05-27-2017, 12:01 AM | #1 |
FFR Player
Join Date: Oct 2012
Age: 30
Posts: 3,795
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[4Key] Project 0 Minipack - A Stepmania Mini-Project (IT'S OUT BOYO!)
^download link in the banner~ Yo guys, James May here. I'm the guy who makes files out of weird as fuck songs like Pepper Steak and Hand in the Fire :v Got y'all a nice fresh pack out of the oven that doesn't contain a million files made by me woo~ I would like to give thanks to everyone that took part in the pack, and Raine for being the gfx duder of the pack for files that didn't have gfx and the pack banner <3 Y'all are wonderful people and here's 16 files out of the Stepmania Oven, Enjoy bois~ Songlist (All files are in Etterna Rating) 5T4RR153 (James May) - 17.79 Broadcast (XelNya) - 17.87 (Hard)/21.79 (Oni) Cryonix (rparty & Bobby) - 19.78 (Beginner)/16.94 (Easy) Dracula (Storn) - 19.06 enjoy yourself (Fisk-) - 20.04 Michiko (Jombo) - 18.24 Noh Stage (ShadowGod) - 22.75 Once Upon A Time In Transylvania (Kalre) - 19.85 Otherside (Antornanch) - 17.94 Scorpion Fire (rparty) - 21.53 Super Affection (ShadowGod) - 18.74 SUSHI PARTY (sunn0glasses) - 19.21 PokeMed v2 (leonid) - 27.27 The Silencer (Antornanch) - 14.63 Wumbology (XelNya) - 19.95 YOUNGBIRDS (James May) - 19.08
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05-27-2017, 12:11 AM | #2 |
FFR Player
Join Date: Mar 2016
Age: 32
Posts: 209
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Re: [4Key] Project 0 Minipack - A Stepmania Mini-Project (IT'S OUT BOYO!)
B-)
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05-27-2017, 12:11 AM | #3 |
Owlbears Rock!
Join Date: Mar 2012
Location: The coldest place in hell
Age: 33
Posts: 2,492
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Re: [4Key] Project 0 Minipack - A Stepmania Mini-Project (IT'S OUT BOYO!)
o:
EDIT: I'm hosting a party on stepmaina online for the pack. JOIN ME Last edited by Arntonach; 05-27-2017 at 12:18 AM.. |
05-27-2017, 12:37 AM | #4 |
[Nobody liked that.]
Join Date: Sep 2012
Posts: 3,355
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How
I get you had PC trouble, and ok people want their work out, and maybe some hype was out there for this pack.
That said. How the hell was this missed: And no, zooming it out won't affect how it plays / is, and no jump trilling doesn't save this part. The fact the notes are touching still despite my zoom is a testament to mistake this is. Correct me if I am wrong, but I'm somewhat sure this file is actually unplayable. I don't expect perfect files but I dunno what the deal is with this. Or maybe it's the wrong version? Please tell me that's actually the case? Edit: In the event some of you are blind and don't know what I am talking about, it's the 48th into quad minijack at the very bottom. Last edited by XelNya; 05-27-2017 at 12:37 AM.. |
05-27-2017, 12:53 AM | #5 |
FFR Player
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Age: 30
Posts: 3,795
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Re: [4Key] Project 0 Minipack - A Stepmania Mini-Project (IT'S OUT BOYO!)
Oh fuck :c I'll remedy a fix for it soon, gonna talk to Leonid to see if he wants me to change that part a bit.
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05-27-2017, 12:55 AM | #6 |
I am leonid
Join Date: Oct 2008
Location: MOUNTAIN VIEW
Age: 34
Posts: 8,080
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Re: [4Key] Project 0 Minipack - A Stepmania Mini-Project (IT'S OUT BOYO!)
that's not a mistake :P I was fully aware of the minijack when I charted that part
edit: just in case there is a 0-framer or something I played again on 0.5x and I could FC so the intended play of the final part is you start jumptrilling at 24ths getting early perfects on the 48ths and keep at it all the way to the end (keep trilling during the quad hold) and you will fc with 0 greats edit2: just to be really sure I segmented the final part and played again and again and could confirm that it is FCable at 1.0x git gud Last edited by leonid; 05-27-2017 at 01:17 AM.. |
05-27-2017, 01:13 AM | #7 |
Somewhere, but not here
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Re: [4Key] Project 0 Minipack - A Stepmania Mini-Project (IT'S OUT BOYO!)
HYYYYYYYYYYYYYYYYYYYYYYYYYYYYPE
Glad people like the two files I sent in expect lots more from me guys
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Last edited by Shadow_God_10; 05-27-2017 at 01:15 AM.. |
05-27-2017, 02:01 AM | #8 |
Under the scarlet moon
Join Date: Jan 2014
Age: 30
Posts: 921
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Re: [4Key] Project 0 Minipack - A Stepmania Mini-Project (IT'S OUT BOYO!)
The only problem with minijacks that fast is that some noteskins make them barely readable, although in this case you'll be jumptrilling anyway so it doesn't matter. I find the 48ths overdone but it's definitely playable and makes sense in the context of the file.
Time to check the pack! |
05-27-2017, 02:30 AM | #9 |
FFR Player
Join Date: Jun 2016
Age: 34
Posts: 178
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Re: [4Key] Project 0 Minipack - A Stepmania Mini-Project (IT'S OUT BOYO!)
Heres "good" version of Once Upon Transylvania, since i pretty much sended a wip
https://www.mediafire.com/?g2n0mj0y49h0iei And was never told the file was in lul OR WAS I ?????
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I think Japanese should be taught because if animes have taught me anything it is that Japanese is superior. *strokes neckbeard and contemplates next cheeto* |
05-27-2017, 03:53 AM | #10 | |
[Nobody liked that.]
Join Date: Sep 2012
Posts: 3,355
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Re: [4Key] Project 0 Minipack - A Stepmania Mini-Project (IT'S OUT BOYO!)
Quote:
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05-27-2017, 11:15 AM | #11 |
VICES
Join Date: Aug 2006
Location: Germany
Age: 30
Posts: 10,031
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Re: [4Key] Project 0 Minipack - A Stepmania Mini-Project (IT'S OUT BOYO!)
getting this for sushi party lul
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05-27-2017, 11:24 AM | #12 |
Celestial Harbor
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Re: [4Key] Project 0 Minipack - A Stepmania Mini-Project (IT'S OUT BOYO!)
idk, there's quite the disconnect between pokemed hard and the rest of the files in the pack. the intent of pokemed is definitely for difficulty, not for flow or anything, and the 48th jack is pretty trivial because like AB said, you're jumptrilling that, no-one is properly rolling 48ths that speed. effectively, it makes it a 240 bpm 24th jack because of how you're usually hitting jumptrills (360 bpm minijack, which is actually much more reasonable than you'd think)
complaining about that in pokemed, in the context of this pack is like saying "wow dossar just got a great while playing Rave 7" in a crowd of D3/D4 players |
05-27-2017, 12:46 PM | #13 |
Somewhere, but not here
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Re: [4Key] Project 0 Minipack - A Stepmania Mini-Project (IT'S OUT BOYO!)
Wumbology is the greatest preview music in this pack.... I was expecting like a techno feel but this... this is hilarious
EDIT: HOW DO YOU EVEN PLAY THIS WITHOUT BURSTING OUT IN LAUGHTER HALFWAY THROUGH? I LOVE YOU XELNYA
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Last edited by Shadow_God_10; 05-27-2017 at 01:08 PM.. |
05-27-2017, 01:57 PM | #14 |
FFR Player
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Re: [4Key] Project 0 Minipack - A Stepmania Mini-Project (IT'S OUT BOYO!)
cool
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05-27-2017, 04:10 PM | #15 | ||
[Nobody liked that.]
Join Date: Sep 2012
Posts: 3,355
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Re: [4Key] Project 0 Minipack - A Stepmania Mini-Project (IT'S OUT BOYO!)
Quote:
Quote:
But uh, there's a lot more spongecore Last edited by XelNya; 05-27-2017 at 04:11 PM.. |
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05-27-2017, 04:20 PM | #16 |
FFR Player
Join Date: Jun 2016
Age: 34
Posts: 178
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Re: [4Key] Project 0 Minipack - A Stepmania Mini-Project (IT'S OUT BOYO!)
Please someone with cold blood, review my file, need to get those stepmania learningzz goinggg
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I think Japanese should be taught because if animes have taught me anything it is that Japanese is superior. *strokes neckbeard and contemplates next cheeto* |
05-27-2017, 04:26 PM | #17 |
Somewhere, but not here
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Re: [4Key] Project 0 Minipack - A Stepmania Mini-Project (IT'S OUT BOYO!)
Do you want a playtest review or technical review? I can do both
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05-27-2017, 04:26 PM | #18 |
FFR Player
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Age: 34
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Re: [4Key] Project 0 Minipack - A Stepmania Mini-Project (IT'S OUT BOYO!)
w/e is fine as long as is the fixed one hehe
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I think Japanese should be taught because if animes have taught me anything it is that Japanese is superior. *strokes neckbeard and contemplates next cheeto* |
05-27-2017, 04:58 PM | #19 | |
[Nobody liked that.]
Join Date: Sep 2012
Posts: 3,355
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Re: [4Key] Project 0 Minipack - A Stepmania Mini-Project (IT'S OUT BOYO!)
Quote:
5.725 parts like this don't work here just make the jumps have a hold (just one) to them 32nds @ 9.613 don't exist your hand usage is inconsistent and your patterning / layering scheme is rather atrocious and while the PR's not perfect it's at least in the right direction, tho does need some touch ups 14.947 these 24th should be scaling up then down, not just down you're trying too hard to get everything in here and it ends up being an over minijacked mess, your're layering jumps in way too much in jack filled patterns. 85.169 this part is cool and all, and if you were following the drums in specific I could give it major props, but since you're not, the notes between the hands should be scaling with the guitar pitch, at least that's what the surrounding sections lead me to think. 95.169 (Starting from the quarter here) could be: 1 3 4 1 2 4 1 3 4 1 4 2 1 3 4 1 2 or so for PR purposes 102.280 - WAI U SKIP MORE GRINDZ FREN there be some sick riff shit going here, oughta chart that over some drummer guy who likes to just bang shit There should be a 16th @109.280 and the 24ths after the 8th on 109.169 need to be deleted, think out loud: ba da da duh, duh with a pause. 135.169 you could spice it up here with say changing it to [24] 1 4 2 3 2 4 1 3 2 4 3 [124] not a change that NEEDS to be done, but it can be fun to get a little nuts with the patterning instead of just bland rolls for drum fills, and since it's not super fast you have the liberty of being able to do so. Or you could use a spin pattern, though one doesn't pop into my head atm. This was a quickie, and I could go more in depth but to summarize: your layering makes sections too dense, and the file doesn't allow fun patterns to breathe, and is more focused on getting everything. I'd restructure parts based on what's most prominent, like if a guitar is doing some sick soloing riffs, there's not really a need to layer in drum snares sort of thing. Last edited by XelNya; 05-27-2017 at 04:59 PM.. |
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05-27-2017, 06:56 PM | #20 |
Somewhere, but not here
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Re: [4Key] Project 0 Minipack - A Stepmania Mini-Project (IT'S OUT BOYO!)
Dammit Xel you beat me to it. I'll review the pack as a whole sometime and post it here
EDIT: Has anyone noticed the first and last songs in the pack are by James May LOL
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Last edited by Shadow_God_10; 05-27-2017 at 07:17 PM.. |
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