04-24-2008, 07:26 AM | #41 |
yes
|
Re: House's Arcade Madness Tournament- II
__________________
FMO AAA's (55): Rottel-Da-Station, Church Bells, Arrogant Cobbler, Grocery Escape Plan, Disconnected Hardkore, Minute Waltz v2, Battle Theme #37, Flight of the Bumblebee, Midnight Dragon, Jeanie and Caroline, Blue-Violet, Puzzle, Kyrie, 300, Largiloquent Dithyramb, Brandish Headless, Going On Spring Wind, Novo Mundo, Gacha Gacha Hertz Figu atto Radio, Starwolf, Melonman's OP, Summer Time Perfume, Perfect Cherry Storm, Hajnal, Epidermis, Strangeprogram, Thrash, Lawn Wake I (LW EP Edit), Choprite, AIM Anthem, Dance and Zeal, Kanon Medley ~Metal Wings~, Clockwork, JULIA, Heavenly Spores, Distorted God, Radio Heads, Epilogue, Spoils, Ripoff, Since 1983, A FLOWER GARDEN, The earth blew up, Phalanx, Chronograph, Black Key Etude, Trinity, super mario bros theme (original NES is awesome), Jack-The-Ripper, Poppin' Shower, cheerful forest, Trisection v2, Devilz Staircase, Colibri, Club
FGO AAA's (2): Time To Eye, The Bird's Concrete Nosedive |
04-24-2008, 11:23 AM | #42 |
The Paragon of Perfection
Join Date: Aug 2006
Posts: 4,826
|
Re: House's Arcade Madness Tournament- II
|
04-24-2008, 12:08 PM | #43 |
FFR Player
|
Re: House's Arcade Madness Tournament- II
okay i understand that gun, but I don't see a point in forking out so many credits to a tournament that nobody gave a **** to participate in. It's quite irritating really.
|
04-24-2008, 01:12 PM | #44 |
Retired BOSS
|
Re: House's Arcade Madness Tournament- II
pick more original games? curveball has been around since before i started flash gaming, which was 2002.
__________________
RIP |
04-24-2008, 10:03 PM | #45 |
The Paragon of Perfection
Join Date: Aug 2006
Posts: 4,826
|
Re: House's Arcade Madness Tournament- II
Not everyone participates in tournaments for credits. I personally enter for the competition and to test how good I am against others near my skill level. The credits are a mere bonus, that and I never quite finish well enough to earn credits, but tournaments aren't really about credits, at least to me that is. I'm enjoying myself in this tournament, even though I'm stuck against on of the most kick ass flash players, I don't care, its fun, thanks for running this
|
04-24-2008, 10:07 PM | #46 |
FFR Player
|
Re: House's Arcade Madness Tournament- II
Well there's only two hours left so start posting ****, oh and by the way Cock, lol, i haven't said it yet.
|
04-24-2008, 11:21 PM | #47 |
FFR Player
Join Date: Mar 2006
Age: 33
Posts: 2,344
|
Re: House's Arcade Madness Tournament- II
I hope I made it in time.
__________________
|
04-25-2008, 12:04 AM | #48 |
(+ (- (/ (* 1 2) 3) 4) 5)
|
Re: House's Arcade Madness Tournament- II
yah...had a 23k score, but didn't get a SS...oh well
__________________
|
04-25-2008, 01:00 AM | #49 |
The Paragon of Perfection
Join Date: Aug 2006
Posts: 4,826
|
Re: House's Arcade Madness Tournament- II
See mark, ye of little faith :P
We get eliminated? Hmmm I should read things more often |
04-25-2008, 02:37 AM | #50 |
Retired BOSS
|
Re: House's Arcade Madness Tournament- II
this was 1st attempt... so had multiple -500 on a bunch of levels to figure out how to do them.
concept isn't that original... game isn't halfway bad, except that the hit detection between objects and the gold balls is AWFUL. trying to speedrun through levels is basically impossible, because the movements of the objects are fluid instead of block by block. so you have to be much farther away from the gold balls than you'd think you do, otherwise you explode. really really frustrating, and quite poor on the developers part. that's the reason i didn't play through it a 2nd time for a much much higher score. too annoying to deal with the hit detection. not a single other game i've played with this concept (a few of them are miniclip games, even... acno's energizer comes to mind) have had hit detection like this. all the rest make speedrunning much easier, and about doing the level perfectly, not having to overtime your movements to ensure you don't partially clip a gold ball.
__________________
RIP |
04-25-2008, 11:05 AM | #51 |
The Paragon of Perfection
Join Date: Aug 2006
Posts: 4,826
|
Re: House's Arcade Madness Tournament- II
I agree...this game hurt my head and level 12 is the worst level of the bunch.
|
04-25-2008, 12:19 PM | #52 |
Retired BOSS
|
Re: House's Arcade Madness Tournament- II
how many of the 8 are moving on? will play it again if i have to. just really don't want to.
__________________
RIP |
04-25-2008, 12:21 PM | #53 |
The Paragon of Perfection
Join Date: Aug 2006
Posts: 4,826
|
Re: House's Arcade Madness Tournament- II
That would be helpful information. I just thought it was like, score based some how so who ever has the most at the end wins or what ever.
|
04-25-2008, 12:31 PM | #54 |
Retired BOSS
|
Re: House's Arcade Madness Tournament- II
his last tournament was elimination as well. he didn't say it anywhere in this thread... but i figured this would be also.
__________________
RIP |
04-25-2008, 01:00 PM | #55 |
The Paragon of Perfection
Join Date: Aug 2006
Posts: 4,826
|
Re: House's Arcade Madness Tournament- II
Ah. I wasn't in his last tournament so I guess its good to know now. I'm looking forward to this now
|
04-25-2008, 04:43 PM | #56 |
FFR Player
|
Re: House's Arcade Madness Tournament- II
only 7 of the eight are going to move on
|
04-26-2008, 01:03 PM | #57 |
FFR Player
Join Date: Mar 2006
Age: 33
Posts: 2,344
|
Re: House's Arcade Madness Tournament- II
I'm definitely not playing that again. He needs to fix the hitTests or something. That was horrible.
__________________
|
04-28-2008, 07:00 AM | #58 |
yes
|
Re: House's Arcade Madness Tournament- II
not a high score but it will get me into the next round.
__________________
FMO AAA's (55): Rottel-Da-Station, Church Bells, Arrogant Cobbler, Grocery Escape Plan, Disconnected Hardkore, Minute Waltz v2, Battle Theme #37, Flight of the Bumblebee, Midnight Dragon, Jeanie and Caroline, Blue-Violet, Puzzle, Kyrie, 300, Largiloquent Dithyramb, Brandish Headless, Going On Spring Wind, Novo Mundo, Gacha Gacha Hertz Figu atto Radio, Starwolf, Melonman's OP, Summer Time Perfume, Perfect Cherry Storm, Hajnal, Epidermis, Strangeprogram, Thrash, Lawn Wake I (LW EP Edit), Choprite, AIM Anthem, Dance and Zeal, Kanon Medley ~Metal Wings~, Clockwork, JULIA, Heavenly Spores, Distorted God, Radio Heads, Epilogue, Spoils, Ripoff, Since 1983, A FLOWER GARDEN, The earth blew up, Phalanx, Chronograph, Black Key Etude, Trinity, super mario bros theme (original NES is awesome), Jack-The-Ripper, Poppin' Shower, cheerful forest, Trisection v2, Devilz Staircase, Colibri, Club
FGO AAA's (2): Time To Eye, The Bird's Concrete Nosedive |
04-28-2008, 08:45 AM | #59 |
The Paragon of Perfection
Join Date: Aug 2006
Posts: 4,826
|
Re: House's Arcade Madness Tournament- II
Hey Tass, did you play that game to go any further then round 15? Just curious to see how far you got if you did, and if you didn't I would understand, lol.
|
04-28-2008, 11:56 AM | #60 |
Retired BOSS
|
Re: House's Arcade Madness Tournament- II
hell no. game was awful.
__________________
RIP |
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
|
|