03-15-2013, 05:43 AM | #61 |
FFR Player
Join Date: Oct 2012
Age: 30
Posts: 3,798
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Re: ODIPack3 submissions (it's happening!)
3-way collab with Logan & me on Christmas in Hollis?
Also might submit that 6-minute jazz fusion song that I was working on for hi19's pack (rip hi19's pack), that is if I can find the file because my external died (rip ~60 gb worth of sm stuff (rain))
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03-15-2013, 06:13 AM | #62 |
lol happy
Join Date: Oct 2005
Location: DESTINY
Age: 33
Posts: 12,193
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Re: ODIPack3 submissions (it's happening!)
Ya I've decided all the stuff I had saved for my pack (rip) I'll probably be sending to this instead and I encourage everyone else to do so as well.
Sorry again for letting that die ;_;
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03-15-2013, 07:33 AM | #63 |
Dark Chancellor
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Re: ODIPack3 submissions (it's happening!)
All packs die to regroup in a bigger one
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03-15-2013, 07:48 AM | #64 |
Forum User
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Age: 28
Posts: 1,405
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Re: ODIPack3 submissions (it's happening!)
This depressing reality brought to you by Christophe Loulet-GeBlanc
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03-15-2013, 08:10 AM | #65 |
FFR Player
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Re: ODIPack3 submissions (it's happening!)
baq12 files nuuuuuuuuuuuuuuu
really cool to see this tho glove sweden power
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03-15-2013, 10:21 AM | #66 |
FFR Player
Join Date: Jan 2006
Location: we wrestle polar bears
Age: 36
Posts: 3,248
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Re: ODIPack3 submissions (it's happening!)
Ok, played and evaluated the Xoon6 files. Green means pretty much accepted, purple means maybe after revision and red means no.
I havn't looked through my notes before posting them so it might not always make sense but I hope it's fine. The reason why I post the feedback openly here is so that you can get an idea about what kind of things I'm looking for and what you should avoid, even if you havn't played these files. It's also easier for me and you guys can get updated on the activity going on with the pack. Many of these files are superawesome, you guys make good simfiles nowadays. There's a lot of text below, but mostly it's just me pointing out minor things to change to make the simfile follow the music more accurately, in many cases will the things I've pointed out not make a big difference to the file as a whole, it's just sharpening the edges so to speak. acid wolfpack oni has too many mines. i think there should be mines in a few parts but imo they need to be removed throughout a lot of the file because the file is actually relatively easy and it feels like many of the mines are just there to randomly make it harder, and it makes the sections were the mines are really cool become annoying too. i can't say right now if i think this will end up being accepted. it's a cool and well-made file but it never really gets into a flow, it could really use some stream or bursts to make it more memorable and fun to score on, right now its mostly about trying to MA a bit awkward patterns throughout the song always yours the song needs to be cut. it's too boring the way it is right now, the only part that defines the file is the last one which is pretty awesome and has good mine usage. but the rest is just easy MA with some mines and gets old real quick, a lot of the song needs to be cut. apocynthion drive wow what a juggernaut of a file lmao. it's really fun! much of it is accurately stepped and fun as well, but it needs a lot of revision. go through the file and change it up. this one will surely be accepted once we're done with it cauterize this file is good and has a lot of potential. this is goin to end up being accepted eventually fatal tragedy fucking awesome shit, will be accepted when revised Five Regrets this file is very well made and it's always very clear going on. the layering is near perfect and this one doesn't need much revision at all. it will be accepted Hydraulic this one is also well made but it isn't eventful enough. nothing ever really happens in the song, some parts are cool because they follow the song so well but overall the file is way too easy and uninteresting. the only somewhat challenging parts are the 48th bursts that go to the most subtle sound in the song, i wouldn't have a problem with that if the rest of the song was harder though. for keyboard play i don't like this file very much but i'm sure it's awesome for pad with the easier difficulties and the bpm tricks. it will not be accepted Invincible another file that is well made but too repetetive and uninteresting once again. i like how it continously built up with the added layers and the freeze usage is good, you also do a good job with maintaining pitch relevancy but mixing up your patterns. but in the end it's the same simple rhythms over and over. this file is not on the same level as some of the other files here regarding variety and replayability. i can't see this being accepted Laveran no Shokutaku I love this file. It has a great pitch-relevancy and rhythms, it's superfun to play. BUT those 48ths just repeat too much, start mixing up the patterns half-way through them, even though that means sacrificing pitch-relevancy. it would make it much more fun and so much more replayable, since otherwise when thinking about this file it's always gonna be about that annoying repetetive part that you have to nail. it's just the type of section that everyone developes bad habits on and can't hit. other than that this is a great simfile and it will surely be accepted. Moe-Moe Kyunstep once again much too easy and long. nothing ever really happens in the file. the entire first half is just really boring, then a few cool things happen here and there, i like the minijacks, the bursts and some of the general patterns. but the song repeat very similarly throughout and it is way too long for me wanting to play this again at all. it would definitely become a better file is the song was cut and i think there could some room for improvement to make it a bit more eventful, but i don't think you will get far enough with this song. Purple haze the song needs to be cut. the beginning is boring and the silent piano part is so long. the first half of the file just relies on a few mine bursts to be challenging at all and just isn't all that great, because of not much happening in the song. i think it needs a cut in the middle too, it repeats too many times. the patterns are fun for a while but it gets old when it goes on for so long. when eventually the good part of the file that defines this simfile starts, it feels like most of what i played before was just unnecessary and i messed up my score because of mines half an hour ago. if it's cut down to a short song i could possibly see this accepted Shook the beginning needs to be cut imo. its pretty long and its just 93bpm 16ths all the time. i can tell that it's very accurately stepped and well layered, but still it isn't that much fun to play. the rest of the file is obviously a lot more going on in and is a lot more challenging, but it's no fun to have to go through the long boring intro to get to the part that matters. one general problem with the file is that at times towards the end it gets really hard to follow. i wont go through it today i only looked at it briefly, some parts are great though. wine of gold this file could possibly end up being accepted as it has a lot of potential, but i don't like how parts of it are made. they could be made so much more fun.
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Last edited by dascookieman; 03-15-2013 at 10:25 AM.. |
03-15-2013, 10:38 AM | #67 |
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Age: 28
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Re: ODIPack3 submissions (it's happening!)
No offense but this isn't 2008
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03-15-2013, 10:43 AM | #68 |
The Dominator
Join Date: Sep 2005
Location: North Bay, ON
Age: 34
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Re: ODIPack3 submissions (it's happening!)
No offense but this isn't your pack bud
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03-15-2013, 10:43 AM | #69 |
FFR Player
Join Date: Jan 2006
Location: we wrestle polar bears
Age: 36
Posts: 3,248
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Re: ODIPack3 submissions (it's happening!)
how does it matter what year it is? judging by the response in this thread it seems like most people would like a pack like this again. why wouldn't i take the time to go through the files thoroughly? i have a broken hand i have nothing better to do :P
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03-15-2013, 11:35 AM | #70 |
Dark Chancellor
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Re: ODIPack3 submissions (it's happening!)
It's good. This will ensure every file has been taken apart and fixed to its best potential.
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03-15-2013, 11:37 AM | #71 |
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Re: ODIPack3 submissions (it's happening!)
Sure, it's not my pack and maybe I shouldn't have been so passive aggressive, but I just don't want to take a step back when we've done so much to eliminate elitism these past years. Technicality isn't everything, if someone "missed 1 drum note" then maybe that's how they meant to express the song. There's only so much that can be considered objectively wrong
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03-15-2013, 11:38 AM | #72 |
Dark Chancellor
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Re: ODIPack3 submissions (it's happening!)
Kommisar rejected files this must truly be 2008
Hehe. Expect a few more from me. The reason for te ffr packs were to create community packs and be more lenient. This is glove's pack and his standards of quality are much higher. This doesn't mean it's "elitist" It's just what he's looking for
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03-15-2013, 11:39 AM | #73 |
VICES
Join Date: Aug 2006
Location: Germany
Age: 30
Posts: 10,031
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Re: ODIPack3 submissions (it's happening!)
ya but this is odipack3... i dont know what you expected lmfao
i personally think both kinds of judging have a place in the stepman world and since we really havent had a strict, "elitist" pack in awhile, i'm all for it. this will have a postive effect on the file output (quality > quantity), and given the track record, i still play many odi files today. glove keep doing your thing. Last edited by Coolboyrulez0; 03-15-2013 at 11:45 AM.. |
03-15-2013, 11:45 AM | #74 |
`~`
Join Date: Oct 2005
Posts: 7,327
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Re: ODIPack3 submissions (it's happening!)
His pack, his rules. I have no quarrel with how he runs this pack, however I feel that keeping the high standards to match his ideals is taking a step backward in time.
The only issue is the target demographic—is he sculpting files to match his ideal or sculpting files to match the community. You all already know that I'm obviously for the latter because I want to leave as much personal bias out of files as possible. My only issue with what he's doing is the fact that he's rejecting or diminishing files for reasons such as "it's too long" or "it's too easy" which is completely and wholeheartedly subjective—there will always be people who actually like these kind of files, which really questions who exactly is the demographic he's aiming for. Is he trying to appeal to the tiny abysmal community here or would he rather prefer to broaden the spectrum of players to the majority in which are casuals? I already had discussions with GLoVE about this whole deal so essentially I'm cool with how this pack is run so long as we aren't taking a step back to elitist era here. People will ultimately be influenced by the mentality in which this pack will run, which may spiral the community back to the past viewpoints of "you should do this in a file otherwise it's bad or unacceptable" kind of thing. Essentially, everything we've done up until now to become much more open minded and encourage players and simfile authors to try will have been a lost cause and for absolutely nothing should we ever go back to how we were in the past—this is my only concern.
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Last edited by Gundam-Dude; 03-15-2013 at 11:54 AM.. |
03-15-2013, 11:47 AM | #75 |
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Re: ODIPack3 submissions (it's happening!)
I think you mean the latter
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03-15-2013, 11:47 AM | #76 |
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Join Date: Jul 2008
Location: Malaysia
Age: 33
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Re: ODIPack3 submissions (it's happening!)
I think you mean the latter
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03-15-2013, 11:51 AM | #77 | |
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Re: ODIPack3 submissions (it's happening!)
Quote:
i should point out that if someone makes a file that i want to accept after some revision and the author doesn't want to do this, i would probably end up accepting it as it is. that goes for all the files reviewed with green text so far
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Last edited by dascookieman; 03-15-2013 at 11:55 AM.. |
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03-15-2013, 11:54 AM | #78 | ||
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Join Date: Jul 2008
Location: Malaysia
Age: 33
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Re: ODIPack3 submissions (it's happening!)
Quote:
Quote:
Bear in mind too, its not just merely "GLoVE's pack", its ODI3. It carries a weight with it; a reminiscence of the "elitist" era. Careful with what you're treading here, we want to maintain a certain quality level but at the same time we don't want to be overly "elitist" (ugh I hate that word rofl) and cater towards a select few tastes Last edited by LongGone; 03-15-2013 at 12:04 PM.. |
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03-15-2013, 11:55 AM | #79 |
Forum User
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Age: 28
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Re: ODIPack3 submissions (it's happening!)
That sounds a lot better. The revision despite being "accepted" is what got me all worked up
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03-15-2013, 12:00 PM | #80 |
Dark Chancellor
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Re: ODIPack3 submissions (it's happening!)
Just start your own pack if ya not happy haha.
It's too easy to get files in packs now. This is a challenge I love it. Forces me to really think about what I'm gonna send next
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