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Old 05-13-2013, 03:32 PM   #601
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Default Re: May-hem: DAY TWELVE

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Originally Posted by shenjoku View Post
Have you tried a different key layout? If you use keys that are too close together then it usually won't allow more than two because they are on the same circuit. If you split apart two keys farther away from the other two then you should be fine.
WOW - I'm impressed you can play like that!

You were right - Mapping my up and left arrows to w and a respectively allowed me to hit the 3 arrow jumps. Unfortunately my mind just couldn't handle having the keys separated like that! Haha, it was funny to try though.

I might just play around a bit more and see if I can find a solution that will let me use the arrow keys AND hit 3 arrow jumps. You've given me hope!
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Old 05-13-2013, 03:51 PM   #602
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Default Re: May-hem: DAY TWELVE

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WOW - I'm impressed you can play like that!

You were right - Mapping my up and left arrows to w and a respectively allowed me to hit the 3 arrow jumps. Unfortunately my mind just couldn't handle having the keys separated like that! Haha, it was funny to try though.

I might just play around a bit more and see if I can find a solution that will let me use the arrow keys AND hit 3 arrow jumps. You've given me hope!
It's actually very common. Usually the layout is more something like sd for left-up and kl for down-right (that's what I use anyways).
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Old 05-13-2013, 03:59 PM   #603
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Default Re: May-hem: DAY TWELVE

MAY-HEM: DAY THIRTEEN (new players: it's your unlucky day)

Obtain a AAA on Reset.
Reward: 175 credits

Obtain a AAA on Experiment.
Reward: 225 credits

Obtain a AAA on Speed Limit 38.
Reward: 275 credits.

Obtain a AAA on Kyomu no Kareha no Tsumugiuta.
Reward: 425 credits
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Old 05-13-2013, 04:18 PM   #604
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Default Re: May-hem: DAY THIRTEEN








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Old 05-13-2013, 04:23 PM   #605
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Default Re: May-hem: DAY THIRTEEN

BOOM X2









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Old 05-13-2013, 04:30 PM   #606
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Default Re: May-hem: DAY THIRTEEN




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Did you get a chance to kill that deadbeat sonuvabitch boyfriend of danceguys', "sunfan"? i hate that fucker. he's a stupid head. i'm way smarter and funnier and prettier and richer and more sensitive than him, and like i can get drunk and still hold complex logical conversations n shit and i bet that fucker cant.
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Old 05-13-2013, 04:40 PM   #607
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Default Re: May-hem: DAY THIRTEEN

i cant AAA for crap...and you pull this shit on me?! ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu!!!!![ but ill try...T3T ]
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Old 05-13-2013, 04:42 PM   #608
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Default Re: May-hem: DAY THIRTEEN

mmmmmm
Attached Images
File Type: jpg reset.jpg (55.2 KB, 0 views)
File Type: jpg experiment.jpg (56.9 KB, 0 views)
File Type: jpg speed limit 38.jpg (55.9 KB, 0 views)
File Type: jpg kyomu.jpg (53.7 KB, 0 views)
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Old 05-13-2013, 04:47 PM   #609
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Old 05-13-2013, 05:11 PM   #610
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Default Re: May-hem: DAY THIRTEEN








Fun stuff today. Experimet is cool and Speed Limit 38's colorful notes bring variety to the blue and red that so obviously dominate the game.
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Old 05-13-2013, 05:15 PM   #611
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Default Re: May-hem: DAY TWELVE

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Originally Posted by TC_Halogen View Post
Obtain a AAA on Reset.
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Old 05-13-2013, 05:23 PM   #612
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Default Re: May-hem: DAY THIRTEEN

Kyomu no Kareha no Tsumugluta and Speed Limit 38 are really fun.



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Old 05-13-2013, 05:44 PM   #613
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Default Re: May-hem: DAY THIRTEEN

Yay for AAA day!
This one just happens to be my 700th public AAA!



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Old 05-13-2013, 05:48 PM   #614
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Default Re: May-hem: DAY THIRTEEN

Turns out I didn't have the AAA on Speed Limit 38 yet - that makes it my 500th public AAA!









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Old 05-13-2013, 05:55 PM   #615
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Old 05-13-2013, 06:01 PM   #616
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Old 05-13-2013, 07:29 PM   #617
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Default Re: May-hem: DAY TWELVE

Quote:
Originally Posted by shenjoku View Post
It's actually very common. Usually the layout is more something like sd for left-up and kl for down-right (that's what I use anyways).
I like your layout! It's much more doable than what I was doing before, haha. Thanks for the great tip!
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Old 05-13-2013, 07:54 PM   #618
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Default Re: May-hem: DAY THIRTEEN

What's a sightread AAA?
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Old 05-13-2013, 09:11 PM   #619
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Default Re: May-hem: DAY TWELVE

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Originally Posted by Quat View Post
I like your layout! It's much more doable than what I was doing before, haha. Thanks for the great tip!
It certainly helped me a lot :P Started doing much better once I started using that instead of arrow keys.

I never want to play Reset ever again x.x Long boring songs are my kryptonite.

Reset: http://i.imgur.com/YdFGVk6.png
Experiment: http://i.imgur.com/GQ8TTJm.png
Speed Limit 38: http://i.imgur.com/3aDbNKE.png
Kyomu no Kareha no Tsumugiuta: http://i.imgur.com/P4odE8w.png
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Old 05-13-2013, 09:49 PM   #620
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Default Re: May-hem: DAY THIRTEEN

Day 13 Challenges Complete!
Attached Images
File Type: png Day 13 - AAA Experiment.png (53.6 KB, 0 views)
File Type: jpg Day 13 - AAA Reset.jpg (29.4 KB, 0 views)
File Type: png Day 13 - AAA Speed Limit 38.png (54.6 KB, 0 views)
File Type: png Day 13 Boss - AAA Kyomu no Kareha no Tsumugiuta.png (58.4 KB, 0 views)
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