12-16-2014, 12:19 PM | #1 |
Role Tide
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jTWG LXIX: MECHANICAL POWER OF LOVEEEEE Game Thread
Roleflips on.
Instalynch on. Phantoms on. Night Talk on. OOT off. Bloodlust on. KitB on. 2 Wolves Can talk at night, both normal. Know who their partner is. 1 Mecha Seer Checks a player in the night; gets red if they check a wolf, green otherwise. Can't be saved by the doctor at night. 1 Doctor Can save a player each night. If they target the person the wolves target, a no-kill will occur. 5 Vanilla Villagers Your vote is your power. Nothing else. Signups: 1. Red Blaster (Won at Endgame, Vanilla Town) 2. RNGRX (Killed Night 1, Vanilla Town) 3. Cold Kitten (Wolf, Lynched Day 2) 4. Reuben_Tate (Killed Night 2, Vanilla Town) 5. Charles Claythorne (Won at Endgame, Vanilla Town) 6. TPS222 (Lynched Day 1, Wolf) 7. Danceflashrevo (Won at Endgame, Mecha Seer) 8. Antronach (Lynched Day 0, Vanilla Town) 9. mellonxcollie (Won at Endgame, Doctor) Day Phases will be 48 hours, Night Phases will be 24. Will begin sending out PMs now, please do not post until then. If you have questions about the game, please ask me in a PM or on Skype rather than in thread. Last edited by thesunfan; 12-22-2014 at 10:32 PM.. |
12-16-2014, 12:26 PM | #2 |
Role Tide
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Re: jTWG LXIX: MECHANICAL POWER OF LOVEEEEE Game Thread
all PMs are out, this phase will end Dec 18th at 1 PM server time.
Have at it. |
12-16-2014, 01:48 PM | #3 |
FFR Player
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Re: jTWG LXIX: MECHANICAL POWER OF LOVEEEEE Game Thread
Ok, so day phase, lets do some math.
9 players, 2 wolves, 2 blues. (Assuming no successful guards scenario) End of D1: 8 players left End of N1: 7 players left End of D2: 6 players left End of N2: 5 players left End of D3: 4 players left (If no wolves have been killed by this point, it is game over) Scenario 2 (1 Random Successful guard) End of D1: 8 players left End of N1: 8 players left (successful guard achieved) End of D2: 7 players left End of N2: 6 players left End of D3: 5 players left End of N3: Game over if no successful guard. The point of this is, if we don't get a successful guard once, we need to absolutely hit a wolf before the end of day 3, or it is game over for us. Even if we get a guard, the game will end if both wolves are still alive by the end of day 3. If we get multiple successful guards then we could extend that by a day, but that is highly unlikely. With that in mind, we need to make sure we kill a wolf in the next 2 day phases. With 1 wolf dead and no successful guards we get an additional day phase (d4) where we would have 2 humans against one wolf. This is our most likely scenario. Even if we do get one successful guard and lynch a wolf before the end of day 3 we still won't see the beginning of day 5 (3 humans to 1 wolf at start of d4, if wolf not lynched then its 2 humans to 1 wolf and then wolf has night kill ((only hopes of doctor being alive and guarding the remaining human left to prolong the day). The resulting strategy from this is that extending it to d4 is in our best interests. It means we would have at least guarded one person or successfully lynched a wolf. This creates a role in which the seer is best suited to fit. If the seer detects a red, they need to announce it. Their death won't affect the overall chances of success for us and the chance of them seering both wolves is really low; this means that their utility is expended when they out a single wolf and extend the game to a potential d4. The doctor should remain hidden the entire time because the seer can not be guarded. There is no point for the seer to out a green; a green being guarded and leading an alliance is not as beneficial as the seer outing themselves with a red read. With only 7 non-wolves the chances of the doctor being lynched/wolfed is too high to rely on them as anything integral to the plan; they simply will have to take shots in the dark in the hopes of providing a saftey valve for a potential d4 should the seer not produce a red result. I'm pretty confident that we can steamroll with this strat if we stick with good lynches and don't rush the day(aka seer if you find someone let the discussion take place normally to allow for any connections to be made, then out the red. we can go back to those posts and look for possible clues and connections) Let me know what you guys think, I haven't been in a real forum TWG in a while and this shits got me hyped |
12-16-2014, 02:08 PM | #4 | |
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Re: jTWG LXIX: MECHANICAL POWER OF LOVEEEEE Game Thread
Chaaaaaaaaarles
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12-16-2014, 02:10 PM | #5 |
Owlbears Rock!
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Re: jTWG LXIX: MECHANICAL POWER OF LOVEEEEE Game Thread
I'm so hyped for my first forum twg.
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12-16-2014, 02:19 PM | #6 |
FFR Simfile Author
Join Date: Jun 2007
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Re: jTWG LXIX: MECHANICAL POWER OF LOVEEEEE Game Thread
shit shit shit finally this started. my first game, hi guys
here's appropriate day 1 theme song
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12-16-2014, 02:22 PM | #7 | |
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Re: jTWG LXIX: MECHANICAL POWER OF LOVEEEEE Game Thread
Soonfan, what's the deal with r? I remember him saying he might be out.
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12-16-2014, 03:08 PM | #8 |
FFR Player
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Re: jTWG LXIX: MECHANICAL POWER OF LOVEEEEE Game Thread
hey bby <333
so guys im a noob at twg lol how do i play????
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12-16-2014, 03:16 PM | #9 |
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Re: jTWG LXIX: MECHANICAL POWER OF LOVEEEEE Game Thread
Arntonach
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12-16-2014, 03:38 PM | #10 |
Sectional Moderator
TGB Queen
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Re: jTWG LXIX: MECHANICAL POWER OF LOVEEEEE Game Thread
HI
TPS whats with that wall of text, jeezuz |
12-16-2014, 04:30 PM | #11 |
FFR Player
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Re: jTWG LXIX: MECHANICAL POWER OF LOVEEEEE Game Thread
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12-16-2014, 04:33 PM | #12 |
Sectional Moderator
TGB Queen
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Re: jTWG LXIX: MECHANICAL POWER OF LOVEEEEE Game Thread
Yes it looks fine, I was just lamenting the fact that I need to read that much and it's post #1 x_x
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12-16-2014, 04:42 PM | #13 | |
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Re: jTWG LXIX: MECHANICAL POWER OF LOVEEEEE Game Thread
That stuck out as goofy to me also.
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12-16-2014, 04:42 PM | #14 |
FFR Player
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Re: jTWG LXIX: MECHANICAL POWER OF LOVEEEEE Game Thread
Nah, tps, your post is perfectly good!!!
Guess I should ask now; have you played TWG previously? And if so, how much experience do you have with it? You mentioned not having played forum TWG in a while, but I'm not sure if that implies you play non-forum TWG often or TWG in general rarely.
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12-16-2014, 04:46 PM | #15 | |
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Re: jTWG LXIX: MECHANICAL POWER OF LOVEEEEE Game Thread
If you're a woof, you just openly claim so we can [s]kill[/] give you a prize
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12-16-2014, 04:48 PM | #16 | |
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Re: jTWG LXIX: MECHANICAL POWER OF LOVEEEEE Game Thread
Ooops.
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12-16-2014, 04:48 PM | #17 |
Owlbears Rock!
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Re: jTWG LXIX: MECHANICAL POWER OF LOVEEEEE Game Thread
Don't worry, if he's a wolf, we'd be able to tell from some stupid slip-up.
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12-16-2014, 04:51 PM | #18 |
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Re: jTWG LXIX: MECHANICAL POWER OF LOVEEEEE Game Thread
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12-16-2014, 07:20 PM | #19 | |
FFR Player
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Re: jTWG LXIX: MECHANICAL POWER OF LOVEEEEE Game Thread
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I know day 1's are generally silly, loose and generate a "say anything for a reaction" but I've never subscribed to the idea of treating it casually. We gotta get off to a good start in a game where we can only mislynch 3 or 4 times. I'm a bit surprised that Red Blaster was more focused on agreeing with mellonxcollie and calling my post "goofy" instead of giving his opinion on the proposed strategy. The day is still really young so I'll give people time to process and formulate an opinion, but I'd like to hear some thoughts on how we collectively should approach handling these roles. |
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12-16-2014, 07:46 PM | #20 | ||
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Re: jTWG LXIX: MECHANICAL POWER OF LOVEEEEE Game Thread
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It seems like the strategy of someone who rolled wolf and is like "oh shit, gotta play WIM so I look super human."
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