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Old 12-7-2018, 10:29 PM   #1
QueenAshy
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Default Anyone else own N++?

I really love N+(+), it’s a fucking amazing game. Honestly, the platforming feels right, and it has a very good level of difficulty. Yeah, there’s some levels that you might think are cheap, but it’s really just your movement abilities are lacking. There’s very few levels that I can say are bullshit (except frame perfect bounce pad jumps required to get all gold in one level, I’ll admit that it’s pretty bullshit).

Anyway, I’d recommend picking up the game. There’s thousands of dev levels and even more user created ones. It’s basically Super Mario Maker for pro gamers who want a less mind numbingly easy experience.
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Old 12-7-2018, 10:31 PM   #2
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Default Re: Anyone else own N++?

I prefer Mario maker
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Old 12-8-2018, 06:42 AM   #3
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Default Re: Anyone else own N++?

N++ is great, but you don't need to put down Super Mark Maker... there is a broad range of difficulty there, especially if you dig into the Japanese side. You get a good mix of kaizo-esque elements, glitch abuses, and tight platforming if you look in the right places.



CO-DA, Fate, and midna light also showcase such courses.
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Old 12-8-2018, 06:45 AM   #4
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Default Re: Anyone else own N++?

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N++ is great, but you don't need to put down Super Mark Maker... there is a broad range of difficulty there, especially if you dig into the Japanese side. You get a good mix of kaizo-esque elements, glitch abuses, and tight platforming if you look in the right places.

kaizo is the shit, especially in smw. smw best physics in mario maker for sure

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Old 12-8-2018, 06:56 AM   #5
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Default Re: Anyone else own N++?

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kaizo is the shit, especially in smw. smw best physics in mario maker for sure
Yeah I definitely have a soft spot for SMW, but I'm starting to think that NSMB has the best mechanics for high-end play. The spin mechanic drastically increases the amount of movement options you get, which results in a wider expressive range for the level developers. However there are a lot of interesting spin jump and cape challenges you can make with SMW too.

Interestingly, I think the Western players tend to favor SMW while the JP players tend to favor NSMB. My personal ranking for Mario Maker is NSMB > SMW > Mario 3 > SMB.
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Old 12-8-2018, 06:57 AM   #6
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Yeah I definitely have a soft spot for SMW, but I'm starting to think that NSMB has the best mechanics for high-end play. The spin mechanic drastically increases the amount of movement options you get, which results in a wider expressive range for the level developers. However there are a lot of interesting spin jump and cape challenges you can make with SMW too.

Interestingly, I think the Western players tend to favor SMW while the JP players tend to favor NSMB. My personal ranking for Mario Maker is NSMB > SMW > Mario 3 > SMB.
personally thats the reason I dislike the NSMB movement, the spin mechanic, and free wall jumping.. I feel it sort of obsoletes some things like shell jumping, frame perfect walljumps, p switch jumps etc, but to each their own

I also sort of dislike cape, at least in vanilla SMW.. theres a few cool mechanics like maintaining cape speed through doors, down-warping with spin blocks, invincibility frames from hitting something while flying etc, but whenever I play smw I basically just cape and fly through all the levels like a grimeball lol

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Old 12-8-2018, 06:50 AM   #7
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Default Re: Anyone else own N++?

There's no need to be aggresive towards mario maker
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Old 12-8-2018, 07:03 AM   #8
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Default Re: Anyone else own N++?

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It’s basically Super Mario Maker for pro gamers who want a less mind numbingly easy experience.
I just noticed the "pro gamers" bit lol

They're just different kinds of games. Mario focuses on platforming with precision while N++ focuses on platforming with momentum (kind of like Sonic, at a base level, except with a higher emphasis on 2-dimensional movement)

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personally thats the reason I dislike the NSMB movement, the spin mechanic, and free wall jumping.. I feel it sort of obsoletes some things like shell jumping, frame perfect walljumps, p switch jumps etc, but to each their own

I also sort of dislike cape, at least in vanilla SMW.. theres a few cool mechanics like maintaining cape speed through doors, down-warping with spin blocks, invincibility frames from hitting something while flying etc, but whenever I play smw I basically just cape and fly through all the levels like a grimeball lol
Yeah I was just referring to the Super Mario Maker level design strategies, not the base games. My favorite Mario game is still SMW after all these years. The cape breaks a lot of things but I still have fun with it
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Old 12-8-2018, 07:09 AM   #9
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Default Re: Anyone else own N++?

I like flying backwards with the cape lol, randomly spinning mid flight and continuing to fly is fun
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Old 12-8-2018, 11:39 AM   #10
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Default Re: Anyone else own N++?

N++ was easy 100% trophies. A casual gamer girl like you wouldnt understand that though
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Old 12-8-2018, 08:41 PM   #11
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Default Re: Anyone else own N++?

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N++ was easy 100% trophies. A casual gamer girl like you wouldnt understand that though
r/thathappened
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Old 12-8-2018, 08:54 PM   #12
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r/thathappened
Never been to reddit and google gives mixed results; what are you implying here ?
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Old 12-8-2018, 09:00 PM   #13
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Never been to reddit and google gives mixed results; what are you implying here ?
its a subreddit where you post pictures of things people have said that are "obviously fake and didn't really happen", like "oh yeaaaa, that happened..." its like a sarcasm thing
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Old 12-8-2018, 11:39 AM   #14
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Default Re: Anyone else own N++?

N++ is the best platformer but it’s also not nearly as hard as a lot of kaizo hacks
I say this as someone who has cleared a good chunk of the “hardest” tab in the userlevels and most of my level end up under “hardest” as well.
Also there’s no frame perfect inputs in n++ as a result of any trick that would be frame perfect being aided by input buffering. And even then, none of the metanet levels require advanced or hidden tech to all gold levels so it’s not a big deal either way

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Old 12-8-2018, 01:34 PM   #15
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N++ is the best platformer but it’s also not nearly as hard as a lot of kaizo hacks
I say this as someone who has cleared a good chunk of the “hardest” tab in the userlevels and most of my level end up under “hardest” as well.
Also there’s no frame perfect inputs in n++ as a result of any trick that would be frame perfect being aided by input buffering. And even then, none of the metanet levels require advanced or hidden tech to all gold levels so it’s not a big deal either way
play more and you'll realize there is harder main game content definitely worthy of kaizo
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Old 12-8-2018, 01:36 PM   #16
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play more and you'll realize there is harder main game content definitely worthy of kaizo
Yoooo it's Awein ! Remember when we battled for times ? :3

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Old 12-8-2018, 02:07 PM   #17
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Default Re: Anyone else own N++?

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play more and you'll realize there is harder main game content definitely worthy of kaizo
lol theres kaizo hacks that are so hard that theyre made to be difficult to tool assist, and 110% impossible for a human

https://youtu.be/FxmMbpLCl88?t=37

obviously regular kaizo isnt this hard but lol i just wanted to link this
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Old 12-8-2018, 02:20 PM   #18
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play more and you'll realize there is harder main game content definitely worthy of kaizo

trust me I've put a lot of time into the game and I've worked with a handful of the other active mappers in the community to push the boundary of whats possible to beat in this game
but I dont think N++ main game has anywhere near the difficulty of a lot of high tier kaizo hacks

edit: fwiw there's probably a handful of user levels that are harder than kaizo hacks but there are very few imo

edit edit: skylighter, the creator of that map and also incredibly good player, has put thousands of attempts into that map and I think he got to the third jump like twice iirc

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Old 12-8-2018, 02:46 PM   #19
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Third one from bottom left looks like a bitch to get
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Old 12-8-2018, 04:59 PM   #20
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trust me I've put a lot of time into the game and I've worked with a handful of the other active mappers in the community to push the boundary of whats possible to beat in this game
but I dont think N++ main game has anywhere near the difficulty of a lot of high tier kaizo hacks

edit: fwiw there's probably a handful of user levels that are harder than kaizo hacks but there are very few imo

edit edit: skylighter, the creator of that map and also incredibly good player, has put thousands of attempts into that map and I think he got to the third jump like twice iirc
oh cool didn't know you had a lot of playtime. are we not steam friends? add me if you want https://steamcommunity.com/id/Aweinn
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