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Old 06-6-2011, 10:17 AM   #1
Jousway
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Default [SM5] Noteskin Massive Update and a Pitch accurate noteskin with assist trick


Pitchular is an modified version of Orbular for SM5/SM-SSC
which is for solo use but can also be used for single and it play a sound every time you hit the note

Get Pitchular:
http://jousway.co.uk/Unlimited_Stepm...tchularSM5.rar


also if you wondered what the update is, all noteskins have been updated to the latest version and have been renamed for the latest stepmania which is SM5.

also while working on Pitchular I wrote a new lua code which is great for noteskin creators.
Code:
        
if Var "Button" == "Left" and sElement == "Tap Explosion Dim"
or Var "Button" == "Left" and sElement == "Tap Explosion Bright"
then sButton = "Left";
end
Entire code: http://pastebin.com/RgjCgED2

which basically means in sm-ssc when we wanted to have custom holds heads for upleft and upright but wanted to use the same for left right down and up, we needed to make extra files for all the images in upleft and upright which will in most cases double the size of the noteskin size, but with this code we can reduce it and its no longer necessary

Example:
http://img845.imageshack.us/img845/1447/newcode.png

get all the SM5 noteskins from:
http://jousway.co.uk/Unlimited_Stepm..._Noteskin/SM5/
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Old 06-6-2011, 04:27 PM   #2
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Default Re: [SM5] Noteskin Massive Update and a Pitch accurate noteskin with assist trick

can you make a video? I'm curious
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Old 06-6-2011, 04:34 PM   #3
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Default Re: [SM5] Noteskin Massive Update and a Pitch accurate noteskin with assist trick

whats sm5 o.o
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Old 06-6-2011, 05:30 PM   #4
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Default Re: [SM5] Noteskin Massive Update and a Pitch accurate noteskin with assist trick

Quote:
Originally Posted by Patashu View Post
can you make a video? I'm curious


also if you say the sound is offsync, in my vid its because fraps makes me lag.
and if its offsync on your pc its your global offset thats wrong.
because the noteskin is the one that plays the sound so :>

Quote:
Originally Posted by iCeCuBEz v2 View Post
whats sm5 o.o
http://www.stepmania.com/forums/show...now-available!
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Old 06-6-2011, 07:34 PM   #5
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Default Re: [SM5] Noteskin Massive Update and a Pitch accurate noteskin with assist trick

nice sound
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Old 06-6-2011, 08:20 PM   #6
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Default Re: [SM5] Noteskin Massive Update and a Pitch accurate noteskin with assist trick

haha this is awesome
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Old 06-7-2011, 02:26 AM   #7
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Default Re: [SM5] Noteskin Massive Update and a Pitch accurate noteskin with assist trick

hey jousway how hard would it be to make a notefield mod that emulated the game pal-melo
http://www.youtube.com/watch?v=tjMZQ...eature=related
basically it's two measure long driven drops over and over, with each measure refreshing behind you technika style and the notes at the start/end wrapping around
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Patashu makes Chiptunes in Famitracker:
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http://img.photobucket.com/albums/v216/Mechadragon/smallpackbanner.png
Best non-AAAs: ERx8 v2 (14-1-0-4), Hajnal (3-0-0-0), RunnyMorning (8-0-0-4), Xeno-Flow (1-0-0-3), Blue Rose (35-2-0-20), Ketsarku (14-0-0-0), Silence (1-0-0-0), Lolo (14-1-0-1)
http://i231.photobucket.com/albums/ee301/xiaoven/solorulzsig.png
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Old 06-7-2011, 04:35 AM   #8
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Default Re: [SM5] Noteskin Massive Update and a Pitch accurate noteskin with assist trick

Quote:
Originally Posted by Patashu View Post
hey jousway how hard would it be to make a notefield mod that emulated the game pal-melo
http://www.youtube.com/watch?v=tjMZQ...eature=related
basically it's two measure long driven drops over and over, with each measure refreshing behind you technika style and the notes at the start/end wrapping around
should be posable but insanely hard to make but then again even this is against all logic http://www.youtube.com/watch?v=KipfC0gFe4o
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Old 06-7-2011, 04:38 AM   #9
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Default Re: [SM5] Noteskin Massive Update and a Pitch accurate noteskin with assist trick

Quote:
Originally Posted by Jousway View Post
should be posable but insanely hard to make but then again even this is against all logic http://www.youtube.com/watch?v=KipfC0gFe4o
yeah I was thinking, since you can make copies of the notefield (that video was on my mind) you should be able to do 'show wrap around shadow' and 'slot in first measure once you're on second measure' and then you just need to make a nice looking driven drop
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Patashu makes Chiptunes in Famitracker:
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http://img.photobucket.com/albums/v216/Mechadragon/smallpackbanner.png
Best non-AAAs: ERx8 v2 (14-1-0-4), Hajnal (3-0-0-0), RunnyMorning (8-0-0-4), Xeno-Flow (1-0-0-3), Blue Rose (35-2-0-20), Ketsarku (14-0-0-0), Silence (1-0-0-0), Lolo (14-1-0-1)
http://i231.photobucket.com/albums/ee301/xiaoven/solorulzsig.png
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Old 06-8-2011, 05:08 AM   #10
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Default Re: [SM5] Noteskin Massive Update and a Pitch accurate noteskin with assist trick

I get people like this asking me stupid question

yes please do feel sorry for me
Quote:
Wed[11:40:06]am <Saturn2888> Jousway: you here? I need to harass you about noteskins for am in
Wed[11:40:19]am <Jousway> oh he we go again
Wed[11:40:24]am <Jousway> what is it this time saturn
Wed[11:40:47]am <Saturn2888> so my midi-vivid-prez skin that's 3D, I have an issue w/ the animation. It's going in 8 beats instead of 16 preventing me from doing fancy features
Wed[11:41:20]am <Jousway> so edit the metics.ini
Wed[11:41:25]am <Saturn2888> didn't work
Wed[11:41:49]am <Saturn2888> How would you make it do 8? Like the Note one animates each beat type. TapNoteAnimationLength=4 is the default. Changing it does nothing.
Wed[11:42:13]am <Saturn2888> like, Note had 8 colors and 8 different images it shifts to
Wed[11:42:54]am <Saturn2888> Vivid should have 1 color (it has 8 because I'm faking your note one), and has 32 beats of animation
Wed[11:43:20]am <Jousway> urg if you think "TapNoteAnimationLength" does nothing then you know nothing, and since when is 4 default
Wed[11:43:42]am <Saturn2888> even if it's 16 beats of animation, it's animating too fast technically, twice as fast as it should. Luckily, the colors are correct, the inside of the arrow is not, that's the only problem there. When I have 32, which would mimic how Note looks, then it is 4 times as fast and is really f'd up
Wed[11:43:44]am <Jousway> also its just the lua of the 3d model ignoring the TapNoteAnimationLength
Wed[11:44:02]am <Saturn2888> how to change the lua so it sees it?
Wed[11:44:22]am <Saturn2888> NoteSkin.lua or Down Tap Note.lua?
Wed[11:44:46]am <Jousway> like for example I need to add "W5Command=NOTESKIN:GetMetricA("GhostArrowDim", "W5Command");" to make the explosions work in Left Tap EXplosion Dim.lua file
Wed[11:44:59]am <Saturn2888> k
Wed[11:45:22]am <Jousway> but if you use my code that didnt work
Wed[11:45:33]am <Jousway> and it wont work becaues I did it manyually
Wed[11:45:38]am <Jousway> in the color.ini
Wed[11:45:46]am <Jousway> like have you even looked in the color.ini
Wed[11:45:49]am <Saturn2888> yeah
Wed[11:45:52]am <Saturn2888> many many times
Wed[11:45:54]am <Saturn2888> and it's ratio-based
Wed[11:46:05]am <Saturn2888> the delay does not change if I change it the same on all values
Wed[11:46:14]am <Saturn2888> is there a global option?
Wed[11:47:03]am <Jousway> to what did you change the delay to
Wed[11:47:13]am <Saturn2888> 2.00
Wed[11:47:16]am <Saturn2888> or 0.50
Wed[11:47:20]am <Saturn2888> on all them
Wed[11:47:36]am <Jousway> you didnt do the math did you
Wed[11:47:39]am <Saturn2888> ?/
Wed[11:47:48]am <Saturn2888> it doesn't do anything so long as they all are the same
Wed[11:47:54]am <Saturn2888> the only time I saw it change is when I swapped them all
Wed[11:53:30]am <Saturn2888> so what you're telling me is that 1:1 ratio is not the same as 2:2?
Wed[11:57:22]am <Saturn2888> Jousway: ?
Wed[11:57:30]am <Jousway> saturn srsly how hard is it to ****ing do math, just do 1 / 16 and you will get 0.0625 is it srsly that hard for one moment to not bug me with something stupid
Wed[11:57:37]am <Saturn2888> ok
Wed[11:57:40]am <Saturn2888> do me a favor
Wed[11:57:42]am <Saturn2888> try it out
Wed[11:57:45]am <Saturn2888> for the delay right?
Wed[11:57:46]am <Jousway> I did
Wed[11:57:46]am <Saturn2888> try that out
Wed[11:57:47]am <Jousway> worked
Wed[11:57:47]am <Saturn2888> and?
Wed[11:57:48]am <Jousway> 100^
Wed[11:57:51]am <Jousway> 100%
Wed[11:57:51]am <Jousway> fine
Wed[11:57:53]am <Jousway> cuz
Wed[11:57:56]am <Jousway> I know it works
Wed[11:58:00]am <Jousway> its obvious that it works
Wed[11:58:01]am <Saturn2888> Delay0000=0.0625
Wed[11:58:04]am <Jousway> yes
Wed[11:58:06]am <Jousway> to all of them
Wed[11:58:07]am <Saturn2888> Ok, we'll see
Wed[11:58:10]am <Jousway> and it will ****ing work
Wed[11:58:25]am <Saturn2888> mm hmm
Wed[11:58:27]am <Jousway> srsly do the freaking math next time before you go ask people for stupid things
Wed[11:58:32]am <Saturn2888> no kidding
Wed[11:58:40]am <Saturn2888> so if I did 1, what would happen?
Wed[11:58:53]am <Saturn2888> it would just animate at twice the speed right? Because somehow 0.0625x2 = 1.00
Wed[11:59:03]am <Jousway> every image will be 1 beat long
Wed[11:59:16]am <Jousway> just do the math your self will ya
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Old 06-8-2011, 10:59 AM   #11
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Default Re: [SM5] Noteskin Massive Update and a Pitch accurate noteskin with assist trick

you're such a dick lmao
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