Old 03-23-2011, 09:48 AM   #541
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Default Re: FFR Suggestions

a way to mute certain users so you can't see their text in mp chat
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Old 03-23-2011, 09:57 AM   #542
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Default Re: FFR Suggestions

Something new to add to multiplayer: support for upto 4 players at a time with results viewable in the results screen
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Old 03-23-2011, 10:20 AM   #543
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Default Re: FFR Suggestions

Don't forget forum titles being applicable in MP! That would be a cool perc.
ie, Velo your name would be red, Who cares would be yellow etc etc.
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Old 03-23-2011, 11:14 AM   #544
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Default Re: FFR Suggestions

Quote:
Originally Posted by who_cares973 View Post
Something new to add to multiplayer: support for upto 4 players at a time with results viewable in the results screen
As long as something like this doesn't create twice the amount of lag already present in MP, I FULLY support this idea.




But of course for that to happen, this would have to happen too:

Quote:
Originally Posted by foxfire667 View Post
- When mp masking is full, it's essentially just a big black box over the right side of the screen. I think it would be nice if when you select full, it pretty much looks like single player when you play a song.
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Old 03-23-2011, 11:33 AM   #545
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Default Re: FFR Suggestions

One major way Lag will be reduced is by not rendering the arrows or accuracy of the other player(s).
I'm pretty sure Velo is going to do that.
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Old 03-23-2011, 01:56 PM   #546
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Default Re: FFR Suggestions

http://www.flashflashrevolution.com/...71&postcount=1

old suggestion -- maybe worthwhile?
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Old 03-23-2011, 01:58 PM   #547
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Default Re: FFR Suggestions

i agree because i made those images
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Old 03-23-2011, 02:03 PM   #548
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Default Re: FFR Suggestions

What if I remake better ones? You still gonna support it?
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Old 03-23-2011, 02:06 PM   #549
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Default Re: FFR Suggestions

Write up what you would want there, urls are allowed, and I'll add it next update.
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Old 03-23-2011, 06:31 PM   #550
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Default Re: FFR Suggestions

Quote:
Originally Posted by rushyrulz View Post
-Button that picks opponent's song,
-Different color for 'song loading',
-Make full mask look like single player.
-Make unrated games possible.
-Make autofail work.
-Probably getting ahead of you, but more than two players per room maybe in the distant future?
All of this sounds good, especially the the auto-fail working and full mask looking like single player. The more than 2 players idea would be pretty sexy also to be honest. Although mp level in that case would probably have to be planned out (maybe divide the mp level amongst everyone aside from last place?)
A lot of people quoted my post for SP full mp masking:
Quote:
Originally Posted by foxfire667 View Post
- When mp masking is full, it's essentially just a big black box over the right side of the screen. I think it would be nice if when you select full, it pretty much looks like single player when you play a song.
The people want this, please make it so!!
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Old 03-23-2011, 06:42 PM   #551
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Default Re: FFR Suggestions

The thing about ranks / exp is it's based on a chess style ranking system, where it's 1v1, having more players doesn't fit into that ranking style.
If more then 2 players is added, it will result in a unranked game till I can figure out the ranking system. Synth was the one that put it all together.
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Old 03-23-2011, 07:50 PM   #552
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Default Re: FFR Suggestions

Are viewers going to be able to watch people play the songs instead of just watching the scores as they're tallied?

That'd be awesome
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Old 03-23-2011, 07:57 PM   #553
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Default Re: FFR Suggestions

I don't think many people would see the harm in letting MP ranks go. Yea, a lot of people have earned their 20+ ranks, but there's no meaning behind them. If there was, then maybe more people wouldn't want them to go.

And I agree with Ninty, it would be more fun if you're a viewer in the room to be able to watch the song.
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Old 03-23-2011, 08:00 PM   #554
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Default Re: FFR Suggestions

MP rankings can't be removed completely. They unlock a token song. Well, unless you change the requirements for the song.

I also completely disagree that they're meaningless. If we didn't have MP rankings, how would you know who's around your skill level?
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Old 03-23-2011, 08:02 PM   #555
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Default Re: FFR Suggestions

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Are viewers going to be able to watch people play the songs instead of just watching the scores as they're tallied?

That'd be awesome
Perhaps even allowing you to watch certain people's game plays that you pick beforehand, that way you aren't loading all the players' games at once every song.
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Old 03-23-2011, 08:24 PM   #556
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Default Re: FFR Suggestions

Quick note on Ranks, if you know of a scalable ranking system that supports multiple people at once, tell me about it. We can't get rid of ranks, but we can also rebuild them with a new system if enough people want.

this could also help with having multiple types of games where ranks are used.
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Old 03-23-2011, 08:30 PM   #557
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Default Re: FFR Suggestions

Totally random, but is there anyone with the appropriate power that intends to eventually go in and fix the sync'ing on songs? I know that's what the offset feature is for, but it's a little tedious sometimes... :S
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Old 03-23-2011, 09:13 PM   #558
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Default Re: FFR Suggestions

Make 3-4 player games unrated until a new system is implemented, should fix that logistics problem :P, now how about the other dozen?
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Old 03-23-2011, 09:15 PM   #559
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Default Re: FFR Suggestions

Quote:
Originally Posted by Velocity View Post
Quick note on Ranks, if you know of a scalable ranking system that supports multiple people at once, tell me about it. We can't get rid of ranks, but we can also rebuild them with a new system if enough people want.

this could also help with having multiple types of games where ranks are used.
I'm not exactly sure how exp is gained n stuff but if you consider a 4 person game -- 2nd place wins half the exp they would normally win and 3rd place loses half the exp they would normally lose

Just a suggestion... 8 person game would be 1/4 intervals instead of 1/2 and so on.
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Old 03-23-2011, 09:24 PM   #560
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Default Re: FFR Suggestions

1/n(c1 +/- c2 +/- c3....ck)

Where n is the number of players, c1, c2, c3, etc are the points changes:
9 or more: 0
8: 20
7: 30
6: 40
5: 50
4: 60
3: 70
2: 80
1: 90
0: 100
-1: 110
-2: 120
-3: 130
-4: 140
-5: 150
-6: 160
-7: 170
-8: 180
-9 or less: 0
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