04-21-2013, 08:58 PM | #41 |
FFR Veteran
Join Date: Oct 2005
Location: Massachusetts
Age: 33
Posts: 965
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Re: Beta Engine: R^3 [Updated 4/13/13]
I'll use it when it screen cuts :]
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04-21-2013, 11:19 PM | #42 |
Steam Id: MstrPoptart
Join Date: Mar 2005
Location: Toaster
Age: 33
Posts: 475
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Re: Beta Engine: R^3 [Updated 4/13/13]
I've been having trouble loading some songs on this new version, and it won't start in standalone anymore, anyone else?
Edit: also I would LOVE if there was a way to retry saving your score, if score saving fails for some reason. My connection hiccups every once in a while and if it trys to save my score when it does, It fails and I have to try to get the score again -_________-
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Last edited by MrPoptart; 04-22-2013 at 12:37 AM.. |
04-22-2013, 04:20 PM | #43 |
D7 Elite Keymasher
Join Date: Feb 2011
Age: 29
Posts: 3,391
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Re: Beta Engine: R^3 [Updated 4/13/13]
i was playing with the font settings and now the text on the side is like 100 font and the text in the middle is .0000000001 font and it won't go away
arc help
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04-22-2013, 04:29 PM | #44 | |
FFR Veteran
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Posts: 1,249
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Re: Beta Engine: R^3 [Updated 4/13/13]
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[4:16 PM] mRpREggERs: oh [4:16 PM] mRpREggERs: the text is all f***** up [4:16 PM] mRpREggERs: i cant see anything [4:18 PM] * [24] mRpREggERs has left [4:18 PM] * mRpREggERs has joined [4:18 PM] mRpREggERs: nope [4:18 PM] mRpREggERs: it's still messed up [4:18 PM] mRpREggERs: lmao it's like size .00005 font so that's what that was about... Edit: maybe a reset to defauts button is in order. Last edited by axith; 04-22-2013 at 04:38 PM.. |
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04-22-2013, 05:30 PM | #45 |
Anxiety monster
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Re: Beta Engine: R^3 [Updated 4/13/13]
super sick engine. Waiting for screencut
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04-22-2013, 05:55 PM | #46 |
yfwdbwdsb
Join Date: Dec 2007
Location: Southern California
Posts: 2,255
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Re: Beta Engine: R^3 [Updated 4/13/13]
anyone have any links to alternate engines that i could add? also could this get stickied?
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04-22-2013, 06:08 PM | #47 | |
FFR Veteran
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Re: Beta Engine: R^3 [Updated 4/13/13]
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04-22-2013, 06:30 PM | #48 |
Rhythm game specialist.
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Re: Beta Engine: R^3 [Updated 4/13/13]
Dragons Fury has one as well, but the site is acting wonky for some people.
http://keysmashingisawesome.com/r3.xml |
04-22-2013, 06:35 PM | #49 | |
Harmonoize
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Re: Beta Engine: R^3 [Updated 4/13/13]
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04-26-2013, 01:46 AM | #50 |
Doing the wrong thing the right way since 2010.
Site and Game Administrator
Join Date: Jul 2007
Posts: 1,812
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Re: Beta Engine: R^3 [Updated 4/13/13]
Screencut might be in the next version released if everything goes to plan. A few things were worked on by me during the last week, and setting the groundwork for that was a bit of it. Settings will also have a reset button in the off chance something goes wrong. Another thing is the basic inclusion of the stays panel whice when finished, will offer the same sorting/filters that the song selection menu will have. (also when thats done).
Sometime next week I'll be releasing a small tool that will allow anyone to translate the game interface into any language they want. It's nearly done but needs a bit more polish. arc is great though, it's nice having another person around to work on this Last edited by Velocity; 04-26-2013 at 01:48 AM.. |
04-26-2013, 02:06 AM | #51 |
FFR Veteran
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Re: Beta Engine: R^3 [Updated 4/13/13]
Whoa nice
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04-27-2013, 04:09 PM | #52 |
FFR Veteran
Join Date: Oct 2005
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Re: Beta Engine: R^3 [Updated 4/13/13]
I'm glad to see improvements happening so fast.
What happened to let it fun in flash 9?
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04-27-2013, 04:57 PM | #53 |
FFR Player
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Re: Beta Engine: R^3 [Updated 4/13/13]
So I was wondering why exactly R^3 can't be open source? FFR is not monetized AFAIK, so there is no risk in losing profits from allowing it to be open. I'd like to take a stab at implementing different features, but that obviously isn't possible without the source. I feel like it could help breathe new life into the game, and ultimately make FFR a higher-quality game if anybody could contribute to it though.
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04-27-2013, 05:23 PM | #54 | |
🥓<strong><span style="col
Resident Overseer
Join Date: Mar 2007
Location: Kingsport, TN
Posts: 7,648
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Re: Beta Engine: R^3 [Updated 4/13/13]
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1) keeping their work central to FFR, so nobody could steal it to use elsewhere 2) preventing hacking/botting of scores by anyone interested. Giving out the source is a free ticket to hacked scores |
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04-27-2013, 05:30 PM | #55 | |
FFR Player
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Re: Beta Engine: R^3 [Updated 4/13/13]
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Scores are going to be hacked no matter what, open source or not. All it will do is slow people down leaving it closed source. Hacked scores are easy enough to identify anyways.
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Last edited by FissionMailed1; 04-27-2013 at 05:34 PM.. |
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04-27-2013, 08:32 PM | #56 | |
Doing the wrong thing the right way since 2010.
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Re: Beta Engine: R^3 [Updated 4/13/13]
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While R^2/R^3 is completely mine, the older engines which these are based on aren't. When I took over control of developing the game, I was asked to not release the source if possible. On R^3, I don't feel like releasing the game until I feel ready too, and even then it would be a stripped down version with most of the FFR server interaction removed/disabled. |
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04-27-2013, 08:46 PM | #57 | |||
FFR Player
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Re: Beta Engine: R^3 [Updated 4/13/13]
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That's fine. I don't think this code is even necessary to implement UI stuff anyways.
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Last edited by FissionMailed1; 04-27-2013 at 08:54 PM.. |
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04-27-2013, 10:36 PM | #58 | |||
Doing the wrong thing the right way since 2010.
Site and Game Administrator
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Re: Beta Engine: R^3 [Updated 4/13/13]
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There is a ton of UI things missing from the beta, most of which will appear sooner then latter. The main focus was on the gameplay side to get everything as smooth as possible. |
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04-28-2013, 10:41 AM | #59 |
stepmania archaeologist
Join Date: Aug 2005
Age: 34
Posts: 4,090
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Re: Beta Engine: R^3 [Updated 4/13/13]
Honestly, I think you did a really good job with this - R^3 is way easier for me to play on than R^2, even without the R^3 screencut.
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04-28-2013, 07:03 PM | #60 |
TWG Chaos
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Re: Beta Engine: R^3 [Updated 4/13/13]
Just throwing an idea out there, but what are your thoughts on adding a feature where you can search by simfile author? Granted, I can just search for it on the FFR website, but I feel like it would be interesting feature in client.
Just an idea. Whatever. But R^3 rocks. Great job on it.
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