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Old 12-11-2017, 10:47 PM   #61
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Default Re: Benguin's (and Xel's!) Rates Tourney #2 (Registration Open)

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Originally Posted by reuben_tate View Post
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thank youuuuuuu

it's less stable on 1.0 compared to 11 and 14 (both versions I normally use) but no abrupt pauses or massive frame skips every 20 seconds on rates, so I'll take it for sure
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Old 12-12-2017, 07:59 AM   #62
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Default Re: Benguin's (and Xel's!) Rates Tourney #2 (Registration Open)

Wait, i thought flash only went up to like 12? Non rates work on my flash player up to about level 50 songs but still would like to be able to actually play/aaa songs not just do poorly XD
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Old 12-12-2017, 11:30 AM   #63
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Default Re: Benguin's (and Xel's!) Rates Tourney #2 (Registration Open)

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Wait, i thought flash only went up to like 12? Non rates work on my flash player up to about level 50 songs but still would like to be able to actually play/aaa songs not just do poorly XD
Yeah flash goes up quite a ways.
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Old 12-12-2017, 12:04 PM   #64
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Default Re: Benguin's (and Xel's!) Rates Tourney #2 (Registration Open)

I'd like in. I enjoy having others pick the songs
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Old 12-12-2017, 12:49 PM   #65
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Default Re: Benguin's (and Xel's!) Rates Tourney #2 (Registration Open)

cant participate cuz busy, but sent a few credits your way. glhf all
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Old 12-12-2017, 01:16 PM   #66
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Default Re: Benguin's (and Xel's!) Rates Tourney #2 (Registration Open)

in
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Old 12-12-2017, 01:31 PM   #67
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Default Re: Benguin's (and Xel's!) Rates Tourney #2 (Registration Open)

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cant participate cuz busy, but sent a few credits your way. glhf all
thanks a bunch
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Old 12-12-2017, 01:41 PM   #68
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Default Re: Benguin's (and Xel's!) Rates Tourney #2 (Registration Open)

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Yeah flash goes up quite a ways.
Where can i find the latest? Just google? The standalone guide only goes to 12.
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Old 12-12-2017, 02:05 PM   #69
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Smile Re: Benguin's (and Xel's!) Rates Tourney #2 (Registration Open)

oh yes my good sir i would like to join
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Old 12-12-2017, 08:03 PM   #70
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Default Re: Benguin's (and Xel's!) Rates Tourney #2 (Registration Open)

Count me in!!! It'll be my first tournament!
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Old 12-13-2017, 12:17 AM   #71
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Default Re: Benguin's (and Xel's!) Rates Tourney #2 (Registration Open)

Updated to here!

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Originally Posted by juckter1 View Post
In + donated
Awesome, thanks for the credz!
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Originally Posted by One Winged Angel View Post
thank youuuuuuu

it's less stable on 1.0 compared to 11 and 14 (both versions I normally use) but no abrupt pauses or massive frame skips every 20 seconds on rates, so I'll take it for sure
Glad to hear Hopefully that works as a solution for others as well that are having issues with lag/frame skips.
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cant participate cuz busy, but sent a few credits your way. glhf all
It's unfortunate that you can't join, but we appreciate the credits! Thanks!
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Where can i find the latest? Just google? The standalone guide only goes to 12.
I can send you a link via PM
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(^)> peck peck says the heels
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And god made ben, and realized he was doomed to miss. And said it was good.
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awww :< crushing my dreams; was looking foward to you attempting to shoot yourself point blank and missing

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Old 12-13-2017, 03:48 AM   #72
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Default Re: Benguin's (and Xel's!) Rates Tourney #2 (Registration Open)

Ok so for the tournament you answered my question about the goods now on the first post does it mean " Misses/Averages/Boos are also ok as long as your raw score is equivalent to X goods or less." Does this mean that we can get as many misses/averages/boos as we want as long as we keep the goods lower than the amount it generated?
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Old 12-13-2017, 03:48 AM   #73
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Default Re: Benguin's (and Xel's!) Rates Tourney #2 (Registration Open)

and btw im in :L
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Old 12-13-2017, 04:30 AM   #74
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Default Re: Benguin's (and Xel's!) Rates Tourney #2 (Registration Open)

To answer your question, you're allowed to have averages/misses/boos, but only to a certain extent. Say for example, that the maximum raw score on a song is 23100. A score with 12 goods (and the rest perfects) would have a raw score of 23100 - (25*12) = 22800 so if the requirement was to get a score that was equivalent to 12 goods or better, you'd need to get a raw score of at least 22800. In order to help with this, I'll also post the equivalent raw score that you need to get for every round.


I'm going to borrow from Dossar's Concise Guide To FFR Scoring Types to help illustrate how you can determine how many goods your score is equivalent to:
Quote:
Raw Scoring is the scoring type that is not affected by combo. Here is how it is calculated:
PERFECT = +50
GOOD = +25
AVERAGE = +5
MISS = -10
BOO = -5
This guide by itself won't tell you directly "how many goods are equivalent to one average" since it doesn't take into account the opportunity cost of the points that you're missing out on when you don't hit a perfect.

-For a good, you get a 25 points when you could have gotten 50 points for a perfect so you missed out on 25 points.
-Similarly for an average, you are missing out on 50-5 = 45 points
-For a miss, you miss the full 50 points for the perfect plus you get penalized 10 points for the actual miss for a total of 60 points that you're missing out on.
-You don't need to give up a perfect in order to get a boo, so you're just missing out on 5 points by hitting a boo.

Using this, we can calculate how much each judgement is in terms of goods in terms of the points that you're missing out on:
-1 good = 1 good
-1 average = (45 missed points)(1 good / 25 missed points) = 1.8 goods
-1 miss = (60 missed points)(1 good / 25 missed points) = 2.4 goods
-1 boo = (5 missed points)(1 good / 25 missed points) = 0.2 goods

Therefore, you're score is equivalent to getting X goods (with the rest perfects) where:

X = G + 1.8A + 2.4M + 0.2B

where G, A, M, and B are the number of goods, averages, misses, and boos in your score respectively.
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Quote:
Originally Posted by Spenner View Post
(^)> peck peck says the heels
Quote:
Originally Posted by Xx{Midnight}xX
And god made ben, and realized he was doomed to miss. And said it was good.
Quote:
Originally Posted by Zakvvv666
awww :< crushing my dreams; was looking foward to you attempting to shoot yourself point blank and missing
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Old 12-13-2017, 04:33 AM   #75
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Default Re: Benguin's (and Xel's!) Rates Tourney #2 (Registration Open)

You don't need to use this formula though, like I said, I'll post the equivalent minimum raw score that you'll need to achieve every round.

By the formula, an average is roughly 2 goods, a miss is roughly 2.5 goods, and there are 5 boos in a good so these rules of thumb can be used to quickly estimate how many goods your score is equivalent to.
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Quote:
Originally Posted by Spenner View Post
(^)> peck peck says the heels
Quote:
Originally Posted by Xx{Midnight}xX
And god made ben, and realized he was doomed to miss. And said it was good.
Quote:
Originally Posted by Zakvvv666
awww :< crushing my dreams; was looking foward to you attempting to shoot yourself point blank and missing
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Old 12-13-2017, 04:51 AM   #76
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Default Re: Benguin's (and Xel's!) Rates Tourney #2 (Registration Open)

Quote:
Originally Posted by reuben_tate View Post
You don't need to use this formula though, like I said, I'll post the equivalent minimum raw score that you'll need to achieve every round.

By the formula, an average is roughly 2 goods, a miss is roughly 2.5 goods, and there are 5 boos in a good so these rules of thumb can be used to quickly estimate how many goods your score is equivalent to.
When does this tourney start and how do I know what level im plaaying and all that? im basically new so I got NO IDEA how a tourney on this game works lol
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Old 12-13-2017, 05:00 AM   #77
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Default Re: Benguin's (and Xel's!) Rates Tourney #2 (Registration Open)

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Originally Posted by Shodzzy View Post
When does this tourney start and how do I know what level im plaaying and all that? im basically new so I got NO IDEA how a tourney on this game works lol
All of the information for the tournament will be posted in the opening post / OP (and also in the thread as the tournament continues). For now, we're expected to start at Friday at 10pm server time (server time can be found near the upper-right hand corner of the website). Your division placement can be found in the spreadsheet link in the OP, each tab at the bottom corresponds to each division (you are in D1).

Each round will last 1 week and I'll post the song name and the maximum number of goods (and equivalent minimum raw score). I'll also send all participants a PM at the start of every round so that they are notified.

There is a lot of information in the OP that should be helpful. Of course, we'll be happy to answer any questions if the OP isn't clear on something.
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Quote:
Originally Posted by Spenner View Post
(^)> peck peck says the heels
Quote:
Originally Posted by Xx{Midnight}xX
And god made ben, and realized he was doomed to miss. And said it was good.
Quote:
Originally Posted by Zakvvv666
awww :< crushing my dreams; was looking foward to you attempting to shoot yourself point blank and missing
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Old 12-13-2017, 10:20 AM   #78
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Default Re: Benguin's (and Xel's!) Rates Tourney #2 (Registration Open)

Quote:
Originally Posted by reuben_tate View Post
To answer your question, you're allowed to have averages/misses/boos, but only to a certain extent. Say for example, that the maximum raw score on a song is 23100. A score with 12 goods (and the rest perfects) would have a raw score of 23100 - (25*12) = 22800 so if the requirement was to get a score that was equivalent to 12 goods or better, you'd need to get a raw score of at least 22800. In order to help with this, I'll also post the equivalent raw score that you need to get for every round.


I'm going to borrow from Dossar's Concise Guide To FFR Scoring Types to help illustrate how you can determine how many goods your score is equivalent to:


This guide by itself won't tell you directly "how many goods are equivalent to one average" since it doesn't take into account the opportunity cost of the points that you're missing out on when you don't hit a perfect.

-For a good, you get a 25 points when you could have gotten 50 points for a perfect so you missed out on 25 points.
-Similarly for an average, you are missing out on 50-5 = 45 points
-For a miss, you miss the full 50 points for the perfect plus you get penalized 10 points for the actual miss for a total of 60 points that you're missing out on.
-You don't need to give up a perfect in order to get a boo, so you're just missing out on 5 points by hitting a boo.

Using this, we can calculate how much each judgement is in terms of goods in terms of the points that you're missing out on:
-1 good = 1 good
-1 average = (45 missed points)(1 good / 25 missed points) = 1.8 goods
-1 miss = (60 missed points)(1 good / 25 missed points) = 2.4 goods
-1 boo = (5 missed points)(1 good / 25 missed points) = 0.2 goods

Therefore, you're score is equivalent to getting X goods (with the rest perfects) where:

X = G + 1.8A + 2.4M + 0.2B

where G, A, M, and B are the number of goods, averages, misses, and boos in your score respectively.
I'm so glad you're good at math so I don't have to be bothered
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Old 12-13-2017, 11:05 AM   #79
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Default Re: Benguin's (and Xel's!) Rates Tourney #2 (Registration Open)

If you use R^3 as well it is good to note that the "Raw Good" value that is given after each map is a way to immediately see how many goods you have (it uses the same math/method that reuben discussed) without having to pay attention to score. I'm pretty sure this is only in the R^3 engine but I'm not sure.

Just putting that out there for anyone who doesn't know
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Old 12-13-2017, 11:16 AM   #80
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Default Re: Benguin's (and Xel's!) Rates Tourney #2 (Registration Open)

ok im starting to get it. So you generate an X amount of goods and the goal is to get the RAW goods the same or less than the generated number? Like for example 20 raw goods. I could get like 10 goods 10 boos 1 miss and 3 averages which is 19.8. Is that what you are talking about? Also we would need to get the amount of raw goods or less in 0.05 rate intervals trying to get the fastest interval without going over the raw goods that was generated?
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