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Old 02-18-2013, 11:53 AM   #161
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Default Re: FFR Community Pack 4 Released!

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Originally Posted by AlexDest View Post
Bonfire - not too bad to play. the mines could have accented the song better and you didn't layer some of the kicks in the beginning. 6/10
...

didn't layer some of the kicks in the beginning




can't tell if serious or not.
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Old 02-18-2013, 01:08 PM   #162
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Default Re: FFR Community Pack 4 Released!

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I would like to mention, though, that (at least personally) a lot of my current style is just a result of me messing around in the editor for hours on end...and revising the shit out of the resulting mess. So I'd continue to encourage people to be bold and inventive and try tons of things that you find awesome, just so long as the community at large continues to reason towards what works and why.
i agree with stargroup as well; everyone has completely different tastes just like anything else that involves creativity

one thing i'd like to point out is always playtest your file. something that feels sup3r c00l in the editor can be the stupidest or most awkward pattern in existence when you playtest it at your cmod
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Old 02-18-2013, 01:10 PM   #163
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Default Re: FFR Community Pack 4 Released!

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I think stepping's the same thing as every other art: you have to figure out the rules to play with them. If anything, I'd compare it to a language...not every orator speaks in the same cadence, but there's a set of principles that every single person draws from.
wat dis guy sed

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something that feels sup3r c00l in the editor can be the stupidest or most awkward pattern in existence when you playtest it at your cmod
wat
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Old 02-18-2013, 01:28 PM   #164
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Default Re: FFR Community Pack 4 Released!

playing 4x in editor isn't the same as playing in-game at c600
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Old 02-18-2013, 01:47 PM   #165
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Default Re: FFR Community Pack 4 Released!

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playing 4x in editor isn't the same as playing in-game at c600
what's the difference? O.o
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Old 02-18-2013, 02:16 PM   #166
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Default Re: FFR Community Pack 4 Released!

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...

didn't layer some of the kicks in the beginning




can't tell if serious or not.
enjoy 8 screenshots of missing kicks (wherever the receptors are, that's where the missing kicks are)









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Old 02-18-2013, 02:18 PM   #167
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Old 02-18-2013, 02:19 PM   #168
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Default Re: FFR Community Pack 4 Released!

iwbed
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Old 02-18-2013, 02:24 PM   #169
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Default Re: FFR Community Pack 4 Released!

In cedolad's defense, adding a jump in screenshot 5 would either force a mini-jack or an uncomfortable staccato-like hit due to mine avoidance.

(haven't checked the chart, lol)
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Old 02-18-2013, 02:29 PM   #170
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Default Re: FFR Community Pack 4 Released!

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enjoy 8 screenshots of missing kicks (wherever the receptors are, that's where the missing kicks are)
the first 3 are part of an alternative layering scheme where snares are accented with single notes instead of doubles. so firstly, you're incorrect technically when you say "kicks" and secondly, that's his choice of layering/focus and he did it correctly according to his plans. therefore, what you SHOULD be commenting on is how this choice fits or doesn't fit with the piece. I personally think it works quite nicely, as it gives the snare a very light feel to it, and without it being heavy, it really drives home the harder sections by comparison

4th screenshot same deal, except in addition, it highlights the vocals here which is a great thing to do in my opinion, considering how important and prominent it is. placing doubles here puts less power and emphasis on the vocals, so while this is also okay, I think it works well how it is and it's consistent with the rest of the chart

5th screenshot is in a section where he adds the doubles to the snare, but if you listen carefully, one beat before this there is a sudden calmness to the piece, and he notices this and reverts back to the previous lighter layering scheme for those two beats, which I think was clever and demonstrates a perceptive ear

screenshots 6-8 I think is fine because the synth hit here is so overwhelming that it takes over the prominence of anything else. adding an extra note just to emphasize the drum hit would make the left hand feel very heavy for no reason, considering that there is a single note pulse on the left hand for the entire section

so basically everything you thought was an error is justifiable and not actually "wrong". cedolad did a good job on this one. i gotcho back dawg
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Last edited by stargroup100; 02-18-2013 at 02:34 PM..
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Old 02-18-2013, 02:34 PM   #171
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Default Re: FFR Community Pack 4 Released!

i never said it was wrong that he didn't layer those certain kicks, i'm just pointing out for him since he questioned my review
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Old 02-18-2013, 02:52 PM   #172
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Default Re: FFR Community Pack 4 Released!

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i never said it was wrong that he didn't layer those certain kicks, i'm just pointing out for him since he questioned my review
ok fair enough. then let me amend my statements.

in your review it sounds like you're pointing out an error he made. if you want to critically review a chart, before anything else you need to understand the chart before you can point out improvements. at best, you can only say that if you were to chart the song, you would layer those drums there. but when you're questioning someone else's choices, you have to explain why they don't work, but you don't do any of that here

if, however, you simply meant to offer your own opinion, you should phrase it differently, like this:
Quote:
Originally Posted by AlexDest View Post
Bonfire - not too bad to play. the mines could have accented the song better and I think some of the kicks in the beginning should be layered. 6/10
or this:
Quote:
Originally Posted by AlexDest View Post
Bonfire - not too bad to play. the mines could have accented the song better and I disagree with not layering the kicks in the beginning. 6/10
if it sounds like I'm being a dick right now I apologize. I just think that this is a very simple concept that if everyone understood, would prevent a lot of misconceptions and disputes. there's a difference between critically reviewing and expressing an opinion and reviews should be careful not to sound like a critique when expressing an opinion. for example, in my reviews I rate the charts based on quality, but you can very quickly tell which charts I found the most fun to play, even though they may not be the highest rated
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Last edited by stargroup100; 02-18-2013 at 02:57 PM..
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Old 02-18-2013, 02:57 PM   #173
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Default Re: FFR Community Pack 4 Released!

glad to see erryone still likes retro city
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Old 02-18-2013, 03:11 PM   #174
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Default Re: FFR Community Pack 4 Released!

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glad to see erryone still likes retro city
Ew.
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Old 02-18-2013, 03:58 PM   #175
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Default Re: FFR Community Pack 4 Released!

I remember when the elite made packs with their own simfiles and people played, enjoyed them, and shut the hell up about technical aspects because 90% of the time they didn't know what they were talking about. It's StepMania. You don't need to go into giga details. The best simfile artists have narrowed it down to "does it feel like i'm playing the songs" and "is it fun to play". That's literally everything any casual player will care about or even most experienced players. People play shit that's fun.

the end.


good times
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Old 02-18-2013, 04:05 PM   #176
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Default Re: FFR Community Pack 4 Released!

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I remember when the elite made packs with their own simfiles and people played, enjoyed them, and shut the hell up about technical aspects because 90% of the time they didn't know what they were talking about. It's StepMania. You don't need to go into giga details. The best simfile artists have narrowed it down to "does it feel like i'm playing the songs" and "is it fun to play". That's literally everything any casual player will care about or even most experienced players. People play shit that's fun.

the end.
Best quote spoken by a true stepman. I also go by this rule.

PS: This pack seems to be fun for the most part. I have not gone through the whole pack yet but it seems promising so far.

EDIT: I'm saving this quote because I see it as the honest truth and I believe every stepman should know this.
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Old 02-18-2013, 05:08 PM   #177
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Default Re: FFR Community Pack 4 Released!

my philosophy when it comes to stepping hasnt failed me so far so i'll just keep doin me and y'all can keep doing y'all
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Old 02-18-2013, 05:14 PM   #178
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Default Re: FFR Community Pack 4 Released!

oh the mess. yeah alex just that bit was a little critical, didn't mean to point it out in a huge turnabout like this.

pretty much everything sg said was true lol, so analytic wow. for a tl;dr version simply would be: light focus of perc in the beginning to give more emphasis to strings to later accentuate the perc for more density in the wubwub

but I do think I missed the kick a bit in the later parts ...
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Old 02-18-2013, 05:37 PM   #179
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Default Re: FFR Community Pack 4 Released!

After 9 pages no one reviewed gamma

i am disappoint
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Old 02-18-2013, 05:50 PM   #180
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Default Re: FFR Community Pack 4 Released!

i actually didn't like retro city
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