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Old 07-28-2019, 08:40 PM   #21
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Default Re: Official Tournament Special Batch #2 — Easy Batch

*waits for mine to be gotten around to*
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Old 07-28-2019, 09:02 PM   #22
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Default Re: Official Tournament Special Batch #2 — Easy Batch

Sorry, I'm still working on it I promise. I spent a lot of today gathering everything that was accepted thus far from all batches and assigning difficulties so I could get an idea of what's missing. I'm currently converting more files right now.
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Old 07-29-2019, 03:04 PM   #23
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Default Re: Official Tournament Special Batch #2 — Easy Batch

I've asked Goldstinger to give me a hand and get you guys proper in-depth judgements of your files for this batch. I'll still give ya'll my quick commentary if you'd like it of course, but this is going to help me immensely keep things moving so we can figure out exactly what's missing from the tournament and whether we can fill that slot in time.
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Old 07-29-2019, 05:08 PM   #24
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Default Re: Official Tournament Special Batch #2 — Easy Batch

Looking forward to it. Thank you for the work you're putting in.
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Old 07-29-2019, 06:13 PM   #25
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Default Re: Official Tournament Special Batch #2 — Easy Batch

Just to put my word out there, as I don't want to preemptively instill false hope on more deadlines, but I'm wanting to aim for getting notes & judgments done on all files in the easy batch before the tournament starts. I am personally aiming for notes being done somewhat before tournament start, as review & prep is required, but I cannot say whether or not notes will be available before, or after the tournament starts. They are in-depth judgments, and there's 31 files. (Minus one because one of them is my own file, which I will not be judging.)
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Old 07-29-2019, 07:25 PM   #26
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Default Re: Official Tournament Special Batch #2 — Easy Batch

But aren't they songs -for- the tournament? Them not actually being ready before the tournament starts seems like a bad thing no?
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Old 07-29-2019, 08:21 PM   #27
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Default Re: Official Tournament Special Batch #2 — Easy Batch

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Originally Posted by devonin View Post
But aren't they songs -for- the tournament? Them not actually being ready before the tournament starts seems like a bad thing no?
Which is why I'm trying to get them done before then. There appears to be enough to make a judgment call on whether or not to include a new song in the tournament, but not enough to provide adequate feedback as is the norm with judgments, which is what I'm trying for.
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Old 07-30-2019, 12:50 PM   #28
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Default Re: Official Tournament Special Batch #2 — Easy Batch

I may be able to help with easy file creation if there is a need for it - I didn't end up finishing my files that I wanted to submit to this batch in time but if there's still a need for them I could finish those or do some other stuff too
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Old 07-30-2019, 02:18 PM   #29
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Default Re: Official Tournament Special Batch #2 — Easy Batch

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Which is why I'm trying to get them done before then. There appears to be enough to make a judgment call on whether or not to include a new song in the tournament, but not enough to provide adequate feedback as is the norm with judgments, which is what I'm trying for.
Exactly this, I can easily pull specific things out without providing an in-depth review if needed. However, I'd like everyone to get proper notes on their files that I just don't have the time for with the minimal time I have to put everything together as is. I will likely just release gold stinger's notes in phases so people can see and make any changes if they'd like. If I'm for certain going to use something that doesn't have notes yet I'll reach out with any suggestions.

Just trust in me, I've had to do lots similar before to pull through.
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Old 07-31-2019, 02:24 PM   #30
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Default Re: Official Tournament Special Batch #2 — Easy Batch

Here are goldstingers notes for the files done so far. If you have any questions/concerns please feel free to reach out. If you plan on making fixes please give me a heads up just so I can plan accordingly for the tournament


{Shinzou o Sasageyo! [TV Size]} (King SM Player) [0/10]
> Well first of all, you got holds in the song. Secondly, I am pretty sure we don’t have permissions for Attack on Titan OST, it also has 3 different charts instead of the one. Hard rejection. We appreciate the enthusiasm to contribute to the community, but please read the Submission Rules for proper submission of songs to FlashFlashRevolution.


> Permission Check passed.
> Sync is good (No changes necessary.)
> No issues found within simfile properties, although it should be mentioned that .sm.old, and .dwi are both inside submission folder.
(**)-[00:05.977] Nasty 192nd 4th hiding here. Needs to be fixed if going in. We can’t have 0-framers in easy batch lmao.
(**)-[00:06.766, 00:07.161] Missing Jumps. Singles here instead of jumps.
-[00:14.463] 8th, Doesn’t really match the flow of the surrounding triplet patterns. I understand it might be a hit or miss on where to put it here because of patterns, but will probably do better to have it as an up arrow instead of down.
(**)-[00:26.569] This 24th is incorrect. The pattern here should be an ‘up 16th arrow’, followed by a ‘32nd right arrow’ right after.
-[00:31.437] Keep the flow moving, an 8th down arrow would work really great here instead of leaving it blank.
(**)-[00:35.878] Missing 16th. Left arrow here would work.
-[00:37.950 -> 00:38.740] Was about to be a bit upset for no 8ths in this part here, but the use of 8ths in the immediate section right after for 00:38.740 -> 00:39.529 will let this slide.
(**)-[00:42.194] Missing 16th. Same as the previous 16th missing at 00:35.878. Left arrow also works here coincidentally.
-[00:43.082 -> 00:43.871] Missing 4ths here are ok-ish, but could be a lot better by introducing a small bit of right hand tempo checking by alternating up & right arrows on 4ths (right, up, right for example).
(**)-[00:45.056 -> 00:45.845] By far, the hardest part of the file, and it’s the 116bpm split [14][23] jumptrill. This is the stuff of nightmares for a tournament. If not toned down, this is what players will be fighting against. If it is toned down, then the dominant pattern that people will be fighting against are the proper [12][34] jumptrills, and the triplet pattern that is pervasive throughout the file, and I think that fits better than this one difficulty spike. You could try to do what you did earlier in the file and use [12][34] jumptrills again, but it might make that specific pattern more stale within the file. Could also swap up the patterns into dense jumpstream.
(**)-[00:57.095 -> 00:57.194] Missing 16th set.
*PERSONAL NOTES*
Interesting file overall. Definitely needs to be played down in certain spots. Speaking from a position as someone who’s come 8th in D2 in a tournament, this file is really leaning towards a final 8 file level of difficulty for D2 territory. The repetition in patterns for this song is pretty good and lowers the overall complexity & difficulty of the file while still retaining somewhat fast patterns. There are a few spots however that needs some major tweaking, and a couple spots that absolutely need to see some cleaning up before it can go in. Difficulty of the file feels around the 52-54 area, as the pacing is similar to Dokupenda, but slower, with more 16ths.


> Dan Johansen, Permissions check pass.
> Doesn’t appear to be any title or artist in simfile properties. Song title is Giants Kingdom, Artist is Dan Johansen. The black-bg.jpg found in simfile folder. Should be removed.
> Sync is ‘alright’. (Could be nudged roughly 0.013s forward (-0.010 in ArrowVortex Music Offset, -1.061 Overall.)) Using adjusted offset for timestamps.
-[00:12.032 -> 00:12.203] This minijack created from 2 16th jumps close together sticks out. Happens a few other times in the beginning here. Suggest changing them to how its structured for similar patterns (jumptrill-ish transitions, 2[13][24], 4[12][34], etc.)
-[00:34.661 -> [00:36.718] I actually like this jack transition. Reminds me a lot of a previous tournament song with a lot of jacks, except that one was D4, and this is a lot slower.
-[00:44.089 -> 00:44.946] Right here is where you hit 55-ish territory. Don’t think most people in D1 - D3 are going to be able to nail stuff like this. Getting close to Makiba stream, in burst form.
-Seeing a lot of peppered 32nds @ 87.5, which is 175bpm 16ths. I think the song is good in its own form so far in terms of order of judge notes, but not suitable for D1-D2 at this point, unless it was some sort of ‘final 3 tiebreaker’ stuff.
(**)-[00:55.918 Onwards] Ooooh, I get it. Little bit confusing of a transition here, because the drum hard hits are being stepped but anything else drum-related is being ignored. That being said, it would make it a lot less confusing if 00:55.918 was a jump instead of a single, as well as some initial distinction that we’re only following the guitar here, by maybe dropping the jump at 00:56.603, or something along those lines, but doing that would hiccup similar patterns further down the file. Just noting that there should maybe be something here to help remove that initial confusion because it’s just 16th stream when the guitar says it shouldn’t.
(**)-[01:01.403] If 00:55.918 is made into a jump, this should also be made into a jump.
-[01:12.889 -> 01:13.061] Interesting choice of pattern. Slowed down, this is a 12th at 01:12.832, a 64th at 01:12.932, and a 192nd at 01:12.989. Also in the previous pattern at 01:11.518 -> 01:11.689,
(**)-[01:11.775] there’s a 32nd right after the jump there.
(**)-[01:17.089] Don’t think this 32nd should be here.
(**)-[01:21.860] Weird pattern. Feels rhythmically correct with an added 24th here going into the trill.
-[01:28.832 -> 01:32.946] Love it.
(**)-[01:53.403] Same as the weird pattern listed before this note. Feels like a 24th before the 4th works here. Same thing again at 01:58.889.
-[02:05.003 -> 02:05.860] Insult to injury of the pattern at 00:44.089 -> 00:44.946. Beginners are not likely to hit this 32nd transition when the [13][24] jumptrill going into it is hard enough already.
-[02:07.232 -> 02:07.403, 02:12.718 -> 02:12.889, 02:15.461 -> 02:15.632] Same issue as the one at the beginning of this file. Minijacks caused by jumps here are a little over the place, and are not very consistent with any real melody. Suggest changing them to the surrounding patterns for the same melody.
-[02:29.175 -> 02:30.546] Imo this is ok to pull in an easy file, because beginners can trudge through it by piecing together that they can jumptrill. Its location is good as well, because it’s not repetitive, one-of-a-kind, and fits the difficulty curve of the file when you take out the problem parts in difficulty that I mentioned within this file so far.
-[02:49.746 -> 02:54.632] haha this stream.
-[02:51.118 -> 02:52.146] 24ths start here and from the 12th onwards at 02:51.346 it gets into some weird notes. Doesn’t match up with the 32nds here too well, and sounds out of place. Everything after 02:51.632 could work, but that initial start bit at 02:51.118 feels weird.
(**)-[02:59.003 -> 02:59.261] 32nds going from the 8th note here all the way to the minitrill.
-rest of the file looks & feels fine.
*PERSONAL NOTES*
Beautiful file, a bit long, has a couple heartaches here & there for lower divisions. Couple tweaks here & there, but overall pretty decent. Would probably be more suitable for a D3 - D4 file. Due to its length, would probably snag into the 55-58 range, because of its bursts & the guitar solo deep into the file. Only fixes really needed are additions of 24ths in 24th sections, maybe some cleaning up of the transition to guitar that I mentioned in notes, if not, addressing it would also be nice. And the missing 32nds in the solo.


> Oh jeez this is a bizarre file.
> Credit: ‘floatiestring’ in simfile properties. .sm.old file found in submission folder. Should remove.
> Permissions check pass.
> Sync is good (No chances necessary).
(**)-Not using a timestamp for this one because it’s quite pervasive throughout the entire file, but the minijack patterns are elsewhere in the beginning of the file, but are absent. They look like they are coming from repetitions in the voice samples, but there are repetitions in some of the earliest 16th bursts, yet there’s no minijack. Personally would suggest removing the minijacks and just keep it to stream bursts.
(**)-[00:45.063, 00:47.020] Should be jumps instead of singles considering 00:40.172 and 00:42.128 respectively are also jumps.
(**)-[00:47.998] Should also probably be a jump in respect to the previous note. Creates a jump pattern that goes into the jump near ending at 00:48.976 (if both 00:47.020 and 00:47.998 are [23] jumps).
*PERSONAL NOTES*
Too short for a song in the tournament, and also very specific in the skillset for what is being asked for. Majority of this song works for an easy release, but fails in tournament standards. Super reminiscent of First Try. Add jumps in the spots mentioned, and maybe come to a decision on the 16ths. All minijacks in 16th bursts will yield a harder file, all stream in 16th bursts will yield an easier file. Both work, but not for the tournament.


> Missing Title in simfile properties (Highways of Ice). Missing Artist in simfile properties (Ultra Raptor).
> Permissions check iffy since it comes from a friend of Hateandhatred. I guess, contact Hateandhatred for verification?
> Sync is good (No changes necessary).
-First off, gotta say I love the 16th gallops. Not a very referenced pattern, and on the low D1-D3 scale it really introduces something unique in a tight situation. Think it would work really well.
-[00:52.224 -> 00:54.967] Seems pretty difficult from what I’m projecting for D1-D2. That in mind, I could see this as a ridiculously fun song for late-tournament.
(**)-[01:49.138 -> 01:49.824] Doesn’t feel like it quite matches up where the beat falls here, despite it being the same as previous sections. The sound that falls on the 16th at 01:49.567 sticks out massively. Maybe emphasize that by doing a [34] [12] (4)[12] [13]? (4) being the 16th.
(**)-[01:49.910] Missing 16th.
(**)-[01:52.824] Vocal slides to the 16th but starts on the 8th a little bit before it. Song is following vocals here, so it’s a subtle ‘eh’ for me.
(**)-[02:02.338] If we’re allowing vocal slides, this 8th should be a 16th here nudged a little bit later.
(**)-[02:28.283 -> 02:29.283] The poly 16ths are a tragedy here for low-end players. It’s mostly the way the notes are lined up here. The 4th following out of this section is a CB trap, as well as the 2nd 16th here on the right if people are unprepared for the section. If it can be swapped up so those aren’t choke points, it would help a lot.
-[02:29.283 -> [02:29.783] These are unironically 20ths. Crazy, I know. Might as well use them. Already using a polyrhythm burst.
-[02:40.949] Really doesn’t sound like the 12th should be missing from here.
-[02:47.762] Feels like there’s a ton missing in these parts onwards so going to break it down:
[02:47.762 -> 02:59.768] is outro to solo. No problems handing 16th stream at this speed, so 12th stream with jumps should be manageable. Doesn’t feel justified cutting out all the 12ths here.
[02:59.768 -> 03:21.711] I get the whole ‘we don’t want to spam guitar here’ and that’s fine, but there’s a lot of drum layering that’s being missed out on by focusing on guitar here, that would really help keep the flow going from a solo section, back to chorus where the note density drops.
(**)-[03:21.940] This 12th goes to nothing (while following vocals). Should be removed.
(**)-[03:30.025] Missing 16th again. Arguable since it’s barely audible here, but should be thrown in anyways for consistency among other 16th stream sections.
(**)-[03:38.168 -> 03:39.282] This far into this song, this line of left notes makes me scream internally. Can all be fixed by moving the one 16th at 03:38.597 to the 8th position ahead of it at 03:38.682. Helps distinguish the rhythm splicing that happens with the vocals in this specific part.
*PERSONAL NOTES*
Despite the difficulty of this song, I actually really like it. I find that the colorized notes may be particularly tricky to nail because of the way vocals are performed. If there’s room to place this song somewhere that people will appreciate 175bpm 16ths, then it should be used within the tournament. At the bare minimum, I would like to see the vocal slides fixed, the missing 16ths for the stream sections, and that one 12th note. Outside of that, quality file. A little long, definitely challenging some portion of stamina while also challenging accuracy over an extended period of time. Shouldn’t be dismissed.


> Permissions check pass.
> No issues found in simfile properties or folder.
> Sync is off by +0.029 (-0.028 in ArrowVortex Music Offset, -0.390 Overall). Timestamps for these notes are based on this Sync.
-Fantastic Intro.
-[00:11.171 -> 00:16.796] Very tight patterning. I like it.
-[00:17.030 -> 00:18.671] Makes me a little worried that people may get mindblocked on the right hand transitions there for jumpstream but ok with letting this slide.
-[00:24.530 -> 00:25.468] Rough. Correct, and don’t have any qualms about it, but so far feels like these one handed patterns with jumpstream inside of it is the hardest stuff in this file.
-[00:45.507] Don’t understand this 16th here. The previous 16th is in a position where the silencing can technically count for it, but this 16th doesn’t really have anything to go off of.
-[01:24.765 -> 01:25.000] This 4th & 8th don’t realistically belong here. The 4th should be at a 24th a little earlier located at 01:24.687, and the 8th should be a 12th located at 01:24.922. Would also be a great accent to the slow section here.
-[01:28.984] Similar situation with the 4th here. Should be a 24th located a little bit later at 01:29.062.
- I like the repeated [24]’s and [13]’s here for the bridge build.
-[02:32.969 -> 02:33.672] Feeling like a lot of musical repetition is happening at this point but wanted to point out this break in the song as the 8th here should be a 12th at 02:33.047, and the 4th should be another 12th at 02:33.360. The 4th doesn’t line up perfectly, but it’s close enough to keep the flow consistent as it moves from 4/4 timing to 3/4 timing for that break.
-[02:48.672] Stopping here because the repetition has hit a high and should have used a cut about a minute ago in the song. Looking beyond this point, the patterns within this song don’t seem to delve into anything new, or apply any sort of twist to pre-existing patterns that are being repeated with little to no changes.
*PERSONAL NOTES*
Started off with an interesting take on broken jumpstream, with a high in difficulty with one handed transitions, but slowly became stale because the song did not use a cut. My suggestion would be to make a cut starting at 01:48.437, and ending at 03:18.438. Cuts about a minute and a half off the song, trims a lot of repetition out of it, and preserves the ending. It doesn’t delve into many possibilities that the file could have, and focuses on jumpstream. Doesn’t make sense as a tournament file. Could make sense as a normal file with a cut. If you want to resubmit with a cut or something, hit me up on Discord, I can take as many looks at it as you’d like.


> Permissions check pass.
> No issues found in simfile properties or folder.
> Sync is good (No changes necessary).
-[00:29.573 -> 00:48.773] Obviously the hardest part of the file, dealing with 100bpm 32nd triplets into jumps. 80% of the file is 100bpm 16th stream, and the other 20% is this section. Structure reminds me of Pandora, but on a much lower scale.
(**)-[00:29.573 -> 00:48.773] There is a level of inconsistency in maintaining the first 16th note after each jump. The rhythm follows: 1st, no 16th. 2nd, 16th. 3rd, 16th. 4th, 16th. The section for 00:34.373 -> 00:36.773 correctly follows this rhythm, but every other section does not follow this rhythm, or differs wildly from other sections because of that 16th note. Definitely should be cleaned up to be made consistent.
(**)-[00:39.923] Missing 16th.
-[00:47.273] This 8th could be an up arrow instead, to emphasize similarity to the earlier 16th arrow that is also up (same sound).
-[00:43.223 -> 00:43.373] Jack possibility going into this jump here. Would definitely spice up the varying technicality of the file.
(**)-[00:33.023, 00:45.023] These two patterns stick out from every other 32nd pattern into a jump, as they are hidden minijacks. Suggest changing them to be more mainstream triplet bursts to jump like 43[12], 13[24], or 23[14].
*PERSONAL NOTES*
I personally think this file is lacking flair to be a tournament file because of the ‘1 hard section’ vibes. It really falls into a situation where, if players cannot do the initial 100bpm 16th stream, they won’t be able to do the file at all. And if they can do the 100bpm 16th stream, my concern is that they still won’t be able to do the burst section at all, due to the steep turn in difficulty. Passes as a normal file with some fixes taken into consideration. Could be used as a tiebreaker song for earlier divisions, but doesn’t feel like it’s playing the part for a well-rounded, division song.


> Permissions check pass.
> No issues found in simfile properties. Folder contains .sm.old, .ssc and .ssc.old. Suggest removal.
> Sync is good (No changes necessary).
-[00:07.764, 00:15.149, 00:17.687, 00:22.533] Could all use jumps, based on previous jumps that were placed in similar patterns. Shouldn’t have a need to hold back on this one, because the song delves into 130bpm jumpstream for a decent amount of time.
-[01:24.380 -> 01:25.303] Not really understanding the progression happening here. Vocals say yes, there should be a [12] jump happening on that 16th there, but it also sounds like (given the patterning in this section,) that 8th jumpstream should start on the up 4th located at 01:24.841. Should be fine considering it’s following vocals, just making a note of it because it’s a pretty harsh sound starting the ‘8th jumpstream’ drums melody.
(**)-[01:35.918 -> 01:36.149] Wouldn’t be crazy to make these jumps at this point to follow vocals here. Small amount of jumpglut at this speed is acceptable given it has somewhat happened in the loud hard part, and this part is dying down from that.
(**)-[01:38.918, 01:39.841, 01:41.687, 01:43.533] Missing jumps.
*PERSONAL NOTES*
Phenomenal. Absolutely what the tournament needs. 2 minutes and 31 seconds in length, has jacks, bursts, one handed transitions and sections with unforced pattern gimmicks to challenge players. No real structure issue. I would argue that some stuff was missed here and there concerning jumps, but they are following the vocals here rather than drums, and it’s consistent throughout the file. Should definitely be used towards the tournament, even if not directly considered an ‘easy file’. Just needs some jumps added in as a 2-minute fix in places where either vocals are present mid-way through the song, Could also be added to the beginning.


> Permissions check pass. Clause to notify author when song is put in-game. Their internet presence can be found at https://ffr.fandom.com/wiki/Flashygoodness
> No issues found in simfile properties or submission folder.
> Sync is good (No changes necessary).
-[00:02.796 -> 00:04.296] Not sure how I feel about the missing 16ths in this. I get that it’s to break down the rolls into a more bearable & otherwise not vomit-inducing pattern. Going to let this patterning slide because it’s omitting the lowest sounding note consistently here.
(**)-[00:11.450] Missing 16th. Maybe a down 8th?
-[00:16.527, 00:23.912] Feels like missing 8ths here, considering they are used elsewhere. Definitely shouldn’t be one at 00:28.989 (:thumbsup
-[00:14.566] I like this. Close proximity grace note that is cheatable.
-[00:29.681] Really difficult.
(**)-[00:35.681 -> 00:36.258] Flows a lot better when adding a 16th at 00:35.796, the 4th at 00:36.143, and removing the 16th that doesn’t really go to much at 00:36.258. Like maybe a 42131 - and then brake on the 16ths and let the 24th burst do its thing.
(**)-[00:52.527] Absolutely should be an 8th down arrow here. Accents the following two up 8ths, provides flow to the developing triplet pattern here.
(**)-[00:56.219 -> 00:56.335] no 16ths? They were there in a previous pattern in the surrounding triplets. Would be really sick if the 8th was a left arrow as well. Provides further emphasis on a previously suggested pattern.
(**)-[00:38.681, 00:39.604, 00:41.681, 00:42.604, 00:55.296] Should be 8ths here given the previous 2 notes to this one.
(**)-[01:18.950, 01:22.642, 01:26.335] Seems like a missing 16th here. Unsure as to why the 16th is left out.
(**)-[01:32.104] 16th here should be an 8th down a little later at 01:32.219.
(**)-[01:36.142] This is a really mean 32nd to put right at the end of the file. I think it would be better to stick to the regular jumptrills, and stay away from the split jumptrills. They are probably going to be hard enough as it is in this song, and taking this out would also make the 24th minitrill bursts a better suited curve for rounding the difficulty of this file. Not exactly necessary to swap it up here either when it’s exactly the same as other sections in the file.
*PERSONAL NOTES*
Interesting flow to this song. I would have had a few more 16ths to properly show the roll sounds that are happening within this file, but this does a really good job at highlighting the more dominant sounds within those rolls, without ruining the overall take of the file. Few missing notes here and there, but nothing too hard to clean up. The structure of the file is strong, and the difficulty is persistent across, minus the split jumptrill at the end. Change the split jumptrill to a regular [12][34] jumptrill as used earlier in the file, and add in missing notes. I think this file does well in demonstrating a primarily jumpstream file into a tournament setting, and think players will enjoy playing this one.


> Permissions check pass.
> No issues found in simfile properties or submission folder.
> Sync is good (No changes necessary).
-Something weird happening with the jumps in this file. And by weird, I mean that I can’t really tell what the jumps are going to, and is kind of lost on where to go. The first thought is that the jumps are going to clicks, which line up with the jump at 00:05.052, the jump at 00:05.951, and the jump at 00:06.870. But then it starts on an 8th, when it should be on the following 4th note. And in the beginning trill into the section at 00:04.142, the jump is not present at all. When the song gets to the 16ths only sections, this sound that had jumps to them, does not even have so much as a single note to them, which makes those sections quite confusing at first hearing.
-[00:25.194, 00:31.784, 00:34.284, 00:37.921, 00:43.375, 00:48.830, ] Missing 64th.
-[00:46.103] Missing 64th here, but somewhat warranted with the patterning here. Could work as an up arrow, given that the 2nd half of this break here is different from the first half.
-[00:49.739] The one time that the 64th is put in that specific spot that all the timestamps are referencing, but there’s no 64th sound here. Can be removed for keeping players on their toes, by technicality, or left in for keeping the same rhythm.
-[01:01.415] 32nds at this speed are probably not the best for ‘easy’, even if rolls.
-[01:05.392 -> 01:07.324] These sections got me absolutely confused, because the jumps to clicks mentioned at the beginning are completely missing from these patterns. (They happen right after the 16th jumps in this case.)
-[01:14.029] Missing 16th jump.
-[01:16.159] Debatable 64th. Doesn’t go to much. It’s fine but ‘eh’ at best.
-[01:16.415 onwards] Extreme inconsistency on where the white grace notes should land. They go to a very specific sound, but they only happen on jumps. Looks somewhat messy, should be an all or nothing deal imo.
*PERSONAL NOTES*
Quite a few missing notes in this one. There’s also some extreme cases of inconsistency regarding both jumps, and grace notes, that last either for a decently sized part, if not the entire file. I think the file in itself is a great idea and a showcase of some good patterns that can be utilized in a tournament, but falls short.


> Permissions check pass.
> No issues found in simfile properties. .sm.old, .ssc, and .scc.old files found in submission folder. Should be removed.
> Sync is good (No changes necessary).
(**)-[00:14.871 -> 00:29.442] Arguably hardest part in the chart, and it’s just intro 140bpm 16th stream. Given how the rest of the file is charted, would it not be worthwhile to ignore these 16ths and just step vocals here? That way, there is an introduction to drums in the immediate next section following this stream, and it doesn’t feel like a random ramp in difficulty, especially given that this 16th melody is persistent throughout this bridge.
-Very clean so far after this hiccup section.
-[01:34.585 -> 01:35.871] This feels like the peak of difficulty in the file here, and I think it’s pretty good. It gives a relatively nice short break after it to give people that rush if they AAA it.
-[01:40.692] Missing 16th? Feels like it should really be there, to add 16th flair to a primarily 8th section of the song.
-[01:54.407] Same missing 16th in pattern.
*PERSONAL NOTES*
I think this makes a great introduction to basic, yet tight technical jumpstream. Concern is around the 16th stream that happens here for an extended period of time. Swap it for vocals only, and should be a contender. While other notes are suggested, they are not as necessary as the 16th stream here.


> Permissions check pass.
> Credit set to ‘Devonin’ in simfile properties. Next time, try not to include your username in the .sm file. Folder name is ‘Misbehave’ when it should be ‘Misbehave (In This Cave) (devonin)’. Minor issue, but fine.
> Sync is good (No changes necessary).
(**)-[00:07.755 -> 00:08.220] Swap left arrows for down arrows, and the down arrow for a left arrow, so it matches the previous 8th patterns.
(**)-[00:09.615 -> 00:10.546] starting 8th arrow in this group should be off to the left, following with 2 down arrows, then 2 up arrows to be consistent with repeating section.
-[00:11.476 -> 00:14.964] Letting the change-up in the pattern slide here because of the building up to banjo solo. Wouldn’t work otherwise, but the swap up keeps it from growing stale, and makes players pay attention.
-[00:21.592 -> 00:21.708] Probably makes more sense to move this 16th gallop from a 3-1, to a 1-4. To match the previous two 16th notes.
(**)-[00:46.825 -> 00:48.336] Pitch relevance taking critical damage here, compared to the rest of the file so far. Suggest re-stepping. Shouldn’t be that bad. The following bit right after this section has some relevant positions for notes similar to this section.
(**)-[00:59.615] File has been lacking jumps up until this point. If there’s jumps to be had in the file, this is the place to introduce them, perhaps some very simple jumpstream, if you could call it that at this speed, with jumps on the immediate red 4th at this timestamp, the very next blue 8th note, and the following 4th red note. Repeat for this specific banjo passage, and it would be spicy. (similar passages are 01:03.336 -> 01:04.732, 01:07.057 -> 01:08.453, and 01:10.778 -> 01:11.476, and 01:12.639 -> 01:14.034. Bonus points if jump on 01:14.499 but not necessary since it goes into another banjo solo.)
(**)-[01:26.825 -> 01:28.220] Probably shouldn’t be jumps, but 01:29.383 probably should be a jump since it’s the major introduction to the outro.
-[01:29.383 Onwards] Really like the pattern consistency from the intro of the file.
-[01:35.429 -> 01:36.127] Mirror up & down arrows for this part?
*PERSONAL NOTES*
Probably weren’t expecting me to rip into this as much as I did, considering I looked at this file in the past. Only real issues here are a bit of consistency errors in the intro patterns, and the lack of jumps in the file. There’s also one section that doesn’t really follow pitch relevance at all. Outside of that, this is definitely a fantastic beginner file and on the very low end of the spectrum compared to other charts in this batch. With relevant changes, should be able to get in with ease.


> Permissions check pass.
> Credit set to ‘justin_ator’ in simfile properties. !cdtitle.png simfile properties found. Suggest removing. No cdtitle in submission folder, but a .dwi in submission folder.
> Sync is a bit of a drift at the start, but for the majority of the rest of the file, the sync is correct. Won’t adjust sync for this judgment, but will include sync hotfix in personal notes. Keep in mind that performing fix to the sync first will subtly throw off the exact timestamps in this review.
(**)-[00:09.861] This 8th really sounds like it should be facing the same way as the good portion of arrows that follow it. Happens again at 00:17.361.
-[00:57.322, 00:58.259, 01:04.822, 01:05.759, 01:12.322, 01:13.259, 01:19.821, 01:20.759] Missing opportunities for a 16th here. Came out of 16th JS, so I think it wouldn’t be that much of a bump, and makes the patterns a bit more interesting.
-[01:27.321, 01:28.259, 01:31.540, 01:32.946, 01:34.821, 01:35.759, 01:39.040, 01:40.446] These are all arguable to the above note because of the patterning within this section being sufficient.
-[01:03.298 -> 01:03.533] This is ridiculously fast, but since it can be translated into jacks, it can kind of slip by as a good trap, and it’s technically correct. Happens again at 01:18.298.
(**)-[01:06.931] Ghost 16th note. Shouldn’t be there.
(**)-[01:08.923] Missing 8th.
-[01:10.798 -> 01:11.501] This is hot.
(**)(Do all 16ths with the jump in the middle.)-[01:12.204 -> 01:12.556] Minimum, should include the 16th as mentioned a bit ago, at most should be all 16ths with the jump in the middle.
(**)-[01:21.931] This 16th here could work, but if you’re following the note from earlier at 01:06.931, then it probably shouldn’t be here.
-[01:25.798 -> 01:26.501] Hot again.
(**)-[01:30.134] Definitely a 16th needed here. Hard to not hear it. Same with 01:37.634.
*PERSONAL NOTES*
Sync is a little off in the start, for this, the timestamp for each setting is set as a step, one after another, so that following the steps from start to end should be sufficient. If not, Beat Measure is included as well.
Sync: From current BPM’s, set: (Default BPM is 128.001)
{Measure 1.75} [00:04.002] Set to 119.500 BPM.
{Measure 2.00} [00:04.504] Set to 128.001 BPM.
{Measure 2.38} [00:05.207] Set to 140.000 BPM.
{Measure 2.50} [00:05.421] Set to 128.001 BPM.
{Measure 3.25} [00:06.827] Set to 134.000 BPM.
{Measure 3.38} [00:07.051] Set to 128.001 BPM.
Outside of Sync: Similar to Mindreader in this batch, the hard section is 16th stream. This time, it’s jumpstream. The rest of the file sort of pales in comparison to this one part, but it’s not really in any position to get replaced with something else / dominant in the song. I don’t think it would work for D1-D2, but I could see it working for an early D3-D4 song. I love the usage of awkward jacks, and minitrills in this song. There’s a few other places in the file that need work, mainly missing notes, but that’s about it. Stuff with (**) in review should be looked at. Please also take into consideration fixing the sync with the above notes.

Last edited by psychoangel691; 07-31-2019 at 02:27 PM..
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Old 07-31-2019, 04:38 PM   #31
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Default Re: Official Tournament Special Batch #2 — Easy Batch

I do intend to have my file fixed, by the end of the day today if all goes well.

EDIT:

Submitted the fix - made suggested/required changes, with the exception of [01:06.931] because I am confident that 16th note exists (listening on various speeds I can definitely hear it, and it feels SO awkward to me without that note there).
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Old 07-31-2019, 06:39 PM   #32
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Default Re: Official Tournament Special Batch #2 — Easy Batch

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Originally Posted by justin_ator View Post
I do intend to have my file fixed, by the end of the day today if all goes well.

EDIT:

Submitted the fix - made suggested/required changes, with the exception of [01:06.931] because I am confident that 16th note exists (listening on various speeds I can definitely hear it, and it feels SO awkward to me without that note there).
Yep. This is fine. Slip-up on my part, disregard the note at [01:06.931]. It's less audible than the others in that stream (along with its repeating counterpart later on,) but it does exist.

I've got even more songs to go through for the easy batch tonight, but either me or Psychoangel can hopefully take a look at fixes relatively soon.
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Last edited by gold stinger; 07-31-2019 at 06:41 PM..
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Old 07-31-2019, 08:45 PM   #33
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Default Re: Official Tournament Special Batch #2 — Easy Batch

Sent Kayla a screenshot of the Ültra Raptör permission as well as my friend's profile from Metal Archives proving he's not just some random jackass saying he's in that band
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Old 07-31-2019, 08:51 PM   #34
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Default Re: Official Tournament Special Batch #2 — Easy Batch

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Originally Posted by Hateandhatred View Post
Sent Kayla a screenshot of the Ültra Raptör permission as well as my friend's profile from Metal Archives proving he's not just some random jackass saying he's in that band
Fantastic, props to him. He makes some killer music :thumbsup:
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Old 07-31-2019, 09:53 PM   #35
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Default Re: Official Tournament Special Batch #2 — Easy Batch

Yeah I'll make Donkey Punch edits when possible and try to work with ositzxz on salvaging Midnight Funk (he made a much better file and I ruined it trying to make it easier lol). Eagerly awaiting Hop criticisms
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Old 07-31-2019, 10:19 PM   #36
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Default Re: Official Tournament Special Batch #2 — Easy Batch

Resubmitted my files with fixes. Hoping for the best with the easy batch!
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Old 08-2-2019, 04:44 PM   #37
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Default Re: Official Tournament Special Batch #2 — Easy Batch

Finished my judgments & notes for all songs in this batch, just gotta wait on psychoangel to review said notes, make edits where necessary, and publish them.

Also as an added note, I noticed that there has been some extra filler submissions sent in during reviews, and just saying that I haven't received those files, nor have I judged them. If they need to be done as well, I can take a look. Definitely shouldn't take as long as the bulk of the batch did.
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Old 08-2-2019, 05:30 PM   #38
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Default Re: Official Tournament Special Batch #2 — Easy Batch

can't wait for my 4/10
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Old 08-2-2019, 05:42 PM   #39
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Default Re: Official Tournament Special Batch #2 — Easy Batch

Why do you think you would get 4/10?
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Old 08-2-2019, 06:00 PM   #40
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Default Re: Official Tournament Special Batch #2 — Easy Batch

Here are all goldstingers notes I'm going to be going through everything starting tonight throughout the weekend.


> Permissions check pass.
> No issue with simfile properties. .ssc found in submission folder.
> Sync is off by +0.014 (-0.014 in ArrowVortex Music Offset, -0.124 Overall). Timestamps for these notes are based on this Sync.
(**) > Suggest changing the BPM from 83.950 to 83.945. Current BPM slightly drifts.
(**)-[02:12.829] This 12th here is inaudible. Fine with stream, might be nice to drop it though.
-[02:19.620] Minijack here is extremely difficult at this difficulty. Probably would work better to move it to a left arrow since you would still get the effect of the pitch change when you swap from left to right hand, but is technically correct.
*PERSONAL NOTES*
Conditional Queueing for Sync & BPM change, and the ghost 12th, considering that similar 24ths were dropped at 02:21.645. Fine work of art, had huge hopes that this could be seen as opener in D1, but that hope kind of got thrown out the window with the introduction of 24ths, and there is nothing unfortunately to suggest with toning it down in those sections, because the 24ths work. I honestly don’t have much to say on the file because it’s more or less exactly what I expected in terms of structure and patterning, and the song also does very well at complimenting that it can definitely be more dense, but works with being less so.


> Permissions check pass.
> No issue with simfile properties. No issue with submission folder contents.
> Sync is off by +0.005 (-0.005 in ArrowVortex Music Offset, -6.523 Overall). Timestamps for these notes are based on this Sync.
-[00:06.523 -> 00:12.923] This is adequately hard. Given the difficulty of other parts in this file, it feels like this is above a 50 in scope of difficulty.
(**)-[00:44.923 -> 00:45.323] Sounds like the previous red, orange, yellow mini sections that come before this specific part are also featured here rhythm-wise but are unaccounted for. The yellow arrow for it is not stepped at all. Would suggest maybe taking out the 64th & 8th, and replacing it with a similar minijack in down column.
(**)-[00:52.223, 00:52.423] 16ths that were left out. Seems kind of big to cut out on for difficulty since there’s a 16th stream section following this one, and green-accented jump bursts are about as hard as this with the 16ths being included here.
-[00:53.340 -> 00:53.540 & similar-sounding stuff] Triplets here can be spiced up. Current structure just sorts of blends in and doesn’t make use of the triplet drums.
(**)-[01:10.540 -> 01:10.940] Same thing again as 00:44.923 -> 00:45.323.
(**)-[01:17.840, 01:18.040] Same 16ths that were left out as 00:52.223, 00:52.423, just later on in the song.
-[01:20.948 -> 01:21.748] Made me giggle.
-[01:31.348 -> 01:34.548] This is daunting for beginners to read, let alone nail. It wasn’t until around D4 - D5 that I personally started to get the hang of same-colored notes within close proximity of one-another, but I still have trouble with that myself on charts like ‘Kono spoon, suteki desu ne’. I think this is going to stick out as ‘the mindblocked part’ for most people in range for this song.
(**)-[01:58.340] Missed 8th.
(**)-[02:04.935 -> [02:05.335] Repeat of earlier note (00:44.923 -> 00:45.323)
*PERSONAL NOTES*
One of the harder songs in this batch. It does a lot of stuff right, but also a fair amount wrong. Biggest contributor is the same-colored sections back-to-back from one another. I see where it’s coming from and it makes sense rhythmically, but not the best for a tournament setting imo. Would make a rather decent file in normal queue. A peg down from that section, it feels like a lot more could have been done in contributing to the triplet drums during 16th stream mid-way through the file. Whether it was swapping patterns at those intervals, or making a subtle nod to them, but most of them go unnoticed. Outside of that, a few missing 16ths, and a single pattern that didn’t get air time. Fixing the 16ths & the red, orange, yellow pattern should be the guideline for this chart. Not going to request fixing of triplet drums melody because this chart works fine without it, but bonus points if you find a way.


> Permissions check pass.
> No issue in simfile properties. No issue with submission folder contents.
> Sync is good (No changes necessary).
-[00:18.292] Not really feeling the necessity of the 32nd here. It sort of happens again right after this initial 32nd, and it gets the 16th treatment. Can probably do without. There are also a few 16ths here and there that are following a fade-in that could be also cut, but just noting that.
-[00:27.195] Can hear this 32nd unlike the first one, but still not really feeling the necessity of it.
-[00:32.408 -> 00:32.877] There’s the Terminal 11 burst. Crazy fast. These bursts are the hardest parts in this file. Hardest is at 01:04.273, but there’s a separate note for that one. Some of these can be cut for difficulty, but it will probably not meet tournament standards from the gap in skill required hitting these bursts, comparative to the rest of the song.
-[00:37.329] 24th rolls like this can also be cut down for difficulty, leaving only the 8th.
-[01:04.273] This pattern is so very tricky to hit, as majority of it happens on one hand, and then the right hand (left hand if mirror) has to buffer the following minitrill, at a different speed than the initial burst.
-[01:07.319] Same 24ths that are cuttable.
-[01:30.045] I would argue that it would help with the 4th being here as a left arrow, because that ending ‘blip’ is going to be audible as the game fades to results screen anyways, and kind of sticks out with that in mind without an arrow there.
*PERSONAL NOTES*
Fine file, not really my cup of tea for a tournament file. Definitely works as a gimmicky file, with the high point being that awkward one hand pattern nearing the end at 01:04. It works as a normal file. For an easy file, not so much. If you wanted to, you could cut the fade-in arrows to reduce difficulty outside of the initial bursts, and tone down bursts to singles in the middle of them but color-coded differently from other notes, but it’s a lot to go through. For example, 00:22.451 (16th, fade-in) can be cut. 00:23.857 (16th, fade-in w/ clap on top) probably shouldn’t be cut. Same with the 32nd at 00:18.292 compared to the 32nd at 00:27.195. But my personal opinion is that it would work better as a song with the bursts included, unchanged and take it as it is.


> Permissions check pass.
> No issue in simfile properties. Submission folder contains .sm.old, .ssc, and .ssc.old. Consider removing.
> Sync is off by +0.008 (-0.008 in ArrowVortex Music Offset, -0.208 Overall). Timestamps for these notes are based on this Sync.
-[00:20.993, 00:22.705] These 8ths don’t really feel like they should be there? Feels like they are just there to connect the entire pattern between jumps for the sake of having a pattern. Everything else in the pattern that these arrows contribute to, have a place. Same arrows show up throughout the file at 01:17.565, 01:19.279, 02:26.993 and 02:28.708, but they may be more prominent for the melody in those certain parts, so it’s more of a note of it than anything concrete.
(**)-[00:39.208 -> 00:41.350] 16th sections like these in the song, with the 48th grace bursts, need to be nerfed. The entire song is going off open 4ths, basic 8th patterns, and the occasional 16th triplet. It would benefit the file greatly if the hardest parts were scaled down closer to where the rest of the file is at. Perhaps turn the 48th graces to just simple jumps and try to make cuts in the 16th stream where you can? There is some mini JS bursts, so that is fair. Straight 16th stream would also be fair. Mixing them with 48th bursts is a little over the top though.
-[00:54.422] I understand the toning down going into a verse break here but based on previous notation, this should be a jump.
-[00:56.565] As a result of the previous note, this 8th sticks out and feels like the best spot to have a [23]. Same with 00:57.422 happening just a little bit later.
-[00:58.279 -> 00:58.493] This is spicy at this difficulty.
-[00:59.565] Could be a jump. Is a single.
-[01:00.850 -> 01:01.279] 8ths here should be a jump, the 4th shouldn’t be a jump. The awkward following of dominant melody here is why I’m suggesting these sorts of changes, because the piano is much more prominent in this section.
(**)-[01:10.065] 48th grace burst that should probably be nerfed to just a jump, since with a jump, this would be toned down to match other transitions in this file.
-[01:02.779] Should be a single. If 00:59.565 is a jump, then the following 8th note here should also be a jump.
(**)-[01:37.493] Another 48th grace burst that can be trimmed.
(**)-[01:51.208] Same 48th burst.
(**)-[02:18.636] Absolutely brutal 48th burst given the patterning going both in and out of it, definitely needs changing.
(**)-[02:46.279, 02:46.922] More 48th bursts that need trimming.
*PERSONAL NOTES*
Biggest drawback on this file is the 16th JS & 48th grace bursts that happen here and there throughout the file for a measure. Feels like the difficulty of the file jumps from these specific parts. For the people that can hit these patterns, the rest of the file becomes boring, and easy. I recommend scaling back these sections, and dropping the 48th grace bursts to jumps. You can still have 16th stream at these sections if you’d like, it would make a neat difficulty curve within the file since 16th bursts are peppered throughout the file, but I’m afraid that the jump in difficulty in these parts are a bit excessive. There’s also some 8ths jumps/singles here and there that I’m iffy with, but I’m ok with what’s on the table already. It’s just the 16th & 48th sections.


> There’s a reason why this song is out of alphabetical order compared to the rest of the songs, and it’s because I didn’t receive the song in the original batch zip file that was sent to me, and I only realized like Wednesday at midnight, so that’s why it’s down here in the notes and not like, second on the list. Figured I owe an explanation as to why.
> Permissions check pass.
> No issue in simfile properties. .sm.old, .ssc, and .ssc.old found in submission folder. Consider removing.
> Sync is off by roughly +0.008 (-0.008 in ArrowVortex Music Offset, -1.048 Overall). Timestamps for these notes are based on this Sync.
*PERSONAL NOTES*
This song is, wow. I started writing notes for it in the vocal section not realizing the jumps were going to vocals. When I let that pan out, I really, honestly did not see anything wrong with the file at all, except for the fact that it’s in easy batch and that’s way too hard for easy batch. Haha. Feels like a 70 in difficulty easily (because of the 24ths), but it’s a fantastically good file, fun to play, consistent, and doesn’t contain any funky patterns that would steer it away from that. Will most likely find a place one way or another on FFR.


> Permissions check pass.
> No issue with simfile properties. No issue with submission folder contents.
> Sync is good (No changes necessary).
-[00:29.987] Very jack eccentric, definitely a file focused around jacks with these types of patterns thrown in.
-[00:35.582] As much as this is a file about jacks, this minijack is best not being there. 16th doesn’t really belong.
-[01:07.844] Better to have this 8th left as a right arrow for pitch relevance, or as an up arrow.
-[01:19.748] This 8th sounds dramatically different from the 4th jump before it that is exactly the same. Would suggest perhaps changing it so that it’s a different jump entirely. Also, in this specific section of the song, as well as the immediate following section, there is some bias towards down arrow that’s not really suited for how similar sections tackle this, probably needs to be changed to take that bias away from the down arrow.
-[01:24.987] Sounds nothing like coming from the previous [12] jump.
-[01:43.439] Missing 16th.
-[01:51.177] 8th here barely goes. Letting it slide, but would probably make more sense if it wasn’t there, since similar sections with the same sound have it omitted.
-[02:05.463] Swap up the 8th placement, does not match the previous 8th, would work better with pitch relevance taken into account.
-[02:16.177 -> 02:16.653] Again, pitch relevance issues takes a hit here, would be better optimized as 414.
*PERSONAL NOTES*
Chart falls short in multiple spots regarding pitch relevance. I harp on it for this hard, because jack files usually tend to follow pitch relevance pretty closely to when they can utilize jacks. Without that, then most of the jacks are turned into trills, or stream. Since this chart is utilizing jacks as a core function, it should have a lot of its pitch relevance in check, which sadly, it does not. A lot of the pain is seeming to come from the 8ths. 16ths are pretty spot on. As a previously unnoted example, 00:26.415 is a [14]1[12], but the music is strongly suggesting that it should be [14]4[12], as the [14] leaves the bass on a high, the 4 continues that high, and then the [12] drops it low. There’s a few other examples of this happening in notes, but it’s recurrent throughout the file, and would need a fair overhaul to get it back on track. The structure feels fine, there’s no extra or missing notes on this one, but a lot of misplacement.


> Permissions check pass.
> No issues in simfile properties. Submission folder contains .sm.old. Consider removing.
> Sync is good (No changes necessary).
(**)-[00:00.486] Right off the bat, going to say that these 192nds don’t really work too well for grace accenting. There’s some notes that it works for, and there’s some notes that it doesn’t. The overarching theme for the simfile seems to be keeping those specific sounds on a certain type of arrow, which should be good enough. Probably the most prevailing issue from what I could see on a first pass, should be fine to just change back to their respective colors.
(**)-[00:06.127] 4th jump? Again at 00:08.951.
(**)-[00:09.657] Missing jump, when taking into account the jump located at 00:06.834.
-[00:19.885] Interesting opportunity for accenting here. Would put a fair amount of emphasis on the guitar sustain.
-[00:44.598 -> 00:45.303] This transition is perfect.
*PERSONAL NOTES*
Very neat file. Biggest problem with it by far is the inconsistent 192nd accenting. Not really necessary when the arrow placement for most of them does well enough for the file. A good example of if you’re already doing something to show the sound in the file, you don’t need to go the extra mile to change the color of them as well. There’s a few jumps at the beginning of the file as well that don’t line up exactly with the sounds they are to be landing on, in which case, those need to be made into jumps. It’s a little short for a tournament file, and I honestly have very little thoughts about where such a file could be placed within the tournament. I can definitely see this being held as a tiebreaker song for D1, but according to what I’ve seen, D1 difficulty jumps dramatically in difficulty compared to other divisions, and this song may already become obsolete in difficulty before a tiebreaker could be reached. Just change the jumps mentioned in notes, and the 192nds.


> Permissions check pass.
> Simfile properties contain Subtitle as ‘(ti taimu)’, according to Titles.txt, this is an alternate title for the song, and should be removed. Credit property as ‘dashoe93’ also found. .sm.old, and Titles.txt found in submission folder. Consider removing.
> Sync is good (No changes necessary).
(**)-[00:08.163] Missing jump, same jump as 00:02.344, just a small amount quieter. Happens again at 00:12.344, 00:15.253, 00:19.617, 00:21.072 and 00:21.799.
(**)-[00:31.981] I can sort of tell where this jump is going to, but I think it would make a lot more sense to have this jump on the following 4th at 00:32.162.
(**)-[01:03.981 -> 01:04.526] Holy mother of crackers that is fast. Probably would be better to steer away from 32nd jacks that fast given the arching difficulty for the file, by swapping for a 4231 (right, down, up, left) pattern for it. That way, the following 16th minitrill still works.
(**)-[01:17.981] Missing jump again. Jumps for this sound are used within relatively 5 seconds prior. Again at 01:22.163.
*PERSONAL NOTES*
Fairly unique file, that delves into the minijack and slow jumpglut side of files. I haven’t seen much of this in the batch, so it’s a nice change of pace. No real glaring issues besides the notes written. Don’t really have suggestive feedback, mostly just missed jumps and the 32nd minitrill that sticks out. I’m okay with the difficulty spike at that specific part, but move it from a trill to a semi-roll. I agree with the simauthor’s note, we do need more YMCK in-game. Clean up the jumps, and the trill, and it should be gucci.


> Permissions check pass. Note that Music Artist’s name is ‘Gunther and the Sunshine Girls’, and is worded as ‘Gunter and the Sunshine Girls’ both in the submission, and on the permissions thread. It is written correctly under ‘Artist’ in simfile properties.
> No issue in simfile properties. No issue within submission folder contents.
> Sync is off by +0.018 (-0.019 in ArrowVortex Music Offset, -2.050 Overall). Timestamps for these notes are based on this Sync.
(**)-[00:02.959] On the topic of 32nd bursts in this fashion that are throughout the entire song, some of these bursts have some real awkward transitions like the first one in the song. Could be taken a look at, but also a side note that these similar bursts going into a jump because of a ‘frill’ sound prior to it, can probably all get cut for difficulty. In that situation, 32nds like the ones at 00:20.004 are difficult to play around with because they are a dominant sound in the song. 00:24.095 and similarly-associated sounds can probably transfer into 16ths.
(**)-[00:16.936] Not really feeling the 16th’s existence right here. Same goes for the earlier 16th at 00:09.663. They are omitted from the final 8ths section nearing the end of the song, except for the one similar 16th that is justified.
-[00:20.572] This 16th’s existence is justified.
(**)-[00:29.663] Missing 16th, given that dense 16th js at this speed is being played with in burst; It wouldn’t be too crazy to fill out the 16ths into the jumps here as well. If difficulty lowering is the goal, this is fine except for the 00:29.663 16th.
(**)-[00:43.640] 32nds for this burst should go. One of the more difficult bursts within the file, but at the same time, the 32nds in the [34]214[23] pattern almost don’t exist, and would play out better to let the guitar do its thing.
(**)-[00:46.595] Quite inaudible frill, could cut the 32nds from it. Considering there is no emphasis on 00:48.413, a later 4th note at the end of that section, this would do fine as a single 4th instead of added leeching 32nds.
-[00:46.936] Opportunity for 16th here to spice up a majorly 8th section. Happens again at 00:50.572 and 00:54.209.
-[00:56.368 -> 00:57.504] Should be the hardest part in the song, and I agree with the structure of it. Should look at this part at a glance for the difficulty, and model the 32nd bursts based on this part being the hardest part in the song, because it feels like the continuous use of 32nds throughout actually throw the difficulty over this section instead of vice versa.
(**)-[01:01.595] Hard to hear the 32nds for this one at 100% speed due to the synth. Might be worthwhile to remove and just keep the 4th arrow.
(**)-[01:27.334] 32nd here might be a little bit too hard given the scope of difficulty for the file. Removing the first right 32nd here would help a lot better, and turn the entire pattern into a jumptrill, which is much easier, and most people shouldn’t be able to tell at 100% speed because frill mechanics.
(**)-[01:39.095] Also a 32nd frill that particularly hurts.
*PERSONAL NOTES*
There’s a lot of 32nds in this song that either make sense from a click standpoint, don’t make sense from a frill standpoint (due to difficulty), or feel like they shouldn’t be there at all because there is a more dominant sound in that part. Because of that, a lot of the 32nd bursts need to be reworked on for this file. Not really a lot of errors outside of bursts. Structure is ok, flow is good. Some extra 16ths in the mid-8th section would be nice because that specific section is already handling 16ths in it, where as other 8th sections do not play with the 16ths like that section, which provides a nice bell curve in terms of density for the file (ease in, ease out). Overall, decent. Needs rearranging of 32nds, and that’s about it.


> Permissions check pass.
> No issue found in simfile properties. Note that ‘Subtitle’ is set to ‘Remix ft. Slyleaf’. Two .ssc files found in submission folder. Consider removal.
> Sync is off by -0.019 (+0.020 in ArrowVortex Music Offset, -0.780 Overall). Timestamps for these notes are based on this Sync.
(**)-[00:16.717] Tempted to say ‘leave this 32nd in it’s great’ but the 32nd orange arrow here can be trimmed for difficulty.
(**)-[01:35.424] File racks difficulty up exceptionally quickly with 24ths here. Feels like they need to be toned down quite a bit. 16ths could work, but might be a little fast. 12ths can also work in this situation but miss out on a bit of sound, but I think would be the best fit.
(**)-[02:02.846] 32nd roll here could also use toning down. 16ths instead would work.
*PERSONAL NOTES*
File legitimately gave me goosebumps. I think with some tweaking here and there could be a huge contender for a really balanced easy file, namely the 24ths & 32nds. No issues outside of that, the color theory at the beginning made me giggle.


> Permissions check pass.
> No issue found in simfile properties. No issue with submission folder contents.
> Sync is good (No changes necessary).
-[00:12.367 -> 00:19.640] Patterns like these are going to be too hard for a majority of beginners, but they have quality in their own merit. Also some of the patterns here can be particularly scary if people have not had prior practice with certain patterns, namely one-hand trills and one-hand trills coming out of the 23 trills. Nothing wrong here, just noting where the difficulty lies.
-[00:41.458 -> 00:48.731] I like the revisiting of the initial 16th gallop pattern with a twist to introduce a new instrument.
(**)-[01:06.231] 8th jump here should be a single to match previous sections. Also, missing the 64th note prior to it at 01:06.146.
-Noting a lot of missing layering, but alright with it because of the attempt to lower the difficulty of the file. There are certain parts in this file that have not had anything cut out, and those are easily the hardest parts of the file.
*PERSONAL NOTES*
Chart only has one mistake in it. Patterns are pretty tight. Might not be the best for an introductory file, but definitely a mid-tournament file for an easier division, that’s going to test the ability for trills and consistency. If used, take into consideration the heavy use of 64ths instead of 16ths in this file. It can be quite hard for low leveled players to pick up on the proper way to hit these kinds of notes in a somewhat similar rhythm. Fix the 8th & underlying 64th, and should be good to go.


> Permissions check pass.
> ‘Title’ is missing from simfile properties (The Oni Wars). No other issues with simfile properties. No issues found within submission folder contents.
> Sync is good (No changes necessary).
(**)-[00:33.259] Coming out of a powerful 16th solo, but missing the 16th here.
(**)-[00:34.441] Doesn’t deserve the full grace burst imo, maybe the initial note and a 2nd grace note and that’s about it.
-[01:25.672 -> 01:27.945] Awkward to listen to in contrast to the notes here because it’s definitely not 16ths. Would be too fast in terms of difficulty for the file if 24ths were used instead, so it’s fine.
(**)-[01:28.672 -> 01:40.309] Feels like it’s lacking a lot of layering that could be happening. As a few examples, 01:29.218 is a very neat 8th single to carry into the jump, happens again at 01:30.672, and 01:32.127. At 01:31.309, there’s a big opportunity for a 16th here. Repeats these same layers a 2nd time after a mini drum break.
(**)-[01:53.400 onwards] Huge jump in difficulty for the chart. What used to be a peak of 16th stream for solo, turns into full-blown brown jumpstream in 16ths, mixed with 16th jumps. Songs most likely getting rated based on this section alone. It works, but that’s what it is. Side note that it may take away from the file having this hardest bit at the very end after a minute and a half of playing.
(**)-[01:57.854] Missing 16th. Happens again at 02:03.672. I promise it exists there.
(**)-[02:06.036] Another missing 16th. Pretty interesting considering it doesn’t happen in other nearby patterns, except for its counterpart at 02:08.945.
-[02:17.490] 16th definitely happens here. Not sure how I feel about it being omitted.
*PERSONAL NOTES*
Interesting chart. Quite fair in the first half, and then picks up quite heavily in the second half. I personally think that 01:51.581 -> 01:51.945 is the correct raise in difficulty for a major transitional burst, but the entire song after that burst jumps 10-15 points higher in difficulty as compared to the rest of the file because of the jumpstream. I would try to tone that back down a bit, whilst keeping the 16ths to maintain the difficulty hike, while also adding a bit more layering to 01:28.672 -> 01:40.309. There’s a few missing 16ths here and there as well, that need to be looked at. Loved the patterning coming out of the 16ths guitar solo near the beginning of the chart.


> Permissions check pass.
> No issue with simfile properties. The black-bg.jpg found within submission folder contents. Suggest removing.
> Sync is good (No changes necessary).
(**)-[00:10.410 -> 00:10.756] Feels like it could be straight 16ths here, with a 2343 pattern, and breaking on the 16th. 16th stream is played with immediately after this pattern, so by no means is justified by holding back.
(**)-[00:14.333 -> 00:14.795] This is, instead of 16ths until stopping on the 8th arrow, should be 12ths both on 00:14.487, and 00:14.641, following the synth guitar. Happens again at 00:18.026 -> 00:18.487, 00:21.718 -> 00:22.179 and 00:25.410 -> 00:25.872.
(**)-[00:44.333] Doesn’t feel like there’s enough here to make that 8th have value. Should be the same as 00:40.641.
-[01:05.679] These two 16th sections should really be attached together by the 16th right here. I can see that they are following a progression by the drums, but pitch relevance is following the guitar.
-[01:18.487] By this point in the chart, thought’s come across that a souped up, mid-80’s or higher version of this chart should be stepped, with all the nooks & crannies filled in.
(**)-[01:32.333 -> 01:32.795] This specific part should follow the guitar on 12ths, and maintain the drum 16ths afterwards, as it transitions into 12th guitar.
-[01:39.372] Again, same situation, think that these two 16th streams should be tied together by the 16th here on the right.
-[01:57.141] 16th here is quite inaudible. Suggest removing it, realistically okay because it follows the pattern in its set.
(**)-[02:01.410 -> 02:01.872] Same situation as earlier with the 16ths that should be connected 12ths. Happens again within the same section at 02:05.103 -> 02:05.564, 02:08.795 -> 02:09.256 and 02:12.487 -> 02:12.949.
-[02:50.795 -> 02:58.180] I really like the 32nd bursts happening in this section. Gives a real nice flair, and a pattern you very rarely see.
(**)-[03:04.295] Missing 16th.
*PERSONAL NOTES*
Very nice file. I love the guitar in it, makes me wish that also a harder version of it is stepped. Fingers crossed that somehow these judge notes are able to pierce the void and spark the idea of making a harder version. Most prominent issue in the file is a 16th transition that should really be 12ths going into it. At first I thought ‘well maybe the 8th needs to be moved to later on the following 16th’ but after some examination, it does appear to be 12ths. Apart from that, there’s a missing 16th here and there that need to be cleaned up. This file is definitely a lot more balanced in terms of difficulty The Oni Wars, so it’s got that going for it.


> Permissions check pass.
> ‘Music’ property in simfile properties is set to ‘Year of the Bad Dragon (The Quick Brown Fox Piano Cover).ogg’ when it should be set to .mp3 instead. Music will not load. Please make sure the music can be properly loaded for next time. Changed to .mp3 to make this review. No other issues found within simfile properties. Submission folder contains .sm.old, .ssc, and .ssc.old. Consider removing.
> Sync is off by -0.035 (+0.035 in ArrowVortex Music Offset, -0.035 Overall). Timestamps for these notes are based on this Sync.
-[00:38.435 -> 01:16.235] Right out of the gate, going to say that the difficulty spike for the 16ths & 32nds area in contrast to the rest of the file is so radically different in scope, that both of them sort of merit their own files in terms of difficulty. Don’t really think it would be appropriate to open up as a 15 - 20 difficulty song for a full 38 seconds in and then we’re playing a 50 difficulty song, and then play a 15 - 20 difficulty after 30 seconds of that for the rest of the file. I think it would be more appropriate in terms of difficulty to cut out all 16ths & 32nds here, and only use 8ths, and even then if it were just straight 8ths, it might be a little too hard.
-[00:39.035 -> 00:40.835] Good example of sections that can dial it back outside of just straight 8ths. Each of the triplets here can be summed down into the single 4th.
-[01:46.985] 16th here a little too hard. Suggest removing.
-[02:21.635 -> 02:24.035] Also needs to be toned down to just 8ths.
*PERSONAL NOTES*
This file is going to need a major overhaul to make it work. I’m throwing it into conditional queue if you’re up to the task of overhauling it, but my general thought is that it won’t, as it will need restructuring of 8th positions as well. Keep in mind that .mp3 file situation in simfile properties also needs to be fixed if a fix is sent in for it. Also on a personal take, it feels like there’s a few chords in this song that are off. Unsure if that is fixable since you mentioned in the batch post that you were also the artist, but figured I’d point it out at the least.

Sayonara Cosmonaut (TheToaphster) -- [/10]
> Skipping this one because this is somehow in easy batch and I’ve been told it’s already been approved lol.

Last edited by psychoangel691; 08-2-2019 at 06:01 PM..
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