #54
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Default Re: "Play/Test/Judge my simfile" thread V2

Quote:
Originally Posted by johnnyboy898 View Post
Title: Daiki Kasho, Alan Brey - Princia Ramode's theme (from f-zero gx/ax)
Style: 4key
Length: 1:36
BPM: 120
Difficulty: hard 9footer
Additional info: i'd say it's complete (looking for crit though), and probably suited for spread players
dl: http://www.mediafire.com/download/jv...cia_ramode.rar

tried my hand at layering of some sort, in contrast to my other simfiles from years ago which were just notes after notes. also i have no idea how to add cdtitles, banners or backgrounds to it
m1 the 48th trill is significantly harder than anything else in the file, consider making it a roll or something. it is really short though so w/e.
m8-m16 i wouldn't use holds for both the lead and bg guitar at the same time
m11 don't understand why these are jumps, see in m15 the same sound is just single notes
m25 vocal 12ths aren't correct. it's just 1 note
m28 16th vocal should be a 12th
m29 the 12th triplet should be a 16th triplet at the 2nd half of the beat
m32 not really a good reason for it to be a quad, especially a quadhold

i would consider stepping the snare as jumps in a lot of places like m16-29 for example

otherwise it's pretty good in general. i'm not a fan of spamming miniholds but that's subjective.

Last edited by ilikexd; 07-8-2013 at 12:01 AM..
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Old 07-8-2013, 07:03 AM   #55
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Default Re: "Play/Test/Judge my simfile" thread V2

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m1 the 48th trill is significantly harder than anything else in the file, consider making it a roll or something. it is really short though so w/e.
m8-m16 i wouldn't use holds for both the lead and bg guitar at the same time
m11 don't understand why these are jumps, see in m15 the same sound is just single notes
m25 vocal 12ths aren't correct. it's just 1 note
m28 16th vocal should be a 12th
m29 the 12th triplet should be a 16th triplet at the 2nd half of the beat
m32 not really a good reason for it to be a quad, especially a quadhold

i would consider stepping the snare as jumps in a lot of places like m16-29 for example

otherwise it's pretty good in general. i'm not a fan of spamming miniholds but that's subjective.
thanks for the input! i went over the file again and made some changes. here's the revised version: http://www.mediafire.com/?n2xkeyaerko2nxa
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Old 07-10-2013, 10:10 PM   #56
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Default Re: "Play/Test/Judge my simfile" thread V2

Song/Artist: Stress - Justice
Style: 4key
Length: 2:50
Difficulty: 9 feet
Notes: My first finished file, hope it's not too bad
hxxp://www.mediafire.com/?5o8p3p8ufcu5e2t
hxxp cause it wont let me post urls for some reason
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Old 07-10-2013, 10:42 PM   #57
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Default Re: "Play/Test/Judge my simfile" thread V2

You can't post a link until you have at least five posts, if I recall correctly. It was put in place to prevent spam bots from running rampant on the forums immediately after registration.
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Old 07-11-2013, 01:24 AM   #58
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Default Re: "Play/Test/Judge my simfile" thread V2

Song: Brainfog
Artist: Static-X
Difficulty: 12, 10~ NPS
Style: 4k
Notes: Just want to get some feedback on this. Still a WIP and I plan on making 2 charts for it. Nothing too difficult, 24ths bursts and 16th jumpstream at 150 BPM.

Link: http://www.mediafire.com/download/97...erGX%29_v1.rar
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Old 07-11-2013, 02:26 AM   #59
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Default Re: "Play/Test/Judge my simfile" thread V2

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Originally Posted by rCaliberGX View Post
Song: Brainfog
Artist: Static-X
Difficulty: 12, 10~ NPS
Style: 4k
Notes: Just want to get some feedback on this. Still a WIP and I plan on making 2 charts for it. Nothing too difficult, 24ths bursts and 16th jumpstream at 150 BPM.
Stuff from a bored guy without credentials:
A majority of the file made sense to me. For the most part you follow percussive stuff (standard procedure). But there's a couple things that confused me. The start to 26.848 felt heavy on the doubles to me. You switch what you have jumps on a couple times, then add triples to accent different things. It seemed inconsistent to me. I got confused on the last jumpstream because I wan't sure what the doubles went to. After opening it up in ddream and slowing the music down I figured it out that you were following a synth thing. Point being I couldn't tell why I was supposed to hit a jump at 121.713 and 124.899. A majority of the file, you have doubles on the clap (for lack of a better word) sounds. The clap things are going on in the last jumpstream where you're following a synth thing and your arn't doing anything about the claps that you obviously liked earlier in the file. The last thing that bothered me was the ending where you have the 4 3 [12] triplets. Add a beat at the tail end of the file and finish out the bass thud things. The arrows just end so abrubtly while the roll that you've been stepping keeps going when the arrows stop. I don't think there should be a double at 139.134 and you should have a jump near 139.260.

I want to say one thing about the mines. I don't really think they add much to the file. You can definitely justify the quad of mines separating parts of the file, but there's nothing going on at that moment. I didn't like the string of mines at the beginning on the right either. The first one in that string should suffice given the situation. I'm tired now, and when I looked at it a second time I had paused ddream when the autoplay was on a right arrow hold. So I got a string of mine sounds that cracked me up. I'm tired. Ok?

I don't hate the file (or the song choice). I think you stepped the middle hold section well. And the heavy guitar sections seemed clear to me. Have fun making this WIP to a completed file!
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Old 07-16-2013, 10:08 PM   #60
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Default Re: "Play/Test/Judge my simfile" thread V2

Song: Virt - Micro Media Broth
Style: 4-key
Length: 3:03
Difficulty: 70? (1-99)
Notes: Use cmod. I think I'm going to send this in to the batch, but I want to hear some final opinions before I do so. Critique as harshly as you like!

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