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View Poll Results: Are you in support of The FFR Trading Card Game becoming an official FFR Feature?
Yes 56 90.32%
No 6 9.68%
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Old 02-19-2015, 05:52 PM   #701
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Default Re: FFR Trading Card Game (C5)

Also just want to say that the 'Card Count Leaders' sheet on the spreadsheet isn't up to date.
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Old 02-19-2015, 06:00 PM   #702
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Default Re: FFR Trading Card Game (C5)

Valrog has traded the following cards:
30 Get Ready 2 Rokk - Tier 4
34 Tied The Room Together - Tier 4

for

42 Infinity [ParagonX9] - Tier 5

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Originally Posted by gold stinger View Post
Also just want to say that the 'Card Count Leaders' sheet on the spreadsheet isn't up to date.
lol I don't think that was ever formatted. I'll work on it here.

EDIT:
should be accurate now?
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Old 02-19-2015, 06:22 PM   #703
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Default Re: FFR Trading Card Game (C5)

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Originally Posted by gold stinger View Post
So I was bored today and looked back on Valrog's previous posts, mostly because I was interested in how the cards would be assembled/turn out in a physical setting, but nothing else was posted besides some bare templates. So I stole the templates, cropped them out of the screenshot, and started making some edits to them, threw them into a giant resource template, and all that good stuff.

also yes I just noticed the template for the Shiny overlay is different from the one used on the other cards xd still working on stuff



Nice, nice! I'm really glad I'm not the only one workin' on this. I like the different colors too, could be different colors for different rarity levels? Silver foil for r8-r10, and gold foil for r11 are also interesting ideas. Also anyone who is not working on any actual design ideas but would like to contribute post in the thread. Ideas are much appreciated, especially from the people that would be interested in the physical cards!

P.S. are you using photoshop/illustrator/gimp/etc.? Wondering what would be the best format to work on these.
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Old 02-19-2015, 06:33 PM   #704
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Default Re: FFR Trading Card Game (C5)

I'm using Photoshop CS5, I know it's an oldie and I should be using a later version of Photoshop, but they switch the user interface around every time and I'm more comfortable with CS5, since it's what I grew up learning.

I was thinking the color would be a better suit for card effect in the sense, but I could comprehend it being used for rarity as well. I took some time to make some foil versions as well so for some reason TCG people start distributing different versions of cards, it's there.

At the bottom of the template (trophy, FFR dude, etc.) I was thinking about what I said earlier with different versions of cards, (so 1st edition, tournament edition, event edition, etc.) and was thinking of like different colored arrows as the cost for playing a certain card, which would go in the convenient location in the top-left corner of the card.

So for an example: this is Death Piano (an 11-rare card) in a foil sleeve, full res, transparent, arrow cost, effect, and no image.

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Old 02-19-2015, 06:39 PM   #705
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Default Re: FFR Trading Card Game (C5)

Quote:
Originally Posted by Valrog View Post
Nice, nice! I'm really glad I'm not the only one workin' on this. I like the different colors too, could be different colors for different rarity levels? Silver foil for r8-r10, and gold foil for r11 are also interesting ideas. Also anyone who is not working on any actual design ideas but would like to contribute post in the thread. Ideas are much appreciated, especially from the people that would be interested in the physical cards!

P.S. are you using photoshop/illustrator/gimp/etc.? Wondering what would be the best format to work on these.
Regarding the card designs, here is/are my idea(s) for foil colors:

Platinum/custom picture foil: Rarity 10 and Rarity 11 Cards
Gold foil: Rarity 9 Cards
Silver foil: Rarity 8 Cards
Bronze foil: Rarity 7 Cards
Cerulean non-foil: Rarity 6 Cards
Violet non-foil: Rarity 4 and Rarity 5 Cards
Pink non-foil: Rarity 1, Rarity 2, and Rarity 3 Cards
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Old 02-19-2015, 06:43 PM   #706
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Default Re: FFR Trading Card Game (C5)

Fun-Fact: You can't really tell the difference between a foil and a non-foil on the computer. It's impossible to produce the effect unless you're using some sort of 3D gimmick to view it. A good majority of real foil cards copied & shown on the internet at most will produce scan lines over the intended areas that would cause a foil effect.
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Old 02-19-2015, 07:21 PM   #707
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Default Re: FFR Trading Card Game (C5)

So I think for now I'm not really going to be able to do much with this, if it becomes official, I'll definitely come back.

Can I just give my cards away to another player?
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Old 02-19-2015, 07:33 PM   #708
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Default Re: FFR Trading Card Game (C5)

Can I call dibs on portalbob's cards if you allow them to be given away
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Old 02-19-2015, 07:34 PM   #709
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Default Re: FFR Trading Card Game (C5)

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Can I call dibs on portalbob's cards if you allow them to be given away
And we have a taker, lol
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Old 02-19-2015, 08:26 PM   #710
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Default Re: FFR Trading Card Game (C5)

Well, I was against giving cards away due to balance/hoarding issues, and that's part of the reason I had the equal trade rule.

Looking at selling cards to other players though, I think that'll will be coming soon
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Old 02-19-2015, 08:29 PM   #711
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Default Re: FFR Trading Card Game (C5)

Quote:
Originally Posted by gold stinger View Post
I'm using Photoshop CS5, I know it's an oldie and I should be using a later version of Photoshop, but they switch the user interface around every time and I'm more comfortable with CS5, since it's what I grew up learning.

I was thinking the color would be a better suit for card effect in the sense, but I could comprehend it being used for rarity as well. I took some time to make some foil versions At the bottom of the template (trophy, FFR dude, etc.) I was thinking about what I said earlier with different versions of cards, (so 1st edition, tournament edition, event edition, etc.) and was thinking of like different colored arrows as the cost for playing a certain card, which would go in the convenient location in the top-left corner of the card.

So for an example: this is Death Piano (an 11-rare card) in a foil sleeve, full res, transparent, arrow cost, effect, and no image.

I would love it if the card game was eventually playable, but that would be quite a task, not only to design the game mechanics, but to create a platform it could be played on as well.

Looks good though
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Old 02-19-2015, 08:36 PM   #712
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Default Re: FFR Trading Card Game (C5)

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I would love it if the card game was eventually playable, but that would be quite a task, not only to design the game mechanics, but to create a platform it could be played on as well.

Looks good though
To be completely honest here, unless this gets super official and gets rolling and rolling, I don't see these cards becoming much more than a collectors item. Somewhat similar to the bronze tokens that were released a while back. Not saying I wouldn't love it supposing it were to go big.
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Old 02-19-2015, 08:46 PM   #713
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Default Re: FFR Trading Card Game (C5)

Quote:
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I would love it if the card game was eventually playable, but that would be quite a task, not only to design the game mechanics, but to create a platform it could be played on as well.

Looks good though
You could create the mechanics on LackeyCCG and use their engine as a platform (it also supports online use) but the small problem with that is people will be able to use any number of cards that are available at any given moment rather than limiting themselves to what cards they actually have.
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Old 02-19-2015, 08:49 PM   #714
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Default Re: FFR Trading Card Game (C5)

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Well, I was against giving cards away due to balance/hoarding issues, and that's part of the reason I had the equal trade rule.

Looking at selling cards to other players though, I think that'll will be coming soon
But yeah, I need a break from this for a while, so basically do whatever with my cards, haha

This was fun so far, can't wait to see it when it's more refined

Bye ^^
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Old 02-19-2015, 08:54 PM   #715
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Default Re: FFR Trading Card Game (C5)

Thinking more about the card game, you could call the draw phase 'Song Browse', the Main Phase 'Song Select', which forces your opponent to play that song and watch them play it. 'Song Results' is damage calculation based off of your opponent's score, and your life in the card game being how much non-perfects you can get. Literally just brainstorming at this point in time.

This would also open up to Tiers of cards that you can use, and could allow for scaling in matches (say a D2 player trying to go against a D6 player, a D6 player using a D2 deck, and a D2 player using a D6 deck). Hell, that cost for a card to be used that I mentioned earlier could instead be used to point out the division of that card in a deck.
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Old 02-20-2015, 08:02 AM   #716
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Default Re: FFR Trading Card Game (C5)

Highest AAA is Dazzling Destiny (58)






I'll take the standard plus pack

Edit:Apparently these songs jumped my ranking by 125 places 0_0

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Old 02-21-2015, 09:30 AM   #717
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Default Re: FFR Trading Card Game (C5)

Shamless plug, go check out the doubles tournament

Down to business

coldreaver

You Have A New Standard Plus Pack!

You Tear Open The Package to Reveal:

59 Adult's Sketchbook - Tier 6
37 ULTRAnumb - Tier 4
64 to the Heaven -Driven Beat Remix- - Tier 7
16 Theme of the Dragoon Knights - Tier 2


Sum of card values: 3675
-----------------------------------

Edit:// I would like to thank Rushy for his help Automating the pack unwrapping and his imporvements to the spreadsheet
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Old 02-21-2015, 09:41 AM   #718
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Default Re: FFR Trading Card Game (C5)

Challenge #7

Tier 1: Pass a song with at least 200 Misses
Tier 2: Pass a song with at least 500 Misses
Tier 3: Pass a song with at least 1,000 Misses

Bonus: The player who passes a Public (sorry no TGWP Full Edition) song with the most misses will also win a previously unreleased card from the token ranks.

Challenge ends Saturday, 11:59 P.M. Server Time.
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Old 02-21-2015, 10:00 AM   #719
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Default Re: FFR Trading Card Game (C5)


Felt lazy playing the song.
Go ahead, beat it!
Quality Pack, please!

EDIT: Tier 4 - Pass a song with at least 2,000 misses! XD
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Old 02-21-2015, 10:47 AM   #720
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Default Re: FFR Trading Card Game (C5)



I honestly do not want the token card right now.
Give me your biggest bucks with a Quality Pack, please.
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