Old 11-6-2011, 03:24 PM   #4141
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Default Re: Ingame Song Information

AAA excite bike to unlock crowdpleaser

or AAA power to unlcok crowdpleaser

an fc on either of those would please my crowd ;^)
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Old 11-6-2011, 03:39 PM   #4142
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Default Re: Ingame Song Information

'where's the joke?' on Moogy's wall
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Old 11-6-2011, 03:47 PM   #4143
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Default Re: Ingame Song Information

itrs a trill instead of a jack
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Old 11-7-2011, 05:02 PM   #4144
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Default Re: Ingame Song Information

AAA RATO to unlock Crowdpleaser.

What? Bad idea?

(Serious idea: FC a listed song (similar to Heavy/Oni) that features lots of trills)
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Old 11-7-2011, 05:09 PM   #4145
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Default Re: Ingame Song Information

FC Going on Spring Wind or SDG if you want a harder token :3
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Old 11-8-2011, 01:30 PM   #4146
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Default Re: Ingame Song Information

Why is the 15th note of Excite Bike a 16th late?
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Old 11-8-2011, 01:34 PM   #4147
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Default Re: Ingame Song Information

from hi19hi19's profile page: "Excite Bike - MEGA LOL. It's offsync, which is especially impressive considering the song length. The song is terrible, and yet it makes me all fuzzy inside to know this song tops the most played list day after day."

so it's offsync just because...?
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Old 11-8-2011, 01:41 PM   #4148
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Default Re: Ingame Song Information

why has max forever not been increased to at least a 9 already
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Old 11-8-2011, 01:42 PM   #4149
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Default Re: Ingame Song Information

lolool
oops Excite Bike....

PS, if the song wasn't so long and hard otherwise, I'd say something like score well on Blooddrunk's retarded one handed trills to unlock CP. Haha.
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Old 11-8-2011, 04:57 PM   #4150
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Default Re: Ingame Song Information

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Originally Posted by SKG_Scintill View Post
Why is the 15th note of Excite Bike a 16th late?
It's offsync because I did a shit job of syncing it and nobody noticed.

Lax judging back then, as you can clearly tell.
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Old 11-8-2011, 05:01 PM   #4151
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Default Re: Ingame Song Information

should sync it better. That was always my gripe when I was a newb. D: I couldn't get on beat with it because of the sync.
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Old 11-8-2011, 05:03 PM   #4152
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should sync it better. That was always my gripe when I was a newb. D: I couldn't get on beat with it because of the sync.
I'd be glad to send a revised version but FFR is so loathe to change files once they're in the game- see the entire Legacy genre for proof...
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Old 11-8-2011, 05:05 PM   #4153
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I'd be glad to send a revised version but FFR is so loathe to change files once they're in the game- see the entire Legacy genre for proof...
heh, I know what you mean. Oh well. I guess I wouldn't change it either since it's a beloved file.
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Old 11-8-2011, 05:06 PM   #4154
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Originally Posted by hi19hi19 View Post
I'd be glad to send a revised version but FFR is so loathe to change files once they're in the game- see the entire Legacy genre for proof...
I assume you mean "loath" and couldn't you make a v2?
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Old 11-8-2011, 11:54 PM   #4155
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I assume you mean "loath" and couldn't you make a v2?
Yes I mean loath. Nice catch, I always put the "e" on when I mean "unwilling"

And while I could make a v2 (in fact I have already), it would never get accepted as a v2 with updated sync would be rejected for being too similar to the existing chart lmao
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Old 11-9-2011, 12:10 AM   #4156
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Default Re: Ingame Song Information

Whoring No Purpose Flour back for the AAA really never fazed me - it took me 47 tries (quite a bit for a FMO, for me), but I never really got the FGO vibe. It's definitely tricky though, and that 48th-32nd-24th roll/transition is tricky. I'd be happy either way, though.

mutant corecore seems a tiny bit easier than Lolo - the 32nd rolls can both be jumptrilled (although, the first one has an odd number of notes; a boo trap, if you will). Other than that, it's just a bit jack heavy. Lolo is a crap-shoot with those hard-to-piece together 24ths intertwined between jumps.

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Old 11-9-2011, 12:19 AM   #4157
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Just make the stepmania 13ft version thats like 250 notes, lololol
No dont do that

Edit: Agh, my wireless crapped out. Im replying to hi19hi19
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Old 11-9-2011, 12:27 AM   #4158
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Default Re: Ingame Song Information

I can see mutant corecore being an FGO. Some of those patterns are tricky and the transitions are really difficult.

However, I can't see No Purpose Flour being a FGO. The only hard parts of the file is that 48th wall and that trill which is all caused by FFR's framers. It's rage worthy too AAA, but that doesn't mean it's FGO worthy imo. I intentionally made it to be a FMO in the first place haha.
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Old 11-9-2011, 12:46 AM   #4159
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Just make the stepmania 13ft version thats like 250 notes, lololol
No dont do that

Edit: Agh, my wireless crapped out. Im replying to hi19hi19
Someone made that for the hard songs batch, more or less. It was rejected pretty hardcore, so I'm guessing that a 9 second FGO is not ever going to be in FFR's future.
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Old 11-16-2011, 10:38 PM   #4160
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Default Re: FFR 6th Official Tourney Songs Discussion: Round 1

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Runny morning I wouldn't care if that got dropped to a 10 either cause it's pretty easy aside from the jack/trill part.
I guess I skimmed this. You fought with me over difficulty squabbles especially with Purple Water, everyone did, and yet that is the single most incorrect statement I have read in a long time pertaining to accurate difficulty ratings.

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Not even gonna get into it again with the difficulties as the community is split on these two songs as I predicted anyway. What I am going to get on is that this tourney is supposed to be hard. The songs have served their purpose, and that was to prevent there being one huge AAA fest.
This I respect. I understand that and think that's a good way of handling it. I always wondered if this would turn out with a gillion AAA's for some divisions.
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