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Old 03-18-2014, 02:01 PM   #1
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Default Team liquid annouces SSBM team

http://www.teamliquid.net/forum/tl-c...brothers-melee
This is kind of insane
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Old 03-18-2014, 02:10 PM   #2
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Default Re: Team liquid annouces SSBM team

holy shit we MELEE now, this is huge
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Old 03-18-2014, 02:21 PM   #3
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Default Re: Team liquid annouces SSBM team

Anyone care to explain the significance?
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Old 03-18-2014, 02:51 PM   #4
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Default Re: Team liquid annouces SSBM team

Good to see competitive melee making a strong return
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Old 03-18-2014, 03:27 PM   #5
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Default Re: Team liquid annouces SSBM team

Quote:
Originally Posted by MrPopadopalis25 View Post
Based on what the article says, it means that competitive Melee is going to become popularized again.
I guess I don't care and it doesn't affect me, but this seems pretty stupid to me.
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Old 03-18-2014, 03:30 PM   #6
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Default Re: Team liquid annouces SSBM team

No items.
Fox only.
Final Destination.
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Old 03-18-2014, 03:52 PM   #7
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Default Re: Team liquid annouces SSBM team

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Originally Posted by Izzy View Post
I guess I don't care and it doesn't affect me, but this seems pretty stupid to me.
You really don't get the depth of this game do you? Whether or not it was intended to be a competitive fighting game, the fact is, is that it most definitely is. The only game I think requires more skill to be the best at in the world than melee, would probably be SC brood wars.

Anyway, the scene is seriously blowing the fuck up. Been playing with the Dallas crew pretty fiercely for the past 2 months. Silentwolf came down for a tournament about a month ago and pretty much took all our money lol. Pretty cool to see Ken getting back into the groove, and KDJ is probably my favorite smash player of all time.
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Old 03-18-2014, 03:55 PM   #8
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Default Re: Team liquid annouces SSBM team

Might try to get into this scene, but I never really caught onto the wavedashing aspect
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Old 03-18-2014, 04:29 PM   #9
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Default Re: Team liquid annouces SSBM team

I don't know why people still cling to Melee.

If you ABSOLUTELY hate Brawl so much, the community should coalesce behind one of the more Melee-like hacked versions of Brawl that fixes problems that Brawl introduced while retaining the benefits that come with Brawl.

And we'll be getting a new official Smash Bros. soon, and they've already explicitly said that they aim to bring Smash back "down" to be more Melee-like.

Why not play the N64 game instead? The community probably just wants to keep Pikachu fans down. That's it.
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Old 03-18-2014, 04:31 PM   #10
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Default Re: Team liquid annouces SSBM team

My friends hate Pikachu because of me. :P
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Old 03-18-2014, 05:07 PM   #11
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Default Re: Team liquid annouces SSBM team

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Originally Posted by Afrobean View Post
I don't know why people still cling to Melee.

If you ABSOLUTELY hate Brawl so much, the community should coalesce behind one of the more Melee-like hacked versions of Brawl that fixes problems that Brawl introduced while retaining the benefits that come with Brawl.

And we'll be getting a new official Smash Bros. soon, and they've already explicitly said that they aim to bring Smash back "down" to be more Melee-like.

Why not play the N64 game instead? The community probably just wants to keep Pikachu fans down. That's it.
Because it's a fantastic game that offers much the other two don't
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Old 03-18-2014, 05:09 PM   #12
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Default Re: Team liquid annouces SSBM team

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Originally Posted by DarkManticoreX2 View Post
Might try to get into this scene, but I never really caught onto the wavedashing aspect
When you say you never caught on do you mean you never understood why it's so essential for high level gameplay? It's being able to space your character forwards or backwards while still being able to face whatever direction your character is at any certain time.

For marth for instance, a forward dash then wavedash backward to forward smash is pretty much one of marth's deadliest forms of mind games when sweet spotted which pretty much happens naturally because of the spacing it provides. The mind games and spacing potential that wavedashing allows cannot be replicated by a dodge roll. It's simply too slow and too easy to predict for someone to follow up with a grab to combo etc. Wavedashing backward to forward dash to grab-upthrow to rest for jigglypuff on certain characters is amazingly rewarding (i'm a jigglypuff main). It's all about the mind games man.

The only way to really get into the scene and get down all the technicalities of the game is to find local competitive smashers. Your best bet is smashboards. Melee players notoriously get together and play all the time. We have get togethers of upwards to 20 people with 8 tv's at my friends house 4-5 times a week.

Quote:
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I don't know why people still cling to Melee.
That's because you only semi-seriously played brawl. A game that rewards defensive play and caters to a much much much more casual gamer.
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Old 03-18-2014, 05:16 PM   #13
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Default Re: Team liquid annouces SSBM team

all i read was "ur a dirty casual"
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Old 03-18-2014, 05:17 PM   #14
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Default Re: Team liquid annouces SSBM team

Nope. I don't see people that way at all and none of the competitive smashers I play with really do either. I think that's called a preconceived notion bro.
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Old 03-18-2014, 05:45 PM   #15
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Default Re: Team liquid annouces SSBM team

Quote:
Originally Posted by korny View Post
That's because you only semi-seriously played brawl. A game that rewards defensive play and caters to a much much much more casual gamer.
I played a plenty of Melee and even more N64. I probably logged less time on Brawl than on either of those.

You really just have no idea :\

My opposition to clinging to Melee is, as I mentioned before, that there are patches for Brawl that bring back the things people like about Melee while cutting the shit that no one likes. Brawl may not be unequivocally better than Melee, but patched Brawl definitely is. Even the awful wavedash bug in the physics engine that makes no sense at all can be added back to Brawl if you want it. On top of this, characters can be re-balanced as necessary, knocking down characters who might be seen as unfair and bringing up characters who no one would ever choose to play as due to them sucking.

ps korny, you're incredibly transparent. You didn't explicitly say "u suck because u r dirty casual", but that was CLEARLY the tone of your response to me.
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Old 03-18-2014, 05:49 PM   #16
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Default Re: Team liquid annouces SSBM team

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Originally Posted by Afrobean View Post
ps korny, you're incredibly transparent. You didn't explicitly say "u suck because u r dirty casual", but that was CLEARLY the tone of your response to me.
It really wasn't afro. I'm simply recalling the times you and I duked it out on the brawl ladder.

If you're referring to project M for the patches, well, that's project M. You can make a game as similar to melee as you want, but it's just not melee.
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Old 03-18-2014, 05:50 PM   #17
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Default Re: Team liquid annouces SSBM team

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Originally Posted by Afrobean View Post
I played a plenty of Melee and even more N64. I probably logged less time on Brawl than on either of those.

You really just have no idea :\

My opposition to clinging to Melee is, as I mentioned before, that there are patches for Brawl that bring back the things people like about Melee while cutting the shit that no one likes. Brawl may not be unequivocally better than Melee, but patched Brawl definitely is. Even the awful wavedash bug in the physics engine that makes no sense at all can be added back to Brawl if you want it. On top of this, characters can be re-balanced as necessary, knocking down characters who might be seen as unfair and bringing up characters who no one would ever choose to play as due to them sucking.

ps korny, you're incredibly transparent. You didn't explicitly say "u suck because u r dirty casual", but that was CLEARLY the tone of your response to me.
PM isnt very good lol
all of the really reworked characters are boring/stupid and it still rewards really defensive play
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Old 03-18-2014, 05:54 PM   #18
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Default Re: Team liquid annouces SSBM team

I undersand the spacing aspect and the mindgames, it's just something I never learned how to actually do. xD

I never went to a super competitive melee event like I have for Brawl. I've done melee locals, but I don't think anyone there knew how to wavedash either.
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Old 03-18-2014, 06:00 PM   #19
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Default Re: Team liquid annouces SSBM team

Quote:
Originally Posted by DarkManticoreX2 View Post
I undersand the spacing aspect and the mindgames, it's just something I never learned how to actually do. xD

I never went to a super competitive melee event like I have for Brawl. I've done melee locals, but I don't think anyone there knew how to wavedash either.
Well, it's not necessarily difficult, but it's not necessarily easy when using it with a follow up to something. It's "simply" Jumping, pressing R or L, and and pressing down into the stage while angling left or right.
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Old 03-18-2014, 06:19 PM   #20
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Default Re: Team liquid annouces SSBM team

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Originally Posted by korny View Post
It really wasn't afro. I'm simply recalling the times you and I duked it out on the brawl ladder.
Hahaha.

So because I was a middle-of-the-road-at-best Pikachu player, that means that I'm a dirty casual player who only knows Brawl because Brawl will coddle my widdle baby casual player sensibilities.

Ok.
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