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View Poll Results: Do you think rates > 1.0 should count for scores?
Yes 45 59.21%
Nope 31 40.79%
Voters: 76. You may not vote on this poll

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Old 02-23-2014, 11:37 PM   #61
ilikexd
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Default Re: Rates higher than 1.0 should record

if other people had to play through 4 minute rock song files i think everyone should have to so everyone has to suffer the same
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Old 02-23-2014, 11:39 PM   #62
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Default Re: Rates higher than 1.0 should record

Quote:
Originally Posted by ilikexd View Post
if other people had to play through 4 minute rock song files i think everyone should have to so everyone has to suffer the same
so people shouldn't be rewarded for playing on a higher rate, letting them have more fun playing it because they're challenging themselves a little more

"I think people shouldn't be rewarded for wanting to have fun playing a game"
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Old 02-23-2014, 11:47 PM   #63
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Default Re: Rates higher than 1.0 should record

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Originally Posted by Oni-Paranoia View Post
What are the arguments as to why rates should be allowed on the leaderboard?
i'm about to go to bed so i'll keep this short and sweet

ffr is a game. generally, people want to have fun while playing games.

is that hard to understand or something? dependent on skill level, it's just not fun at all to have to play through really bad files to obtain a number that doesn't indicate skill. rates above 1.0 only serve to make a file potentially more fun (or less rage-inducing) and challenging. players shouldn't be rewarded by challenging themselves?

Last edited by choof; 02-23-2014 at 11:50 PM..
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Old 02-23-2014, 11:52 PM   #64
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Default Re: Rates higher than 1.0 should record

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Originally Posted by ilikexd View Post
if other people had to play through 4 minute rock song files i think everyone should have to so everyone has to suffer the same
this is the same thing that qqwref and omega have said, and it's still a really dumb concept. what you're saying is equivalent to "i had to play through this shitty file so you do too"

this game shouldn't be about "suffering."
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Old 02-23-2014, 11:55 PM   #65
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Default Re: Rates higher than 1.0 should record

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Originally Posted by YoshL View Post
so people shouldn't be rewarded for playing on a higher rate, letting them have more fun playing it because they're challenging themselves a little more

"I think people shouldn't be rewarded for wanting to have fun playing a game"
y
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Old 02-24-2014, 12:00 AM   #66
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Default Re: Rates higher than 1.0 should record

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Originally Posted by choof View Post
this is the same thing that qqwref and omega have said, and it's still a really dumb concept. what you're saying is equivalent to "i had to play through this shitty file so you do too"

this game shouldn't be about "suffering."
and that should be the end of the thread, honestly.
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Old 02-24-2014, 12:01 AM   #67
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Default Re: Rates higher than 1.0 should record

So when's the update?
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Old 02-24-2014, 12:04 AM   #68
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Default Re: Rates higher than 1.0 should record

Quote:
Originally Posted by choof View Post
people want to have fun while playing games.
How to implement fun while keeping everyone happy?
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Old 02-24-2014, 12:08 AM   #69
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Default Re: Rates higher than 1.0 should record

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Originally Posted by Hakulyte View Post
How to implement fun
subjective

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while keeping everyone happy?
impossible

but it seems to me like the people who are against rate scores being recorded are either fans of "suffering through files" or fans of "play files like the simfile author intended"

fortunately, 1.0 rate would still exist and "suffering" in a game is a hilarious concept
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Old 02-24-2014, 12:12 AM   #70
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Default Re: Rates higher than 1.0 should record

Suffering has nothing to do with any of this. Some people will find old easy 4 minute rock songs fun, others won't. Old Synthlight songs will be hilarious to some, others not.

If you don't intrinsically love to play everything than you probably shouldn't play everything. No one wants anyone to suffer lmao.
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Old 02-24-2014, 12:18 AM   #71
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Default Re: Rates higher than 1.0 should record

So you will have fun only when your scores are recorded? Why not just have fun on rates without expecting anything else

Ranks are ranks. It's more for accomplishment than fun
I think you guys need to study how to have fun as a casual
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Old 02-24-2014, 12:21 AM   #72
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Default Re: Rates higher than 1.0 should record

I'm going to say no. You guys have Stepmania for a reason.

Both qqwref and leonid pretty much described the reasons why I'm against it.
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Old 02-24-2014, 12:30 AM   #73
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Default Re: Rates higher than 1.0 should record

I say no but only for consistency's sake. If the utilities are there, perhaps a separate music rates leaderboard would be best in the future. I couldn't care less if my rated AAA's/scores don't count to ranks because I could easily play on 1.0 rate to do the same feat. Stepmania record tables operate on the same standards btw as an fyi.
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Old 02-24-2014, 04:03 AM   #74
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Default Re: Rates higher than 1.0 should record

I say yes
Also, rates Sometimes break the judgement (or at least for me it's hard to PA using rates lol)
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Old 02-24-2014, 07:09 AM   #75
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Default Re: Rates higher than 1.0 should record

Quote:
Originally Posted by leonid View Post
So you will have fun only when your scores are recorded? Why not just have fun on rates without expecting anything else
it's more the fact that playing on rates doesn't contribute anything to someone's public display of achievement

Quote:
Ranks are ranks. It's more for accomplishment than fun
I think you guys need to study how to have fun as a casual
wait, so accomplishment and fun are exclusive?
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Old 02-24-2014, 07:38 AM   #76
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Default Re: Rates higher than 1.0 should record

If the main reason you want to record with rates is so you can get your levelrank down in less time, you're basically just demanding the admins let you cheat your way to an accomplishment. What's next, choof, asking for 5x the grandtotal when you AAA stuff, because having to play that much to get 50 billion is just not FUN enough for you?

I'll reiterate what I said earlier, if you won't to spend the time to do the accomplishment the way you're supposed to do it, you don't deserve to have that accomplishment.
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Old 02-24-2014, 07:44 AM   #77
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Default Re: Rates higher than 1.0 should record

"the way you're supposed to do it" is defined by however the rules are set. I think the point of this thread is to suggest changing those rules
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Old 02-24-2014, 07:48 AM   #78
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Default Re: Rates higher than 1.0 should record

Quote:
Originally Posted by choof View Post
it's more the fact that playing on rates doesn't contribute anything to someone's public display of achievement


wait, so accomplishment and fun are exclusive?
By putting your rate score in public rank you affect everyone else's public display of achievement

If you want it to happen, you need to prove that playing on rates is the exact same deal as not playing on rates (it's not)

Also, your last sentence is as clueless as complaining that you are having fun but can't get to the top 10 ladder in D2.
Accomplishment very often requires dedication, and in many times it's not always fun.
Getting grade A in your class is not fun if studying/cramming is not your thing.
Getting a job is a cool accomplishment, but going through interviews and whatnot is not found fun by many people.
My journey to all 8 challenges in path of exile was the exact opposite of fun.
Trying to get that semi perfect score in Stepmania can be very not fun (we all know TeRage)

Again, this is ranks we are talking about. If you find playing on rates fun, very cool! keep playing on rates and have fun. Just don't mess with our level ranks.
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Last edited by leonid; 02-24-2014 at 07:54 AM..
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Old 02-24-2014, 07:48 AM   #79
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Default Re: Rates higher than 1.0 should record

piggybacking on what qqwref said:

Quote:
ffr is a game. generally, people want to have fun while playing games.
Enjoying the game and having rates record is not correlative at all; having recorded scores on rates has nothing to do with having fun on rates -- players can have fun playing files on rates without score recording. The moment that it becomes allowed to record scores, you can bet that players will exploit this to increase their grand total faster, and even potentially cheat files by tightening frames (Vertex BETA is a good example of very slightly increasing the difficulty overall to make the one-handed trills all 2-framers, making it possible to jump for example).

The lack of interoperability between engines is also a bad thing, especially for site-wide competitions like the Game Whore competition, where players using R^3 would have an advantage over those who can't grasp the engine because of the capability of using rates. Saying that a player should just sit down and learn the new engine is unfair; just because one was able to transition easily doesn't mean others will be able to.
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Old 02-24-2014, 08:02 AM   #80
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Default Re: Rates higher than 1.0 should record

Quite honestly, I find it really silly to add statistics like "1.1x average rank", "1.2x average rank", etc. What do those numbers signify and why do they matter? Even if rates record, it would be really foolish to have 10 seperate average ranks for one player.

In my opinion, I also find rates really disrespectful to stepcharts. Rates only emphasize the complexity of the step patterns and nothing more. You can't appreciate the music and the steps if you play the game on 2.0x. I don't think this is what FFR wants to emphasize.
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