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Old 02-28-2014, 03:21 PM   #41
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Default Re: BriDynN: TWG's Community Initiative Project

Sorry for abandoning this.

Yes, I think the host signups change needs to be officiated, but on the other hand I think it was doing just fine when it was one stage to propose games, and one stage with a public plurality vote which ended at a deadline.
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Old 02-28-2014, 03:26 PM   #42
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Default Re: BriDynN: TWG's Community Initiative Project

Also, with the histories, all the main game records are finished, I just have to hand-edit all the formatting and correct errors to post them. The mainline games are finished, it's just the jTWGs that are missing now. Maybe having some records would be nice (LLF does this nicely)
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Old 02-28-2014, 03:31 PM   #43
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Default Re: BriDynN: TWG's Community Initiative Project

BDN, I have the jTWG's updated, there were only like 10 or so that needed to be done. They also need to be reformatted, but I can put 'em in the dropbox if you want.
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Old 03-3-2014, 08:24 AM   #44
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Default Re: BriDynN: TWG's Community Initiative Project

we have archive subforum now.

manti could you start moving old signup/game/postgame threads into archive?
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Old 03-3-2014, 10:16 AM   #45
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Default Re: BriDynN: TWG's Community Initiative Project

I don't really want to move everything over to the archive forum, We'd have nothing left here.

I'm thinking about moving the games over in order, I'm just worried it's going to break BDN's links in the History Thread.
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Old 03-3-2014, 10:31 AM   #46
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Default Re: BriDynN: TWG's Community Initiative Project

wouldn't moving only the games be kinda funky? all of the old games in archives, and all of the old signup threads and postgame threads in the main forum?

how bout always just keeping the current year's threads in the main forum? I think that's what I would do.

yeah I was curious about the links thing too. I wanna say the URL doesn't change, but if it does I would offer to fix all of them.


edit: now that I think about it I think what you said makes sense. moving only the game threads into the subforum would make them easy to peruse. I'm dumb


edit2: I do think leaving almost nothing in the main forum could work though. check this out, I really like the look actually.
http://www.yugiohforums.com/forumdisplay.php?f=117&

Last edited by dAnceguy117; 03-3-2014 at 10:39 AM..
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Old 03-14-2014, 10:19 PM   #47
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Default Re: BriDynN: TWG's Community Initiative Project

All updated and squeaky clean!~

Let's have some new discussion soon!
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Old 03-15-2014, 01:25 AM   #48
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Default Re: BriDynN: TWG's Community Initiative Project

TWG Discussions subforum is probably a no-go. I'm game to work on finding an alternative, which I think would be worthwhile.

we do have a chives subforum let's see what you got manti
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Old 04-14-2014, 08:00 PM   #49
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Default Re: BriDynN: TWG's Community Initiative Project

TWG History Thread v2 is basically done
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Old 04-16-2014, 01:55 PM   #50
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Default Re: BriDynN: TWG's Community Initiative Project

Gonna be a long post -

History To do's

TWG X - Host Comments

TWG XII - Host Comments

TWG XIII - HansSky is MVP

TWG XV - Host Comments and MVP are in below quote, edit around and such please
Quote:
Originally Posted by kilga
I'm never using the Vigilante role again, this game taught me how broken it was. My apologies to aperson for being the unlucky wolf to get dicked by it. I don't know if I'll ever use the Witness again, either.

Also, I need to lessen the human specials overall. 4 blues + witness vs 4 wolves are not great red odds. Oh well, live and learn.

MVP goes posthumously to Tps.

Next time I host, I am taking the Galaxy Angel scenario and stuffing it down all your throats, because that will be a lot easier/more fun to write for.
TWG XVI - BlahBlah18 looks like he should get MVP
---------- Host comments

TWG XVII - Host Comments - MVP
----------- Remove this line "Redid the role reveal because young!Kilga has terrible taste in colors/names"


TWG XIX - MVP


TWG XXIII - MVP - Host Comments
Will get more later.
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Manti, I apologize for insulting you. Let the record show that I am a prickass douche, and not only that, but that I am a terrible player.

Last edited by DarkManticoreX2; 04-16-2014 at 02:26 PM..
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Old 04-16-2014, 02:58 PM   #51
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Default Re: BriDynN: TWG's Community Initiative Project

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Originally Posted by dAnceguy117 View Post
TWG History Thread v2 is basically done

Thank you everyone who helped update this. Seriously, mad respect.
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Old 04-26-2014, 05:11 PM   #52
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Default Re: BriDynN: TWG's Community Initiative Project

can I help you guys out with anything? I'm gonna have a bunch of free time starting in a week or two
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Old 05-7-2014, 12:07 PM   #53
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Default Re: BriDynN: TWG's Community Initiative Project

Dance, If you want to create a listing of things the history thread is missing in the first draft, i'll edit them in.

I'm going to move Game threads and postgame threads only to the Chives Subforum and start cleaning that up.

My free time should explode in a week or two. (q1 filing will be done, summer leads to a drastic drop in things needing to be done at work.)
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Last edited by DarkManticoreX2; 05-7-2014 at 12:12 PM..
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Old 05-7-2014, 04:43 PM   #54
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Default Re: BriDynN: TWG's Community Initiative Project

Bring back the Junior TWGs. This way people new to the game or people that aren't quite up to par can still enjoy themselves. I hold no delusions that a jTWG will be any less cutthroat and brutal than a normal one, but the plays and strategies will be a bit less involved.

I'd also like to bring up how TGB's edition of TWG is now in its fourth incarnation. Congratulations on a successful experiment, guys. I think you could easily go to 10 or more.
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Old 05-7-2014, 04:45 PM   #55
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Default Re: BriDynN: TWG's Community Initiative Project

if you want to make a serious proposal, I think you should start a thread to discuss.
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Old 05-7-2014, 05:17 PM   #56
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Default Re: BriDynN: TWG's Community Initiative Project

I think I may start a thread on running jTWG kind of like how they run newbie games on MS. With like an IC who can help explain to the new players, and two other vets. 6 new players sign up for a 9p game, most likely Matrix6 or 2of4, or F11 even. And then we just rotate a pool of vets.
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Old 05-7-2014, 06:09 PM   #57
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Default Re: BriDynN: TWG's Community Initiative Project

I would question if we have a high enough number of interested new players for that to be worthwhile
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Old 05-11-2014, 08:12 PM   #58
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Default Re: BriDynN: TWG's Community Initiative Project

manti let me know if this is at all what you were asking for or if I should do more digging for any of these.


XXIV - MVP

XXVI - MVP

XXVII - MVP

XXVIII - MVP

XXIX - MVP

XXXI - MVP

XXXII - MVP

XXXIII - MVP, host comments

XL - MVP

XLVI - MVP, host comments

XLVII - MVP, host comments were kinda weak

XLVIII - MVP

XLIX - MVP, host comments

LII - host comments

LIII - MVP

LIX - MVP

LXI - MVP

LXV - MVP

LXXI - host comments

LXXII - MVP

LXXIV - MVP

LXXV - MVP, host comments were kinda weak

LXXVI - host comments were kinda weak

LXXXI - host comments were kinda weak

LXXXIII - MVP

LXXXIV - host comments were kinda weak

LXXXVII - host comments were kinda weak

XC - host comments

XCIV - MVP

XCVI - MVP

XCVIII - host comments

C - MVP?, host comments

CIV - MVP, host comments

CXII - MVP, host comments?

CXIII - MVP went to MeaCulpa
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Old 05-12-2014, 04:51 AM   #59
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Default Re: BriDynN: TWG's Community Initiative Project

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Originally Posted by cedolad View Post
I think I may start a thread on running jTWG kind of like how they run newbie games on MS. With like an IC who can help explain to the new players, and two other vets. 6 new players sign up for a 9p game, most likely Matrix6 or 2of4, or F11 even. And then we just rotate a pool of vets.
Good idea for sure. As someone who has virtually no idea what TWG is, I can say that the ability to play in a game where I'm not expected to maintain the same level of insight as the regular players would make getting into TWG a lot more of an enjoyable thing if I were to choose to do so, rather than a daunting task. You could somewhat equate it to only offering D4+ tournaments on FFR, nobody new would ever join a tournament because they'd have nowhere to start.

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I would question if we have a high enough number of interested new players for that to be worthwhile
While involvement may not be numbers everyone would hope to see (or warrant such an initiative), you really won't know just how many people are willing to get into TWG if you make it a little more attainable or inviting. I myself am one of those people that would probably be interested enough to check it out if there was a more new-player-friendly version of the game going.
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Old 05-12-2014, 01:14 PM   #60
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Default Re: BriDynN: TWG's Community Initiative Project

thank you for the input, justin! sincerely appreciated.
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