Old 01-24-2011, 09:27 PM   #381
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Default Re: FFR Suggestions

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bug: if blink is chosen as a modifier and a song is completed with that mod, turning it off does nothing and blink remains activated
Looking into it.
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Old 01-24-2011, 09:33 PM   #382
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Default Re: FFR Suggestions

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I hope you realize you commented on a post 3 months ago.
Actually, no I don't. My bad.
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Old 02-1-2011, 01:51 PM   #383
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Default Re: FFR Suggestions

FFR Shop doesn't allow me to click songs in your engine to purchase.
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Old 02-1-2011, 11:13 PM   #384
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Default Re: FFR Suggestions

Something that has bothered me from day 1 is that there are no volume controls or anything. I'm not sure if this is a limitation of flash or what but it would be an amazing addition if its possible.
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Old 02-1-2011, 11:15 PM   #385
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Default Re: FFR Suggestions

If you're on Windows 7 (not sure about Vista), you can control volumes of individual programs in the mixer. It seems like an unnecessary addition when the problem can be directly controlled through the computer (although, if a person was doing something else like talking in a video chat via Skype or through a mic, a volume control isn't quite as easy off of Windows 7).
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Old 02-1-2011, 11:18 PM   #386
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Default Re: FFR Suggestions

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FFR Shop doesn't allow me to click songs in your engine to purchase.
This^

Also whats really bugging me is that token songs are not seperated from public songs. An option next to the Hide AAA's and FC's section to hide token songs would be amazing
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Old 02-3-2011, 08:56 PM   #387
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Default Re: FFR Suggestions

fix it that when you leave multiplayer, this doesn't happen.

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Old 02-3-2011, 11:20 PM   #388
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Default Re: FFR Suggestions

Adding left and right instead of just mirror and regular. (mirrors)
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Old 02-3-2011, 11:34 PM   #389
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Default Re: FFR Suggestions

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Adding left and right instead of just mirror and regular. (mirrors)
It would make a lot of songs that have 1 handed trills way too easy. Blooddrunk is a perfect example of it. Play that on left/right mod on the lightdarkness engine and it's more like a 10 than an FMO.
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Old 02-4-2011, 12:13 AM   #390
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Default Re: FFR Suggestions

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Adding left and right instead of just mirror and regular. (mirrors)
They were added, and then removed from the engine.

I suggested that if left/right was added into the game, that it shouldn't allow scores to record (in the event that a song becomes considerably easier).
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Old 02-4-2011, 12:18 AM   #391
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Default Re: FFR Suggestions

In all honesty, I think the concern over it being 'cheating' to use left/right mods is slightly unnecessary....I understand where the concern is, but literally every user on the site gains access to that option, so if everyone wanted to do it, they could. For those of you who suffered through AAA'ing things like Blooddrunk without it, it just goes to show you have a lot of skill and can handle that. For those who can't, they'd use that to feel good about their own abilities. Sometimes I just think this site takes things a little too seriously..I mean the only time it really makes a huge difference might be in a tournament or something, but in that case maybe it could be required to provide proof you didn't do it like that or something...

All in all, the option to 'cheat' (even though I don't really think it is...it's just being creative imo. I wouldn't use it. Same reason I didn't cheat on Revo and P4Uv2 when the backgrounds weren't working on Velo's engine..) would be available to everyone, so it keeps the playing field even either way...If someone wants to play like that, why shouldn't they be allowed? It's not going to kill the community..
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Old 02-4-2011, 11:24 AM   #392
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Default Re: FFR Suggestions

Your engine is giving boos out with every note, velocity (this is the wide.swf engine btw)
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Old 02-4-2011, 11:37 AM   #393
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Default Re: FFR Suggestions

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Your engine is giving boos out with every note, velocity (this is the wide.swf engine btw)
This is a bug that velo can't really fix without changing the way levels are built. He might find something eventually though.

Simply close the 'standalone' or web browser you're using, and re-open it.
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Old 02-4-2011, 03:17 PM   #394
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Default Re: FFR Suggestions

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This is a bug that velo can't really fix without changing the way levels are built. He might find something eventually though.

Simply close the 'standalone' or web browser you're using, and re-open it.
oh okay. Thanks.
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Old 02-4-2011, 03:31 PM   #395
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Default Re: FFR Suggestions

So is there never going to be a save replay button on the regular swf?
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Old 02-4-2011, 03:58 PM   #396
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Default Re: FFR Suggestions

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So is there never going to be a save replay button on the regular swf?
I'm going to assume that the Velocity engine will eventually be the main engine.
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Old 02-4-2011, 03:58 PM   #397
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Default Re: FFR Suggestions

Then put MP on velocity engine.
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Old 02-4-2011, 04:01 PM   #398
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Default Re: FFR Suggestions

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Then put MP on velocity engine.
Help him fully re write all of the MP code then sure.
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Old 02-4-2011, 04:02 PM   #399
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Default Re: FFR Suggestions

Then put a save replay button on the main engine.
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Old 02-4-2011, 04:06 PM   #400
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Default Re: FFR Suggestions

It'll be put on when it gets put on, stop crying.
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