02-19-2015, 11:01 PM | #1 |
Celestial Harbor
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TWGCXXVIII - The Inferno War
Welcome to The Inferno War, where all your dreams are set to go ablaze in an oily inferno. Unfortunately for all of you, none of the buildings have smoke detectors because you're all cheap bastards. There are 3 hostiles inbound, 2 of them being arsonists. They will travel as a unit during the night, and will attempt to destroy a building through fire. The third hostile is a Trichloromethaninst. During the night, they will follow someone to a house and quietly administer gas to them while they sleep, preventing them from being aroused by any fire, effectively roleblocking them. They'll take up the vanilla arsonist role if they're the only hostile remaining alive in the game. --------------------------------- One of you do know a thing or two about putting out fires. A 1-shot fireman resides somewhere in your midst, able to save the first house that burns down with you in it, as well as everyone inside of the house. Of course, you're really just a dude with a fire extinguisher (the only one in town). You all really need to learn a thing or two about fire safety. One of you is also much more of a hero than everyone else, and sleeps very lightly. This bodyguard will die in place of everyone else during a night fire if they are in the same building. All the rest of you just don't want to burn, so good luck. If you get caught in a fire house, you're just plain dead. (sun) ------------------------ 14 players, day start, Out of thread talk off, KitB on, night talking is on, insta on. Card flips are full card flips. Arsonists must burn a building each night, and players must choose a house to go to at night. Day one will be 72 hours, nights will be 24 hours. Following days will depend on how many remaining players are in the game; once there's 10 or less players, days will become 48 hours. once there's 6 or less, days will be 24 hours. Parity rules are going to be at my discretion because things can get really weird in this game with kill counts. There will be 6 buildings available to hide in during the night. Buildings =================== 1. The Library 2. The School 3. The Third House 4. The Explosives Store 5. The Bar 5. The (Shaq) Shack Players =================== 1. Funnygurl555 (Vanilla Town) lynch day 3 2. thesunfan 3. Xiz (ARSONIST) lynch day 2 4. Charu (Vanilla Town) burned night 1 5. blindreper1179 6. XelNya (Vanilla Town) lynch day 4 7. choof 8. Cold Kitten, replaced by James May (Vanilla Town), modkilled day 4 9. Red Blaster 10. lurker (Vanilla Town) burned night 1 11. DaBackpack (1 shot fireman) lynch day 1 12. Guest15937 (Vanilla Town) burned night 2 13. Tokzic (Bodyguard) burned night 3 14. DarkManticoreX2 Parity rules are going to be at my discretion because things can get really weird in this game with kill counts. You must visit a building each night whether through your power or via pm, otherwise i'll random stuff. that's no fun though. Night 4 ends when this countdown is over. I'll be updating OP with this for convenience.
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Last edited by YoshL; 03-3-2015 at 02:12 PM.. |
02-19-2015, 11:01 PM | #2 |
ur worst nitemare
Join Date: Jan 2003
Age: 32
Posts: 1,626
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Re: TWGCXXVIII - The Inferno War
blind cold kitten and backpack
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some feathery f**k |
02-19-2015, 11:01 PM | #3 |
i love (purple things)
Join Date: May 2009
Location: Tennessee
Posts: 1,341
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Re: TWGCXXVIII - The Inferno War
RUDE.
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02-19-2015, 11:02 PM | #4 |
Vice President Of TGB
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Re: TWGCXXVIII - The Inferno War
OH HELL NO LURKER.
Insta voting is MY THING. Take that dapack of backs
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02-19-2015, 11:05 PM | #5 |
~ お ま ん こ ~
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Re: TWGCXXVIII - The Inferno War
my house is the third house
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02-19-2015, 11:06 PM | #6 |
i love (purple things)
Join Date: May 2009
Location: Tennessee
Posts: 1,341
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Re: TWGCXXVIII - The Inferno War
i feel as though the explosions shop would not turn out great in case of fire
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02-19-2015, 11:06 PM | #7 |
~ お ま ん こ ~
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Re: TWGCXXVIII - The Inferno War
i'm the interior designer |
02-19-2015, 11:08 PM | #8 |
Vice President Of TGB
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Re: TWGCXXVIII - The Inferno War
I'm loving the color scheme. Could use a bigger TV though.
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02-19-2015, 11:11 PM | #9 |
Banned
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Re: TWGCXXVIII - The Inferno War
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02-19-2015, 11:12 PM | #10 |
~ お ま ん こ ~
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Re: TWGCXXVIII - The Inferno War
and this is the first anime room seriously this house is dope as fuck |
02-19-2015, 11:13 PM | #11 |
Banned
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Posts: 8,563
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Re: TWGCXXVIII - The Inferno War
peep my mixtape fam shit's straight.... fire
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02-19-2015, 11:14 PM | #12 |
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Posts: 8,563
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Re: TWGCXXVIII - The Inferno War
waka flocka..... flame
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02-19-2015, 11:15 PM | #13 |
~ お ま ん こ ~
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Re: TWGCXXVIII - The Inferno War
hanako
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02-19-2015, 11:15 PM | #14 |
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Re: TWGCXXVIII - The Inferno War
can somneone edit dabackpack's posts so they're not insufferably fucking large
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02-19-2015, 11:16 PM | #15 |
FFR Player
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Re: TWGCXXVIII - The Inferno War
the shack
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Last edited by Tokzic: Today at 11:59 PM. Reason: wait what |
02-19-2015, 11:16 PM | #16 |
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Re: TWGCXXVIII - The Inferno War
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02-19-2015, 11:17 PM | #17 |
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Re: TWGCXXVIII - The Inferno War
hanako was the route that made me stop playing ks because it was literally too good and nothing would have topped it
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02-19-2015, 11:17 PM | #18 |
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Join Date: Nov 2013
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Re: TWGCXXVIII - The Inferno War
"i'm a basic bitch as fuck" - dabackpack
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02-19-2015, 11:17 PM | #19 |
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Re: TWGCXXVIII - The Inferno War
more like dafannypack
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02-19-2015, 11:18 PM | #20 |
FFR Player
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Re: TWGCXXVIII - The Inferno War
i liked the president the best even though her route was super cliche and unexciting
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