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FFR Trading Card Game Complete challenges, defeat raid bosses, earn, trade and combine cards to eventually redeem for support tokens and even Vertex Beta vRofl

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Old 06-27-2017, 10:25 PM   #6421
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Default Re: The FFR Trading Card Game

DDR_Anna

You have a new Blue Pack!

You tear open the package to reveal:

9 Stay With Me (Unlikely) - Tier 1
29 Vi Sitter I Ventrilo Och Spelar DotA [Heavy] - Tier 3
12 Louder than Thunder - Tier 2
15 Below The Surface - Tier 2


Sum of card values: 2200
-----------------------------------


DDR_Anna

You have a new Token Pack!

You tear open the package to reveal:

8 Do Not Sex To This - Tier 1
4 Summer Starry Sky - Tier 1
14 Ninjitsu - Tier 2


-----------------------------------


Soundwave-

You have a new Blue Pack!

You tear open the package to reveal:

26 Experiment - Tier 3
47 Senorita Bonita - Tier 5
27 Nocturne - Tier 3
12 Aquarium - Tier 2


Sum of card values: 2650
-----------------------------------


Soundwave-

You have a new Horde Pack!

You tear open the package to reveal:

62 Over the Rave - Tier 7
45 Hatten Carnival! - Tier 5
23 Maintenance Bot - Tier 3
10 Norfolk Gals - Tier 2
7 Sun and Stars - Tier 1


Sum of card values: 4150
-----------------------------------


Soundwave-

You have a new Token Pack!

You tear open the package to reveal:

49 Naisyaodakunyan - Tier 5
14 Strawberry - Tier 2
9 Calm (Short 'n' Slow Mix) - Tier 1


-----------------------------------
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Old 06-28-2017, 12:51 AM   #6422
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Default Re: The FFR Trading Card Game

So after discussing with Awein, I'm going to allow Arrow packs to be redeemed for the 'Event Packs' listed in the OP. It will give another outlet for them other than just 1 Bil GT and special events.

With that, here we go, he has two T12 or Bust Packs - no fancy text since these aren't in the unwrapper

T12 or Bust
Epidermis 70 8 Misc
Until Tomorrow 15 2 Dance

T12 or Bust
Reset 23 3 Dance
Seed 15 2 Dance

Also, Awein traded up a massive number of duplicate cards going for the last TGWP card. After 62 Tier 7 Pulls trading up, he didn't get it. So he took his card fragments, which was enough for 16 Tier 7 pulls. He pulled the Card on the 14th attempt and unlocked ....

TGWP The Forbidden One - Obtain all 5 parts of The Games We Played. - 50,000 Credits and TGWP (Full Edition) Card! awein999

Congratulations!
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Old 06-28-2017, 02:11 AM   #6423
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Default Re: The FFR Trading Card Game

if nothing else these t12 or bust things will finally help me get more t1 cards lmao.
also when i was fusing up to tier 7 cards i pulled one of the new songs of the week. does that count for the repeatable achievement?
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Old 06-28-2017, 02:44 AM   #6424
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Default Re: The FFR Trading Card Game

jesus christ t12 or bust is gonna be a royal pain in the ass to code
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Old 06-28-2017, 03:16 AM   #6425
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Default Re: The FFR Trading Card Game

Code:
for(twice){
roll = int(rand(1-whatever));
if(roll = whatever){
  give T12
}
else{
  give T1-8
}
}

Last edited by trumaestro; 06-28-2017 at 03:18 AM..
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Old 06-28-2017, 03:41 AM   #6426
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Default Re: The FFR Trading Card Game

1) More like
Code:
arrayS = string array of size 1-n where n = number of T1-T8 songs + number of T12 songs, values are song names
for(twice){ result = arrayS[int(rand(n+1))] }
2)
That's not the pain in the ass part. The pain in the ass part is that it's currently set up so that every card is weighted to fit the rarity distribution, and I need to explode that for just one pack.

Not saying it's something I can't do, but it'll take more than 30 seconds, unlike all the rest of the event packs

The genre one might be ruff FrankerZ too because I'm getting a headache just thinking about decoding the numeric genre scheme the API has going on. AND it has flattened distribution as well, o jeeperz
tsr y u do 2 me
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Old 06-28-2017, 07:21 AM   #6427
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Default Re: The FFR Trading Card Game

Don't worry about coding these, I mainly just need a way to trade up more than one card at a time.
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Old 06-28-2017, 01:50 PM   #6428
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Default Re: The FFR Trading Card Game

fyi I'm doing it anyway
fyi I'm disabling Compensation (obviously) and Seeing Double for 2500 Packs bcuz dat shit broke
fyi I'm killing Lucky Cards cuz we don't do that anymore
fyi disabling all cheevos for T12 or Bust because a) it's broken enough as is and b) they're like retardedly easy to get
fyi lol it took me you don't want to know how many trials to get this
You have a new T12 or Bust Pack!

You tear open the package to reveal:

108 Death Piano - Tier 12


Sum of card values: 375000
fyi T12 or Bust seems to be pretty joosy if you're looking for T6-8 cards
fyi dun
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Old 06-28-2017, 03:34 PM   #6429
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Default Re: The FFR Trading Card Game

Cheevos? Edit:// Oh Achievements

T12 or bust odds should be 2 shots per pack at 3/1601, sounds like 8 cards was lucky
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Old 06-28-2017, 03:42 PM   #6430
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Default Re: The FFR Trading Card Game

oh woops 1 sec
instead of sending you another unwrapper, change the 1 to a 2 on line 1179.
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Old 06-28-2017, 04:15 PM   #6431
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Default Re: The FFR Trading Card Game

Edit Made

I'm going to give everyone an easy (basically free) chance to get an event pack this weekend by the way to try them out.
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Old 06-28-2017, 05:54 PM   #6432
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Default Re: The FFR Trading Card Game

For 29,000,000,000

TheSaxRunner05

You have a new Genre Pack!

You tear open the package to reveal:

Genre: Classical
21 Alice's Garden - Tier 3
70 Crimson Flood - Tier 8
14 In An Instant - Tier 2
38 The Entertainer - Tier 4


Sum of card values: 4300
-----------------------------------
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Old 06-28-2017, 08:44 PM   #6433
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Default Re: The FFR Trading Card Game

suggestion:
move 'step artist whore' achievement to repeatable. the reward is 5k for each card in the pack and it hasn't even been achieved yet.
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Old 06-28-2017, 09:26 PM   #6434
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Default Re: The FFR Trading Card Game

It probably has been achieved, but since it's not awarded automatically, no one's noticed

Edit:// What I mean is it's really hard to verify so it would be a tough fit for a repeatable achievement - most people don't check for it
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Old 06-28-2017, 10:21 PM   #6435
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Default Re: The FFR Trading Card Game

could it be checked automatically? Yes.
am I going to put it in? lol no
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Old 06-28-2017, 10:38 PM   #6436
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Default Re: The FFR Trading Card Game

maybe just better off removing the achievement altogether
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Old 06-28-2017, 10:52 PM   #6437
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Default Re: The FFR Trading Card Game

Quote:
Originally Posted by awein999 View Post
maybe just better off removing the achievement altogether
Yea I'd go with this option.

We could come up with new repeatable achievements.

How about 'Jackpot!' - Open three Tier 7s in a Pack
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Old 06-28-2017, 11:00 PM   #6438
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Default Re: The FFR Trading Card Game

imo, we're kinda hemorrhaging enough admin-gened credits as is.
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Old 06-28-2017, 11:32 PM   #6439
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Default Re: The FFR Trading Card Game

Quote:
Originally Posted by rushyrulz View Post
imo, we're kinda hemorrhaging enough admin-gened credits as is.
Haha, yea, probably true. I don't want to burn them all since they've been so generous.
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Old 06-29-2017, 06:30 PM   #6440
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Default Re: The FFR Trading Card Game

I'm going to go on and put this out there -

I'm going to give everyone who gives a "Trade Policy" to copy paste onto the spreadsheet an event pack. This will be good for the first time anyone does this, without deadline. I will still do a separate weekend challenge on top of this.

Note, anything listed in your trade policy doesn't obligate you to accept any specific trade, but it's meant to give an idea what types of trades you're willing to be contacted for (or none at all).

Answer the following to get your pack: (Yes/No will suffice for most)

1. Willing to Make Trades:
2. Accept Card Fragments for Cards:
3. Accept Credits for Cards:
4. Willing to Buy Cards with Credits:
5. Make Equal Value Trades:
6. Accept Trades for cards already in your collection:
7. Preferred Card Genre:
8. Off-limits for Trade: (List anything you will not trade)
9. Notes: (List anything else that doesn't fit into the other categories)
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