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Old 11-25-2013, 08:50 PM   #161
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Default Re: Disregard Index AAA

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Originally Posted by TC_Halogen View Post
Being that you have OBS, your best bet would be to:
- have a monitor capture set up at the start of the song to show that nothing is automating your play
- switch back into your game and play the entire song in question showing all of the settings you have now (even adding an extra timestamp mid-game would be really smart to prove that you have a normal rate of play)
- take a screenshot, and then switch back to your monitor capture and navigate to the screenshot
- navigate out of the screenshots folder by going up a level (as in, show yourself going back to CVS in the menu below), and then navigate to your data folder to go to Stepmania.ini (and Static.ini if it exists)

- and then finally go into the theme in question (Simply Love) and search for the TimingWindowAdd string, since that can be put in the theme
I will gladly try to get this done tomorrow

Also, I don't use Simply Love anymore (If that is what you're implying)
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Old 11-25-2013, 08:59 PM   #162
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Default Re: Disregard Index AAA

I'm not making any implications about the theme you use, I'm just talking about the process. Simply Love doesn't have anything in the theme, but it can be added manually (and other themes do have it, like the ITG3 theme for example, which embeds TimingWindowAdd=0.000000 for OITG and JudgeWindowAdd=0.000000 for StepMania).
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Old 11-25-2013, 09:39 PM   #163
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Default Re: Disregard Index AAA

I saw dozens of perfects that were marvs in that disregard video wtf?
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Old 11-25-2013, 09:46 PM   #164
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Default Re: Disregard Index AAA

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I saw dozens of perfects that were marvs in that disregard video wtf?
oh shit!!!!!!



battle !!!!

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Old 11-25-2013, 09:49 PM   #165
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Default Re: Disregard Index AAA

Slow the video down and listen to his keytaps and the video.

We need concise analysis that this is legit.

...

Not meaning to be a party pooper here in this situation, but this sounds silly. Well, I guess if the WR is at stake here... maybe... idk though.
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All in all I would say that Charu not only won this game, his play made me reconsider how I play it.
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Old 11-25-2013, 09:53 PM   #166
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Default Re: Disregard Index AAA

It's not even the WR at stake here; it's index immortality that is.
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Old 11-25-2013, 09:54 PM   #167
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Default Re: Disregard Index AAA

hong10 vs physicx
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Old 11-25-2013, 09:57 PM   #168
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Default Re: Disregard Index AAA

In the part right before he says "there's the mindblock" (I have one there too actually hehe), he drops a cb and his taps are noticeably sloppier yet he manages to only drop a miss or two and maybe 1 perfect...I'm not saying I'm an expert in vid analysis or w/e but it just seemed odd that even though the taps are noticeably sloppy in places, there are no perfects dropped.

I wouldn't see the point in playing on Judge 2 or 3 (J1 would be extremely obvious) because his score would still be incredible (MA in the 70s or something)...anyways it's a dumb subtle thing and I've said the same about Isaac's Death Reveals vid in the past when he MAd a one hand trill by seemingly jump jacking it. The taps don't always tell the story so w/e

Last edited by Dynam0; 11-25-2013 at 10:00 PM..
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Old 11-25-2013, 10:09 PM   #169
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Default Re: Disregard Index AAA

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Good enough for me in terms of speed.

I still question the MA though but whatever. I will just wait until he does what AJ stated earlier. I just can't see how you can get a score like that in 3 months after seeing your old disregard score.
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Old 11-25-2013, 10:22 PM   #170
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Default Re: Disregard Index AAA



You all can decide. ( Skip to 1:20 )
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Old 11-25-2013, 10:27 PM   #171
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Default Re: Disregard Index AAA

Geek, can you do that for all FFR videos out there? That was actually fun to watch everything in slow-mo like that...

I can't tell if he's legitimate or not. I'm not getting into that debate, all I know is that he's pretty damn good at index and whatever he comes out with better be legit or else...he'll end up like DS minus the fact DS cheated for a lot longer period of time...
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Old 11-25-2013, 10:32 PM   #172
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Default Re: Disregard Index AAA

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Geek, can you do that for all FFR videos out there? That was actually fun to watch everything in slow-mo like that...

lol if you want me to I will, just send me a video on skype and ill upload it and send it to you.
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Old 11-25-2013, 10:32 PM   #173
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Default Re: Disregard Index AAA

Yeah that was fun to watch that way . I definitely think the video is legit, though additional confirmation with FFR framer analysis could be interesting too.
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Old 11-25-2013, 10:44 PM   #174
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Default Re: Disregard Index AAA

2:25 - Regular.
3:32 - Slow mo.
The 2424 pattern looks odd to me.

The arrow key window is useless. So many places where you don't see a response at all but there's still a combo.

The key taps sound okay, but doesn't prove anything. Showing judge has never meant anything in my book. You can just edit certain files and make judge 4 feel like 1 etc...

Note: I skimmed most of this thread, so shit I say was probably said. Just +1 to the question the almighty score thread.
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Old 11-25-2013, 10:51 PM   #175
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Default Re: Disregard Index AAA

if it makes any difference, his before and after count for his keytaps is
364595 and 365635, which gives 1040 taps in the song.
972 notes in Disregard, giving 68 extra taps? I'm no index expert but idk if that shows anything
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Old 11-25-2013, 10:52 PM   #176
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Default Re: Disregard Index AAA

@ editing certain files: hence why I said to show everything in every spot that it can be edited in all in a single video.

also, I took a video of myself playing a spread file using Nohboard (keyboard image), and while it showed a lot more cohesion than what was done (probably due to OBS recording at 30 FPS), it did account for what looked like all input. I really want to know why there's a ton of missing taps.
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Old 11-25-2013, 10:54 PM   #177
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Default Re: Disregard Index AAA

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Originally Posted by YoshL View Post
if it makes any difference, his before and after count for his keytaps is
364595 and 365635, which gives 1040 taps in the song.
972 notes in Disregard, giving 68 extra taps? I'm no index expert but idk if that shows anything
The keyboard program counts jumps as two hits
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Old 11-25-2013, 10:55 PM   #178
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Default Re: Disregard Index AAA

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The keyboard program counts jumps as two hits
forgot that sm counts a jump as 1 combo oops thanks

EDIT:
his combo goes up by 2 for each jump though?
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Old 11-25-2013, 10:57 PM   #179
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Default Re: Disregard Index AAA

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Originally Posted by YoshL View Post
forgot that sm counts a jump as 1 combo oops thanks
It doesn't/shouldn't. If a chart has 500 notes, with 50 of them jumps, it'll still rack up to 500 combo at the end of the chart. However, you'll have 450 judgments on the results screen (jumps are cohesive).
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Old 11-25-2013, 10:57 PM   #180
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Default Re: Disregard Index AAA

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Originally Posted by YoshL View Post
forgot that sm counts a jump as 1 combo oops thanks

EDIT:
his combo goes up by 2 for each jump though?
combo goes up by 2 but each jump is counted as a single note (max score would be 972 marvelouses or something w/ max combo 1030 w/e)
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