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Old 01-16-2014, 06:08 PM   #1
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Default TWG CVI host sign-ups

go
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Old 01-16-2014, 06:15 PM   #2
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Default Re: TWG CVI host sign-ups

anyone want to host a C9++? cuz i wanna play one
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Old 01-16-2014, 06:19 PM   #3
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Default Re: TWG CVI host sign-ups



12-16+ Players

Day Phase Start.

Insta: ON
Night Talking: ON
Cardflips: ON
In-Thread Talk Only: ON

48 hour day phases
24 hour night phases


- Sign-ups are anonymous via PM
- Each player will be given an account with a country at random within the United Nations
- Power roles will vary depending on # of participants


Anytime:
Players can send a PM guessing which player leads a nation. If they guess correctly, their target dies. If they guess incorrectly, they die. The kill will happen immediately, NOT the end of the phase. One kill per person per day phase. (Still debating this rule)



Possible Roles:

(Game & Roles will be balanced depending on # of players)

Head Terrorist Nation: Will appear as Green to a seering. Casts final vote when destroying a nation.

Roleblocker Nation: During each night, the Roleblocker Nation will choose a nation to prevent their action from occurring

Usurper Nation: Attempts to overthrow the Head Terrorist Nation. No other Terrorist nations know who the Usurper is. Can only win if Terrorists win with the Head Terrorist dead.

Terrorist Nation: Evil nation supporting the Head Terrorist Nation

Paranoid Nation (1-shot Vigilante): Unlike a normal Vigilante, this nation cannot choose who to use its power on. The first nation to use any action on this nation will be destroyed immediately. (If wolf targets, both wolf and PN will die)

Vengeful Nation (1-shot Vigilante): A vengeful nation has a one-shot destroy that can be used only after being lynched.

World Health Organization (Doctor): Will choose a nation to protect during the night. This can be done every night.

Department of Peacekeeping Operations (Seer): Will choose a nation to inspect during the night to find out if they are a Nation, or Terrorist. This can be done every night.

Allied Nations (Mason): Two nations that know each other to be Nations.

Hostile Nation (Miller): A nation that will reveal to the seer as a Terrorist.

Nations (Vanilla Townies): Nations whose votes are their powers.
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Old 01-16-2014, 06:35 PM   #4
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Default Re: TWG CVI host sign-ups

Very fast phases, Xiz -- I like it. Obviously haven't even seen any other ideas with you being the first one, but the game structure seems really intriguing, so I'm gonna vote for Xiz's game (and I'll likely be in as well).
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Old 01-16-2014, 06:36 PM   #5
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Default Re: TWG CVI host sign-ups

I'm going to throw my vote in for any C9++ that's going to be hosted, (i'll host myself if no-one else does)
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Old 01-16-2014, 06:45 PM   #6
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Default Re: TWG CVI host sign-ups

C9++
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Old 01-16-2014, 06:45 PM   #7
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Default Re: TWG CVI host sign-ups

Not hosting or playing this one, sorry. Although if you're going to host a ++, how bout making it JK9? Ill vote for anyone who does.
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Old 01-16-2014, 06:47 PM   #8
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Default Re: TWG CVI host sign-ups

i love how much our community now reads the mafiascum wiki
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Old 01-16-2014, 08:28 PM   #9
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Default Re: TWG CVI host sign-ups

are we doing the classic 5-votes-to-name-a-host thing? or are we changing things up?
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Old 01-16-2014, 08:43 PM   #10
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Default Re: TWG CVI host sign-ups

tbh it usually just happens as soon as two to three tried-and-true vets approve a game that it becomes the next game
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Old 01-16-2014, 08:54 PM   #11
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Xiv Hetalia
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Old 01-16-2014, 09:36 PM   #12
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Default Re: TWG CVI host sign-ups

I guess we're changing thingd up whe I get my computer back
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Old 01-16-2014, 10:03 PM   #13
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Default Re: TWG CVI host sign-ups

if C9++ gets voted then I can host it.

C9++

Communication Rules
- during each day phase: no outside communication. thread posts only. this applies to EVERYONE.
- during each night phase: wolves (and masons) may communicate internally via whatever medium they choose. no one else is permitted to contact another player about the game. no thread posting allowed.

Other Stuff
- full majority of votes required to lynch; no-lynch occurs if phase expires
- 24-hour night phases
- Day 1: 72 hours. Days 2 and 3: 48 hours. All subsequent days: 24 hours.



please ask here in this thread or in the TWG Skype group if you have any questions about the C9++ setup.

Last edited by dAnceguy117; 01-17-2014 at 09:04 AM..
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Old 01-16-2014, 10:04 PM   #14
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Default Re: TWG CVI host sign-ups

^ not a vote by the way.

I'm torn between our two options already. I had a lot of fun in the other two recent-ish anonymous games here.
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Old 01-16-2014, 10:30 PM   #15
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Default Re: TWG CVI host sign-ups

yo momma
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Old 01-16-2014, 11:18 PM   #16
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yeah JK9++ looks cool too; I just figured I'd go with the most familiar option as an alternative to the spicier offerings from other hosts.
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Old 01-16-2014, 11:45 PM   #17
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Default Re: TWG CVI host sign-ups

Quote:
Originally Posted by dAnceguy117 View Post
- no outside communication during day phases
So private messaging is allowed during night phases?

This C9++ isn't my ideal, but I'd rather it than some weird blue-fest or something with unique mechanics.
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Old 01-17-2014, 12:23 AM   #18
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Default Re: TWG CVI host sign-ups

Also, can we do player signups like we used to before? Announce signups to be opened at a certain time during the next day or so, rather than opening them immediately whenever the new host happens to decide to post the topic up? This apparently ALWAYS results in me missing the thread going up, and can result in me-- or other worthy persons who would be active and remain interested-- missing the signups altogether. If we announce a time in advance, you can have more faith that truly interested players will sign up, because those will be the ones who will take time out of their day to plan to get online at exactly that time.
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Old 01-17-2014, 12:31 AM   #19
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Default Re: TWG CVI host sign-ups

Quote:
Originally Posted by Afrobean View Post
Also, can we do player signups like we used to before? Announce signups to be opened at a certain time during the next day or so, rather than opening them immediately whenever the new host happens to decide to post the topic up? This apparently ALWAYS results in me missing the thread going up, and can result in me-- or other worthy persons who would be active and remain interested-- missing the signups altogether. If we announce a time in advance, you can have more faith that truly interested players will sign up, because those will be the ones who will take time out of their day to plan to get online at exactly that time.
This was de rigueur at one point, another advantage being that splitting the sign up times got people from different time zones to be able to sign up. Not sure why it stopped.
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Old 01-17-2014, 07:41 AM   #20
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Default Re: TWG CVI host sign-ups

I like the "player signups will start at x time" idea too.

Quote:
Originally Posted by Afrobean View Post
So private messaging is allowed during night phases?
edit: I am dumb and misread your post.

no communication other than posts in the game thread is allowed during a day phase for anyone. during a night phase, wolves (and masons if they exist) can communicate internally however they please.

Quote:
Originally Posted by Afrobean View Post
This C9++ isn't my ideal, but I'd rather it than some weird blue-fest or something with unique mechanics.
reread Xiz's setup. it's not a bluefest. it's a pretty standard game. the only twists are the anonymous factor and the guess-kill mechanic.

Last edited by dAnceguy117; 01-17-2014 at 09:00 AM..
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