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Old 04-3-2020, 06:45 PM   #1
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Default TWG Turbo 30 - The Nonary Werewolf Games [Game Thread]



The Nonary Werewolf Games

Hello? I know you can hear me now. I know you don’t know me, but I need to tell you about this universe. Well, that’s not quite right. Universes would be more accurate.

I know the many Nonary Games have left you with a shock, and you may not know what I mean now, but I really must emphasize that any reality can occur. Even though you may be familiar with a few universes, we will never know which one we are in until you open the box. Who will be alive or dead? Do we exist in an infinite state of both? It’s time to take a look inside.

---

The Nonary Werewolf Games is a semi-open setup. 9 players can join this game.


General Mechanics
Day Start
12/12 Phases
Cardflips:
FULL
OOTC: OFF (Minus factional wolf chat)
Night talk: OFF
Post minimum: 5 per phase

Voting Mechanics
Knife in the Box: ON
No Lynch/No Kill: ON

---

Setup Information
The Nonary Werewolf Games is a semi-open setup for 9 players. Unlike most semi-open setups, The Nonary Werewolf Games has an incredibly high number of iterations.



Here is how The Nonary Werewolf Games is rolled:
-First, a row or column is determined. The host will roll a number 1-6 to determine if the setup is comprised of one of the three games (rolls 1-3) or one of the three states of Dimensional Flux (4-6).
-Dimensional Fluxes occur when universes collide and personalities from each game are misplaced. There are no duplicate participants in Dimensional Fluxes.
-After a row or column has been determined, the host rolls each player a character.
-After characters have been determined, the host rolls alignment. Here is the alignment distribution:
-2 Town Power Roles
-2 Wolf Power Roles
-5 Vanilla Town

-One town power role and one wolf power role will be permanent abilities. Permanent abilities can be used every night.
-One town power role and one wolf power role will be one-shot abilities. One-shot abilities, as the name implies, can only be used once per game.
-All abilities are based off of which character has been rolled. Refer to the charts to see each characters’ abilities for either alignment.
-The four players rolled as power roles will be informed of their character and their ability (permanent or one-shot).
-The five players rolled as Vanilla Town will only be told that they are Vanilla Town and not which character they are.
-Any character that has been rolled as Vanilla Town will be name flipped upon death.


Character lists for each setup
Nine Hours, Nine Persons, Nine Doors
1. Ace
2. Snake
3. Santa
4. Clover (999)
5. Junpei (999)
6. June
7. Seven
8. Lotus
9. Ninth Man

Virtue’s Last Reward
1. Dio
2. Phi (VLR)
3. Tenmyouij
4. Clover (VLR)
5. Sigma (VLR)
6. Luna
7. K
8. Alice
9. Quark

Zero Time Dilemma
1. Mira
2. Sigma (ZTD)
3. Junpei (ZTD)
4. Akane
5. Carlos
6. Diana
7. Q
8. Phi (ZTD)
9. Eric

Dimensional Flux 1:
1. Santa
2. June
3. Junpei (999)
4. Phi (VLR)
5. Luna
6. Alice
7. Q
8. Mira
9. Eric

Dimensional Flux 2:
1. Ace
2. Snake
3. Seven
4. Quark
5. Clover (VLR)
6. Tenmyouji
7. Phi (ZTD)
8. Diana
9. Sigma (ZTD)

Dimensional Flux 3:
1. Lotus
2. Clover (999)
3. Ninth Man
4. Sigma (VLR)
5. Dio
6. K
7. Carlos
8. Akane
9. Junpei (ZTD)



Power Roles

With only a few exceptions, powers can be rolled as either alignment within this setup. Below are the power roles in convenient alphabetical order.

Accuser: At night, a target of your choice will show up to the night kill and show up as red if checked by the Colour Cop.
Note: You may not choose the same target two nights in a row.

Brainshocker: At night, a target of your choice will have any abilities they use carried out on themselves (i.e. a Cop will instead check themself).
Note: You may not choose the same target two nights in a row.

Bus Driver: At night, select two targets. Any action placed on one target will instead be applied to the other and vice-verse.

Colour Cop: At night, select a target. You will receive a report in the morning with the colour of your target. Reports will be in this format:
Code:
In the night, you discover [Target] is [green/blue/red].
Coverup: At night, select a target. Target player will be untrackable/unwatchable and show up as green to the colour cop.
Note: You may not choose the same target two nights in a row.

Doctor: At night, select a target to prevent a single kill attempt during the night.
Note: You may not choose the same target two nights in a row.

Friendly Neighbour (1-shot only, alternate of Innocent Child): At night, select a target. In the morning, they will receive the following report:
Code:
[User] is a Friendly Neighbour. Howdy!
Gunsmith: At night, select a target to give them a gun. The recipient of the gun can use it to kill another player at any time during the next day phase by sending a message to the host with their target.
These guns are brittle and will disintegrate if not used by the end of the day phase.
The recipient will get the following report:
Code:
You have received a gun! You may fire the gun at any player of your choice once during this day phase, killing them. Message the host your target.
You find a small inscription on the barrel of the gun: Will disintegrate if not used by the end of the day phase. You’ve been warned!
Innocent Child (permanent only, alternate of Friendly Neighbour): At any time during the day, you may post the following image in the spoiler below.

The host will confirm you as the Innocent Child to the whole thread upon seeing the image. Anybody else that pastes this image will be instantly modkilled and probably face punishment.

Interceptor: At night, select a target to receive any reports sent to them.
Reports will be in the following format:
Code:
[Target] received the following report: [Report]

OR

[Target] did not receive any reports.
Note: This role cannot exist in a setup without reports.

Jailkeeper: At night, select a target to roleblock (prevent from doing a night action) and prevent them from dying.
Note: You may not choose the same target two nights in a row.

Light Sleeper: At night, any actions carried out on you will be revealed to you, but not the user of the power. Reports will be in the following format:
Code:
In the night, you have been:
[Bus driven/Colour checked/Doctored/Friendly Neighboured/Gunned/Name checked/Tracked/Watched].
Note: You will not be notified of jailkeeping actions.

Name Cop: At night, pick a target to learn the name of their character. Reports will be in the following format:
Code:
In the night, you discover [Target] is [Name].
Roleblocker: At night, select a target. That target cannot perform their role ability that night. Any role that receives a report from the host as a part of their action will be informed of any role blocking that occurs. They will receive this message:
Code:
You have been roleblocked!
Note: You may not choose the same target two nights in a row.

Role Cop: At night, select a target. In the morning, you will receive a report on the role they possess, but not how many charges of that ability. Reports will be in the following format:
Code:
In the night, you discover [Target] is a/an [Bus Driver/Colour Cop/Doctor/Friendly Neighbour/Gunsmith/Jailkeeper/Name Cop/Tracker/Vanilla Town/Vigilante/Watcher].
Strongman: At night, select a target. Any killing action on that target will pierce any protective abilities.
Note: You may not choose the same target two nights in a row.

Tracker: At night, select a target. In the morning, you will receive a report telling you any and all players your target visited in the night. Reports will be in the following format:
Code:
In the night, you discover that [Target] visited [Player/nobody].
Vigilante: At night, select a target to kill. Bang!

Watcher: At night, select a target. In the morning, you will receive a report telling you any and all players that visited your target. Reports will be in the following format:
Code:
In the night, you discover that [Player(s)/nobody] visited [Target].


Power FAQ and Notes
-Powers follow Natural Action Resolution.
-Any role that receives a report from the host as a part of their action will be informed of any role blocking that occurs. The report will show up as:
Code:
You have been roleblocked!
-Accuser, Brainshocker, Coverup, Doctor, Jailkeeper, Roleblocker, and Strongman cannot target the same player twice.
-The Interceptor role cannot exist in a setup that does not generate any reports.
-The Light Sleeper role will not be informed if they are jailkept.
-A player can visit multiple targets in one night. A player under the affect of the Accuser power will carry out their normal action (if any) and visit the night kill.
-Any investigative action that is redirected will be informed on the redirected player. (i.e. Colour Cop C checks Wolf W, but they are redirected. Colour Cop C will receive the report "Colour Cop C is [Blue]").
-There is a guide to follow when a bus driver drives another bus driver, but hopefully we won’t get into that situation. sunfan made a post breaking this down, I believe.


Role PMs

Quote:
Welcome, [Player].

The world spins.

You are here, but “here” isn’t exactly anywhere you’re familiar with. You don’t even know your own name. You are Vanilla Town.

You will win when all threats to town have been eliminated and there is at least one town aligned player alive.


Quote:
Welcome, [Player].

The world spins.

Yes, that’s it. You remember exactly who you are and why you are here.
You are [Character], the Town (Permanent/One-shot) [Role].

Your ability is: [Verbatim from the Power Roles section].

You win when all threats to town have been eliminated and there is at least one town aligned player alive.


Quote:
Welcome, [Player].

The world spins.

Yes, you are fully aware of where you are. In fact, you wanted them all to be here. You are [Character], the Wolf Permanent [Role].

Your ability is: [Verbatim from the Power Roles section].

You also possess the ability to make a factional wolf kill every night.

Your partner is [Character], assumed in this universe by [Partner].
Your factional wolf chat is here: [link].

You win when the wolves achieve parity or nothing can prevent it from happening.


Quote:
Welcome, [Player].

The world spins.

Yes, you are fully aware of where you are. In fact, you wanted them all to be here. You are [Character], the Wolf One-shot [Role].

Your ability is: [Verbatim from the Power Roles section].
You may only use this ability once.

You also possess the ability to make a factional wolf kill every night.

Your partner is [Character], assumed in this universe by [Partner].
Your factional wolf chat is here: [link].

You win when the wolves achieve parity or nothing can prevent it from happening.



Example Rolls and Setups

Quote:
Base roll: 4
Santa, June, Junpei (999), Phi (VLR), Luna, Alice, Q, Mira, Eric

Player 1: Q
Player 2: Santa
Player 3: Luna
Player 4: June
Player 5: Alice
Player 6: Mira
Player 7: Eric
Player 8: Phi (VLR)
Player 9: Junpei (999)

Town Permanent: Player 9 (Junpei [999])
Town One-shot: Player 5 (Alice)
Wolf Permanent: Player 3 (Luna)
Wolf One-shot: Player 4 (June)

Roles: Town Permanent Jailkeeper
Town One-shot Tracker

Wolf Coverup
Wolf One-shot Bus Driver
Quote:
Base roll: 3
Q, Mira, Eric, Phi (ZTD), Diana, Sigma (ZTD), Carlos, Akane, Junpei (ZTD)

Player 1: Phi (ZTD)
Player 2: Eric
Player 3: Diana
Player 4: Akane
Player 5: Mira
Player 6: Carlos
Player 7: Q
Player 8: Sigma (ZTD)
Player 9: Junpei (ZTD)

Town Permanent: Player 4 (Akane)
Town One-shot: Player 3 (Diana)
Wolf Permanent: Player 1 (Phi [ZTD])
Wolf One-shot: Player 5 (Mira)

Roles: Town Permanent Watcher
Town One-shot Doctor

Wolf Accuser
Wolf One-shot Brainshocker
Quote:
Base roll: 5
Ace, Snake, Seven, Quark, Clover (VLR), Tenmyouji, Phi (ZTD), Diana, Sigma (ZTD)

Player 1: Clover (VLR)
Player 2: Snake
Player 3: Quark
Player 4: Ace
Player 5: Phi (ZTD)
Player 6: Sigma (ZTD)
Player 7: Tenmyouji
Player 8: Seven
Player 9: Diana

Town Permanent: Player 5 (Phi [ZTD])
Town One-shot: Player 3 (Quark)
Wolf Permanent: Player 2 (Snake)
Wolf One-shot: Player 8 (Seven)

Roles: Town Permanent Roleblocker
Town One-shot Friendly Neighbour

Wolf Role Cop
Wolf One-shot Name Cop
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Last edited by roundbox; 04-5-2020 at 02:07 PM..
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Old 04-3-2020, 06:46 PM   #2
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Default Re: TWG Turbo 30 - The Nonary Werewolf Games [Game Thread]

Phase times will be at 11 AM and 11 PM server time.

Player list:
1. mellon_collie
2. the sun fan
3. TWGma Voted out Day 2 - Junpei (999), the Wolf Permanent Watcher
4. Bolth mannn Voted out Day 0 - Eric, the Vanilla Town
5. fatfuck42
6. Hakulyte
7. flashflash account Voted out Day 1 - Phi (VLR), the Town Permanent Roleblocker
8. Funnygurl555 Cold Kitten Killed Night 2 - Q, the Town One-shot Colour Cop
9. Tokzic Killed Night 1 - Alice, the Vanilla Town
------------------------
Replacements
1. Cold Kitten
2. Xiz
3.
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watch my rad gameplay

Last edited by roundbox; 04-6-2020 at 12:41 PM..
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Old 04-3-2020, 06:49 PM   #3
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Default Re: TWG Turbo 30 - The Nonary Werewolf Games [Game Thread]


Hello. You're all finally here. It is time for preparation.
Do not post in this thread until April 4th at 11 AM server time.
I offer no guarantees to those of you who break the rules.

Seek out your private messages. You will find out who you are soon enough.
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watch my rad gameplay
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Old 04-3-2020, 07:22 PM   #4
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Default Re: TWG Turbo 30 - The Nonary Werewolf Games [Game Thread]

The preparations are nearly complete. Everyone should have received a message from me reminding you of your identity. Please confirm with me that you have received my communication.



Pleasant dreams. For now.
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Old 04-3-2020, 11:17 PM   #5
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Default Re: TWG Turbo 30 - The Nonary Werewolf Games [Game Thread]

Participants:

It looks like the knockout gas was a bit too strong, and one of our players won't wake up in time for the game. For this reason, we've located another participant that seems to be reacting more favorably to the knockout gas.

Cold Kitten has replaced Funnygurl555.
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Old 04-4-2020, 11:00 AM   #6
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Default Re: TWG Turbo 30 - The Nonary Werewolf Games [Game Thread]



The preparations are now complete. The game is now ready to begin. Yes, the game where you all put your life on the line.

Day 0 has now begun. Day 0 will end at 11 PM server time on Saturday, April 4th.

Let the games begin. You may now post.
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Old 04-4-2020, 11:08 AM   #7
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Default Re: TWG Turbo 30 - The Nonary Werewolf Games [Game Thread]

well henlo everyone
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Old 04-4-2020, 11:09 AM   #8
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Default Re: TWG Turbo 30 - The Nonary Werewolf Games [Game Thread]

i got up "early" (for quarantine at least) specifically to be here for daystart soooooo.....

you're welcome
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Old 04-4-2020, 11:18 AM   #9
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Default Re: TWG Turbo 30 - The Nonary Werewolf Games [Game Thread]

fatfuck42
just watch, his entrance is gonna be awkward as fuuuuuuuuuuuuuuuuuuuuuuuck
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Old 04-4-2020, 11:41 AM   #10
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Default Re: TWG Turbo 30 - The Nonary Werewolf Games [Game Thread]

Quote:
Originally Posted by the sun fan View Post
fatfuck42
just watch, his entrance is gonna be awkward as fuuuuuuuuuuuuuuuuuuuuuuuck
Wow, that's crazy. Hey, you see all these doors with the numbers on them? Kinda crazy. You should pick Door 5, then Door 7, then Door 1.
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Old 04-4-2020, 11:50 AM   #11
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Default Re: TWG Turbo 30 - The Nonary Werewolf Games [Game Thread]

Quote:
Originally Posted by fatfuck42 View Post
Wow, that's crazy. Hey, you see all these doors with the numbers on them? Kinda crazy. You should pick Door 5, then Door 7, then Door 1.
idk man it seems like we have like.... zero time to do that, what a dilemma
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Old 04-4-2020, 11:55 AM   #12
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Default Re: TWG Turbo 30 - The Nonary Werewolf Games [Game Thread]

Quote:
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idk man it seems like we have like.... zero time to do that, what a dilemma
At the rate we're going, they're gonna have to call it Virtue's ONLY Reward!
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Old 04-4-2020, 12:04 PM   #13
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Default Re: TWG Turbo 30 - The Nonary Werewolf Games [Game Thread]

Y'all ever heard of ice-9?
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Old 04-4-2020, 12:25 PM   #14
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Default Re: TWG Turbo 30 - The Nonary Werewolf Games [Game Thread]

Quote:
Originally Posted by Cold Kitten View Post
idk man it seems like we have like.... zero time to do that, what a dilemma
//snrk

Sorry to have to do this,m but I have to keep the meme up even if fg dipped: cold kitten
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Old 04-4-2020, 12:26 PM   #15
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Default Re: TWG Turbo 30 - The Nonary Werewolf Games [Game Thread]

Quote:
Originally Posted by TWGma View Post
//snrk

Sorry to have to do this,m but I have to keep the meme up even if fg dipped: cold kitten
yeah ok. everyone always thinks i'm a wolf anyway so it seems fitting
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Old 04-5-2020, 04:08 PM   #16
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Default Re: TWG Turbo 30 - The Nonary Werewolf Games [Game Thread]

Just to make Plop happy, I'll be including sunfan stuff.

Entering with my vote on CK, it makes me sad knowing that, if FG was still alive, the meme would once again be broken. We've rolled the same team together 3 games in a row and that makes me sad.



Quote:
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fatfuck42
just watch, his entrance is gonna be awkward as fuuuuuuuuuuuuuuuuuuuuuuuck
If Plop, does sunfan really go for the early vote/distance? Has he really turned over a new leaf (hur hur hur)?



Fluffy interaction between Plop and Raeko involving 999 references.



Quote:
Originally Posted by the sun fan View Post
see?
look at this shit
also yeah Haku probably wolfing I agree w/ ffa
Re: Plop's entrance, and then immediate move off.
Noted agreement with FFA (although early in-game, donno if I care too much.)



Quote:
Originally Posted by flashflash account View Post
if he did, he's probably bussing Kappa
Re: sunfan rolling wolf twice. Implying bus on Plop or Haku.



Quote:
Originally Posted by fatfuck42 View Post
Haku seems pretty town to me. Not much difference between this and flurry mode.

Sunfan seems a bit different compared to last game.

CK also seems pretty town so far. Very relaxed and happy to interact/chat.
Early reads. Notably pointing out sunfan's difference in acting this game vs. last.



Quote:
Originally Posted by flashflash account View Post
I like this vote
Re: Plop's vote on me early on. Arguably the first serious vote of the game too.



Quote:
Originally Posted by fatfuck42 View Post
Hmm...I'd say my tone's more natural as town, it doesn't take me as long to respond to stuff if I'm in the thread, and I waffle more.
Doesn't seem to be waffling much right now. :thinking:



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Quote:
Originally Posted by fatfuck42 View Post
Hmm...I'd say my tone's more natural as town, it doesn't take me as long to respond to stuff if I'm in the thread, and I waffle more.
so I should try to make a tone read on you? How would you say your tone is rn?
????

-- End Page 6 --
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Old 04-4-2020, 11:18 AM   #17
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Default Re: TWG Turbo 30 - The Nonary Werewolf Games [Game Thread]

i'm gonna miss this EOD prolly
feel free to lynch a wolf without me
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Old 04-4-2020, 11:18 AM   #18
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Default Re: TWG Turbo 30 - The Nonary Werewolf Games [Game Thread]

the sun fan

it's only fitting that you're my first vote back (:
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Old 04-4-2020, 11:21 AM   #19
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Default Re: TWG Turbo 30 - The Nonary Werewolf Games [Game Thread]

Quote:
Originally Posted by Cold Kitten View Post
the sun fan

it's only fitting that you're my first vote back (:
somehow, it was fated to be, even though you were a replacement
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Old 04-4-2020, 11:24 AM   #20
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Default Re: TWG Turbo 30 - The Nonary Werewolf Games [Game Thread]

Quote:
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somehow, it was fated to be, even though you were a replacement
tbh i didn't see the post where you in'd again and afaik you had dropped out so i'm actually super excited lol. sad to replace fg cause i wanted to play with her as well but just glad to be back
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