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Old 06-15-2014, 01:30 AM   #561
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Default Re: Beta Engine: R^3 [Updated 6/5/14]

I have a request. Could you please change rotate back to how fast it spins on the other beta engine? It's way too slow now lol.
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Old 06-15-2014, 12:52 PM   #562
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Default Re: Beta Engine: R^3 [Updated 6/5/14]

What are some good settings to set onto r3 when i play on velocity at speed 1.9 and im very used to it. any suggestions?
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Old 06-15-2014, 01:26 PM   #563
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Default Re: Beta Engine: R^3 [Updated 6/5/14]

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Originally Posted by BeatMania Rotate Mod View Post
I have a request. Could you please change rotate back to how fast it spins on the other beta engine? It's way too slow now lol.
You were playing an unfinished build, it was never intended to be that way. Though I know how to adjust the speed. It depends on the work involved.

Last edited by Velocity; 06-15-2014 at 01:36 PM..
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Old 06-15-2014, 01:40 PM   #564
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Default Re: Beta Engine: R^3 [Updated 6/5/14]

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You were playing an unfinished build, it was never intended to be that way. Though I know how to adjust the speed. It depends on the work involved.
Possibly add an option to switch between the two speeds? Thanks for thinking it over either way.
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Old 06-15-2014, 05:49 PM   #565
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Default Re: Beta Engine: R^3 [Updated 6/5/14]

Any chance of adding the options to filter out AAAs/FCs planned?
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Old 07-13-2014, 11:27 PM   #566
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Default Re: Beta Engine: R^3 [Updated 6/5/14]

I just switched from the Legacy.swf to this R^3 for the first time, and it's a little difficult to match the flow from Legacy. Here is what it seems to me: The playing chart seems longer than that of Legacy, so it'll just take some time to get used to, also first time having to use offsets not for songs, but for the entire engine itself to set it up the way Legacy worked.

~I am currently playing on a Mac laptop as well, which may result in other results. Also for fellow Mac users, I had to use Judge Offset = 2 and Sound Offset = 1 to get the judge to match correctly with my timing. Hope that helps!
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Old 07-14-2014, 12:12 AM   #567
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Default Re: Beta Engine: R^3 [Updated 6/5/14]

Intro to R^3
http://www.flashflashrevolution.com/...d.php?t=137914

Mainly aimed at people coming from Velocity engine, but the tips are always useful, some of them being tips for fine-tuning your offsets in the thread. The offsets will be different for each person, as it depends on their computer and network connection. Hope this helps!
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Old 08-6-2014, 10:13 AM   #568
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Default Re: Beta Engine: R^3 [Updated 6/5/14]

Referencing this post I made forever ago: http://www.flashflashrevolution.com/...d.php?t=135461

Do "No Background" mod scores save now? The "ready" text is... bleh, imo.
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Old 08-6-2014, 10:13 AM   #569
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Default Re: Beta Engine: R^3 [Updated 6/5/14]

yes it does.
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Old 08-6-2014, 10:24 AM   #570
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Default Re: Beta Engine: R^3 [Updated 6/5/14]

Wonderful! Thanks.
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Old 08-23-2014, 11:02 PM   #571
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Default Re: Beta Engine: R^3 [Updated 6/5/14]

Quote:
Originally Posted by YoshL View Post
yes it does.
man, so no those old P4U v2, LI, zelda, etc... AAAs are meaningless now. well, i guess i'll always know I beat them the original way

Also, i noticed colors changed, notably Good, and we can now change colors ourselves. Not sure how to get the color i want, does anyone have settings to mimic the original FFR colors? or where i can go to find the palettes?
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39,000 popsicles pro bg blue note arrow slayer whoa damn..
Quote:
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one way to stream them all
Quote:
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Right after sex, it skillboosted me by +10 levels from like a 35-45 about. (Which then 15 min's later I got really tired and couldn't play anymore)

But then my lady friend got pissed off I was playing FFR instead of playing her. Then for the rest of the night she played the 'Only want me for my body' card and I didn't get to sleep with blankets that night.
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Originally Posted by thesunfan View Post
replacing ifitypedhisnameaslargeashisnamesuggests,iwouldgetbanned with theelongatedaustrocanadian3000 (pop).
Quote:
Originally Posted by reuben_tate View Post
Title: Popsicle Three

Thousand the farthest
He's gone in an official
Whoop hip hip hooray!
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Originally Posted by U.N. Owen View Post
kjwkjw: "oh my god, Tosh. Post that in the thread."

@popsicle_3000:
Danger incoming
The popsicles are melting
Three thousand of them
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you got to ease the topic into some conversation and let it go from there

dynam0: man friend that was an intense sm session right?
friend: haha yeah you really nailed those patterns
dynam0: yeah man kind of like how gay dudes nail other gay dudes in the ass!
friend: hey bro can i tell you something
dynam0 yeah man whats up?
friend: hypothetically speaking would you care if i was bisexual or maybe even gay?
dynam0: bro we shower together after sm sessions all the time and i'll still shower with you even if you are gay or w/e thats your thing just dont try to ram my ass HAHAHA
friend: thanks man
dynam0: no problem man
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pop takin' time out of playing irl Trauma Center to check in on his fiffer buds (mm)
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Well, Popsicle won every award this year so it was canceled.
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Old 08-23-2014, 11:58 PM   #572
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Default Re: Beta Engine: R^3 [Updated 6/5/14]

Quote:
Originally Posted by popsicle_3000 View Post
man, so no those old P4U v2, LI, zelda, etc... AAAs are meaningless now. well, i guess i'll always know I beat them the original way

Also, i noticed colors changed, notably Good, and we can now change colors ourselves. Not sure how to get the color i want, does anyone have settings to mimic the original FFR colors? or where i can go to find the palettes?
1) Type in hashtag random letters

2) See color chosen from step 1

3) Reap benefits

That's at least how I did it.
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Old 08-24-2014, 09:03 AM   #573
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Default Re: Beta Engine: R^3 [Updated 6/5/14]

Quote:
Originally Posted by popsicle_3000 View Post
Also, i noticed colors changed, notably Good, and we can now change colors ourselves. Not sure how to get the color i want, does anyone have settings to mimic the original FFR colors? or where i can go to find the palettes?
I'd give you the codes if someone could help me fix my R^3
My question is here http://www.flashflashrevolution.com/...&postcount=366
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Last edited by Deidara837; 08-24-2014 at 09:04 AM..
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Old 09-4-2014, 05:21 PM   #574
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Default Re: Beta Engine: R^3 [Updated 6/5/14]

Raw scoring. More lanes 5k 6k 7k 8k. This too:

Quote:
Originally Posted by Sorie View Post
Being able to customize each note separately with a specific color feels like it could help visually.

e.g; Using a RGB scroll for each note and/or using HEX values like in profile.

The point of being able to modify each note would be to let the file keep it's color note logic while being able to use different colors. I'm a little color blind and that would be greatly appreciated visually.
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Old 09-5-2014, 06:35 AM   #575
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Default Re: Beta Engine: R^3 [Updated 6/5/14]

no
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Quote:
Originally Posted by One Winged Angel View Post
39,000 popsicles pro bg blue note arrow slayer whoa damn..
Quote:
Originally Posted by Xx{Midnight}xX View Post
one way to stream them all
Quote:
Originally Posted by Xiz View Post
Right after sex, it skillboosted me by +10 levels from like a 35-45 about. (Which then 15 min's later I got really tired and couldn't play anymore)

But then my lady friend got pissed off I was playing FFR instead of playing her. Then for the rest of the night she played the 'Only want me for my body' card and I didn't get to sleep with blankets that night.
Quote:
Originally Posted by thesunfan View Post
replacing ifitypedhisnameaslargeashisnamesuggests,iwouldgetbanned with theelongatedaustrocanadian3000 (pop).
Quote:
Originally Posted by reuben_tate View Post
Title: Popsicle Three

Thousand the farthest
He's gone in an official
Whoop hip hip hooray!
Quote:
Originally Posted by U.N. Owen View Post
kjwkjw: "oh my god, Tosh. Post that in the thread."

@popsicle_3000:
Danger incoming
The popsicles are melting
Three thousand of them
Quote:
Originally Posted by Wayward Vagabond View Post
you got to ease the topic into some conversation and let it go from there

dynam0: man friend that was an intense sm session right?
friend: haha yeah you really nailed those patterns
dynam0: yeah man kind of like how gay dudes nail other gay dudes in the ass!
friend: hey bro can i tell you something
dynam0 yeah man whats up?
friend: hypothetically speaking would you care if i was bisexual or maybe even gay?
dynam0: bro we shower together after sm sessions all the time and i'll still shower with you even if you are gay or w/e thats your thing just dont try to ram my ass HAHAHA
friend: thanks man
dynam0: no problem man
Quote:
Originally Posted by One Winged Angel View Post
pop takin' time out of playing irl Trauma Center to check in on his fiffer buds (mm)
Quote:
Originally Posted by Xiz View Post
Well, Popsicle won every award this year so it was canceled.
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Old 09-28-2014, 01:45 PM   #576
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Default Re: Beta Engine: R^3 [Updated 6/5/14]

we love you arc
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Old 10-23-2014, 10:21 PM   #577
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Default Re: Beta Engine: R^3 [Updated 6/5/14]

It looks like R^3 is getting used by default now, or at least it's what I seem to be running at the moment, so I'll ask this here. When looking at the options, I noticed a lot more than I remember, including a Game Volume setting, which defaults to 1. On my computer, that's rather loud with my usual volume settings, so I tried something lower -- around 0.2 or 0.25 seemed to work nicely for me. However, that setting doesn't seem to be sticking. At least some changes are sticking though, because I changed my speed mod from 1.5x to 2x and it's still at 2x. The volume keeps going back to 1 for some reason. I would like to be able to set the volume lower than the default and have that setting retained across sessions, page refreshes, browser restarts, etc. Is this a bug, or am I missing something? And if it's the latter, can someone tell me what I need to do to get the setting to stick? Thanks!
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Old 10-23-2014, 11:29 PM   #578
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Default Re: Beta Engine: R^3 [Updated 6/5/14]

If everything else is storing, I'd say it was probably an oversight on the part of the developers when setting up storing things to include that. PM arcnmx and let him know, I bet it's an easy fix.
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Old 10-24-2014, 12:17 AM   #579
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Default Re: Beta Engine: R^3 [Updated 6/5/14]

Is it possible to implement an option where if you get more goods than your last run on that song it automatically ends the song? I know it sounds like a weird thing to implement, because you can just reset the song yourself, but it would be a nice QoL change.
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Old 10-24-2014, 01:06 AM   #580
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Default Re: Beta Engine: R^3 [Updated 6/5/14]

Reverse Mod in flash player 9 causes the song to load but the game soft locks into a black screen. Might be worthwhile to restrict it to flash player 10 and up.
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Last edited by gold stinger; 10-24-2014 at 01:06 AM..
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