Old 05-8-2020, 05:48 AM   #1
Makilaz
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Default TWG 194 - Postgame

TOWN VICTORY

Phases will revolve around 7pm Server Time
48 Hour Days, 24 Hour Nights
5 Post Minimum. I will replace any player that does not meet this requirement by any EOD, assuming that there was not an extremely early insta. If I cannot find a replacement immediately, that player will be modkilled.

I will accept Role Actions through all mediums where I can be reached. Discord messages, FFR private messages, physical mail delivered to my address, all of these are acceptable role action submission methods. All role action submissions should clearly and explicitly state what the intended target(s) of the role action(s) are.

Cardflipping: On, full role flips
Phantoms: Off
KitB: On
OOTC: Off, excepting Wolfchat and Masonchat
Nighttalk: Off, excepting Wolfchat and Masonchat
Insta: On

Changes from Vanilla C9++ are listed beneath this spoiler


The randomization is based upon the following list:

1-50 = T (Townie)
51-60 = C (Cop)
61-70 = A (Angel)
71-80 = V (Vigilante)
81-90 = M (Mason)
91-100 = B (Blocker)

------------------------------------------------------------------------

The role distribution has been changed to:

TTTTTTT = 1-Shot Roleblocker + Godfather, Serial Killer (Conditional Extra Ability)

TTTTTT = 1-Shot Role Cop + Godfather

TTTTT = 1-Shot Role Cop + Godfather, Serial Killer (Conditional Extra Ability)

TTTT = 1-Shot Role Cop + Roleblocker + Godfather

TTT = Role Cop + Roleblocker + Godfather, Serial Killer (Conditional Extra Ability)

TT = Role Cop + Roleblocker + Godfather

T = Role Cop + Roleblocker + Godfather Serial Killer (Conditional Extra Ability)

0 Ts = 2 Role Cops + Roleblocker


C = 1-Shot Cop

CC = Cop

CCC = Cop, 1-Shot Cop

CCCC = 2 Cops

CCCCC = 2 Cops, 1-Shot Cop

CCCCCC = 3 Cops

A = Angel

AA = Angel + 1-Shot Angel

AAA = 2 Angels

AAAA = 2 Angels + 1-Shot Angel

AAAAA = 3 Angels

V = 1-Shot Vigilante

VV = Vigilante

VVV = Vigilante, 1-Shot Vigilante

VVVV = 2 Vigilantes

VVVVV = 2 Vigilantes, 1-Shot Vigilante

M = Innocent Child

MM = 2 Masons

MMM = 2 Masons + Innocent Child

MMMM = 3 Masons

MMMMM = 2 Masons + 2 Masons (i.e. two separate pairings)

B = Roleblocker

BB = Roleblocker + 1-Shot Roleblocker

BBB = 2 Roleblockers

BBBB = 2 Roleblockers + 1-Shot Roleblocker

Should more letters be rolled than a setup is meant to contain, they will be converted into T's.


Wolves and masons, if present, may communicate with one another in their private locations whenever they so choose.

A Serial Killer, if present, will always be both Investigation Immune and have a 1-shot Bulletproof Vest.

All mafia roles will be able to both perform any of their role actions AND also make the nightkill.

The Doctor has been completely replaced with an Angel. The Angel targets a player each night, and then on the following night, that player is protected from one nightkill, refer to the example below.

Sunfan is an Angel. He targets star-crossed on Night One. star-crossed is targeted by a kill on Night One, and because Sunfan's Angel save is not yet in effect, star-crossed dies.

Sunfan is an Angel. He targets star-crossed on Night One. star-crossed is targeted by a kill on Night Two, and because Sunfan's Angel save is in effect, star-crossed does not die.

Sunfan's save would go through even if Sunfan died between using his ability on Night One and star-crossed being targeted by a killing action on Night Two.

Beneath the OP in the game thread will be this image:


This image can be posted only by an Innocent Child when they choose to reveal that they are the Innocent Child. Anyone else posting this image will be modkilled, likely with further punishment.



Beneath the following spoiler are important mechanics resolutions:

Should the final two roles alive be a Serial Killer and any other role, the Serial Killer wins. In the situation where the final three roles alive are Serial Killer, Wolf and any town role, the game proceeds as normal.

If any role does not submit any action during a night phase, I will interpret this as intent not to use the action. No action will ever be randomized by the host.

The Serial Killer will be informed immediately if their vest has been shot at.

The 1-shot Bulletproof Vest does not fail to work if the Serial Killer is targeted by a roleblocker.

The only time that a player will be told that they are roleblocked is if they are expecting a result. This refers only to Cops, 1-shot Cops, Role Cops and 1-shot Role Cops.

Angels and Roleblockers (of both alignments) may never target the same player two nights in a row.

The factional wolfkill is performed by the mafia sending a specific member to make the nightkill.

Wolves will be told the role(s) of their partner(s) upon entrance to wolfchat.

In order for a Town Roleblocker to Roleblock the wolfkill, the Town Roleblocker must target the Wolf that is making the kill.

If a 1-shot action is roleblocked, that action is not refunded.

A Cop will receive their results in the following manner:
Cop checks any town role, the Serial Killer, or the Godfather: Green
Cop checks any mafia role other than Godfather: Red
Cop is Roleblocked while attempting to perform a check: No Result

A Mafia Role Cop performing their action will grant the entire Mafia team the exact Role PM of the targeted player upon the start of the following day phase. This will be sent through FFR PM to all living Mafia members.

The nightkills are not differentiated, meaning that if the mafia kills Sunfan, the Serial Killer kills Fiction and the vigilante kills Daikyi, the Start of Day post is written like:

Sunfan has died. He was...
[insert role here]

Fiction has died. He was...
[insert role here]

Daikyi has died. He was...
[insert role here]

There is not meant to be any differentiation between the different kinds of killing actions.

No role may ever target themselves. Mafia roles, including the factional nightkill, can target other mafia.

Roleblocking a mason or a wolf does not prevent the mason or the wolf from communicating during the night phase. Roleblocking a Godfather or a Serial Killer does not make them appear to be seered as Red during the night phase. Roleblocking an Innocent Child does not prevent them from revealing their Innocence during the following day phase.

The following is an incredibly improbable series of resolution events should multiple roleblocking roles target one another:
What happens when Roleblocker A targets Roleblocker B who targets Player C, assuming Player C attempts to use a night action?
Player B is Roleblocked, all other actions take place.
What happens when Roleblocker A targets Roleblocker B who targets Roleblocker C who targets Player D, assuming Player D attempts to use a night action?
Both Roleblocker B and Player D are Roleblocked, all other actions take place.
What happens when Roleblocker A targets Roleblocker B who targets Roleblocker C who targets Roleblocker D who targets Player E, assuming Player E attempts to use a night action?
Roleblocker B and Roleblocker D are Roleblocked, all other actions take place.

If a Serial Killer, who has their vest in tact, is targeted by a killing action on the current night and a saving action on the previous night, their vest will remain in tact.

If a Serial Killer, who has their vest in tact, is targeted by two different killing actions, and one saving action on the previous night, their vest will be hit.

If a Serial Killer, who has their vest in tact, is targeted by two different killing actions, and two different saving actions on the previous night, their vest will remain in tact.


Beneath the spoiler is a list of all of the Sample Role PMs for all roles that may exist in the game.

Welcome, [Player Name], you are a Vanilla Townie.
Abilities:

You have no abilities other than your voice and your vote.
Win condition:

You win when all threats to the town have been eliminated and there is at least one town player alive.

Welcome, [Player Name], you are a Town Cop.
Abilities:

Investigate: Each night phase, you may target one player in the game to investigate them. You will receive a result of "Green", "Red", or "No Result".
Win condition:

You win when all threats to the town have been eliminated and there is at least one town player alive.

Welcome, [Player Name], you are a Town 1-Shot Cop.
Abilities:

Investigate: Once, at night, you may target one player in the game to investigate them. You will receive a result of "Green", "Red", or "No Result".
Win condition:

You win when all threats to the town have been eliminated and there is at least one town player alive.

Welcome, [Player Name], you are a Town Angel.
Abilities:

Heal: Each night phase, you may target one player in the game to heal them on the following night phase. They will be protected from a single kill on the following night phase. You may not target yourself. You may not target the same player two nights in a row.
Win condition:

You win when all threats to the town have been eliminated and there is at least one town player alive.

Welcome, [Player Name], you are a Town 1-Shot Angel.
Abilities:

Heal: Once, at night, you may target one player in the game to heal them on the following night phase. They will be protected from a single kill on the following night phase. You may not target yourself.
Win condition:

You win when all threats to the town have been eliminated and there is at least one town player alive.

Welcome, [Player Name], you are a Town Vigilante.
Abilities:

Kill: Each night phase, you may target another player in the game to attempt to kill them.
Win condition:

You win when all threats to the town have been eliminated and there is at least one town player alive.

Welcome, [Player Name], you are a Town 1-Shot Vigilante.
Abilities:

Kill: Once, at night, you may target another player in the game to attempt to kill them.
Win condition:

You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Welcome, [Player Name], you are a Town Innocent Child.
Abilities:

Reveal: Beneath the OP, there is an image. You may post this image at any time during any day phase. Doing so will reveal that you are the Innocent Child.
Win condition:

You win when all threats to the town have been eliminated and there is at least one town player alive.

Welcome, [Player Name], you are a Town Mason along with your partner(s) [Player Name] (and [Player Name]).
Abilities:

Masons: You, [Player1], [and {Player2}] all know each other to be town. You may communicate with one another in a private chatroom at any point, including pre-game. This private chatroom may be anywhere, so long as I may access it at all times.
Win condition:

You win when all threats to the town have been eliminated and there is at least one town player alive.

Welcome, [Player Name], you are a Town Roleblocker.
Abilities:

Roleblock: Each night phase, you may target another player in the game to attempt to block them from performing any night actions. You may not target the same player two nights in a row.
Win condition:

You win when all threats to the town have been eliminated and there is at least one town player alive.

Welcome, [Player Name], you are a Town 1-Shot Roleblocker.
Abilities:

Roleblock: Once, at night, you may target another player in the game to attempt to block them from performing any night actions.
Win condition:

You win when all threats to the town have been eliminated and there is at least one town player alive.

Welcome, [Player Name]. You are a 1-shot Mafia Roleblocker, along with your partner, [Player Name].
Abilities:

Factional Communication: At any time, including pre-game, you may communicate with one another in a private chatroom. This private chatroom may be anywhere, so long as I may access it at all times.
Factional Kill: Each night phase, you may send a member of your group to target another player in the game, attempting to kill them.
Roleblock: Once, at night, you may target another player in the game to attempt to block them from performing any night actions.

Welcome, [Player Name]. You are a Mafia Roleblocker, along with your partners, [Player Name] and [Player Name].
Abilities:

Factional Communication: At any time, including pre-game, you may communicate with one another in a private chatroom. This private chatroom may be anywhere, so long as I may access it at all times.
Factional Kill: Each night phase, you may send a member of your group to target another player in the game, attempting to kill them.
Roleblock: Each night phase, you may target another player in the game to attempt to block them from performing any night actions. You may not target the same player two nights in a row.
Win condition:

You win when the Mafia obtain a majority or nothing can prevent this from occurring.

Welcome, [Player Name]. You are a Mafia Godfather, along with your partner(s), [Player Name] (and [Player Name]).
Abilities:

Factional Communication: At any time, including pre-game, you may communicate with one another in a private chatroom. This private chatroom may be anywhere, so long as I may access it at all times.
Factional Kill: Each night phase, you may send a member of your group to target another player in the game, attempting to kill them.
Investigation Immune: You will appear as "Green" to any alignment checks.
Win condition:

You win when the Mafia obtain a majority or nothing can prevent this from occurring.

Welcome, [Player Name]. You are a 1-shot Mafia Role Cop, along with your partner(s), [Player Name] (and [Player Name]).
Abilities:

Factional Communication: At any time, including pre-game, you may communicate with one another in a private chatroom. This private chatroom may be anywhere, so long as I may access it at all times.
Factional Kill: Each night phase, you may send a member of your group to target another player in the game, attempting to kill them.
Investigate: You may, once, during the night, perform a Role Cop check on any player. If performed, upon the beginning of the following day phase, all living mafia members will receive a private message with the exact Role PM of the targeted player.
Win condition:

You win when the Mafia obtain a majority or nothing can prevent this from occurring.

Welcome, [Player Name]. You are a Mafia Role Cop, along with your partner(s), [Player Name] (and [Player Name]).
Abilities:

Factional Communication: At any time, including pre-game, you may communicate with one another in a private chatroom. This private chatroom may be anywhere, so long as I may access it at all times.
Factional Kill: Each night phase, you may send a member of your group to target another player in the game, attempting to kill them.
Investigate: Each night phase, you may perform a Role Cop check on any player. If performed, upon the beginning of the following day phase, all living mafia members will receive a private message with the exact Role PM of the targeted player.
Win condition:

You win when the Mafia obtain a majority or nothing can prevent this from occurring.

Welcome, [Player Name]. You are a Serial Killer.
Abilities:

Investigation Immune: You will appear as "Green" to any alignment checks.
Passive Nightkill Immunity: You will survive a single attempt on your life, losing the 1-shot Bulletproof Vest if such an action occurs. You will be informed that your Vest was shot at if such an action occurs.
Kill: Each night phase, you may target another player in the game to attempt to kill them.
Win condition:

You win when you are the last player alive, or if you and exactly one mafia member is alive, or if nothing can prevent either situation from occurring.


Signups:
3) DaBackpack - mafia godfather (lynched d4)
2) Bolth mannn / fatfuck42 - mafia roleblocker - LOST at endgame
3) Hakulyte - vanilla town (died n6)
4) flashflash account - vanilla town (lynched d2)
5) Funnygurl555 - vanilla town (died n2)
6) jessiebessie - 1-shot mafia role cop (lynched d3)
7) Ulleabhara / ShadoWolfe - vanilla town - WON at endgame
8) psychoangel691 - vanilla town (lynched d0)
9) leetic - town 1-shot cop (died n5
10) Xiz - town 1-shot vigilante (lynched d1)
11) XelNya - vanilla town (died n1)
12) MixMasterLar - town roleblocker (died n4)
13) Duskfall - vanilla town - WON at endgame
Replacements:
1) ShadoWolfe
2) FreezinIce (27th onward)

deadchat https://discord.gg/rFpt4Fk
wolfchat https://discord.gg/MQJvatS

97 B
10 T
52 C
45 T
33 T
45 T
78 V

BCVTTTT

MAFIA
1 Shot Role Cop
Roleblocker
Godfather

TOWN
1 Shot Cop
1 Shot Vigilante
Roleblocker
7 VT

jessiebessie - mafia 1 shot role cop
Bolth mannn/fatfuck42 - mafia roleblocker
DaBackpack - godfather
leetic - town 1 shot cop
Xiz - town 1 shot vigi
MixMasterLar - town roleblocker
flashflash account - vt
Duskfall - vt
Ulleabhara/ShadoWolfe - vt
Funnygurl555 - vt
Hakulyte - vt
XelNya - vt
psychoangel691 - vt

NIGHT ONE
leetic investigates funnygurl555
xiz shoots leetic
dabackpack wolfkills xelnya
bolth mannn roleblocks xiz
mixmasterlar roleblocks flashflash account

NIGHT TWO
dabackpack wolfkills funnygurl555
bolth mannn roleblocks funnygurl555
jessiebessie investigates duskfall
mixmasterlar roleblocks bolth mannn

NIGHT THREE
bolth mannn roleblocks mixmasterlar
mixmasterlar roleblocks hakulyte

NIGHT FOUR
bolth mannn roleblocks duskfall
dabackpack wolfkills mixmasterlar
mixmasterlar roleblocks shadowolfe

NIGHT FIVE
fatfuck42 wolfkills leetic

NIGHT SIX
fatfuck42 wolfkills hakulyte
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Old 05-8-2020, 05:51 AM   #2
Bolth mannn
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Default Re: TWG 194 - Postgame

Copy paste from game thread

Quote:
Originally Posted by Bolth mannn View Post
Gg town

Firstly, Iím okay, my sisters in intensive care so when I found out my head really wasnít in the game anymore.

I was looking forward to F3, I knew I was likely getting lynched anyway but I was excited to test myself and see if I could sneak in a win or not.

FFA, I just wanted to say straight up, is that early catch of me that you did during d0 or d1 whenever it was, genuinely did impress me and I was being candid with what I was saying. Yes, I was a wolf, but I genuinely do intend to take that sort of thinking into my future town games.

This game is yet again more proof that if I make it past night one, Iím definitely scum

I figured out my wolftell early on, itís ate, so I definitely intend to work on that in the future and hopefully I donít give myself away too easily in future games.

Got a long way to go, but I do enjoy the game. I enjoy it more as town but I enjoy it nonetheless

Thanks guys
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-TWG 196
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Old 05-8-2020, 07:24 AM   #3
Hakulyte
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Default Re: TWG 194 - Postgame


Quote:
Originally Posted by Xiz View Post
Final reads list:

Town:

Funny
MML


Wolf:
Bolth/Shadow/Jess
Bolth/Dusk/Jess
Bolth/Shadow/Dusk

I still don't get why DBP was so anal about the sk thing, makes me think (hope) he is one. If you are DBP i hope you win lol

I think DBP is actually town over wolf tho tbh... but thats a coinflip

Quote:
Originally Posted by Funnygurl555 View Post
bolth
Quote:
Originally Posted by Funnygurl555 View Post
jess

Quote:
Originally Posted by flashflash account View Post
I'm the cop with a green check on MML and a red check on DBP, making them wolf partners and MML the godfather exactly
Quote:
Originally Posted by Makilaz View Post
4) flashflash account - vanilla town
Quote:
Originally Posted by Makilaz View Post
3) DaBackpack - mafia godfather

Quote:
Originally Posted by Makilaz View Post
in the night...

nothing happened

we have reached day 3, ending on May 4th at 7:00 PM Server Time

you may now post
Quote:
Originally Posted by Hakulyte View Post
That's probably the best news in this entire game.
Quote:
Originally Posted by MixMasterLar View Post
I blocked Haku, and with no death in the night that's telling, but assuming DBP isn't the maddest of lads and actually a wolf I'll hold off on pushing Haku until everyone checks in.

I had a lot to say about FFA but frankly, I'll leave it as is.
Quote:
Originally Posted by MixMasterLar View Post
I never support DBP lynch here. If hes scum then fuck me for it in post but thats not a good lynch today and probably all game to me.

I dont believe Haku is 100% town

I think Dusk is probably wolf

But i think Jessie legit is wolf no matter what

Dusk just defended not lynching her and people keep deflecting from reading the slot all game because "lol inactive". Slots like that in Mylo is the exact reason DBP and I have a polixy to lynch inactives early game but then Xiz and FFA happen and the game went off rails. But yeah Leetic you arw wrong: People have been lowkey defending the slot.

Jessie

If I'm wrong and me not being here fucks us, I take responsibility for losing the game. If you disagree with the target chose either Dusk or Haku. Never DBP here, and i dont support bolth atm

I'm off to be an adult now.


I feel like everyone has 300 IQ in this game except me.

Last edited by Hakulyte; 05-8-2020 at 08:28 AM..
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Old 05-8-2020, 07:35 AM   #4
fatfuck42
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Default Re: TWG 194 - Postgame

Aww, I was hoping I'd get one last chance to try to weasel my way out of the lynch.

gg!
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Old 05-8-2020, 07:43 AM   #5
Hakulyte
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Default Re: TWG 194 - Postgame

Quote:
Originally Posted by fatfuck42 View Post
Aww, I was hoping I'd get one last chance to try to weasel my way out of the lynch.

gg!
I think your best bet was to keep me alive, NK Dusk and try to convince Shado that MML's roleblock on me was real.
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Old 05-8-2020, 08:01 AM   #6
fatfuck42
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Default Re: TWG 194 - Postgame

Quote:
Originally Posted by Hakulyte View Post
I think your best bet was to keep me alive, NK Dusk and try to convince Shado that MML's roleblock on me was real.
Yeah, I think so too. My mindset at the time was that shado wouldn't buy it since if you were the wolf you would've taken me and dusk to f3 since you knew he'd vote me and I'd vote him and it'd be a straightforward win for you.
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Old 05-8-2020, 08:31 AM   #7
XelNya
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Default Re: TWG 194 - Postgame

I got to partake in x i z c h a o s

A solid game
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Happy choking!
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Old 05-8-2020, 09:40 AM   #8
ShadoWolfe
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Default Re: TWG 194 - Postgame

Good game wolfteam, you had us in the first half not gonna lie [emoji23]

Shout out to DBP for surviving three separate town thunderdomes / tunnels
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Quote:
Originally Posted by Hakulyte
I followed the "by the book" play, but I was reading the "not to do" page.
Quote:
Originally Posted by XelNya View Post
" I'd suck a dick in a dark, dark alley."
Quote:
Originally Posted by YoshL View Post
"i gave you 20 ducks, and spent a lot of time making one of them quack, and pointed at the particular one and asked "is that one the worst quacker"" ... "you could still give somewhat of an answer based on the quality of the quacks, and the other random quacks from the ducks surrounding that weren't the center of focus."
Quote:
Originally Posted by mellon_collie
"I love Wolfe's duck avi so much. Shado's Duck Shrine is the best!!
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Old 05-8-2020, 09:41 AM   #9
ShadoWolfe
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Default Re: TWG 194 - Postgame

Quote:
Originally Posted by XelNya View Post
I got to partake in x i z c h a o s

A solid game
RIP you died too soon
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Quote:
Originally Posted by Hakulyte
I followed the "by the book" play, but I was reading the "not to do" page.
Quote:
Originally Posted by XelNya View Post
" I'd suck a dick in a dark, dark alley."
Quote:
Originally Posted by YoshL View Post
"i gave you 20 ducks, and spent a lot of time making one of them quack, and pointed at the particular one and asked "is that one the worst quacker"" ... "you could still give somewhat of an answer based on the quality of the quacks, and the other random quacks from the ducks surrounding that weren't the center of focus."
Quote:
Originally Posted by mellon_collie
"I love Wolfe's duck avi so much. Shado's Duck Shrine is the best!!
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Old 05-8-2020, 09:53 AM   #10
ShadoWolfe
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Default Re: TWG 194 - Postgame

Quote:
Originally Posted by Hakulyte View Post
To your defense, Shado's game looks annoyingly flawless and perfect.



It seems like he quickly get the right calls on everything and vote at the right place.



It worries me.
This killed me
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Quote:
Originally Posted by Hakulyte
I followed the "by the book" play, but I was reading the "not to do" page.
Quote:
Originally Posted by XelNya View Post
" I'd suck a dick in a dark, dark alley."
Quote:
Originally Posted by YoshL View Post
"i gave you 20 ducks, and spent a lot of time making one of them quack, and pointed at the particular one and asked "is that one the worst quacker"" ... "you could still give somewhat of an answer based on the quality of the quacks, and the other random quacks from the ducks surrounding that weren't the center of focus."
Quote:
Originally Posted by mellon_collie
"I love Wolfe's duck avi so much. Shado's Duck Shrine is the best!!
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Old 05-8-2020, 10:03 AM   #11
the sun fan
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Default Re: TWG 194 - Postgame

Quote:
Originally Posted by ShadoWolfe View Post
This killed me
this whole fuckin' game killed me
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FFR is a pretty good place somehow.
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Old 05-8-2020, 11:20 AM   #12
ShadoWolfe
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Default Re: TWG 194 - Postgame

Quote:
Originally Posted by the sun fan View Post
this whole fuckin' game killed me
Yeah I feel you
I'm surprised this thread isn't popping off given the insane sequence of plays tbh, but I guess everything was prolly beaten to death in deadchat
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Quote:
Originally Posted by Hakulyte
I followed the "by the book" play, but I was reading the "not to do" page.
Quote:
Originally Posted by XelNya View Post
" I'd suck a dick in a dark, dark alley."
Quote:
Originally Posted by YoshL View Post
"i gave you 20 ducks, and spent a lot of time making one of them quack, and pointed at the particular one and asked "is that one the worst quacker"" ... "you could still give somewhat of an answer based on the quality of the quacks, and the other random quacks from the ducks surrounding that weren't the center of focus."
Quote:
Originally Posted by mellon_collie
"I love Wolfe's duck avi so much. Shado's Duck Shrine is the best!!
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Old 05-8-2020, 11:22 AM   #13
ShadoWolfe
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Default Re: TWG 194 - Postgame

Also town couldn't have asked for a better C than leetic.
Dude was solid, kept calm and tried to consider everything, prodded people and pushed interactions and then came to fair conclusions.

First time playing with him and it was a real pleasure to do so
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Originally Posted by Hakulyte
I followed the "by the book" play, but I was reading the "not to do" page.
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" I'd suck a dick in a dark, dark alley."
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"i gave you 20 ducks, and spent a lot of time making one of them quack, and pointed at the particular one and asked "is that one the worst quacker"" ... "you could still give somewhat of an answer based on the quality of the quacks, and the other random quacks from the ducks surrounding that weren't the center of focus."
Quote:
Originally Posted by mellon_collie
"I love Wolfe's duck avi so much. Shado's Duck Shrine is the best!!
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Old 05-8-2020, 11:56 AM   #14
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Default Re: TWG 194 - Postgame

Town couldn't have deserved a win less then here. This game was absolutely filled to the brim with horrible plays, decisions, and baffling gambits that did nothing to help town's agenda. I'm no exception considering I wasn't even paying close attention, but there's no way we've collectively played a solid game here.

If I was in charge I'd delete the damn thread
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Originally Posted by roundbox View Post
Achievement unlocked: reading the setup
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Originally Posted by TWG Mad Dummy (Neee) View Post
But, I mean, shado claimed to seer check his N0 on N4, so obvs there's some NEXT LEVEL SHIT going down..
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I have beat my meat to storn's posts no less than four times
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Old 05-8-2020, 12:05 PM   #15
Funnygurl555
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Default Re: TWG 194 - Postgame

despite all of town's misplays, individually this is one of my best games in terms of accuracy

i'll remember this fondly

idk when the "talk" is gonna happen though. it needs to. town twg strategy: needs fixing. whatever, i'll give my notes:

1) fake claiming as town: no, unless you really really think people are gonna get your gambit. on ffr, this is most likely a no
2) town needs louder voices. it's preset that a certain few can/should lead games, and when they roll wolf, it's disastrous. mml was pocketed by dbp for most of the game, for example.
3) if you play twg with the idea that if people "play bad," they deserve to be mislynched, you'll lose. you have to work around people's bad plays, man. not everyone will play the way you want them to
4) be nicer to each other. y'all as a whole gotta be nicer to ffa; it's sickening to see the way he's treated in games. and aside from the fake claim, he was doin p darn good here
5) listen to my jess reads i'm always right
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is funny eaman?
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GET DUNKED FUNNY
(eaman is her name irl, friend)


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Heh never underestimate the power of free time
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our mutual desire to be funny bois and gurls.

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There comes a point where we have to ask our selves, "do we really want to deal with that, desperate as we are?"

I think we can all agree on the answer, yeah?
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Old 05-8-2020, 12:19 PM   #16
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Default Re: TWG 194 - Postgame

I've always listened to FFA. I've said this many times, but his reads, wherever they come from, are right a surprising amount of the time. Even in this game, right up until the fake claim, his play was superb. He was vocal and talking to everyone.

If you disagree with his reads, then fine. Disagree. Talk about it. That helps town by putting ideas to the test against each other. But dismissing him and refusing to entertain his ideas doesn't make him bad, it makes whoever does that bad. The fact that he felt driven to fake claim because:
"how else can I lynch dbp"... "this was the best thing I could do"... "how else can I lynch dbp" is a failure on every player who dismisses/ignores any other player in this server. That needs to change


With all that said, once he fake claims as town and is caught in an impossible world and retracts only thereafter, it becomes incumbent to lynch him and resolve the slot. There's ways to fps well and ways where trying it causes a town collapse as town PRs out in defense of wolves because of a VT fake claiming. And saying you're gonna do it AGAIN, FFA, is only gonna drive people away from listening to you ever.
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Quote:
Originally Posted by Hakulyte
I followed the "by the book" play, but I was reading the "not to do" page.
Quote:
Originally Posted by XelNya View Post
" I'd suck a dick in a dark, dark alley."
Quote:
Originally Posted by YoshL View Post
"i gave you 20 ducks, and spent a lot of time making one of them quack, and pointed at the particular one and asked "is that one the worst quacker"" ... "you could still give somewhat of an answer based on the quality of the quacks, and the other random quacks from the ducks surrounding that weren't the center of focus."
Quote:
Originally Posted by mellon_collie
"I love Wolfe's duck avi so much. Shado's Duck Shrine is the best!!
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Old 05-8-2020, 12:23 PM   #17
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Default Re: TWG 194 - Postgame

Quote:
Originally Posted by MixMasterLar View Post
Town couldn't have deserved a win less then here. This game was absolutely filled to the brim with horrible plays, decisions, and baffling gambits that did nothing to help town's agenda. I'm no exception considering I wasn't even paying close attention, but there's no way we've collectively played a solid game here.

If I was in charge I'd delete the damn thread
Nah. You're just bitter 'cause DBP (kidding [emoji14] but I did say you'd regret it in postgame)

More seriously: Yes there were two bad plays, but as a whole town came together and brought home the win.

That just goes to show that any situation is reversible and assuming a town loss because X isn't productive.
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Quote:
Originally Posted by Hakulyte
I followed the "by the book" play, but I was reading the "not to do" page.
Quote:
Originally Posted by XelNya View Post
" I'd suck a dick in a dark, dark alley."
Quote:
Originally Posted by YoshL View Post
"i gave you 20 ducks, and spent a lot of time making one of them quack, and pointed at the particular one and asked "is that one the worst quacker"" ... "you could still give somewhat of an answer based on the quality of the quacks, and the other random quacks from the ducks surrounding that weren't the center of focus."
Quote:
Originally Posted by mellon_collie
"I love Wolfe's duck avi so much. Shado's Duck Shrine is the best!!
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Old 05-8-2020, 12:42 PM   #18
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Default Re: TWG 194 - Postgame

Since we're having a meta conversation courtesy of FG...

FFRTWG as a whole is a really strong server. Anyone who's played anywhere else and came back here has said the same thing. We're the only mafia server that exists that has sent as many reps to World Finals as there are seasons of MU World Champs.

All of that is worth being proud of. Our sitemeta as a whole prides itself on optimal plays. Which is great, but people play differently. So what ends up happening is the players that fit within the sitemeta get listened to, and people with a different play style don't. That's the only thing I'd change. Do I think we need to be more open to town fake claims? No, I think they aren't optimal town play and there's always a better way of making a case. We have the record we have for a reason, and the meta on here IS solid.

And the way that our consideration of other playstyles as a whole can change is simple. Everyone here already knows that optimal play and town play aren't the same thing: townies make suboptimal plays and wolves can make optimal town plays to get townread. But what knowing that has produced thus far towards different playstyles is an attitude of "I read you town but I'm gonna ignore your thoughts". That's what's bad. So we all need to look in the mirror and ask ourselves if that pride of being a "strong player who gets listened to" results in that attitude of dismissal. Because it shouldn't. If they're town, then the different perspective they offer is always gonna be beneficial to talk about.

We all also need to look in the mirror and ask ourselves if our "different play style" encourages discussion, or just results from frustration from people reading you wrong. Because what we can ALL do is share the why and the how of what we believe. Meaning if I think player X is scum, I gotta build my case rationally and not on the assumption that I'm obviously town and he's obviously scum.

If both the people that play to site meta and people that don't can do those things, then we'll be a much better site as a whole.
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Quote:
Originally Posted by Hakulyte
I followed the "by the book" play, but I was reading the "not to do" page.
Quote:
Originally Posted by XelNya View Post
" I'd suck a dick in a dark, dark alley."
Quote:
Originally Posted by YoshL View Post
"i gave you 20 ducks, and spent a lot of time making one of them quack, and pointed at the particular one and asked "is that one the worst quacker"" ... "you could still give somewhat of an answer based on the quality of the quacks, and the other random quacks from the ducks surrounding that weren't the center of focus."
Quote:
Originally Posted by mellon_collie
"I love Wolfe's duck avi so much. Shado's Duck Shrine is the best!!
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Old 05-8-2020, 12:49 PM   #19
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Default Re: TWG 194 - Postgame

Quote:
Originally Posted by ShadoWolfe View Post
Since we're having a meta conversation courtesy of FG...

FFRTWG as a whole is a really strong server. Anyone who's played anywhere else and came back here has said the same thing. We're the only mafia server that exists that has sent as many reps to World Finals as there are seasons of MU World Champs.

All of that is worth being proud of. Our sitemeta as a whole prides itself on optimal plays. Which is great, but people play differently. So what ends up happening is the players that fit within the sitemeta get listened to, and people with a different play style don't. That's the only thing I'd change. Do I think we need to be more open to town fake claims? No, I think they aren't optimal town play and there's always a better way of making a case. We have the record we have for a reason, and the meta on here IS solid.

And the way that our consideration of other playstyles as a whole can change is simple. Everyone here already knows that optimal play and town play aren't the same thing: townies make suboptimal plays and wolves can make optimal town plays to get townread. But what knowing that has produced thus far towards different playstyles is an attitude of "I read you town but I'm gonna ignore your thoughts". That's what's bad. So we all need to look in the mirror and ask ourselves if that pride of being a "strong player who gets listened to" results in that attitude of dismissal. Because it shouldn't. If they're town, then the different perspective they offer is always gonna be beneficial to talk about.

We all also need to look in the mirror and ask ourselves if our "different play style" encourages discussion, or just results from frustration from people reading you wrong. Because what we can ALL do is share the why and the how of what we believe. Meaning if I think player X is scum, I gotta build my case rationally and not on the assumption that I'm obviously town and he's obviously scum.

If both the people that play to site meta and people that don't can do those things, then we'll be a much better site as a whole.
i agree wholeheartedly with this post
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Quote:
Originally Posted by MixMasterLar View Post
is funny eaman?
Can you like not use those stupid names right now? Took me long enough to get these screen names straight in my head
Quote:
Originally Posted by the sun fan View Post
GET DUNKED FUNNY
(eaman is her name irl, friend)


Quote:
Originally Posted by ShadoWolfe View Post
Heh never underestimate the power of free time
boredom
wanting to get to know you all
true love
a sense of community
blackmail
weekend warriors
my desire to know everyone's dirty lil secrets


our mutual desire to be funny bois and gurls.

Quote:
Originally Posted by XelNya View Post
There comes a point where we have to ask our selves, "do we really want to deal with that, desperate as we are?"

I think we can all agree on the answer, yeah?
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Old 05-8-2020, 01:06 PM   #20
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Default Re: TWG 194 - Postgame

I have a single game submission so far please send me more for voting
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