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View Poll Results: Are you in support of The FFR Trading Card Game becoming an official FFR Feature?
Yes 56 90.32%
No 6 9.68%
Voters: 62. You may not vote on this poll

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Old 03-7-2015, 04:08 PM   #941
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Default Re: FFR Trading Card Game (C8)

Quote:
Originally Posted by ssbmchamp View Post
I'd like to trade my two rarity 2's for a 3 please
Quote:
Originally Posted by benny58624 View Post
Do you want to trade them for one of my Tier3's? It doesn't matter which one.

Edit: Oops, I didn't see trading between players must be tier-equivalent now.


it doesn't.

tsr hasn't updated the op yet..

Quote:
Originally Posted by rushyrulz View Post
IMPORTANT

Player to player trading is now identical to trading up to the house without the T7+ restriction. That is, the value of cards given must be greater than or equal to the value of the card(s) received. Example "I will trade you these cards with a combined value of 9001 for your card worth 8500.", but not "I will trade you these cards with a combined value of 8350 for your card worth 8500."

Credit Trading will be opened shortly with its own thread, keep an eye out for it.

Thanks!
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Old 03-7-2015, 04:18 PM   #942
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Default Re: FFR Trading Card Game (C8)

Ouch... That was a brutal pack...

Sidenote, hey guys, I got bored and made a card design. It's less TCG-styled, and more just trading-card-styled but meh:

Front:

(Screenshotted section of the chart)

Back:

(Details and written blurb)

Size is 225 px by 315 px which is the size of an actual trading card.

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Old 03-7-2015, 04:22 PM   #943
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Default Re: FFR Trading Card Game (C8)

I don't necessarily think that a front and back is something that is needed. But I'm in love with that concept you have for "back" as being the card itself.

That being said, graphics of any sort would have to be a side-project should a group of individuals get really motivated to work on it.
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Old 03-7-2015, 04:24 PM   #944
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Default Re: FFR Trading Card Game (C8)

Keep in mind, I'm a collector of things like this:


This is why I said it's more trading-card styled, and not so much TCG.


EDIT: I'm also wanting to see if I could somehow print it (I know it's possible), thus why a front and back.

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Old 03-7-2015, 04:30 PM   #945
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Default Re: FFR Trading Card Game (C8)

Quote:
Originally Posted by rushyrulz View Post
I'm in love with that concept you have for "back" as being the card itself.
So let me throw in my 2cents for the card back idea.

Set it to 1x speed so we can shave more notes into it. And have around X printings that are all unique. (Let's say a 2:00 song has 40 printings, each with 3 seconds of notes on them)
Each card is now unique and has their own trade value to them (Gotta collect that Death Wall version of Vertex Beta Vrofl).

~This will take infinite effort and memory unless you can somehow build a card engine that pulls pictures off the actual game and just automatically makes card backs with something like [Excite Bike - 0:03~0:06] as the code and it'll pull up the back as a generated image and the front being a static one explaining Excite Bike. (Bonus points if we have more than 1 trivia fact for the front and those get cycled too)

>Purely as a trading card standpoint.
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Old 03-7-2015, 04:35 PM   #946
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Default Re: FFR Trading Card Game (C8)

I don't like the idea for having a screenshot of arrows as the front.


also,
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Old 03-7-2015, 04:51 PM   #947
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Default Re: FFR Trading Card Game (C8)

Quote:
Originally Posted by T-Force View Post
Ouch... That was a brutal pack...

Sidenote, hey guys, I got bored and made a card design. It's less TCG-styled, and more just trading-card-styled but meh:

Front:
(Screenshotted section of the chart)

Back:
(Details and written blurb)

Size is 225 px by 315 px which is the size of an actual trading card.
I expect you to fill out every song page in the FFR Wiki if you're planning on tackling a project as big as this.
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Old 03-7-2015, 05:09 PM   #948
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Default Re: FFR Trading Card Game (C8)

The cards would be a lot easier to make if they simply filled in the song's values into a template (such as song name, length, difficulty, etc). Designing a new card for every song would just get crazy.
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Old 03-7-2015, 05:22 PM   #949
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Default Re: FFR Trading Card Game (C8)

The part I think that people are over-thinking are graphics on a card or a picture graphic relating to the song located on the card, which would require an image for each song in-game. (~2500+)
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Old 03-7-2015, 06:14 PM   #950
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Default Re: FFR Trading Card Game (C8)

The way I would implement a template -> image converter would be way more complicated and convoluted than someone who actually knows how to program's method. I'll sit back on this one.
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Old 03-7-2015, 09:54 PM   #951
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Default Re: FFR Trading Card Game (C8)

TSR is MIA and a challenge is due, so here it is:

Challenge 9

Tier 1: Amass a total of 125 credits by playing FFR songs.
Tier 2: Amass a total of 250 credits by playing FFR songs.
Tier 3: Amass a total of 500 credits by playing FFR songs.

post screenshots in this format, multiples if necessary (your credit gains can be calculated from these scores.):
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Old 03-7-2015, 10:15 PM   #952
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Default Re: FFR Trading Card Game (C8)

Pretty sure I got 500+ credits, I mean... 300Million Points, right? Am I right? Like... Totes!
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Old 03-7-2015, 10:17 PM   #953
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Default Re: FFR Trading Card Game (C8)

Things you did before this challenge was issued obviously don't count.
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Old 03-7-2015, 10:17 PM   #954
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Default Re: FFR Trading Card Game (C8)

I've been playing Vs boss ALL DAY BRUH!
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Old 03-7-2015, 10:18 PM   #955
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Unhappy Re: FFR Trading Card Game (C8)

Quote:
Originally Posted by rushyrulz View Post
Things you did before this challenge was issued obviously don't count.

Awwww, okay.
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Old 03-7-2015, 10:43 PM   #956
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Default Re: FFR Trading Card Game (C8)

Let's do a Gamble Plus pack this time. Scroll all the way to the right for credit count in all 10 songs.
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like, giggity or something?

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Old 03-7-2015, 10:54 PM   #957
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Default Re: FFR Trading Card Game (C8)

Quote:
Originally Posted by rushyrulz View Post
TSR is MIA and a challenge is due, so here it is:

Challenge 9

Tier 1: Amass a total of 125 credits by playing FFR songs.
Tier 2: Amass a total of 250 credits by playing FFR songs.
Tier 3: Amass a total of 500 credits by playing FFR songs.

post screenshots in this format, multiples if necessary (your credit gains can be calculated from these scores.):
This challenge also comes with a token challenge:
Amass a total of 2,000 credits by playing FFR songs.

You have all week. Make me proud.
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Old 03-7-2015, 11:00 PM   #958
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Default Re: FFR Trading Card Game (C8)

So basically (asking for those who do plan to get a token out of this) You send "Last 10 FFR Games Played" enough times until you rack up 2000 credits? Considering the cap's at 120, which means the max you can get in 10 songs is 1200.
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Old 03-7-2015, 11:14 PM   #959
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Default Re: FFR Trading Card Game (C8)

Can we amount to 2,000 over differnt days? I have 501 collected here, can I post later with the other 1,500? And just a quality pack i guess.

24 x 10 lel


17, 5, 21, 16, 19, 16, 13, 25, 13, 22


19, 11, 15, 9, 12, 10, 23, 5

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Old 03-7-2015, 11:20 PM   #960
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Default Re: FFR Trading Card Game (C8)

Another challenge down! It's a bit late though so I'll do the token portion of it another time. As always, hit me with the horde pack! Can't have enough of that lower level content.


I was planning to do this the cool way and get a 2-2-0-8 on Zombie Killing Blood Spilling 10 times in a row (exactly 2,500,000 points), but it got tedious real quick and I kept screwing up. Hence why I have those two scores at the bottom there.
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