Old 06-26-2020, 12:47 PM   #121
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Default Re: Official Tournament 13 Batch Notes

Someone should make me a special D8 token, still need one lol
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yeah I'mma go for the Rave7 route she's just perfect, stiff on the top, thin in the middle, and has a BIG THICC END that I can just jack on all night UwU best girl
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Old 06-26-2020, 12:55 PM   #122
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Default Re: Official Tournament 13 Batch Notes

While I have a whole bunch of charts that would fit, why exactly do we "need" a D8 token?
Tradition? Just for clout?
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Old 06-26-2020, 01:08 PM   #123
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Default Re: Official Tournament 13 Batch Notes

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Originally Posted by hi19hi19 View Post
While I have a whole bunch of charts that would fit, why exactly do we "need" a D8 token?
Tradition? Just for clout?
It might have to do with the fact that D7 obtains Unconnected as a result of an involuntary placement. D8 doesn't get anything at all - making nothing to really shoot for with regards to getting to the absolute top.
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Old 06-26-2020, 01:11 PM   #124
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Default Re: Official Tournament 13 Batch Notes

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Originally Posted by TC_Halogen View Post
It might have to do with the fact that D7 obtains Unconnected as a result of an involuntary placement. D8 doesn't get anything at all - making nothing to really shoot for with regards to getting to the absolute top.
^ this
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yeah I'mma go for the Rave7 route she's just perfect, stiff on the top, thin in the middle, and has a BIG THICC END that I can just jack on all night UwU best girl
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Old 06-26-2020, 01:25 PM   #125
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Default Re: Official Tournament 13 Batch Notes

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Someone should make me a special D8 token, still need one lol
may or may not have an atomhead chart in the works that would shit all over d8 players
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Old 06-26-2020, 08:18 PM   #126
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Default Re: Official Tournament 13 Batch Notes

The following files have been moved from Rejected to Conditional Queue by rating adjustment from 6 to 6.5:

Good Life (AutotelicBrown)
Hornet (Psychotik)

You two will be allowed to submit fixes for the charts once their status is adjusted in the batch submissions area.

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Old 06-26-2020, 08:33 PM   #127
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Default Re: Official Tournament 13 Batch Notes

Updated, thx for the second wind fam.
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Old 06-26-2020, 08:58 PM   #128
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Default Re: Official Tournament 13 Batch Notes

Thanks as well! I'm a bit busy this weekend but I'll work on that and updates for the accepted files early next week.
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Old 06-26-2020, 09:48 PM   #129
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Default Re: Official Tournament 13 Batch Notes

schent schmollbluk fixes
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Old 06-26-2020, 10:51 PM   #130
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Default Re: Official Tournament 13 Batch Notes

Conditional Queue Files

Armageddon: The lack of addressing of the copy paste for the most part really irritates me and the notion of the kick being the only atonal element being a justification of a copy-paste definitely gets to me as well. However, the patterning on the main accents does get improved in terms of pitch relevance works for me. Accepted.

Blackmagik Blazing: Nearly all issues resolved and the chart feels a bit better with the missing notes and structural accommodations. Accepted.

Marianas Trench: Offset issue resolved and other things cleaned up along the way. Looking good. Accepted.

Pizza Hat: Song cut is much cleaner now! With both charts side by side, I see the patterning changes and the newer version definitely has some noticeable but welcome changes. Pitch relevance looks improved in a couple of spots too where it seemed a bit shakier. Accepted.

Sakura Fubuki (Arrange Ver): Structure at the end is much clearer compared to before; regimented, easy to follow, and much more relevant. Accepted.

Smash and Burn: Pitch relevance looks improved in general. Like the addition of some of the finer rhythmic details too. Accepted.

Sunset Sky Garden: Time signature/offset issue fixed and structure has been solidified a bit more with better percussion representation as well as the addressing of missing/ghost notes. Accepted.

Track Title: This looks a bit better, but I still think there are portions of that last 30 seconds or so that can be made a bit more forgiving. Thereís still a couple of brief instances of 25ms (4:13ish) separated notes and having massive rolls into split-handed bursts at this speed is pretty damn rough/bordering on unfair being right at the end of a 4:30 song. Conditional queued on continued adjustment of ending.
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Old 06-27-2020, 06:27 AM   #131
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Default Re: Official Tournament 13 Batch Notes

I appreciate the notes on Vida a lot. I've never really been so compelled to chart a song - It's easily my favourite Venetian Snares song. I'm really bad at critiquing my own stuff, so I appreciate having someone point out the things I missed. I apparently have a hard time hearing these deep bass sounds, but they're clearly there now that I know where to look for them. I may be a slow learner with stepping, but I'm glad to hear that I'm on the right track.
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Old 06-27-2020, 09:06 AM   #132
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Default Re: Official Tournament 13 Batch Notes

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Originally Posted by Xtreme2252 View Post
I appreciate the notes on Vida a lot. I've never really been so compelled to chart a song - It's easily my favourite Venetian Snares song. I'm really bad at critiquing my own stuff, so I appreciate having someone point out the things I missed. I apparently have a hard time hearing these deep bass sounds, but they're clearly there now that I know where to look for them. I may be a slow learner with stepping, but I'm glad to hear that I'm on the right track.
Absolutely want to reiterate that you should keep working on it. I very firmly believe it's the best file you've submitted to a batch by a mile -- the effort you put into it was very noticeable compared to other submissions you've had in the past.

Best of luck on it; I predict a R1 Simfile Author tag coming for you in the near future.
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Old 06-27-2020, 09:21 AM   #133
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Default Re: Official Tournament 13 Batch Notes

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Originally Posted by TC_Halogen View Post
Conditional Queue Files
Track Title: This looks a bit better, but I still think there are portions of that last 30 seconds or so that can be made a bit more forgiving. There’s still a couple of brief instances of 25ms (4:13ish) separated notes and having massive rolls into split-handed bursts at this speed is pretty damn rough/bordering on unfair being right at the end of a 4:30 song. Conditional queued on continued adjustment of ending.
Uploaded modifications.

because you haven't pointed it out, can i assume everything from the start of the color section to 4:10 is fine?

4:10.675 - I have reduced this burst. it was a fast 32nd burst but now it is much slower. this should make it easier to transition to split rolls. after the split rolls im hoping this is jumptrillable for the most part.

4:13.497 - i assume this is what you were talking about? i decreased the speed of the green notes and made the patterning easier. I also removed a few unnecessary notes in the following section which should make the transitions easier
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Old 06-27-2020, 09:49 AM   #134
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Default Re: Official Tournament 13 Batch Notes

Realized that I forgot Rain from the CQ list, but that's been moved to Accepted as well.

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Uploaded modifications.

because you haven't pointed it out, can i assume everything from the start of the color section to 4:10 is fine?

4:10.675 - I have reduced this burst. it was a fast 32nd burst but now it is much slower. this should make it easier to transition to split rolls. after the split rolls im hoping this is jumptrillable for the most part.

4:13.497 - i assume this is what you were talking about? i decreased the speed of the green notes and made the patterning easier. I also removed a few unnecessary notes in the following section which should make the transitions easier
- the sequence at 3:59.308 is pretty nasty, but I think it's technically ok; not the most fond of the transition

- 4:00.529 - this yellow 5 note burst is < 20 ms between each note, coming after a 24th note burst that has notes 26ms apart; you should likely reduce the first burst a bit because the second burst you represent with yellow notes is much more abrasive and the tightness of that burst could be a bit more fair so long as there's a bit of breathing room to execute it

- what you mentioned seems like they're good changes. If all of these things panned out, I think it'll be safe to move this from CQ -> Accepted.
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Old 06-27-2020, 11:07 AM   #135
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Default Re: Official Tournament 13 Batch Notes

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Realized that I forgot Rain from the CQ list, but that's been moved to Accepted as well.



- the sequence at 3:59.308 is pretty nasty, but I think it's technically ok; not the most fond of the transition

- 4:00.529 - this yellow 5 note burst is < 20 ms between each note, coming after a 24th note burst that has notes 26ms apart; you should likely reduce the first burst a bit because the second burst you represent with yellow notes is much more abrasive and the tightness of that burst could be a bit more fair so long as there's a bit of breathing room to execute it

- what you mentioned seems like they're good changes. If all of these things panned out, I think it'll be safe to move this from CQ -> Accepted.
just uploaded modifications again.

i changed the patterning of the end of the sequence at 3:59.308...hope this is easier now?

the burst at 4:00.529 was meant to be jumptrilled. ichanged it anyways to go with your notes. in general it's less tight now.
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Old 06-27-2020, 06:18 PM   #136
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Default Re: Official Tournament 13 Batch Notes

MY REPLY TO AJ's NOTES!!

Circle Pit (ositzxz369) [7/10]
Artist: Venetian Snares -- Perms: OK

- took me a bit to understand the white note usage here in the opening, glad I played it through a few times

Ehh, I usually don’t do white notes for non-vocals, but I wanted to highlight this sound during this tiny section of the beat. I’ll turn all the later non-vocals to regular colors, but let me know if u want this section (19.566-37.842) stepped as the regular yellow 16ths.

- 26.118: not entirely sure why the switch from [L] to [u] for the snare happens; part of me wants to think that it’s for the bass that’s kinda pushing out, but that starts at 25.773

The bass 124 ascends three times, then the bass 321 descends two times. Imma just change this to 123/432. Honestly, from 19.566-37.842, it’s repetitive filler, so on this section, I just did whatever patterns as long as it wasn’t the same as the preceding pattern.

- 35.773: ^, but at 35.428

The bass 123 ascends three times, then the bass 432 descends two times. PR is really loose here, I was just focused on the ascend/descend.

- 41.383: this white note feels a bit off because it starts immediately; the other instances in this section are fine, it’s just this one.

Woops, that’s a ghost note.

- 44.738: given that you opened with normal color for percussion and white notes for vocals, omitting them when there’s clearly still percussion going on feels strange

K, the non-vocals are regular colors now.

- 1:50.428: I do believe this is a missing jump for that lower instrument you’re following every three 8th notes

There’s nothing jump-worthy about this note?? Snares are singles. There’s no thicc kick or any relation to the 3-beat background pattern. (1:48.876/1:49.393/1:49.911, 1:51.290/1:51.807/1:52.324, etc)

- 1:55.773: this pattern is kinda rude; I know it can be executed basically as a roll but the fact that you’ve got three 8th jumps in a 32nd burst like this makes this the worst burst in the chart by far

Removed the jump in the middle. K, how bout now?

- 2:06.893: ghost note, unless you’re following the lower synth -- in that case, you have numerous missing notes ahead that are pretty noticeable

Added some more notes for the lower synth. K, how bout now?

- 2:13.014/2:13.704: instance 1, same notes not repeating; instance 2, same notes, repeating?

K, I made Instance 1 into repeating.

- 2:14.566: if the patterning behind this is dictated by the instrument’s pitch, then this should also be an U (which will force you to resolve a minijack)

Relooking this, I want to completely change the way I did this descending pattern, so pls recheck dis new pattern I did.

- 2:19.221: missing jump for… I guess that’s a background organ? Hard to tell but it appears that’s what your jump structure conforms to.

Jumps only go on thicc kicks (the type of sound can be found on 2:18.704) and the 3-beat background pattern (which is probably rightly named – the background organ). This spot isn’t background organ, but it might be a thicc kick? I’ll put this as a jump just to be safe.

- 2:28.876: ^, same deal

There’s no background organ or thicc kick. It’s just two notes that sound the same, so it’s a mini-jack.

- 2:32.324: don’t see a need for the mini-jack here

K, I changed the jump into a single, so the mini-jack is gone now.

- 2:41.980: missing jump for kick

K.

- 2:56.635/2:59.049/(etc): missing jump for kick (you do it at 2:54.221)

K. Added on to this by doing jumps on 3:00.256/3:00.428/3:00.514/3:02.928.

- 3:03.014/3:03.531: both of these [u]’s should be moved given that the first [u] is not a snare.

K, from 3:02.497-3:03.531, the [u] is the snare now, and the [r] is the Hoover now.

- 3:09.221: same musically as 2:59.566 - why are these only jumps (or better question, why are there 16ths after the jumps in the first instance?)

Good catch. K, I removed the 16ths in the first instance.

- 3:09.954: this is a ghost note; technically there’s a flam on the 4th so I can understand why you’d put something here, but they should be separated out

I hear a 32nd roll in this part, but w/e I’ll do ur suggestion.

- 3:10.428: flam here, with 3:10.471 and 3:10.514 removed.

I also heard a 32nd roll here, but I’m more willing to remove the two arrows u listed since my patterning choices were getting limited here before.

- 3:23.269/3:23.787/3:23.959: why ignore this percussion here?

Good catch. K, they’re stepped now.

- 3:36.459: same deal with the background organ as mentioned at 2:19.221.

Do u mean 3:26.459? If so, then good catch. But if u actually meant 3:36.459, then there’s no jump b/c there’s no thicc kick/background organ involved.

- 4:07.159: these bursts, and other variants of them -- look pretty bad visually compared to the rest of the chart which is generally really clean; I think you should either let color or pattern changes capture the cutoff cymbals there, because adding the jumps artificially adds difficulty by forcing players to arbitrarily speed up their rolls to hit the jumps properly

Fuk it, ill just make it a 32nd wall. Idk a good way to incorporate these 32nds.

Updated Circle Pit second draft. I’d like to add some new notes for u to check. On 2:38.531-2:38.876, I turned the thicc kicks into jumps. Also, on the 24th stream ending, do u think some of the repeated 6-note patterns could be made into a more comfortable pattern? If so, can u suggest some? I only ask b/c I initially phoned it in on this part.

Anyways, now it is time to wait for AJ’s reply to my reply of his notes on this file (and also to the files of - Back 2 Ze Core, Railing, Cobra Commander, and Benson and Hedges (Venetian Snares remix)).

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Old 06-27-2020, 06:25 PM   #137
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Default Re: Official Tournament 13 Batch Notes

Accepted files are lower priority; I'm not going to really be providing commentary accepted files because those files were good enough to not merit a required resubmission. So long as files don't destroy playability beyond when they were submitted, you won't hear anything from me.

EDIT: edited for clarity - was not referring to Track title -- will check that the next chance that I get.

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Old 06-27-2020, 10:33 PM   #138
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Default Re: Official Tournament 13 Batch Notes

Sent fixes to 4/5 of my files, all of them except Snorestop. Going to work a little more on that file because, as AJ noted, the layering is a little "freeform" aka bad.

For the 4 files I updated I took every suggestion except this one:
Quote:
Originally Posted by psychoangel691 View Post
Gentleman (Areia Remix) (hi19hi19) [7.5/10]

- 32.663: this one triple stands out as erroneous compared to the rest of the section
This layers the syllabe "gi" with the snare and the synth. Same scheme as 36.092.


Thanks again for the reviews!
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Old 06-28-2020, 01:08 PM   #139
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Default Re: Official Tournament 13 Batch Notes

Hopefully VisD doesn't mind me posting this, but I really wanted to share this:

VisD reached out to me about one of the notes that I put for his chart, Ani Mevushal, asking if I could assist with the cut because I heard one rough cut that didn't go well. He gave me a general range of times saying what the cut featured.

What I absolutely didn't expect to find was numerous other super subtle cuts you did that worked really well, holy hell. It was actually a little challenging rebuilding it back to what you had sent to the batch. In the absolute grand scheme of things, you absolutely slayed making this cut overall.

Absolutely necessary to commend you there.

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Old 06-28-2020, 02:06 PM   #140
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Default Re: Official Tournament 13 Batch Notes

I got my reply to the notes on Gamma Stop Giving Me Hard Bags written.

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- 7.971: next note is technically not the same, so repeated notes arenít quite accurate, though the contour of the pattern is sensible given that the highest note does still fall on the R here, so -- thoughts
After some consideration I wanna keep this the same since I don't think any other pattern would fit the PR as well.

Quote:
- 15.471/16.012: surprised this isnít a jump too? I understand a bit more for the second instance, I suppose
I made the first one a jump, but I didn't have the second as a [43][12] jumptrill because of sound variation.

Quote:
- 17.296: note feels like it should be removed
- 17.498: missing note
I kept the first one, but added the missing note.

Quote:
- 23.850/24.053: surprised to not see notes here, given 18.715/18.917 -- I know thereís a sidechain here but the sound pumps out pretty hard after ducking out from under the kicks and it feels a little weird to be empty
I can disagree on this one, for me it feels odd to have those notes with the pacing of the section around it.

Quote:
- 40.674: would add a jump here to keep the overall flow moving
Quote:
- 43.918/etc: if D/U for this, then 44.188/etc should be a different coupling (musically, the first couplet are two different notes but the second couplet are two of the same note)
- 50.269: flipping the U/R to R/U would give you more relevance to the bass here
Both were flipped, the second D/U to U/D and the U/R to R/U.

Quote:
- 50.674: synth should get an accent of some sort, no?
Does not feel significant enough playing through normally.

Quote:
- 1:05.742: missing note for kick
- 1:06.485: should likely be a note for the hi-hat here
- 1:12.296: missing jump for snare
- 1:16.013: cutoff crash could be worth accenting as a jump (you do it at 1:17.296)
- 1:20.607: missing note
- 1:24.121: ^
- 1:29.661/1:29.797: missing notes for kicks
- 1:31.553/1:31.689: ^
- 1:53.986/1:54.121: some more missing vocal samples here
All done, but omitted the one at 1:54.121.

Quote:
- 1:55.180 to 2:13.108: jump usage feels inconsistent in this section; all snares appear to be accommodated for but lyrics and kicks both occasionally get missed for reasons that donít appear to be related to being the only instrument to land at the time
- 2:13.108 to 2:30.406: this second half of the section on the other hand is almost perfect in terms of jump representation; if thereís supposed to be some sort of progression, the structure isnít clear in the first half
Cleaned up both halves so both follow the percussion precisely instead of a mix of percussion and vocal.

Quote:
- 2:56.835: timing on this is not quite right
Fixed.

Quote:
- 2:57.764/2:58.467/2:59.112: missing notes for percussion
- 3:05.088/3:05.557/3:06.494/etc: missing note(s) for melody, there are others
- 3:16.455/3:16.924: missing notes for percussion
- 3:28.174: missing note, according to 3:31.866
- 3:29.463: should be a jump, according to the sequence at 3:28.350
- 3:34.971/3:35.088/3:35.440: some more noticeable missing notes for the melody, there are plenty others
I filled in ALL the missing notes I could find, shifted some patterning to accommodate.

Quote:
- a LOT of small errors, and I mean a lot. Definitely more than whatís noted here.
I did look back through the file and tried to pinpoint notable bits that could be cleaned up. Definitely a weird experience when I'm charting something that's just outside of my skill range.
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